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Medhia Nox

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  1. Personally - I would never make orks part of any plan. They really are uncontrollable. The longer a plan takes to hatch - the less likely I think the orks could be depended upon to fulfill whatever goal you desire. Perhaps - if you cultivated a world of orks - dropped down suitable tech for their Mech Boyz to scavenge - and then informed their warboss (which, can never be made - it always has to be worked out amongst the boyz) that the next planet over is good for some stomping. That's about as far as I would take a plan with orks. ==== They really are amazing creatures... now, if only I could convince someone to make an all ork campaign.
  2. I think the Imperium would/will surprise a ton of people when it finally comes down to - "We're going to die if we don't adapt." Each world taken under the Imperium has its own tech/tech-level. A vast majority are likely based off old STC - but it can't be all the worlds. And even so - the STC were the "pinnacle of technology". Of course - the Tech-Priests come in, confiscate everything, and take it back to Mars. But if you think it's for proper destruction - I think you would be wrong. Then there's alien tech - back to Mars! Tech-Priests have turned technology into a religion for control. And - like any religion - the priests hold the power. I bet the Tech-Priests have plenty of tricks up their collective sleeves if their precious Mars were ever "really" is threatened. === Heck - it's not necessarily canon, but it's "Warhammer sanctioned fiction" as far as I know. In the Dawn of War games - they develop a "bio-toxin" to destroy the Tyranids. That's pretty quick adaptability for such a stagnant Imperium. === In my opinion, the Tech-Priests, and the Imperium at large - encourage a bit of Heresy. Let someone else **** their soul - then, move in, acquire the forbidden knowledge - and take what's actually safely useful. While 40K has to insert "grim dark" - I actually agree with a more prolonged mode of discovery (actually taking the time to discover the side-effects of an invention) than just greedily consuming all technology as our current world view encourages.
  3. What I think would be interesting is playing followers of a deity that isn't a Chaos god and isn't the Emperor. Of course - it's obviously going to end up being Tzeentch masquerading as whatever god you think you're worshiping - but Tzeentch in no way requires you to be a psychotic baby killer just "because". I've seen Nature deities used this way in 40K before - and I found the idea compelling. The spirits keep the crops growing - they keep the people safe, but when the Imperium comes to enforce their ways - they dig up the ground, ship off men to war, and start rooting out your village wise-folk and taking them away. Your god must demand war against the injustice of this invasion! But - your planet fell and you were forced to escape, or were taken by the Inquisition (or whatever) - and then escaped. === Or, even a TechPriest who isn't initially into grinding up babies from some rejuvination soup (yeah, Chaos kills a lot of babies evidently.) Maybe you're interest is in AIs... and you did encounter one, maybe it turned out to actually be a demon trapped in a cogitator. It began to reveal to you all manner of things and was trying to convince you to hook it up to a TechPriest internet (I forget what it's called.) You thought it would be a good idea... but the Inquisition stopped you, etc. etc. === What worries me are the characters on the front cover. I know "eventually" I'll have to earn my fifteen pieces of Chaos flare - but, I really hope the premise is to start out fairly unmutated (or, at least have the option - I know I can, and will, just make it that way if it doesn't) === The already batshit nuts cultists... and already mutated Chaos SMs... and psykers bedecked with heads and skin and fifty eyes and a giant eight pointed symbol... don't interest me nearly as much as the insidious nature of hidden heretics amongst the masses of the Emperor's faithful.
  4. Not at all - I admitted I needed to do more research. I've purchased DH, RT, and DW - I seriously doubt I'd skip BC anyway. The information alone would be enough to add to my other campaigns. That being said - I would have probably placed it (my campaign) in, or near, the Calixis sector anyway - though that seems to have already been taken care of. Off to educate myself properly.
  5. It's true, I've only recently started looking into Black Crusade. I must admit - starting in a renegade zone doesn't seem at all appealing. I would still imagine that there's at least "some" Imperial controlled planets - otherwise, what's the point? Alright - I definitely have to do more research to see if I want to do this, or just have a "Radical" campaign that gets nasty (Black Crusade could still be a valuable resource)
  6. Are the CSM's in BC directly involved with their Legions or are they more "loner" types? (Not sure if anyone can answer that yet) The only real use I see for CSM's is during missions where subtly and subterfuge are not required. I don't care what his Fellowship is - a CSM landing on some Imperium world to broker the trade of some heretical technology - would be attacked, and killed (no matter how many hundreds he takes with him), before he had a chance to say: "Hello". Same with any heavily mutated NPC. That's my real worry - what is the "intent" of Black Crusade? Is it the opposite of Dark Heresy? Because then a CSM would be a serious liability to overthrowing the government of an Imperial world from within. Is it Rogue Trader? Cause... again, CSM's don't just go onto space stations and sit at the bar. Of course - if it's Deathwatch, then that's understandable, but then what role to the rest of the players have? The chances are that it lies with the DM - which is always the case, but I hope the book emphasizes this. Players have a tendency to want to argue rules that aren't explicitly stated. I hope the book lays out plainly that you could try either an: All Marine, All Human, or Mixed Bag - with the last being the hardest to have balance. Note: I haven't had a chance to look at the released material - and I know some of my questions could probably be answered by doing that - but it still remains a concern of mine.
  7. And there ARE beautiful places in the Imperium that never see war. Garden worlds, pleasure worlds, agriculture worlds, etc. Only - those worlds would be horribly boring to read about. Plus - you have figures like the Imperial Saints, some of whom seem to be genuinely good people - but again, they're almost exclusively relegated to "legend". So - if a reader or DM wants - they can say: "Nah, there's more to it than that." But - it's equally possible that the Emperor builds up the truly good people to fight his wars - while he understands the the vast majority of humanity simply could never "get it". An argument has to be made that humans might just be too stupid to really understand what's good for them. If they could - they could live on peaceful worlds free of Chaos, but since they breed Chaos, they must also be forced to fight "their own natures". Of course, most humans (in game and in real life) are far too arrogant to admit that they simply might have an insurmountable lack of real understanding about the nature of things - and, from hubris - they believe that they can dictate a better existence. It's the very nature of the "Satan" tale. A being who thinks it knows better (Satan) than the only being the can know better (God). The lesson is - Satan was too ignorant to realize his own folly. The same could be said for the worshipers of Chaos. That being said - I don't think that the Emperor would support the Imperium at all. I think he would bring it crashing down around Him. Like any real religion, philosophy, political idea - once the creator is gone - the followers pervert it to an almost unrecognizable form. I also think the Golden Throne is a prison - and that the Emperor's true power will only come to fruition as an "Order God" upon his death. To this end - many people who come to Chaos would likely due so with the best of intentions, a lot of them might even have some genuine insight into what the Emperor might have actually wanted - and the corrupt Imperium simply forces them to seek sanctuary outside its bounds where Chaos will always win against a man (though it has failed time and again against an Imperium).
  8. I have a character I'm currently playing in a WHFRP Campaign (2nd Edition) - he's a common man with little power to his name. Certainly no titles, no magic, and only a handful of skills with which to survive and achieve with. On a roleplaying angle - he has taken under his charge his niece and nephew as his sister was burned, unjustly, as a witch in a political maneuver by some nobles. How can a lowly commoner hope to do what's right - when the corrupt and the powerful seek to take advantage of him at every angle? Certainly - there must be someone willing to offer this poor sod some aid. These are the elements of a servant of Chaos in the making. Chaos Space Marines aside... I think the vast majority of humans come to Chaos for a chance to better their station in life. They feel powerless, especially under the oppressive society of the 40K universe. Like my fantasy character, perhaps they want to make a better life for their family - and along comes a man with an offer. Simple at first - deliver a package to a hab in a spire. Later - you find that the Arbitrators are looking for the culprit who killed the thirty thousand Imperial citizens living in a certain hab you visited only a week ago. So - you seek out the man, surely he'll keep you safe. And he says he will, but first... Serving Chaos ought to be a slippery slope in my mind. Only the most hopelessly corrupted come to terms with their own "evil". Look at the Chaos Space Marines... the vast majority of even them seem to consider themselves to be seeing "the bigger picture". A quote from Dracula perfectly states my opinion about what leads most to Chaos worship: "There is a reason that all things are as they are, and did you see with my eyes and know with my knowledge, you would perhaps better understand." Dracula, Bram Stoker So a man begins his "liberation" from wrong thinking - and even as he mutates, he "understands" that this is the price for freedom against the stagnant, wrong thinking minds of the Imperium - and even has he commits atrocity after atrocity, he might mourn the loss of people who, if they only " saw with his eyes" or "knew his knowledge" they would surely join him. Of course - the reality of Chaos is that inevitably you will be devoured by the Chaos gods, forever destroyed. Not even the Chaos Space Marines are any more relevant to them than toys are to a destructive child. ===== I think 40K touches upon the concepts of Free Will as an inevitably foolish desire that leads only to corruption because, as 40K warns constantly, knowledge is dangerous. And no human could ever know as the Eldar do - and no Eldar, as the Necron - and perhaps no Necron as the Old Ones... and on, and on. The "Truth" of the universe (at least the 40K universe) is that the only safeguard... is to know that you will never truly "know" - and that seeking will only bring calamity (at the hands of creatures that know more than you). The God-Emperor alone knows the truth (or so it is believed) - and only He can keep Chaos, and all the enemies of man, at bay, so - it is with Him that Humanity ought to put their trust. I actually see this as the only logical stance to take (in the Warhammer universe). To serve Chaos (your own desire - Free Will) is to betray your race, Humanity. To put yourself above Mankind is the greatest sin of the 40K universe. In the 40K universe - some"thing" will always own you - with the Emperor at least your soul will find succor when death takes you (or, so the Imperium is told - though I believe that the Lore supports this as a reality).
  9. Well... umm... I blew the top off the Drusus Shrine on Sentinel while melting our Inquisitor inside his war pulpit using Conflagration. He was a crazy ass Radical - and I am a servant of the Emperor, and the Emperor alone. At my tribunal - I gave the speech that's in the Inquisitor's Handbook: "If I have strayed from the path of obedience it is only to follow the most sacred of all directions, those of the Emperor Himself, for is it not written in the Book of the Astronomican. 'A true servant follows his Master if he listens to the heart and not the head".
  10. One thing I intend to do with my upcoming campaign is to actually have some of these NPCs fleshed out and play some of the scenarios. Example: The PCs found an STC device - but they cannot remove it from the planet they found it on (without possibly damaging it) - so, they put a research team down on the planet. A few sessions later - I hand them some pre-made NPCs - and run them through a quick little scenario. I'll explain the environment - and then hit them with: "the problem". So - whether or not the PCs solve the problem (using NPC characters) - the story will change. Example: They succeed - perhaps their PF could go up due to successful research. Example: They fail - they arrive at the research site some sessions later to find it gutted - the STC device in ruins. ==== Some key notes - the scenarios will be quick, probably often violent and I will not tell them where they are or give them hints. Some scenarios will be for upcoming encounters and involve genuine NPCs no under their control - while others will be their "henchmen" (this is for variety). I want to keep them VERY short - maximum of a half hour of the session. They will get some reward based on the event even if it's "just" progression of their goals (like "research completed") Plus - great way to have a lead in to new plot hooks. Example: STC event - players arrive on the planet some time after to find the ruins the STC were in to be bombed - the device destroyed. One long NPC survives and recounts the tail of the attackers... which, of course, the PCs already have a connection to due to the little scenario of battle. ==== So - just some thoughts to keep your "players" (not necessarily their characters - though it IS their character's interests) involved in the story.
  11. Medhia Nox

    bioships

    Well - the "Hive Fleets" are just tendrils right? All the pictures I've seen show these massive clouds of tendril-like extensions reaching out from some endless point in space. Yes, I'm aware those are just swarms of tyranids... But - what if the tyranids "grow" into our space from somewhere else... suggesting an endless organism - a "God-Tyrannid" reaching into our galaxy. If I recall - all Tyranid incursions come from one "side" of the galaxy. ((Could be way wrong on this.)) So the "body" of the "God-Tyrannid" could be somewhere out there and - like an octopus - it's simply reaching into our galaxy with its arms. Even ignoring the "God-Tyranid" concept - the maps seem to show them "growing" into our galaxy... whereas a true fleet up ships usually get things like arrows show their direction.
  12. Cynical Cat - I think it's important to remember that the reason why the Tau don't have all those things given to them is to make the tabletop war game fair. It doesn't mean that in an RPG that their technological level isn't superior - it's just different. Remember, a lot of tech that the Imperium has developed is to deal with the warp... what do the Tau need a "Gellar Field" for? Just because they didn't develop it - doesn't mean they must be inferior. Concerning things like force fields - the Tau likely have them - but you can't just bring a new race into the war game and give them everything. They needed to be balanced - so they weren't present. Why aren't they in the RPG books? Well - perhaps because the writers wanted to cover the core technology and familiar "classes". === However - the Tau "seem" to have achieved technological superiority by "inheriting" it from a race called the "Bentusin (or Demiurge - I've heard both names used). That is certainly where they got their pulse weapon tech - and, if my Tau history serves - the Imperium passed over their planets because they were inferior primitives at the time - but when they got back only a few centuries later, the Tau were in space and had huge mechs, etc. It's possible that they don't seem superior because the tech they used "technically" isn't theirs to begin with - it might be the Bentusin/Demiurge that are the far superior group. ((Note: I don't know a whole lot about Tau - I may be way off on some of this stuff. Never read the Codex or anything - but basic research reveals some of this info.) )
  13. But see - I don't see the Imperium saying: "More skulls for the skull god!" Khorne is the rock'n Death Metal god. The skulls are just there in the iconography of the culture - nobody walks around commenting on them - Joe Arbitrator doesn't walk down the street saying: "Wow Jane Arbitrator - those are some wicked skulls you got!" Or - "Behold the awesome power of my rock'n skull servitors!" *cue guitar riff* ==== As I mentioned - if I had to explain that aspect of Imperial culture to my players - I would go more with a materalistic spiritualism - a kind of ancestor worship and reminder that humanity is all we're fighting for. ==== And yes - of course it's "grimdark" and sometimes way overdone to the point of silliness... the person who pointed out that the Rogue Trader cover is littered with skulls - no joke. That actually makes them sillier than "grim". ==== But while skulls may be everywhere... it's the Aquila that is the center of Imperial culture.
  14. Our museums must be evil... lots of skulls there. In fact - they have WHOLE SKELETONS. And citizens come and look at the skeletons for entertainment. Halloween - Dia de los muertos - All Souls Day - The Tibetan Book of the Dead. Funerals - evil - we have dead bodies we stuff with chemicals, put into ornate caskets, and then observe their internment into the ground. ===== Honestly - the skull imagery really has nothing to do with "evil" or "grimdark" to me. It has to do with the fact that people in the 40K universe were forced to grow up - death happens. Just because our modern cultures are afflicted with a mass phobia of death won't stop it from happening to everyone. People who are still afraid of death? Slaves to the Ruinous Powers (funny how when death finds them - the Ruinous Powers devour their souls - so that part of them even dies. Evil is still dumb in the grim dark future.) So - you have a few skulls around - big deal. They're bone - what's so big about bone? We crack wishbones in some cultures for "luck" - we hand animal heads on our walls - heck, we throw tons (the literal measurement) of bone into the trash yearly. Our entire existence centers around consuming other previously living matter. ====== I think the Imperium just stopped being so childish about death - about dying - and even about killing. It cannot be said that the "vast majority" of people are sacrificed to the Emperor - whether through war, the Inquisition, or the Astronomican - because the race would die out if it were the majority. But - humans must die - so humanity can live. Therefore - the skull symbol is a reminder of our mortality (which is the only reason why we consider it "grim" anyway). ===== Oh, and Baronlveagh - personally, that's the reason I like putting bolter rounds in between the eyes of "chaos worshipping scumbags". "We toil for the Emperor, and by extension, all mankind - not ourselves. That way - lies ruin. " - Acolyte Medhia Nox, current campaign.
  15. I think - for the Imperium of Man - how you die is more important than how you live. Did you die in the service of your fellow man? Toiling away endlessly so the great Imperium could survive another day? Another decade? Another ten thousand years? Or - did you die a chaos worshipping sumbag - betraying your race and all creation. Individuality is the enemy of Mankind in 40K - a skull has no individuality. All pure human skulls are created equal. ==== Someone else pointed it out plainly.. these skulls are human. They aren't mutated - they aren't xenos. They are the "honored dead" - I always imagine that each skull is a loved one - a personal hero - or even an enemy. Momentos to remind a man what he's fighting for... Servitor skulls are a further example of honoring the dead. ==== Nobody draws pictures of agri-world farmers.. pleasure world prostitutes... or Imperial Worlds having festivals. We know it does happen in the "grimdark" of 40K - but that's not where the war is going on. I bet those people don't carry around skulls all day... sure, maybe old uncle Martius - hero of the Gurndyn Line - is tucked in the closet and brought out on holidays - but I bet not everyone walks around with this form of adornment jangling on their belts. Just the bad asses.
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