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ak-73

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  1. Like
    ak-73 got a reaction from Radwraith in Reflection Time   
    Well, it's called gamism, probably the dominant factor saleswise when it comes to RPGs. Both D&D (in whatever iteration) as well as 40K RP feature essentially gamist-simulationist systems with an emphasis on gamism. That's where the market lies, that's what is mainstream. FATE didn't change that. Also, we shouldn't consider "influential" only in the context of system design. Dark Heresy has introduced A LOT of players to a play style different from D&D's hack & slash dungeoncrawling.
    Alex
  2. Like
    ak-73 got a reaction from Keffisch in Reflection Time   
    Hey!
     
     
    This might have better gone into the 1E forum but... with the license and the community winding down, I guess this would be the time to look back, reminisce and share some thoughts.
     
    Dark Heresy has had a bloody good run. And following game lines did too. Was Dark Heresy one of the (if not THE) roleplaying game of the 00s? (Carrying over to some degree into the 10s.)
    Sure this is a biased crowd here but I am not sure any other game has had the impact that DH had. Maybe FATE, although I feel it's only exploding now.
     
    But I feel the game that has had the biggest impact (not system-wise, mind you) on role-playing since D&D 3E/Pathfinder was Dark Heresy. A lot of it harkens back to BI, of course, and WFRP before it but overall FFG has done a pretty good job on these games (excluding RAW Squad Modes in DW, what a rushed job that was). Certainly 40K RPG has been upping the ante when it comes to layout and presentation. It was bleeding, cutting edge throughout its run. The system turned out to be very solid, leaning clearly towards the gamist side of the spectrum. Some issues at higher ranks with talent spam, especially in DH 1E, though. Probably the biggest issue of these games.
     
    A round of applause from me for Ross Watson and everybody at FFG who has been involved in these games.
    I also enjoyed how responsive FFG has been to player feedback in the months right after publication. It's good business policy and good for the fans. Could they have done more from a gamer's perspective? Sure. Would that have been economical? Probably not.
     
    But yeah I would like to know your thoughts if DH has been the most impactful RPG of the 00s and beyond. What other game would be a contender? Surely not D&D 4E, except in terms of sales. Pathfinder is a 3E spin-off, so I don't count it (though it's impact is undisputed). Vampire has fallen into obscurity, as has RIFTS, Shadowrun is still doing what it does.
     
     
    So, yeah, thanks again, FFG! I'm a fan.
     
     
    Alex
  3. Like
    ak-73 got a reaction from SCKoNi in Reflection Time   
    Well, it's called gamism, probably the dominant factor saleswise when it comes to RPGs. Both D&D (in whatever iteration) as well as 40K RP feature essentially gamist-simulationist systems with an emphasis on gamism. That's where the market lies, that's what is mainstream. FATE didn't change that. Also, we shouldn't consider "influential" only in the context of system design. Dark Heresy has introduced A LOT of players to a play style different from D&D's hack & slash dungeoncrawling.
    Alex
  4. Like
    ak-73 got a reaction from LordBlades in Reflection Time   
    Hey!
     
     
    This might have better gone into the 1E forum but... with the license and the community winding down, I guess this would be the time to look back, reminisce and share some thoughts.
     
    Dark Heresy has had a bloody good run. And following game lines did too. Was Dark Heresy one of the (if not THE) roleplaying game of the 00s? (Carrying over to some degree into the 10s.)
    Sure this is a biased crowd here but I am not sure any other game has had the impact that DH had. Maybe FATE, although I feel it's only exploding now.
     
    But I feel the game that has had the biggest impact (not system-wise, mind you) on role-playing since D&D 3E/Pathfinder was Dark Heresy. A lot of it harkens back to BI, of course, and WFRP before it but overall FFG has done a pretty good job on these games (excluding RAW Squad Modes in DW, what a rushed job that was). Certainly 40K RPG has been upping the ante when it comes to layout and presentation. It was bleeding, cutting edge throughout its run. The system turned out to be very solid, leaning clearly towards the gamist side of the spectrum. Some issues at higher ranks with talent spam, especially in DH 1E, though. Probably the biggest issue of these games.
     
    A round of applause from me for Ross Watson and everybody at FFG who has been involved in these games.
    I also enjoyed how responsive FFG has been to player feedback in the months right after publication. It's good business policy and good for the fans. Could they have done more from a gamer's perspective? Sure. Would that have been economical? Probably not.
     
    But yeah I would like to know your thoughts if DH has been the most impactful RPG of the 00s and beyond. What other game would be a contender? Surely not D&D 4E, except in terms of sales. Pathfinder is a 3E spin-off, so I don't count it (though it's impact is undisputed). Vampire has fallen into obscurity, as has RIFTS, Shadowrun is still doing what it does.
     
     
    So, yeah, thanks again, FFG! I'm a fan.
     
     
    Alex
  5. Like
    ak-73 got a reaction from Adeptus-B in Reflection Time   
    Hey!
     
     
    This might have better gone into the 1E forum but... with the license and the community winding down, I guess this would be the time to look back, reminisce and share some thoughts.
     
    Dark Heresy has had a bloody good run. And following game lines did too. Was Dark Heresy one of the (if not THE) roleplaying game of the 00s? (Carrying over to some degree into the 10s.)
    Sure this is a biased crowd here but I am not sure any other game has had the impact that DH had. Maybe FATE, although I feel it's only exploding now.
     
    But I feel the game that has had the biggest impact (not system-wise, mind you) on role-playing since D&D 3E/Pathfinder was Dark Heresy. A lot of it harkens back to BI, of course, and WFRP before it but overall FFG has done a pretty good job on these games (excluding RAW Squad Modes in DW, what a rushed job that was). Certainly 40K RPG has been upping the ante when it comes to layout and presentation. It was bleeding, cutting edge throughout its run. The system turned out to be very solid, leaning clearly towards the gamist side of the spectrum. Some issues at higher ranks with talent spam, especially in DH 1E, though. Probably the biggest issue of these games.
     
    A round of applause from me for Ross Watson and everybody at FFG who has been involved in these games.
    I also enjoyed how responsive FFG has been to player feedback in the months right after publication. It's good business policy and good for the fans. Could they have done more from a gamer's perspective? Sure. Would that have been economical? Probably not.
     
    But yeah I would like to know your thoughts if DH has been the most impactful RPG of the 00s and beyond. What other game would be a contender? Surely not D&D 4E, except in terms of sales. Pathfinder is a 3E spin-off, so I don't count it (though it's impact is undisputed). Vampire has fallen into obscurity, as has RIFTS, Shadowrun is still doing what it does.
     
     
    So, yeah, thanks again, FFG! I'm a fan.
     
     
    Alex
  6. Like
    ak-73 got a reaction from Popdart in Reflection Time   
    Hey!
     
     
    This might have better gone into the 1E forum but... with the license and the community winding down, I guess this would be the time to look back, reminisce and share some thoughts.
     
    Dark Heresy has had a bloody good run. And following game lines did too. Was Dark Heresy one of the (if not THE) roleplaying game of the 00s? (Carrying over to some degree into the 10s.)
    Sure this is a biased crowd here but I am not sure any other game has had the impact that DH had. Maybe FATE, although I feel it's only exploding now.
     
    But I feel the game that has had the biggest impact (not system-wise, mind you) on role-playing since D&D 3E/Pathfinder was Dark Heresy. A lot of it harkens back to BI, of course, and WFRP before it but overall FFG has done a pretty good job on these games (excluding RAW Squad Modes in DW, what a rushed job that was). Certainly 40K RPG has been upping the ante when it comes to layout and presentation. It was bleeding, cutting edge throughout its run. The system turned out to be very solid, leaning clearly towards the gamist side of the spectrum. Some issues at higher ranks with talent spam, especially in DH 1E, though. Probably the biggest issue of these games.
     
    A round of applause from me for Ross Watson and everybody at FFG who has been involved in these games.
    I also enjoyed how responsive FFG has been to player feedback in the months right after publication. It's good business policy and good for the fans. Could they have done more from a gamer's perspective? Sure. Would that have been economical? Probably not.
     
    But yeah I would like to know your thoughts if DH has been the most impactful RPG of the 00s and beyond. What other game would be a contender? Surely not D&D 4E, except in terms of sales. Pathfinder is a 3E spin-off, so I don't count it (though it's impact is undisputed). Vampire has fallen into obscurity, as has RIFTS, Shadowrun is still doing what it does.
     
     
    So, yeah, thanks again, FFG! I'm a fan.
     
     
    Alex
  7. Like
    ak-73 reacted to Lynata in Reflection Time   
    Hmm. Dark Heresy certainly was special, and in retrospect I can't believe how many years have passed. I know some people criticised the line for stopping to deliver content, but considering how many more books have been published than for other P&P RPGs, I'd say that sounds more like people being jaded and having exaggerated expectations (which seems to be a thing in gaming these days).   As such, I'd certainly agree that the 40k product lines stand out, even if I have to add the caveat that much of it could be due to the popularity of the franchise and a big budget expecting success, rather than the game itself. Don't get me wrong: the quality of the books was phenomenal at times (the proofreading not so much ), but I could say the same about other RPGs that have not generated nearly as much success.   Would Dark Heresy and its sister lines been as great if they had used a different, custom setting? I doubt it, but this has more to do with a general decline in tabletop gaming interest rather than Dark Heresy itself being mediocre. I would still call it a great game, but it might be unfair towards many smaller games to attribute its popularity to the game alone.   For the game certainly had its problems, too. You mentioned Talent spam, which is a good example, but I also have to bring up my eternal pet peeve, Toughness Bonus as skin armour, which ultimately resulted in common 40k weapons falling into obscurity on higher levels, as well as FFG desperately scrambling to patch in various band-aids (Felling quality, segregated Horde modes) with later books. And then there also were some hideous instances of power creep (Lathe worlds anyone?), but this is a fairly common problem the more books you release for a series, so I wouldn't hold it against the product line as a whole.   There was also the missed opportunity of cross-game compatibility and/or the creation of a uniform ruleset that would allow all sorts of characters to play alongside one another (as it often happens in the stories), but this is a simple matter of preferences, and I know that some players preferred a more "focused" approach where each game is tailored towards its chosen protagonists in rules, genre and style.   In closing, I'd like to add my thanks for all the fun I've had with these books. Though I expect to continue having fun for many years to come -- after all, this isn't like some MMO where they shut down the servers and you can never play anymore.  
     
    And Kate Flack, Owen Barnes and Mike Mason and the rest of the good folks at Black Industries for writing the Dark Heresy core rulebook in the first place, starting everything before FFG picked it up.
  8. Like
    ak-73 got a reaction from Lynata in Reflection Time   
    Hey!
     
     
    This might have better gone into the 1E forum but... with the license and the community winding down, I guess this would be the time to look back, reminisce and share some thoughts.
     
    Dark Heresy has had a bloody good run. And following game lines did too. Was Dark Heresy one of the (if not THE) roleplaying game of the 00s? (Carrying over to some degree into the 10s.)
    Sure this is a biased crowd here but I am not sure any other game has had the impact that DH had. Maybe FATE, although I feel it's only exploding now.
     
    But I feel the game that has had the biggest impact (not system-wise, mind you) on role-playing since D&D 3E/Pathfinder was Dark Heresy. A lot of it harkens back to BI, of course, and WFRP before it but overall FFG has done a pretty good job on these games (excluding RAW Squad Modes in DW, what a rushed job that was). Certainly 40K RPG has been upping the ante when it comes to layout and presentation. It was bleeding, cutting edge throughout its run. The system turned out to be very solid, leaning clearly towards the gamist side of the spectrum. Some issues at higher ranks with talent spam, especially in DH 1E, though. Probably the biggest issue of these games.
     
    A round of applause from me for Ross Watson and everybody at FFG who has been involved in these games.
    I also enjoyed how responsive FFG has been to player feedback in the months right after publication. It's good business policy and good for the fans. Could they have done more from a gamer's perspective? Sure. Would that have been economical? Probably not.
     
    But yeah I would like to know your thoughts if DH has been the most impactful RPG of the 00s and beyond. What other game would be a contender? Surely not D&D 4E, except in terms of sales. Pathfinder is a 3E spin-off, so I don't count it (though it's impact is undisputed). Vampire has fallen into obscurity, as has RIFTS, Shadowrun is still doing what it does.
     
     
    So, yeah, thanks again, FFG! I'm a fan.
     
     
    Alex
  9. Like
    ak-73 got a reaction from Sarone in Is only war dead?   
    This. Also Shadowrun 5E core arrived at my place yesterday. Just holding such a beautiful book in one's hands, it's smell, the feeling of turning the fresh pages... I feel it's very well worth paying for good quality print books. Now, I like PDFs for scenarios, stuff that only gets used once and which I don't have to pass back and forth to my players. But core rulebooks and key supplements? Hardcopies every time, all the time.
     
    Alex
  10. Like
    ak-73 got a reaction from Magnus Grendel in Reflection Time   
    Hey!
     
     
    This might have better gone into the 1E forum but... with the license and the community winding down, I guess this would be the time to look back, reminisce and share some thoughts.
     
    Dark Heresy has had a bloody good run. And following game lines did too. Was Dark Heresy one of the (if not THE) roleplaying game of the 00s? (Carrying over to some degree into the 10s.)
    Sure this is a biased crowd here but I am not sure any other game has had the impact that DH had. Maybe FATE, although I feel it's only exploding now.
     
    But I feel the game that has had the biggest impact (not system-wise, mind you) on role-playing since D&D 3E/Pathfinder was Dark Heresy. A lot of it harkens back to BI, of course, and WFRP before it but overall FFG has done a pretty good job on these games (excluding RAW Squad Modes in DW, what a rushed job that was). Certainly 40K RPG has been upping the ante when it comes to layout and presentation. It was bleeding, cutting edge throughout its run. The system turned out to be very solid, leaning clearly towards the gamist side of the spectrum. Some issues at higher ranks with talent spam, especially in DH 1E, though. Probably the biggest issue of these games.
     
    A round of applause from me for Ross Watson and everybody at FFG who has been involved in these games.
    I also enjoyed how responsive FFG has been to player feedback in the months right after publication. It's good business policy and good for the fans. Could they have done more from a gamer's perspective? Sure. Would that have been economical? Probably not.
     
    But yeah I would like to know your thoughts if DH has been the most impactful RPG of the 00s and beyond. What other game would be a contender? Surely not D&D 4E, except in terms of sales. Pathfinder is a 3E spin-off, so I don't count it (though it's impact is undisputed). Vampire has fallen into obscurity, as has RIFTS, Shadowrun is still doing what it does.
     
     
    So, yeah, thanks again, FFG! I'm a fan.
     
     
    Alex
  11. Like
    ak-73 got a reaction from Gregor Eisenhorn in Reflection Time   
    I just tried to register at RFH but it told me I can't due to email domain. Don't know what's wrong with @t-online.de...
     
    Alex
  12. Like
    ak-73 reacted to ThenDoctor in There are Forum Archives on FFG (Where these will likely go)   
    They're right here:
     
    https://community.fantasyflightgames.com/forum/167-forum-archive/
     
    This is where the 40k stuff will end up. Seems you can still post to them as well. There are Forum Archives on FFG (Where these will likely go)
  13. Like
    ak-73 reacted to Gregor Eisenhorn in Reflection Time   
    Thanks AK, I appreciate the offer and will look into doing that. At some point if you ever get back into running 40k games, please come pay us a visit and tell us all about it
  14. Like
    ak-73 reacted to Gregor Eisenhorn in Reflection Time   
    Hi Alex,
     
    Your blog looks great. I'm part of a community that is trying to port everyone, across all 40kRPG systems over to Roll for Heresy so we can keep the community together. Your stuff is just the kind of content we'd like to host over there as well as have you join us on our forums. The forums look a bit quiet at the moment, they were busier but over Christmas the site unexpectedly got taken down and the creator only had an older mirror to restore, so we're in the process of getting everybody back. Please come join us so we can help keep these awesome games alive!
     
    As to your post, I can't comment as 40kRPGs are the only pen and paper RPGs I play. What I will say though is that the world needs these games
     
    All the best,
     
    Gregor
  15. Like
    ak-73 reacted to Gurkhal in Is only war dead?   
    While true that I could get them, I do prefer to actually buy my products.
  16. Like
    ak-73 reacted to Lynata in Is only war dead?   
    Ah, but the game won't be dead as long as it has people playing it, and a community coming up with cool homerules and other stuff.
     
    The PDFs being taken down, on the other hand, truly is a sad thing.
  17. Like
    ak-73 reacted to felismachina in Is only war dead?   
    I had a moment of nostalgia today after i was giving a few pointers for a friend who wanted to start a Dark Heresy campaing. I checked this forum and realized that only war is over. At least for me. It was a great game and i have a lot of fond memories. But i lost interest in 40k rpg's. Maybe because i played or GM'ed every published scenario or maybe because FFG no longer support 40k line. Or maybe both   
     
    I moved on. There are so much good tabletop rpg's out there. 
    At least i can consider myself lucky for GM'ing over 100 sessions with OW only and not counting DW, DH or RT games i played. I did what i wanted to do. I ran a campaing spanning more than a hundred years in game time with 4 generation of characters. Implementing major events in game like armageddon war, 13th black crusade, tyranid wars and a lots of others events.
    I feel fulfilled. Maybe i will play OW again someday when games workshop advance 40k timeline
     
    I wish for everyone here who still plays this game to have such a great time i had. Just wanted to share this with you.
     
    The Emperor protects
  18. Like
    ak-73 reacted to Adeptus-B in Codex: Deathwatch   
    Now those will be some un-aerodynamic flyers...
  19. Like
    ak-73 got a reaction from Decessor in Codex: Deathwatch   
    So we finally get an official Codex. Anybody else who is excited for that? I know I am. Those models sure look darn fine too...
     
    Alex
  20. Like
    ak-73 got a reaction from DariusAPB in Codex: Deathwatch   
    So we finally get an official Codex. Anybody else who is excited for that? I know I am. Those models sure look darn fine too...
     
    Alex
  21. Like
    ak-73 got a reaction from Decessor in Imperial Knight   
    I am pretty sure that the Codex Astartes does not support this.
    That said, the Deathwatch works for the Inquisition and they certainly could request the support of an Imperial Knight.
    Compare with Warhound Titan.
     
    Alex
  22. Like
    ak-73 got a reaction from Decessor in Imperial Knight   
    I double-checked on some of your stats; what I have found is that while there are minor differences to a direct TT-to-DW conversion, they are pretty good! I would have simplified the Ion Shield though and have given it a straight 40 or 45% Force Field rating in one facing - with an overload probability of say 5% or whatever (small arms fire doesn't count). Also note that under current rules the facing protected by the Ion Shield can be changed (Free Action?).
     
    You also need to consider close combat. How many attacks does a Knight have? The Imperial Knight has a profile similar to Dreadnought, so you might want to cross-reference that.
     
    Alex
  23. Like
    ak-73 got a reaction from Robin Graves in Codex: Deathwatch   
    So we finally get an official Codex. Anybody else who is excited for that? I know I am. Those models sure look darn fine too...
     
    Alex
  24. Like
    ak-73 got a reaction from Lynata in Ultramarines -- Why No Love?   
    I like Ultras best as matter-of-fact, let's-get-to-business, hardest-working-marines-in-show-business types. All the fancy gold decorations and the glory stuff don't do it for me. My Ultras only have one thing in mind: to get stuff done. Who cares about glory? GIrlyman for me is the no-nonsense Clint Eastwood type. Is this canon? Probably not. Should this be canon? No accounting for taste. Is this the way I prefer them? Hell, yeah.
     
    Alex
  25. Like
    ak-73 got a reaction from Decessor in Ultramarines -- Why No Love?   
    I like Ultras best as matter-of-fact, let's-get-to-business, hardest-working-marines-in-show-business types. All the fancy gold decorations and the glory stuff don't do it for me. My Ultras only have one thing in mind: to get stuff done. Who cares about glory? GIrlyman for me is the no-nonsense Clint Eastwood type. Is this canon? Probably not. Should this be canon? No accounting for taste. Is this the way I prefer them? Hell, yeah.
     
    Alex
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