Jump to content

Alpharius8

Members
  • Content Count

    8
  • Joined

  • Last visited

Everything posted by Alpharius8

  1. ak-73 said: Alpharius8 said: who are you AK-73? Me? I am a loyalist. Alex "There is only the Emperor! "- "He is our shield and our protector!" how do you know me??
  2. Yes I have Thats how I came up with this cus i started out playing rouge trader and i didn't like how 1 their were no evil charicters and 2 i didn't like how when you were corrupted and insane your charicter died so i adopted this system. Guys this is great the more info and tweaks you put in the more awesome this system will become keep inputting!
  3. Alright this is our my house rules. 1st: I except bribes. 2ed and most importantly: the corruption system like rouge trader and dark heresy before it i re-installed the corruption system. But instead of you dying cus thats no fun for anyone you follow your corruption path: Tactical Marine- Chaos Space Marine/Khorne Berzerker/Thousand Son/Plague Marine/Noise MArine- Includes all ability of space marines only instead of death watch training you now have the ability Mark of Chaos- add 10 to BS and you may re-roll failed to hit rolls./Khorne- add 20 to WS and Strength -10 to Fellowship and add furious charge (adds 2 more attacks and you must engage at least 2 more enemies or take 5 points of dmg/Tzeench- you now have feel no pain and have inferno bolts (hellfire rounds with and AP of 7)/Nurgle- add 10 to toughness/Slaanesh- add 10 to speed Assault Marine- Chaos Raptor- you now have furious charge and raptor's scream (a sound-wave that effects all [friend or foe alike!] each player effected roll 1d6 if any rolls lower then a 4 they then must make a saving roll if they roll less the 4 they automatically die. Devastator Marine- Chaos Havoc- you gain Unrelenting Devastation (you gain 6 attacks but the dmg is halved) Apothecary- Chaos Apothecary (Bile's Prodigy)- you gain experimentation ( each player that volunteer's roll a 1d6 if roll is a 1- you must roll another 1d6 if result is 1-3 you have died, 4-6 you have gained +10 S. If roll was 2-5- you have stabilized and gain +15 Strength and Toughness. If roll was a 6- you gain +25 Strength/Toughness/BS/WS and speed but you only have 3 turns to live unless the Chaos Apothecary applies the antidote.) Librarian- Sorcerer- Use codex Chaos Space marine to see full range of spells Tech-Marine- Iron Warrior's Siege Master- You may construct chaos tarantula turret only once per 3 rounds or once per 1/2 hour. Chaos Wargear: Staff of Bedlam (Usable only by Librarian/Sorcerer)- Dmg 2d6+10 Chaos Mutation- Dmg 2d10+S bonus- Rending Daemon Weapons- Dmg 3d10+15 (Khorne DW- Dmg- 4d10+15/ Tzeench DW- Dmg- 2d10+10 AP-6 opponent roll 1d6 if he rolls a 3 or under he has become a chaos spawn under your command (counts as a familiar) / Nurgle DW- Dmg 3d10+15 has a 50% chance of poisoning opponent/ Slaanesh DW- Dmg- 3d10+15 opponent rolls a 1d6 if rolls under a 3 he falls into a coma and dies.) Take these rules and go forth and have fun XD FOR CHAOS!!!!
×
×
  • Create New...