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id_doomer1

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Everything posted by id_doomer1

  1. We played the first half last night (my players landed, cleaned out the chapel area, made it to the governer (who they bullied into handing over a regiment of guard and some armour), secured the tower of echoes and fought their way to the bridge to the spaceport (including a memorable moment where the Blood Angel had magnatised his boots and was riding a Leman Russ into battle). Next session hopefully they'll clear out the space port and get down to hunting some stealers. Generally speaking, we all loved the rules system. although that can be taken with a pinch of salt because I was running hordes wrong (applying a point of damage to their magnitude for every point they exceeded the hordes damage resistance by) and skill checks wrong (applying the attribute bonus to EVERYTHING). Next session's gonna be a lot harder on them Room for improvement: The demeanour text on the pregenerated characters in the Final Sanction PDF (but not the bonus extra ones) and all of the notes for GM's sidebars, they print VERY washed out, I had to copy out the text by hand for the character sheets. My players felt a little directionless at the beginning, pretty much my fault because I could have done a better job with the objectives. But the Assassin hasn't the authority to command them, so she can't just say THIS IS YOUR PRIMARY OBJECTIVE and there wasn't time in orbit to hand that information out. In future I think I'll brief my players in warp transit. Other than that, awesome so far, we'll see if they survive the broodlord....
  2. miss dee said: Dont forget the Plasma Pistol's overheating. Unfortunately it's not a rule that we have free access to in the Final Sanction or Oblivion's Edge releases. So I must assume that the rebels have stolen some experimental Plasma Pistols from a Mechanicus laboratory, which is why these one's don't overheat.
  3. At the end of the day, it is a vast empire of interconnected organisations dependant on each other. The Astartes protect the Imperium from it's enemies. The Adeptus Mechanicus supply them with arms, armour and training their Techmarines. The Astropaths, the navigators, provide guidance through the Warp, and their guilds must be kept mollified. The merchant navy supplies some of the homeworlds with food, prometheum, and other supplies. The Impetial Navy, Imperial Guard and the Adeptus Titanticus provide weight of numbers and massive firepower; more often than not providing cover for the Astartes to go where they can't and provide the tipping point for an engagement. The Inquisition guards the Imperium, and by extension, the Astartes from Heretics, Mutants, Aliens, Traitors and many other threats that could destabilize any one part of this finely balanced monolithic organisation. Yes, the Astartes could, and some chapters do, operate entirely self sufficient, but as a general rule, they need the Imperium as much as the Imperium needs them. If for no other reason than, at the very core of their being, they have surrendered their humanity in the name of the defence of humanity. It is the entire reason for their creation.
  4. The Adeptus Astartes (Space Marines) on paper answer only to the Emperor Himself. As Drake56 said, He's been a bit busy being kept on the edge of death upon the golden throne for the last forever. Any governer, lord general, Inquisitor, other Chapter Master, senior Magos of the Mechanicus can submit a request for aid to a Chapter Master. The High Lords of Terra, the Inquisition, other chapters; these are the sources that are likely to receive swift and forceful responses and help. Whether an Inquisitor can order a Chapter is a politically difficult question, it all depends on the orders, the relationship the Chapter has with the Inquisition, that branch of the Inquisition and the Inquisitor personally. In theory the High Lords of Terra speak for the Emperor, so a 'request' from them is an order from Him; 99% of the time a Chapter will obey, sometimes slowly, sometimes with what they feel to be an appropriate commitment rather than what was requested; sometimes, a Chapter will ignore or 'not receive' these 'requests'; it all depends on the Chapter and it's state of affairs at the time. Of course the Deathwatch and the Greyknights are Space Marines who, in the case of the Deathwatch, are temporarily, or, in the case of the Grey Knights, are always, under the command of the Ordo Xenos (Deathwatch) or the Ordo Malleus (Greyknights). Other Chapters have differing philosophies on cooperation. The Dark Angels are a secretive bunch, cruising the Galaxy on their fortress-homeworld-starship; whereas the Ultramarines are a numerous, poster-child, photogenic chapter, always at the forefront and ready to help. Then you have the successor chapters, the chapters who, when the Legions were disbanded after the Horus Heresy, are the successor chapters of the chapters from the first founding; an example: First Founding: Blood Angels Second Founding: Angels Encarmine, Angels Sanguine, Angels Vermillion, Blood Drinkers, Flesh Tearers The chapters from the Second Founding (and there have been many, many, foundings: the latest recorded founding being the 26th [White Dwarf 98 / Index Astartes: Emperor's Shield]) or later have strong ties to their parent chapters. Many with oaths of fealty and kinship. In the case of the Blood Angels the successor chaptors were recently ordered recalled, to tithe Marines back to the Blood Angels after a particularly costly series of engagements that would have left the Blood Angels at the brink of dissolution. It's entirely likely that the other First Founding chapters have similar standing orders and traditions that let the Chapter Masters of the First Founding compel Marines, material or other forms of aid from their successor chapters.
  5. Thanks for the feedback so far guys. I now present for your use, the updated Final Sanction equipment sheet, and the new Oblivion's Edge equipment sheet. Enjoy, and sorry for the typos on the last generation of sheets. Rejoice, for the Oblivion's Edge pdf includes Clip, Reload and Special rules for it's equipment! Final Sanction Equipment Sheet - This covers all of the equipment that the players will encounter during the Final Sanction campaign. It also covers all the special rules relating to this equipment. Oblivion's Edge Equipment Sheet - This covers all of the equipment that the players will encounter during the Oblivion's Edge campaign. It also covers all the special rules relating to this equipment. Remember gang, the weapons with * are incomplete, take the Clip, Reload and Special rules there with a pinch of salt, tweak them so they fit your game. @Argus Van Het: I'm aware that the proper rules are available in Dark Heresy (my copy's in a box somewhere, but that's another story). I'm sticking with my approximations for three reasons. 1) The equipment varies dependant on the NPCs using them, note the Powersword, the two that the PCs encounter have differing damage and penetration. The weapons have clearly had their stats tweaked to be balanced for the campaign, and as such any information that's missing and could be filled in from the Dark Heresy book would be wrong. I'll admit my information is 'wrong' as well; but at least I get to be wrong rather than the gang at FFG. 2 ) As you've already noted, the equipment varies from Dark Heresy to Rogue Trader; we have no reason to assume that Deathwatch will be any less inconsistent. The stats will probably vary again. See my previous point about being wrong. 3) Everything I've summarised here has been made freely available by the FFG team in the Final Sanction and Oblivion's Edge pdfs. If I start including material that can only be got by being paid for from the Dark Heresy or Rogue Trader books; I'm legally doing what pirates who scan and upload torrents of entire rulebooks do, and that's a trap I'd like to avoid.
  6. SpawnoChaos said: Does anyone have a good reason that the listed Autopistol has Penetration 5 whilst the Lagun has Penetration 1 ? Did they officially change the weapon stats again for Deathwatch? Last I checked the Lasgun has no penetration and neither does the Autopistol. Because I screwed up when I was copying table rows while I made it. (cheers for the proof read, I hadn't noticed. ) The auto pistol should be Penetration 0. The Lasgun is Penetration 1 because that's what the Final Sanction Rebels have. I imagine it's been artificially raised to provide some thread to the Marines during the adventure. Likewise some of the weapons vary, such as the Power Sword, between Final Sanction and Oblivion's Edge. I'll update my sheets, then reupload them, I'll post here when they've been replaced. Thanks again, seriously, proof reading is always handy.
  7. Okay. Here we have the most recent links to the most recent files. I'll edit the first post to also reflect this when I can, but the "Edit" button is no longer there. I wound up not including the Tactical Marine's or the Devastator Marine's bonuses that Argus Van Het suggested. I wanted to remain universal to all of the kill team. It does however contain a reminded about shooting at hordes. Combat Reference Sheet - This covers all the steps of combat. Also, all the actions that can be taken; some common modifiers; and the Righteous Fury special rule. Equipment Reference Sheet - This covers all of the equipment that you have or find during the Final Sanction campaign. It also covers all the special rules relating to this equipment. Special Note I have included in the Equipment Reference Sheet all of the weapons that are used by NPCs, basically, if it was a weapon that NPCs were wielding that a Space Marine could reasonably pick up and use against them, it's stats are here. (leaving aside any argument that a truly loyal son of the Emperor would never use a heretical weapon, what if that Lasgun was dropped by a loyal guardsman?) However, the information presented with these weapons is incomplete, notably in the Clip, Reload, and Special sections. This is because that information is not available in the NPC's stat lines, I've guessed at the Clip and Reload rules and applied any known Special rules where they seemed right. You want the full, proper rules? Buy the Deathwatch book when it comes out, I know I will be . Don't think your players should know how much damage that enemy is going to be able to do to them, take a thick black marker to the quick reference sheet, blame it on the inquisition. Good hunting, and remember, the Emperor may protect, but there's no defence like a good Boltgun! - id_doomer {edited to add} It appears that the edit button only, well, appears, on my posts when I make a new post on the thread, as such, I have updated the header post and I can't delete this one, so I'll leave it here I guess.
  8. SinisterCheshire said: While I certainly can't deny your source as it is a Black Library publication, I feel the need to call shenanigans on the part of GW and BL in this case. They all too often identify the Sisters as one of the most devout of all the Emperor's servants, even while they remain indelibly human. And I'm sure it is simply wishful thinking on my part, but all the lore they put out there beyond Daemonifuge, seems to point to the fact that even though they mack mistakes and sometimes act against the accepted path, the Sisters of Battle are incorruptible. It's one of the things that make them intriguing. just a bit of a rant. Not actually to be directed at id_doomer.... Aye, it's probably one of those things, dramatic licence taken for the purposes of a story; or the sisters are statistically incorruptible. I know the Grey Knights have been stated as never having had one of their number fall to Chaos; I've never heard the same for the Sisters yet, but I also haven't read everything yet. They are, to their credit, unwaveringly strong of faith and conviction in their service to the Emperor. But they are only mortal humans, and we've all seen the ever corrupting influence of Chaos. An Imperial Governer, well, he'd have strong diplomatic relations with the other heads of the Ordos and Adeptus' on his planet, including the regional Cannonness of the Adeptus Soritis. If he's corrupted, well, he'd have access to corrupt her, and once she's fallen, it's only a matter of time before she passes on her new religion to her staff, her students, her sisters. Of course it's equally likely she'll just burn him there and then and bring down the wrath of the Ordo Hereticus on his entire organisation; but Chaos is subtle, and one or two in every hundred are sure to slip through the cracks... [Not an argumentative response to SinisterCheshire, just a concept of a potential starting point for a campaign...]
  9. Thanks for the advice, a weapon reference sheet is next on my list of things to knock together. I was thinking of a standardised sheet with all of the weapons, keywords and whatnot on it. Good idea on listing all the modifiers, I'd not have thought of that.
  10. SpawnoChaos said: Link appears to reference a file that is not there. Cheers, as I can't find an edit button or a preview button, here's a theoretically working link I haven't got the paid version of Mediafire, so if the link ever goes down, PM me and I'll put it back up. Bwuhah! Fixed. I found the edit button as well, so the link in the first post will work.
  11. It started over here in the UK. Warhammer and, by extension, Warhammer 40,000 began life first as a line of miniatures for use in other companies role playing games, as the product line grew, rules were written in house to allow the use of all the miniatures together in a cohesive game. Science fiction was added to the line, various licences such as Judge Dread and Doctor Who were bought, miniatures made for, and then abandoned. Decades later, here we are, with role playing rules being written for our beloved miniatures. The games, and the company, are amazingly prevalant here in Europe, it's one of the few wargames to successfully get a foothold, and remain popular, in Germany; a country notorious for it's strict controls on any entertainment, be it toys, video games, movies, etc... that are violent or warlike. It's always been a topic of some amusement for me, that there are so many miniatures games and companies based in Europe. It's just about the only thing that we get ahead of the United States, and with significantly less shipping. For the record, 24, Male, Scotland. Although I started down in London with Second Edition Blood Angels.
  12. Blood Pact said: The Battle Sisters also have the claim to fame of never having fallen to the lure of Chaos in their existence, something Space Marines can't, with the exception of a few specific Chapters, notably the Grey Knights. As much as I hate to call foul, I cite my source of the Daemonifuge graphic novels, notably the first one, where there are corrupt Battle Sisters. Good read though, lots of Inquisitorial nonsense and Battle Sisters stomping around and general awesome 40k action.
  13. Greetings! I'm running Final Sanction soon, and in preparation for that I've created a Combat Reference sheet for some of my players who've never been exposed the Dark Heresy rules system before. I present it here for you lovely people to use as well, enjoy! It contains only rules found in the Final Sanction PDF, trimmed, edited and collated for ease of use. Combat Quick Reference Sheet - This covers all the steps of combat. Also, all the actions that can be taken; some common modifiers; and the Righteous Fury special rule. Final Sanction Equipment Sheet - This covers all of the equipment that the players will encounter during the Final Sanction campaign. It also covers all the special rules relating to this equipment Oblivion's Edge Equipment Sheet - This covers all of the equipment that the players will encounter during the Oblivion's Edge campaign. It also covers all the special rules relating to this equipment. Special Note I have included in the Equipment Reference Sheet all of the weapons that are used by NPCs, basically, if it was a weapon that NPCs were wielding that a Space Marine could reasonably pick up and use against them, it's stats are here. (leaving aside any argument that a truly loyal son of the Emperor would never use a heretical weapon, what if that Lasgun was dropped by a loyal guardsman?) However, the information presented with these weapons is incomplete, notably in the Clip, Reload, and Special sections. This is because that information is not available in the NPC's stat lines, I've guessed at the Clip and Reload rules and applied any known Special rules where they seemed right. You want the full, proper rules? Buy the Deathwatch book when it comes out, I know I will be . Likewise, don't forget that the actions available to the players are but a small sample of the actions that will be in the full Deathwatch rulebook. Don't think your players should know how much damage that enemy is going to be able to do to them, take a thick black marker to the quick reference sheet, blame it on the inquisition. Good hunting! - ID_DOOMER
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