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Babyblue

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Everything posted by Babyblue

  1. Babyblue

    Elves! Moar elves!

    I get both your points. I don't play competitivly at all, but there is no denying that those players bring in a good amount of cash and for them waiting is not an option since by then the meta has changed. I don't see why it has to be either variety catered to the unit or giving every faction the neutral cards. Nothing is stopping FFG from adding 1-3 extra cards, and it's not like it's a huge expensive component.
  2. Babyblue

    Elves! Moar elves!

    Don't think the problem here is this spesific card, but the fact that one neutral card is (so far) shown in just one faction box despite what the developers have been saying. Sure, it may show up in other factions later, but we all know that if a really strong card is put in one faction and doesn't show up until a year later in another faction that developer promise is worthless for competitive players. Realisticly though, I don't see them adding "all released neutral cards" with the launch of every new faction that is put out in the future.
  3. Babyblue

    Street Date April 13th

    And it's listed as in stock today in one store and ready to order in another. I'm in Norway.
  4. Babyblue

    Street Date April 13th

    Just wanted to confirme that my local store listed it as 13th april today.
  5. Babyblue

    Crappy Customer Service

    Here's what we do know. Miniature market has 470 outstanding preorders of the Awakenings display box. https://boardgamegeek.com/thread/1719385/update-miniature-market-availability-hint-its-not And coolstuffinc is not taking preorders for SotR because of delivery problems with Awakenings.
  6. Babyblue

    Availability

    Or like me live in a country where stores do not take pre-orders at all. What really bugs me is that future base sets will be availible for a year, while the Awakenings base set has had an availibility of 1-2 weeks. First run sold out in a day, the second sold out in 2-7 days. To the OP, you might have missed the part where retailers only got part of their order since FFG couldn't deliver, so yeah, the fault lies with FFG.
  7. How many factions are there in this universe?
  8. Babyblue

    Expansions announced

    I should have stated quality compared to cost. I'm willing to pay top dollar for interesting, fun to paint minis, not for standard skeltons with no options (not even for GW ones, wich cost about $2 per mini). I have a low impulse controle and might end up getting a core, but I reserve my judgement of the gaming system if or when I have played it. So far it just remindes me of X-wing.
  9. Babyblue

    Expansions announced

    For me the differance comes down to quality. Would I buy any of those for just the joy of painting them? Yes, I would and have. Would I buy any of the Runewars ones just for the joy of painting them? No, not one of the announced ones.
  10. Babyblue

    Plastic colors for each faction

    If you just want colour, spray 'em (+1 for army painter). If you want som detail quickshade or a wash. Want some more add a quick drybrush (google it). You may then find that you now want to do some more and then you should check out Sorastro. There is a techinque where you can quickly get detail using just two primers and spraying at an angle, but don't remember the name of it.
  11. Babyblue

    Expansions announced

    I have to agree that the price has cooled me on the game. The minis are your standard fantasy types, nothing special about the sculpt, no extra bits to change them up, and the quality and detail is not as good as GW (in my opinion). I was willing to look past the dull minis and give this game a shot, figuring the more interesting stuff would come around later, but not with such a high entry price.
  12. Thanks, Julia, we'll try that then. You also partially answered my next question, replayability. I restarted the Innsmouth scenario 2 more times, with and without the first edition stuff, and the map and story stayed the same. So no replayability for this one? Rising tide seems intriguing though....
  13. You may be right. I expected it to be Mansions of madness with an app and some tweaks. In the original the intro gave you a clue where to go next. You followed it, got a new one etc etc. Meanwhile some other stuff happened, either by time ticking, or by the "evil" player messing with you. Haven't played every scenario, but Innsmouth is just searching every nook and cranny looking for stuff. (Not giving anything away, they say so in the intro). There is no clever little clue or hint, and for me that weakens the imersion. Will the last 2 scenarios suit us better?
  14. Hi, JuliaYes, we started with the easy one. Today we went with 2 investigators each and Innsmouth. We lost after 3h. Again there was very little detective work. I would rate this scenario lower than the intro one. Ah, well. 2 to go. Maybe I'm just too set in my ways to appreciate the changes. Surprisingly I like the app though. Does the app adapt to the number of investigators? I assumed that it did, but the 2P game felt very simmilar to the 4P game.
  15. I guess for me investigating is following clues and figuering things out, not just stumbling around til you find the thing you're looking for. Felt more like Scooby Doo than Miss Marple. In the old one you were given a clue, followed a lead and had to work to get to where you were going. Now you just check doors til you find the right one. Although this might be because we were playing the easy scenario. Again, I'm not saying this is a bad game, just miss a few things from the old one. After the inital playthrough I do prefer the first edition, but that may change. Need to try with more players, the conversion kit and some of the other scenarios.
  16. So, I wasn't going to get this until it could give me something new, but I'm weak. So here is my initial impression after one 2P game 1. The app works well. It's not amazing, but it's good. The rooms are set up as you go along, the fights and puzzels go quicker. 2. No more looking through a pile of cards to find one that suit your attack 3. The conversion kit is included. 4. It all integrates well with the first edition 5. The app is a better way to distribute new scenarios 6. Liked the dice So for the bad 1. Might be the scenario we played, but it didn't work well for 2P, while the old one was great for 2. 2. It didn't feel like we were investigators, just two people stumbling around a house where some **** happened 3. In the old one the house plan was pretty much layed out. You got a clue to go somewhere, you went there. Now you have to find the room first, leading to a lot of running around doing random search and explore. 4. No time means no sense of impending doom and urgency We had fun playing it, just felt it wasn't as fun as the original. The original did have balancing issues, but we always played with fun in mind, not victory. Next time we'll try it with 4P and another scenario.
  17. Babyblue

    A Bit Mixed On This...

    My problem with this is 1. The app 2. If it's just a rehashing with an app So when apps started coming I bought Alchemists. Turns out I'm not a fan. - If I wanted to play a video game I would. - it needs to be downloaded and since space is an issue on my ipad I only keep the apps on it that is in weekly use, this would not be, so I would always have to download it before a game. - It adds an not-included-in-the-box component that is required to play, so I can't leave it at my cabin because if I forget my ipad (that I don't normally bring since there is no internet service) I can't download it on the go on my phone (crappy service out there). - This will mean less physical expansions, more digital - We really loved playing as the evil that lurkes, messing with the other players. I'm not totally anti apo. Descent 2.edt was hard to get to the table. Trying to learn it by playing was a nightmare. Trying to teach it to new players while playing the bad guy was worse. The co-op expansions helped in both regards, and I see how the app is an easier way to distribute such small expansions, but it's not essential to play the game. (Disclaimer, I have dl the descent app, but not tried it). So far I don't see any reason why this should warrant a purchase from me. I love MoM and it's one of my top 3 most played games. This just seems like the same game, with some tweaks and an app. They probably simplified it too, making it less interesting. But then I like AH over EH....
  18. So my group and I want to try one but have no experiance, nor anyone to teach us. Would one of the beginner boxes be an easy way into this? And what is the differance between them?
  19. Babyblue

    Want to try an RPG

    Thanks everyone. The help is much appreciated. One in my group wanted our first outing to be "Cheech and Chong"s in space, so we are all smugglers with addictions. 1 scoundrel addicted to spice (she hasn't said the species yet, but I'm guessing gungan) 1 hutt gunslinger addicted to.. Ehm.. Adult material. And I'm a drall scoundrel, force sensitive exile with move and a backpack full of illegal substances. Our poor GM...
  20. Babyblue

    Want to try an RPG

    Nevermind on nr. 3. Just got the AoR core today and it had 2 universals, Recruit and Force-sensitive emergent. So new question. 9. Can I mix the force powers in EotE and AoR?
  21. Babyblue

    Want to try an RPG

    Nope, but it might save me 200+ hours making adventures, and keeping the gungan high on spice from waxing the wookie Questions time! 1.The "complications"-part under the obligation, is that for when it triggers and affects strain? 2. Can you take "force sensitive" as your first spec, and must one choose a career first? 3. Are there other universal specs? 4. If I take force sense it costs 10xspecs and it gives me the coresponding talent tree (but no talents) and 1 force rating(no career skills), I can then buy one or more force powers for 10 xp? 5. Does it cost another 10xp for the basic force power? 6. Commiting a force die. If I have a force rating of 2, is it then reduced to 1 while one dice is commited to an ongoing effect? 7. Let's say I go for force power move and have a rating of 1. I have one talent in basic, one in strength and one in range. Since my rating is 1 I can never roll more than 2 white circles. So spending one on basic the other can only be used on range OR strength. Did I get this right? 8. The highest force rating in EotE is 2?
  22. Babyblue

    Want to try an RPG

    Feel free to ask! In EotE you need to take the Force Sensitive Exile spec (in the Force section). This doesn't give you any powers, you have to buy those separately, but it does give you 1 Force die you can roll when you get your powers. Once you buy down the spec to the "Force Rating" talent, you can add a second die to your rolls. Taking a second spec is easy, just spend XP. The amount you spend is the number of specs you will have, x10. Add another 10 if you the new spec is not a career spec. So your second spec will cost 20XP for in-career, or 30XP for out-of-career. After that you have full access to any talent in the new spec, plus all the bonus skills for that spec become career skills (so are cheaper to improve). Also, Universal Careers (like the above mentioned Force Sensitive Exile, cost the same as if they were a career spec for you. so 20 XP if it's your second, 30XP if it's your third, etc... Thank you both, that cleared up alot! The index in the core book was guiding me to some strange places.
  23. Babyblue

    Want to try an RPG

    Thanks for all the advice! We played through the EotE beginner game during easter and really liked it. I Gm'd with 3 others playing and here's what we learned: 1. The system is straight forward enough for new players to quickly pick up the basics, but with enought complexity to keep it interesting going forward 2. When we got to the space battle we lost a little interest. Maybe because we were getting tired and now had to learn another set of rules. 3. I would prefer to be a character rather than a GM. Thankfully one of the others wanted to GM and have currently spendt 30+ hours reading and researching. 4. And no matter what we play it tends to get a little on the silly fun side. We haven't figured out the force in EotE, or how to take a second spec, or why some character charts have something called "complications" under "obligations", but we'll get there in the end.
  24. Babyblue

    Core game reprint?

    Looks like it's back in stock. It just went from "out of stock" to buy it now. Never saw it go throught "awaiting reprint" or anything. Hopefully retailers will have it in stock soon
  25. Does anyone know when this will be reprinted? Got into this last month and was thinking of getting it for a friend. Norway is a very small country and since this was an "older" game silly me though it wasn't in any danger of selling out. Turns out the 3 copies in stock sold out in a week... Edit: out of curiosity, has this game always been popluar or is there a recent increase in new players? This game is on the BGG hotness list, but don't know if that is usual, because of something announced or what. I got into it because of Ashes. I loved Dead of Winter so when PHG came out with Ashes I gave it a look, but wasn't sure if it was for me. Nostalgia hit and I started missing deckbuilding. Not wanting to buy blind packs an LCG was the logical choise. Going through the options and there was LOTR, a coop deckbuilder of all things. Bought the core and here I am.
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