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Captain Fluffy

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    Peterborough, Cambridgeshire, United Kingdom
  1. You are right. Dark Heresy was published January 2008. WFRP 3rd was published November 2009 (I think). In my opinion what is needed is a Warhammer Fantasy Roleplay Beginners Game (like star wars had but ideally with character creation options). This could also act as a simplified version of the game. However if they did release a new version it would hardly stop people playing the current version (or previous for that matter - I still play 2nd edition from time to time). Just because as game is no longer being published shouldn't stop you playing it! FFG dont come around your house and steal your old books .
  2. I'd give this a go. Last year life kind of got in the way and I ended up writing my submission the day before the deadline. Maybe this time I can actually have enough time to proof-read it!
  3. I've just noticed that the adventurers toolkit is being reprinted and is listed in the 'upcoming' products. To me this is a good sign that the base game itself is not dead and limping on with POD releases. FFG is clearly intent on keeping the entire line available (although they still havent reprint the dice set) in their store. Following the mass sale last christmas I was worried the plan was to give up on selling the big boxes and just sell POD products to the existing player base.
  4. That strikes me as a step too far. I think there should be a difference between chaos and evil. The innocent mutant is a bit of WFRP standard and linking mutation to evil actions takes away that option. It also takes away the option of having a straight forward evil, but not chaotic, NPC. I tend to find chaos can become a bit too ubiquitous in WFRP so it is good to swap it out for a more everyday type of bad guy on a regular basis. Also I am not sure that running to save you life is really is evil action. Granted it is clearly not heroic but I am not sure it is evil. It wasn't them burning the village afterall.
  5. For the first attempt at a small town convention this went pretty well. Whilst there were card, war and board games being played it was the roleplaying community that made up most of the attendance with about 5 or 6 full tables in every slot. Pathfinder dominated the games but Savage Worlds, Call of Cthulhu, 7th Seas and, of course, WFRP were also played. I ran an adventure called The Filthy Five which had been my submission to the scenario writing contest lat year. I had five players including 4 regular roleplayers (although all new to WFRP) and 1 trying out roleplaying for the first time in 10+ years. The players all seemed to get the hang of the dice and where building their own dice pools afer the first encounter. The fact that most of the rules were presented on the cards in front on them seemed to help. All in all it was a success for my first game ran at a convention. The scenario held up pretty well. I had written it to last 4 hours and despite starting half and hour late we managed to finish satisfactorily in about 3.5. The adventure features a noble sending prisoners into the woods to steal a sword from a bandit to earn their freedom. As they story progresses they learn that the 'bandit' leader is in fact just trying to save his village from beastmen and he has been forced into banditry to steal money and weapons to help fortify the town. The characters figured this element of the story out pretty well and then, in the final siege of the village, they stole the sword and ran for it leaving the village to die at the hands of a beastman herd. One day I will learn by lesson and stop trying to put moral dilemmas into roleplaying adventures. The organisers are apparently looking to run this again later in the year and I will certainly be looking to run again.
  6. Rich J said: Hate to think when us 'over the pond ' in England will see ours. At least it makes a grown man feel like a kid waiting for xmas again. Esdevium Games, the UK (and europe?) distributor, listed it as one of next weeks releases (which probably means its in their warehouse). So it should be with your FLGS by Wednesday / Thursday.
  7. I will be running a game of WFRP 3rd Ed at the Metagames Convention on the 6th of July 2013. This is being held at the Milifield Community centre in Peterborough (United Kingdom not Ontario). I understand that game sign up will be on the day (I am running a game not the convention). More details can be found here:- www.metagamescon.webs.com/
  8. DevoutBadger said: What the game absolutely doesn't need is any elf stuff. In fact, if the game does get canceled, as the final act FFG should do before canceling is sending someone out to replace all the cards and pages of all the sets ever produced and change all the old elf content to halfling stuff. I love the idea of some FFG ninjas breaking into peoples houses to remove all of the elf stuff! I would leave them some brandy and a mince pie if I knew they were coming. In terms of FFG making annoucements if you ask them they tell you that WFRP will continue to be supported. Unfortunately no one will believe them. It seems that the fans of this game (or at least the ones on this forum) wont believe anything until they are told it has been cancelled. I guess it is something to do with the fact that during its lfe this game has been out of print for as long as it has been in print. Maybe people want a return to the status quo?
  9. I think the generally assumed 'average' length of a session is 3-4 hours. There was a thread discussing this subject a couple of months ago and that seemed to hold up. For me it depends if I am playing at the weekend or mid week. Mid week games tend to be 3-4 hours whilst weekend sessions tend to be 5+ hours. I ran The Gathering Storm at my local club by the book an it took 9 sessions (each 3.5 hours). To be honest it felt a little rushed (I knew going in I had to fit it into 9 weeks so I hurried people along in a few places). I had six players which proabably slowed it down a little bit but at the same time they were all experienced with the system so that speeds it up combat (of which there is a lot in TGS). However different groups will play at very different speeds. Combat is probably determined by how comfortable people are with the system but everything else depends on style of roleplaying. There is a Garden Party in the first part of TEW where some players I know could easily spend a whole session just interacting with the NPC. At the same time I also know some players that would just do nothing and hope a fight broke out. Obviously the first type of players are more fun to play with but in most cases your group is a mixed bag and you sometime have to cut the roleplaying short so the hack and slash merchants don't get too bored. When I scanend through The Enemy Within I thought that 30 sessions was a bit generous and guessed at something like 16-20. However I have now read through the first three parts in detail and I am thinking that 30 session is probably accurate. There are a lot of little component quests where a single page of the book could easily spin out into a whole session. Plus in each city there are a fair number of NPC to get to know and roleplay with. TEW involves moving around the Empire a lot (starting in Averheim, then Middenheim and finally Altdorf) which gives scope for easily adding in new stuff. In my mind the scale of the empire and the slowness of travel is lost if you just jump from one to the other. TEW gives guidance and rules for travelling to help break this up but i would tend to add in extra events along the way so to make it feel like a more epic journey.
  10. Emirikol said: I didn't see FFG on this list (or at last years xmas, or at any Free RPG day entries since…oh, never for ..oh, none of their games), What else are you all playing lately (or adapting to WFRP)? So I take it you've missed the release of an introduction set of rules + adventure for every(?) Warhammer 40k game at the Free RPG Day over the last 4 years or so? The last one, Eleventh Hour for Only War, was a pretty good adventure and enough to convince me to pick up Only War this month (happy christmas to me). Also FFG have just released a free adventure for Star Wars: The Edge of the Empire. It continues the adventure in the beginners game. As for what I am playing? I am due to start running either Barbarians fo Lemuria or Shadowrun for my Tuesday night group and due to start playing in a Star Wars D6 (West End Games Classic) at the club I am a member of. I ran a pretty fun Realms of Cthulhu game before crhistmas which has put me in the mood for more of that but I have also brought several new games that are all demanding my attention. Iron Kingdoms, Leagues of Adventure, Hellcats and Hockey Sticks, Star Wars: EOE, Only War and The Enemy Within all look pretty cool. As usual after the christmas publishing rush I have more games than I could possibly play (even keeping up with the reading is proving difficult). I am looking forward to a few months of slow releases so my credit card can recover.
  11. crimsonsun said: Edit: Esdevium Games was the big one I was thinking of… I will drop them an email they may or may not respond. Crimsonsun Esdevium Games are the distributor for FFG in the UK (and possibly Europe) so they are the only place worth checking. I doubt they will respond to your emails but they do post up a pdf every Friday that details all of the releases in the coming week. If it is on Esdevium's list on Friday it will usually be in stores by Thursday of the following week (some sellers, such as IGUK, tend to be a quicker than others). TEW wasn't on last Friday's list so there is no point checking your FLGS this week.
  12. Emirikol said: …… what would happen to any given player there if he were chained down to a chair and forced to play a scenario of WFRP3 (or wfrp2). Would his head explode when exposed to a game that is not Descent-like? Fearing the man of one book is as wise in roleplaying as it is in most other walks of life. Most roleplayers I know play multiple games and look to different games to scratch different gaming itches. So I doubt many D&D players would break stride when switching to WFRP. I ran a six month sandbox game of 3rd edition last year to a group that included a pair that otherwise played pathfinder exclusively. I found they got into WFRP grove pretty quickly and enjoyed it enough to last out 30 sessions or so. Other than the bits WFRP isnt different enough from most games to put many people off. Compared to D&D it is definately less gamist in approach and the rules rely on GM fiat rather than an enormous book pf predetermined modifiers. However if wisely hasn't gone too far down the narrative or simulationist route either (in my view one of the big flaws in the GNS game theory is that most players are capable of engaging with a game in multiple levels and when a game concentrates too much effort in one area the game becomes a shallower experience). That said there are some players who, whilst they will switch to different games, will then insist on playing the new game exactly like they would the old one. Any difference in the new game will be viewed as evidence that the new game is rubbish. With people switching from D&D to WFRP this seems to occur mostly with healing. The change in mechanics doesn't seem to upset them but the fact that they can't get magical healing is a shock. I have had one character march into a temple of Sigmar and demand healing and when the priest told him to get out he started accusing the priest of working with the forces of chaos. This was from a player who played WFB and claimed he knew the setting. It was also said to a warrior priest with twin tailed comet branded into his forehead so you can imagine how well it went down. For whatever reason D&D seems to attract a larger number of "I only play XXXX" type players than most other games. I guess it is because it is possible to find D&D players everywhere whilst fans of less popular systems have to go with the flow somewhat. However players of self defined Indie games can be just as blinkered in their approach to gaming. Both groups are probably best avoided. What do I enjoy about the setting? Heroism isn't rewarded with great wealth and power it is rewarded with mistrust and an early death. This makes it more like actual heroism. the setting tends to be more grounded and story based than most fantasy settings. Actions tend to have consequences. The published adventures tend to be fairly challenging to run compared to a D&D dungeon crawl. FFG's adventures such as Edge of Night, Mirror of Desire, Eye for an Eye, have been a good blend of structure and sand box. The adventures benefit from the GM putting some effort in and, as a result, my Edge of NIght wont be the same as yours. The fact that FFG have the confidence to write an advenutre with 20 named NPC and just assume the GM will come up with a way of handling it is very good to see. I guess it probably is off putting to people who haven't been doing this for 20+ years but some of the adventures (such as TGS) have been more beginner friendly.
  13. I haven't read either of them but there are a couple of Black Library novels set, at leats partly, in Lustria. They are The Burning Shore by Robert Earl and Temple of the Serpent by C L Werner. In terms of the best published book it is a difficult call. The book I refer to most often when preparing adventures is probably Sigmar's Heirs which Angelic Despot has already mentioned. In fact I would probably say that if all of my WFRP suff was destroyed I would sart rebuilding my collection with just the core set, Sigmar's Heirs and the creature vault. There are several other threads on this board discussing good warhammer novels. They tend to be a mixed bag and are often focused on more heroic antics than the average rpg group get up to but many are still good for flavor. I personnally like the Blackhearts Omnibus by Nathan Long but there are also several anthologies of short stories which are good. Another thing to consider is that there is a four page warhammer primer available on the download section of the warpstone web site. It was prepared for 1st edition but if you remove the section on the gods of law then most of it still holds true.
  14. Emirikol said: Let's talk about the old TEW: rpggeek.com/rpgseries/281/the-enemy-within-campaign -- quoted from:rpggeek Any of you played it before? Did you like it? If so? Why? SPOILERS WELCOME. jh Yes I've played it and yes it was good. I still have fond memories of my character, Axel (who ended up being known as Axel the Arch Arsonist when his actions lead us to renaming Shadows Over Bogenhafen: Smoke over Bogenhafen). However it probably wasn't as good as some people like to make out. It was very different from most other fantasy campaigns out at the time so for people who had never heard of Call of Cthulhu it was probaby a bit of a shock. It also set the tone for WFRP like no other campaign will have a chance to do so again. TEW is the reason so many warhammer adventures deal with chaos cults. Its influence in this particular instance is probably damaging. WFRP as D&D meet Cthulhu is a great summary for a game but I like a bit more diversity in my adventures. The other thing to remember is that The Enemy Within is also effectively the main setting book(s) for 1st Edition. The 1st Edition rule book has about 30 pages of 'Guide to the Old World' and that included equipment lists. So the expanded details on towns and villages and life on the river etc was all fantastic stuff to get your hands on. I still refer to the TEW books when writing adventures for 3rd Ed. Why did I like it? I think because it felt organic and sandbox like. Shadows over Bogenhafen is about stopping a chaos cult but it doesn't matter if you succeed. Life, and the campaign, can continue if you fail to stop the cultists. That was a pretty big change from most games. What didn't I like about it? Too long. One of the biggest problems with long multipart campaigns is that 1) if you play a lot you will use up material faster than it is published forcing you to write you own adventures which will normally be impossible to draw back into the main plot, and 2) even if your party only stray a bit off the plot every adventure by they time you have played enough session the direction you party are going in will inevitably be very different from the way that the authors expected. I dont know what proportion of groups ever made it to the end of TEW but I dont know anyone who did.
  15. Johannes_Tippmeister said: And so it has begun! ;-) Bye, bye went my Amazon pre-order, to be shipped Dec 4. Honestly, I hadn't thought it was real anyhow. My bet is a re-visit of 'Hero's Call'. It will ship, it's real, it will just arrive months later. Hello, We regret to inform you that we have been unable to source the following item: Fantasy Flight Games "Warhammer Fantasy Roleplay: The Enemy Within" http://www.amazon.co.uk/gp/product/1616614765 Our supplier has informed us that this item is no longer available. This item has now been cancelled from your order #026-7712723-9780365 and we can confirm that you have not been charged for it. Please accept our apologies for any disappointment or inconvenience caused. I would not trust anything from Amazon regarding FFG's games. As I understand it FFG have a very good policy of supplying specialist game shops or game wholesalers before they submit anything to amazon. This is both to support the FLGS and also because Amazon will demand a lower price. It does mean that if a product is popular and the wholesaler's place a big order then FFG will effectlively tell Amazon it is sold out and they are not getting it until the reprint arrives. This can work in your favour. I ordered Black Fire Pass from Amazon.co.uk because they put a silly price on it; something like £10 ($15). Ever week or so I got an email saying it was not in released yet. This continued from July, when I brought a copy from a game shop, until december.Being told on a regular basis that the product had not been released when I was actually using it to run a dwarf campaign was a bit strange. Then it finally arrived on Christmas Eve like a wierd present to myself. I tend to keep an eye on Amazon just to pick up back up copies on the cheap. That way I dont have to worru about lossing cards, lending books to people, etc. So far I have picked up both an Adventurers Toolkit and a Games master Vault for £8 ($12) each and a copy of the core box set for £35 ($52).
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