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Everything posted by Adeptus-B

  1. Various other critters, starting with some Ripsaw Scuttlers: Some killer armoured slugs, made from EPIC Tyranids: A handful of aquatic threats, made from MAN O' WAR figures:
  2. An 'alpha predator' beastie: The body is an old WFB River Troll, while the head is a Black Leviathon from GW's old ship-combat game MAN O' WAR, spliced on with 'green stuff' (two-part epoxy). I sculpted the tail entirely out of green stuff.
  3. Well, I meant to follow up on this in a more timely fashion... Better (very) late than never, I suppose. The party in my (absurdly long-running) DH1 campaign are currently on the ill-famed swamp planet Dusk. Here are a few of the unpleasant things they have run in to. Saynay cannibals. I went with pulp-style savages over the 'effete aristocrat' version of Saynay depicted in later DH supplements: They are mostly made from Empire Flagellant bodies, with Crypt Ghoul heads.
  4. For what it's worth, I took a crack at adapting Afriels in Only War: https://community.fantasyflightgames.com/topic/96059-new-abhumans/
  5. LIFEFORCE (1985) Astronauts making a fly-by of Haley's comet discover that it is 'towing' an ancient alien spacecraft in its wake. Entering, they find it filled with hundreds of mummified bat-like creatures, and three carefully preserved humans. Taking the bodies aboard their space shuttle, the astronauts begin their return... then Earth loses contact with them. A rescue mission finds the shuttle drifting in orbit, with one crewmember missing and everyone else dead- reduced to mummified husks. And the three mysterious bodies found on the alien ship are still intact, so they are brought down to Earth... Eventually it is revealed that the three beings are still 'alive', and they feed on human life-force, reducing their victims to mummified husks- which reanimate an hour later and feed in like manner on other humans. The three beings escape into London, causing an exponentially spreading zombie plague as the heroes realize that an event like this was the inspiration for ancient legends of vampires. Can they figure out how their ancestors banished this threat before the world is doomed...?
  6. The new 40K RPG has been announced: http://www.ulisses-us.com/in-development-wrath-glory-for-warhammer-40000-roleplay/
  7. Yeah, the fluff makes it clear that no 'genetic deviants' are allowed in the hallowed ranks of the Adeptus Astartes. And, frankly, why would you want to play an abhuman space marine? SMs will certainly have superior abilities and stats, and there is undoubtedly a SM Chapter that already incorporates the flavor/personality traits of any given breed of abhuman.
  8. Yep, what he said. It's fine to send your players on a mission where the most likely outcome is failure, but don't arbitrarily sabotage them if they think of a way to beat the odds.
  9. DH2 isn't 100% compatible with DW. I would recommend using Ascension- in addition to being the same 'generation' as DW, the x.p. levels are supposedly scaled correctly. I can't confirm that latter bit with first-hand experience, however...
  10. Half-Eldar Space Marine Chief Librarian! Oh, wait, 1st Edition 40K actually had that...
  11. It's taking all of my willpower not to make a Trump joke...
  12. Well, to be fair, 99.9% of the world don't know what Warhammer 40,000 is...
  13. This might be helpful to you in that regard: ENCYCLOPAEDIA CALIXIA
  14. REPO MAN (1984) Petty criminals steal a car, unaware that their are highly radioactive alien corpses in the trunk. As the car changes unwitting hands, it is pursued by a combination of government agents, UFO cultists, and street punks seeking a reward, while the deaths from radiation continue to mount... This basic plot could make for a fun DH mission, as the Acolytes chase some kind of commonplace item -which is actually possessed by a highly-Corrupting daemonic force- through a hive city, competing with various 'interested parties' (criminal gangs, decadent nobles, Chaos cultists) who don't know the item's true power.
  15. I heard that it was due to FFG releasing their own miniature combat game, which (supposedly) violated a 'non-compete' clause in their contract with GW. I suppose we'll never know for sure... Amen to that!
  16. The 5th Edition (I think) DE Codex established that there are a number of other races living in Commoragh (the Sslyth being the only ones to receive any detail). So expansions should theoretically be wide open, but given that the boxed set of the basic game only uses pre-existing figures, I doubt very much that GW will produce anything new for this game.
  17. I started RPGing with AD&D, late in the reign of Gary Gygax in the early 1980s. I think the last RPG I bought during that initial frenzy of nerdism was the first edition of Cyberpunk (than set in the far-away year of... 2013). After my gaming group drifted away one by one, I pretty much lost interest gaming, until I was laid off from my job in the late '90s and, to make ends meet, was forced to take a temporary job at a comic book store. There I discovered WH40K (I'd been aware of it before that, but had never looked seriously at it). I became obsessed with the 40Kverse, and started collecting minis. Around this time, I bumped into a co-worker from my previous job, who told me that he was interested in testing out the then-newly launched D&D3E. Two campaigns later, we heard that a WH40KRPG was coming out soon, and since our regular GM needed a break, I volunteered to run it. That campaign is still going to this day. We've been forced to take several breaks due to unforeseen circumstances (the worst of which involved two rounds of brain surgery for one of my players!), but we are now on the brink of Ascension. So, yeah, I guess I have to call myself a fan, despite the numerous mechanical flaws in the system. It scratched exactly the I had at exactly the right time...
  18. Okay, the 'terrain' is pretty freakin' disappointing: http://spikeybits.com/2017/01/gangs-commorragh-box-contents-revealed.html
  19. As far as I know. If sales on Ogre Kingdoms stuff wasn't low enough for GW to drop them from Age of Sigmar, I can't imagine them dropping (much more popular) DEs from 40K.
  20. How cool is this: https://www.warhammer-community.com/2017/01/02/gangs-of-commorragh-coming-soon/ I can't wait to see the terrain included!
  21. The old Inquisitor models looked cool, but they weren't at all modular, which really discouraged conversions- which is weird, since you were supposed to create custom characters. But not only were the figs made to go together only in one specific configuration, but they were also two different scales (the Inquisitors were significantly larger than the henchmen). Frankly, I would prefer plastic multipart frames for Inquisitors and retinues, in regular 40K-scale. These would have the added advantage of being usable in the 40K tabletop game and- ahem- certain discontinued roleplaying games...
  22. DH1's Disciples of the Dark Gods is a great read- tons of handy plot hooks.
  23. I was really excited when Inquisitor was announced back in the day- just think: like Necromunda, but with Inquisitors! The actual product was quite disappointing for me. It was a player vs. player skirmish game, yet it required a GM like an RPG, with none of the benefits of role-playing. And there was no balancing system- the GM just made up two groups, guessing as to how to balance them, and the players were stuck with that- no input of their own RAW. -And no real advancement system, just a paragraph in the back saying that the GM can goose up the character's powers as the campaign goes on, if they wish...
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