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    Mjøndalen, Buskerud, Norway
  1. Just wanted to confirme that my local store listed it as 13th april today.
  2. Here's what we do know. Miniature market has 470 outstanding preorders of the Awakenings display box. And coolstuffinc is not taking preorders for SotR because of delivery problems with Awakenings.
  3. Or like me live in a country where stores do not take pre-orders at all. What really bugs me is that future base sets will be availible for a year, while the Awakenings base set has had an availibility of 1-2 weeks. First run sold out in a day, the second sold out in 2-7 days. To the OP, you might have missed the part where retailers only got part of their order since FFG couldn't deliver, so yeah, the fault lies with FFG.
  4. How many factions are there in this universe?
  5. I should have stated quality compared to cost. I'm willing to pay top dollar for interesting, fun to paint minis, not for standard skeltons with no options (not even for GW ones, wich cost about $2 per mini). I have a low impulse controle and might end up getting a core, but I reserve my judgement of the gaming system if or when I have played it. So far it just remindes me of X-wing.
  6. For me the differance comes down to quality. Would I buy any of those for just the joy of painting them? Yes, I would and have. Would I buy any of the Runewars ones just for the joy of painting them? No, not one of the announced ones.
  7. If you just want colour, spray 'em (+1 for army painter). If you want som detail quickshade or a wash. Want some more add a quick drybrush (google it). You may then find that you now want to do some more and then you should check out Sorastro. There is a techinque where you can quickly get detail using just two primers and spraying at an angle, but don't remember the name of it.
  8. I have to agree that the price has cooled me on the game. The minis are your standard fantasy types, nothing special about the sculpt, no extra bits to change them up, and the quality and detail is not as good as GW (in my opinion). I was willing to look past the dull minis and give this game a shot, figuring the more interesting stuff would come around later, but not with such a high entry price.
  9. Thanks, Julia, we'll try that then. You also partially answered my next question, replayability. I restarted the Innsmouth scenario 2 more times, with and without the first edition stuff, and the map and story stayed the same. So no replayability for this one? Rising tide seems intriguing though....
  10. You may be right. I expected it to be Mansions of madness with an app and some tweaks. In the original the intro gave you a clue where to go next. You followed it, got a new one etc etc. Meanwhile some other stuff happened, either by time ticking, or by the "evil" player messing with you. Haven't played every scenario, but Innsmouth is just searching every nook and cranny looking for stuff. (Not giving anything away, they say so in the intro). There is no clever little clue or hint, and for me that weakens the imersion. Will the last 2 scenarios suit us better?
  11. Hi, JuliaYes, we started with the easy one. Today we went with 2 investigators each and Innsmouth. We lost after 3h. Again there was very little detective work. I would rate this scenario lower than the intro one. Ah, well. 2 to go. Maybe I'm just too set in my ways to appreciate the changes. Surprisingly I like the app though. Does the app adapt to the number of investigators? I assumed that it did, but the 2P game felt very simmilar to the 4P game.
  12. I guess for me investigating is following clues and figuering things out, not just stumbling around til you find the thing you're looking for. Felt more like Scooby Doo than Miss Marple. In the old one you were given a clue, followed a lead and had to work to get to where you were going. Now you just check doors til you find the right one. Although this might be because we were playing the easy scenario. Again, I'm not saying this is a bad game, just miss a few things from the old one. After the inital playthrough I do prefer the first edition, but that may change. Need to try with more players, the conversion kit and some of the other scenarios.
  13. So, I wasn't going to get this until it could give me something new, but I'm weak. So here is my initial impression after one 2P game 1. The app works well. It's not amazing, but it's good. The rooms are set up as you go along, the fights and puzzels go quicker. 2. No more looking through a pile of cards to find one that suit your attack 3. The conversion kit is included. 4. It all integrates well with the first edition 5. The app is a better way to distribute new scenarios 6. Liked the dice So for the bad 1. Might be the scenario we played, but it didn't work well for 2P, while the old one was great for 2. 2. It didn't feel like we were investigators, just two people stumbling around a house where some **** happened 3. In the old one the house plan was pretty much layed out. You got a clue to go somewhere, you went there. Now you have to find the room first, leading to a lot of running around doing random search and explore. 4. No time means no sense of impending doom and urgency We had fun playing it, just felt it wasn't as fun as the original. The original did have balancing issues, but we always played with fun in mind, not victory. Next time we'll try it with 4P and another scenario.
  14. My problem with this is 1. The app 2. If it's just a rehashing with an app So when apps started coming I bought Alchemists. Turns out I'm not a fan. - If I wanted to play a video game I would. - it needs to be downloaded and since space is an issue on my ipad I only keep the apps on it that is in weekly use, this would not be, so I would always have to download it before a game. - It adds an not-included-in-the-box component that is required to play, so I can't leave it at my cabin because if I forget my ipad (that I don't normally bring since there is no internet service) I can't download it on the go on my phone (crappy service out there). - This will mean less physical expansions, more digital - We really loved playing as the evil that lurkes, messing with the other players. I'm not totally anti apo. Descent 2.edt was hard to get to the table. Trying to learn it by playing was a nightmare. Trying to teach it to new players while playing the bad guy was worse. The co-op expansions helped in both regards, and I see how the app is an easier way to distribute such small expansions, but it's not essential to play the game. (Disclaimer, I have dl the descent app, but not tried it). So far I don't see any reason why this should warrant a purchase from me. I love MoM and it's one of my top 3 most played games. This just seems like the same game, with some tweaks and an app. They probably simplified it too, making it less interesting. But then I like AH over EH....
  15. Thanks everyone. The help is much appreciated. One in my group wanted our first outing to be "Cheech and Chong"s in space, so we are all smugglers with addictions. 1 scoundrel addicted to spice (she hasn't said the species yet, but I'm guessing gungan) 1 hutt gunslinger addicted to.. Ehm.. Adult material. And I'm a drall scoundrel, force sensitive exile with move and a backpack full of illegal substances. Our poor GM...