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About atomicker

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  1. I guess what surprises me most about this thread is seeing responses arguing that an increase in faithfulness to the source material would obviously damage this new LOTR card game. Is Tolkien's world really that much of an obstacle to gameplay? Is confidence in the abilities of FFG's game designers really that low? If so, maybe FFG would be better off saving themselves the LOTR licensing fee and making a Descent LCG instead... I think FFG designers have already done a fantastic job translating extremely complex licenses (like Battlestar Galactica) into very playable games, and I have every confidence in their abilities to deliver a high quality product. It's too early to tell where they're headed with the LOTR LCG, but I agree with Wallenstein in that I don't think throwing out the timeline hints at a game I will find very interesting... I will always be a Tolkien fan first and a gamer second. But if FFG's aiming to hook general fantasy gamers with a casual interest in LOTR, then a light game with minimal story content might work out. There certainly seems to be no lack of support for that approach in this thread.
  2. I agree with Wallenstein... of course I haven't seen the game yet, but I wonder if this kind of thing hints at a lack of creative thinking about the property on the part of the LCG designers. Instead of comparing LOTR to AGOT, I would like to point to Decipher's approach to the huge Star Trek timeline in their original CCG, where (if I remember my Trek correctly) characters and ships from different time periods were marked by icons that restricted where they could enter play. You couldn't put Archer, Kirk and Picard in the same deck without including some kind of card effect to allow it. Would it really have been so difficult to do something similar with Tolkien's Middle Earth? Start with LOTR-era-bugged characters, then release a Hobbit-era set or two, then a Second Age set, and on and on. Something like that could have added a modest new layer of complexity to deck building, been true to Tolkien's detailed setting, and (if timed correctly) would have offered FFG additional marketing opportunities around the upcoming movies. Just my two cents...
  3. Everything in Exodus looks really strong... I'm looking forward to trying out the Cylon Fleet board, and the NPC characters and the Conflicted Loyalty cards should shake things up nicely.
  4. Sorry, looking back at my original post I realize I should have been more specific. I actually meant to ask about the new bells & whistles, the cosmetic changes to the game components rather than the rules... how do they look out of the box? I don't have access to the original rulebook anymore... as I recall it was a problematic read. The new book seems more straightforward, but I'm not sure what (if any) real rules changes were made. I understand the old expansions aren't playable with this Silver Line Edition, but I'm guessing that's down to the altered graphics on the cards?
  5. Just finished reading through the new rulebook (posted on the main FFG LOTR page) and I like the look of the changes made for the Silver Line edition from here. Has anyone seen the new version in person yet?
  6. Thanks for the updates. Can't wait to see more on this one...
  7. I'd love to see an appearance by Belladonna Took in this game... that's Bilbo's mom and and old friend of Gandalf's, for anyone drawing a blank. And Goldberry is essential...! Actually I think a whole series of adventure scenarios set in the Old Forest would be terrific, but that's another thread entirely.
  8. Thanks for the heads-up, that was the best description of the game I've seen yet. I was surprised to see mention of the Necromancer that really opens up the timeframe for this thing, and together with this thread is giving me hope we will see expansions for the whole of Thorin's Company and their adventures along the way to confront Smaug...
  9. From what Catalyst showed at GenCon, I guess BT is still firmly within their grasp. But what about FFG's Dust Tactics? That looks pretty amazing to me...
  10. As much as I love Citadels I've had younger players zone out on me during that game, so I think it really depends on what your kids are into. Chaos Marauders might be good if they're in the right age group. Maybe Aye Dark Overlord? Cave Troll is one of the smaller boardgames once it's all out on the table, so that might work. My all-time favourite mass-appeal FFG game has got to be Ingenious, and while that might be light on the components compared to a monster like World of Warcraft, you might think it a little too fussy for camping. Too bad the new Ingenious Challenges hasn't come out yet, that might have fit the bill. If you look any of these up on Boardgamegeek.com, they ought to have photos of the game in progress so you can judge whether or not it would work on your trip. Let us know what you decide to take!
  11. Thanks guys for all the work you put into those demo reports. Very much appreciated!
  12. Just like you I loved Knizia's LOTR, and always found it easiest to introduce to new players on boardgame night. It was also one of our most requested re-plays. It's been out of print for so long, I'm really looking forward to the release of the new Silver Line Edition... As long as the LCG captures the same atmosphere of massive threat level and limited player resources I'll be all over this.
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