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Moribund

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  1. One way you could change Air stance so that it still reduces the chance of hitting without reducing the efficacy of the hit as much, is to change it to: "When another character makes Scheme or Attack action checks that target you, they must cancel a number of rolled dice showing successes equal to half your school rank." By manipulating the die pool rather than the target number the attacker isn't locked out of keeping opportunities or bonus successes. Also this way the TNs won't outgrow the number of kept dice, so someone with sufficient skill but without a high Ring value still has a chance of hitting. Since attacker can drop successes with Strife rather than being forced to keep them in order to succeed, this version of Air stance is far less punitive to the attacker. It's not quite as simple as the version in the update, but it shouldn't be too onerous to implement.
  2. You can't actually. The update increased the rarity of the otsuchi to 8 (p. 4)
  3. Moribund

    Rising Blade Bonus Successes

    The new Rising Blade kata doesn't specify what bonus successes do. The opportunity option implies that they increase critical hit severity, but it isn't stated in the text. So do they increase damage, severity, both, or neither?
  4. Moribund

    Razor-Sharp Weapons vs. Heavy Armor

    You can reduce the TN of subsequent checks through Void opportunities or the provoke action. It won't come up frequently, but it is possible to be forced into a hit by only rolling successes. The other scenario, where you choose to keep dice but you don't roll what you need from explosions, is far more likely. Having to keep at least one die and the fact that you need to choose to keep explosive successes before you see what the explosion nets you are pretty subtle quirks of the rules that could easily be overlooked.
  5. Moribund

    Razor-Sharp Weapons vs. Heavy Armor

    It may be worth noting that you can't always decide not to hit: If you're trying to overcome armor with explosive success, you've already chosen to keep dice and are probably committed to hitting. Also you must keep at least one die. So there are rare circumstances when you'd be unable to stay your blade despite not liking the outcome.
  6. There are a few problems with this sidebar: It is not at all clear when to use deadliness 8 for kihō. Does it apply to kihō techniques that involve an unarmed attack? Just on the immediate effect, or as long as the kihō is active? Is it appropriate for even the most basic, everyday use of kihō to have a higher deadliness than any weapon in the equipment list? Falls. Some falls deal damage, but don't list a deadliness. If the damage exceeds a character's resilience, what deadliness do you use for the resulting critical?
  7. Moribund

    Potential Mistakes in the Text

    Regarding #3, there are rules to allow it:
  8. Moribund

    Sanctification Technique?

    Two schools, Isawa Elementalist and Iuchi Meishodo Master, list Sanctification in their advancement table. No such technique is described in the document. Possibly one of the rituals changed names and the table wasn't updated.
  9. Moribund

    Iaijutsu seems pointless

    Drawing a weapon as part of an action isn't useless if you are taking actions when it isn't your turn. For instance if someone triggers a Finishing Blow on the first turn of a duel (maybe they bid too much on the staredown or were already at the brink from prior provocation), Iaijutsu Strike lets you take advantage of it. Besides Finishing Blows, there is also the Wait action for which there might be scenarios when you only want to draw your blade if the action triggers. Iaijutsu Strike lets you defer the decision to draw.
  10. Moribund

    Force Push in Combat

    Isn't Force Push covered by Bind? You are momentally stalling your opponent, or moving them back if you activate the control upgrade.
  11. My idea for a Gungan character was an Makashi Duelist/Aggressor, just using Aggressor for Fearsome, Force Rating, and Dedication. He would be similar in character to Zatoichi, the blind swordsman. He would be self-effacing and usually armed only with a training stick. His opponents would engage him, and suddenly have some terrible realization (represented by Fearsome). Perhaps the stupid expression and clumsiness suddenly appear to be the death mask and jerky movements of the puppet of some unknowable entity. Maybe his movements were mimed flaws of his opponents. Perhaps his eyes glow the yellow of a Dark Side user. Eventually he would get Misdirect to enhance the more mundane perception shifts. I also liked the idea of Parrying lightsabers with a mere stick that thanks to Resist Disarm would stubbornly refuse to be sundered.
  12. I just got my response back. Maybe not what I was hoping for, but probably for the best with Jury-Rig out there. The undeclared inconsistency between what you can purchase multiple times continues to disturb me.
  13. Which Item Qualties can be activated multiple times on a single combat check? Most don't say if they can or can't.
  14. Moribund

    Yet another Autofire thread...

    You can make it more difficult to escape an engagement by using the Knockdown or Ensnare item qualities. Remember that unarmed attacks have Knockdown by default, so those wampas could probably impede escape that way. Difficult terrain (like those icy wampa caves) would reasonably make leaving an engagement require two maneuvers, which could apply in some instances without necessitating a house rule. Adding a purple die increases the chance of failure twice as much as upgrading to red, so I'm not sure making that the auto fire penalty is the best house rule. Remember that you do upgrade a die when firing at someone who's engaged with an ally, which occurs frequently when you exit an engagement to shoot. You really don't want to generate despair then, because it can be used to hit your ally instead of your enemies.
  15. Moribund

    Demolitionist Talent Query - For Player

    Would a "bouncing betty" S-mine style explosive be more reasonable as a model for what the character is attempting to do? The explosive pops out of the top of the droid and then sends out a ring of shrapnel. There would be relatively little force applied up or down, and the droid would be in a comparatively safe zone. There would still be a fireball and a shockwave, but it would be above the droid rather than around it. The minimal safe zone for the area behind a Claymore is 16 meters. But given those kill ranges, any Star Wars explosives would be far smaller with less back blast.
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