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Nezumi

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  1. Coraline was originally a novel, which is also a good read for inspiration for this or just about anything involving resourceful children surviving through their own abilities. I know it's been mentioned before, but Mirrormask is good for this or, just about any RPG about fairy tales or strange and wondrous alternate worlds. Labyrinth is also a good choice... what else?
  2. GameBearOR said: Thanks Nezumi. But to a degree the fact that the that authors gave that ability to the Normal Kid and none of the other archetypes supports my argument. They reserved it as an optional way for that particular archetype to grow - not all of them. There is (i assume) a reason that each archetype is given specific talents to their role (with the one exception of the Normal, who can mimic others' abilities), and i am guessing that reason is to balance them. If you suddenly make one archertype's most powerful level of talent available to any of them you unbalance the game. But this entire topic has been specifically about new options for that specific ability for Normal Kid. There was never any discussion of giving such strange origins to other archetypes. Thus, why I don't understand your objection.
  3. ... I wish it wasn't too late for me to go back and edit that post. It doesn't flow right, because the board appears to have stripped out some dashes I used. Let me test -- If it goes as I expect, I'll have to rethat dash with an edit. Anyway, sorry to go off-topic for a bit. Edit: Yep. It strips out two hyphens in a row on initial posting. Why would it do that? It's annoying, and hurts readability if you use dashes.
  4. GameBearOR said: I am curious what you other Grimmers have decided your Babylon to be. Now, I am fairly certain that none of my group read this forum, so it is safe for me to say what mine is: I have stolen my Babylon from Jack L. Chalker's Rings of the Masters series. That being: there are 5 rings scattered throughout the lands that the children must gather. Each of the rings bears the likeness of some birds except one - one ring has a small birdsitting in the middle of a fruit tree, another has two chickens standing abreast of each other, a third three doves flying so that their wings meet at the tips to form a circle, a fourth ring has four blackbirds taking flight in different directions, and the last is a series of circles overlapping each other to form a flower-like shape. (do you know what they represent?) Each time they accomplish getting a ring (and a few other major storyline spots) they will graduate a Grade. The children will not find them in numerical order, making their relationship harder to define until they are all together. In the end, once they have gathered all five rings they must take them to the World's Edge Mountains and find the passage to the Dragon's lair. Once they have satisfied they Dragon's requirements of them he will give them access to a chamber that has the faces of the Grimm Brothers, Hans Christian Anderson, L.Frank Baum and Lewis Carroll carved into the walls. Underneath each face is an area to one of the rings - and the children must figure out the proper order in which to place them, without mistakes, or be forever lost to the Grimm Lands. This Chamber is known as Babylon. Great idea, but if the rings represent what I think they're supposed to, you have two of them mixed -- it's two turtle doves and three french hens. It probably shouldn't matter much, since it just sounds to be a thematic element, and good job on both using the traditional colly birds instead of the more recent calling birds and also realizing that colly bird is just a now-archaic term for blackbird I heard of a comic that didn't get that part and had some random weird bird from a zoo be a "colly bird."
  5. GameBearOR said: I'm not real keen on the idea of the children turning out to be this special. I think the idea in Grimm is that of ordinary kids facing extraordinary odds. The kids are supposed to be archetypical of children at this age, after all. However, you have inspired me to try and come up with a storyline where the children are led to BELIEVE that they have unusual heritage - perhaps a witch that takes them in, is comforting and nice to them, convincing them of how special they are, only to betray them. Hmmm, something the Rotten King might do, too I have to respectfully disagree. Unusual Heritage is already part of the game as the 8th-Grade-or-higher-only Archetype ability for the Normal Kid, so it's already an option that they may actually not be a normal child. I have qualms about Guardian Angel myself its origin and ability set just don't quite sit right with me but Grimm Descendant and Artificial Human aren't much more spectacular in power or strangeness than the ones provided in the book.
  6. I'm not sure these haven't been covered yet elsewhere, but the corebook briefly refers to a few significant creatures that don't actually have write-ups in the book and could probably use them. Examples include the Leviathan, the Seventeen Dwarves (it covers dwarves in general, but not these in specific), and the peach-pit boys.(likely based on Momotaro) Some work on filling these in would go a long way.
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