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Omegamack

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  1. Thanks for the insight Big Head Zach I’m using the Genesys system in the Android setting with the some of the Resistance mechanics as campaign plot. There’s a RPG about the board game made by Evil Hat, it has a clever way of adding a traitor mechanic into the game. I’m just switching between the Fate system to the Genesys, and trying figure out a Bad Bad besides a tyrant is government. I’m thinking Wayland might fit the role I want.
  2. Hey everyone, I recently bought this campaign setting and plan to combine it with Uprising RPG, the Dystopian Universe Setting based on the The Resistance board game. I feel like this would make interesting adventure and has the same tone. I just need figure out a hook in the Android Setting. In the Resistance you play as group of rebels trying over throw a government. I feel like that doesn’t quite fit in the Android, so I like hear some other ideas for motivation. Thank you for your time
  3. This is a campaign based on the board game, Resistance. There will be two phases with two parts during this campaign. In the first phase, there are two teams, loyalists and traitors, will pick commanders. First part of the campaign will have a certain number of the 5-10 players that are sent on 5 mission. Second part will the remaining players role play or explore and investigate this conspiracy. The phase ends when ether 3 mission are successful or failures. Then finally the last pharse there will be a showdown between the loyalists and traitors trying to kill each other's leader. Players: 5 6 7 8 9 10 Loyalists: 3 4 4 5 6 6 Traitors: 2 2 3 3 3 4 Players: 5 6 7 8 9 10 1st Mission: 2 2 2 3 3 3 2nd Mission: 3 3 3 4 4 4 3rd Mission: 2 4 3 4 4 4 4th Mission: 2 2 2 3 3 3 5th Mission: 2 2 2 3 3 3 The backstory will be in set in a space hulk or a small colony in rebellion on a moon. Any thoughts or feedback will be welcome.
  4. These are all interesting points you guys have brought up. From the jiff that each of you explained, Warhammer is truly an RPG. I never thought it as that way, and I can say that it has blown my mind. This is just something I thought when someone asked me this. In no way do I take pleasure in playing MMORPG, it is just what is "popular."
  5. Hello everyone, when of the reason I went into WFRP was the sense of realism that the game creates,and the fact it's not just a cut & paste d20 system. Fantasy flight has done a great job making this game, but don't have a clear role outline with the careers. We have the Wizard and the Priest, but then we have a mass of "normal" careers that form into something into a combat and/or social roles. If one were to ask you "What role dose this career play?" how would you answer? Try to answer these questions using a Archetype model from WAR, Tank, Melee DPS, Range DPS, and Healer/Supporter. If you have a better model, feel free to use it, just explain.
  6. Ralzar said: Basically, if you've bought the Core box, you don't need any of the vaults, while the toolkits expand on the Core box. Thanks Ralzar
  7. New Zombie said: vaults are essentially the components (cards, tokens, standups) of the core set and some of the subsequent supplements without the rules. the GM toolkit is effectively an extension of the Tome of Adventure from your existing core set, it has new rules, examples and it's own components. the GM Toolkit is not the most valuable supplement out there but i think it is under rated by the community generally. as a first time GM i think you will find it very useful. the content of the GM Toolkit covers Nemesis NPCs & Organisations Episode Templates Progress Trackers Enjoying the Journey Advancement Insights Setting the Scene Rewards and Incentives Optional Rules Thank you for the insight.
  8. Let me try to rephrase my question, what's the different between the player's toolkit and the player's vault?
  9. Hello everyone, I just recently bought the core set and I'm first time GM. I want to get more stuff for the game and I look through each of the products, but I still a bit confused. I know this question might have been asked a hundred times but what is the difference in the Toolkit or the Vault for Players and GM? Thanks in advance, for your replies.
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