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Blood Pact

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  1. Probably won't be Red Corsairs, since in the timeline that FFG uses they're still the Astral Claws and still (technically) loyal.
  2. Edit: wierd… Only the first post appeared until I replied, I thought it was an entirely new thread on the subject.
  3. Lynata said: *nods* That also touches upon the question of how many Storm Troopers we think there actually are - personally, I'm sticking to GW's numbers, but most people I talked to do prefer a larger quantity, be it because it conflicts with their idea that Space Marines should always remain the fewest Imperial troops, or because they want to see ST's in action more often. There are also the much more numerous Imperial Guard Grenadiers in addition to the Storm Troopers, of course, but those lack the Deepstrike rule on principle, which to me implies that they are way less mobile. And, also going by GW's fluff, even the Storm Troopers seem to rely on Valkyries as the default means of transportation, at least as much as this Strike Force article would seem to imply. Now Lynata, we've sparred over this before. And my point of contention was that you interpret the term "Regiment" too literaly, and in terms outside of the correct cultural context. Namely that "Regiment" in US military terminology is a direct synonym for "Division" (a military unit comprising 10,000 soldiers total). But GW is a British company, and the British Regimental system doesn't assign any fixed size to a "Regiment". In fact, in practise a "Regiment" is only about the size of a Batallion, up to a Brigade (here in Canada, one of the countries that uses the same system, or a close derivative of it). If we were to continue to apply your very literal observations, then it would in fact mean there's even less than 10,000 of them running around the galaxy (a situation that is already stretching the bounds of disbelief, with a setting like 40K). There's also direct connotations between the Storm Troopers, who are the special forces of the Imperial Guard, and the SAS, when they're being referred to as "The Regiment", since that is a common nickname for the SAS (who don't even total a Batallion in numbers). And it wouldn't be out of line for GW to make that kind of connection. While Grenadiers are a seperate force that seem to pad out the numbers, they're more traditional heavy infantry, as opposed to the Guard version of special forces. Fresnel said: As you say, true canon is thin on the ground. As a Dan Abnett fan, for me his vision is as good as it gets for a well realised IG. Within this context I think it highly plausible that the Sabbat Crusader forces have a number of drop pod equipped transports for Stormtrooper deployment. Often a space marine force will not be available and the IG will have to deploy their own special forces teams - via drop pod if the mission calls for it. Ymmv. The nice thing is that Dan seems to be falling more in line with 'traditional' 40K interpretations, as he gets more and more books under his belt. It's clearest to long time readers like me, that none of his newer novels are going to feature anything so… unlikely as one of the stories in the 2nd Gaunt's Ghosts novels, where Gaunt a Platoon of his men counter-ambush 10-20 KHORNE BERZERKERS (as in the Space Marine kind) and win with hardly any losses. While several novels later in Traitor General, the fight against 5 Chaos Terminators is rightly described as a titanic battle that they barely survive. Like it should be.
  4. It seems to me that it's because Legacy weapons are quite powerful, and outside of a matched set you can only have one at a time, ever. A sword and pistol, no matter how thematic for 40K, is not a matched set.
  5. (You want crass, and unconcerned with politeness? I'm your man. And here I was, going to delete all this, thinking it unecessary after the good job No1-H3r3 did. No really, I wrote this hours ago, and as I kept scrolling along I saw No1 explaining things better than I ever could, and assumed everything would be alright. And then I got to your next post…) Zappiel said: hmmmmmm….our notions of "the Divine" differ……..there is absolutely 0 % divinity in space marines……the Emprah (heresy alert!) is not a god….he's human, with psionic/'magic' powers; but he ain't no god. Sure, he was tougher than the four chaos 'gods'; but they ain't anything close to godly either. Hell, they're just castoff emotional wastage. He has no hint of omniscience nor omnipotence. I'm here to clear the bedazzlement from our eyes, so that we may clearly see our beloved space marines and their primarchs for what they really honestly are. None of this hero-worshipping, 'they are gods of war' sheit for me, thanx…..seems a bit too fanboyish, no? Now, don't get me wrong: space marines (and, well, war) is my Dark Angel; I love this ****….but let's not sugarcoat it; let's call it for what it is. laughingsistersofbattle.jpg Someone doesn't know the story of the Shaman, does he? Thousands of humanity's best and brightest psykers, taking part in one huge suicide-ritual-pact, their conciousness and souls combing to create the greatest psyker ever known to humanity of all the galaxy (there's a reason why the Chaos Gods fear Him specifically, so much they bend their every effort to killing him, and not say the Old Ones). Much more than some psyker who hit the all-time high in the genetic lottery and fluked his way in to becoming the most powerful living being to ever walk the galaxy. You can't demand that everyone ignore the cosmology of the 40K universe in favour of our own current system of beliefs and understanding of the universe. The Chaos Gods may be just "castoff emotional wastage" to you, but unfortunately the reality is that the Warp is tied closely to the natural world, what happens in one can have an effect on the other, usually the reaction being with the warp, but not always. They are eons old, and and have grown so powerful that they are beyond ordinary human sentience in to something else entirely, and will not be ignored just because you don't like it. God, in the judeo-christian sense not only doesn't exist in 40K, and cannot possibly exist, except as some kind of gestalt Warp entity, ala the Ruinous Powers. Likewise the D&D Gods. They're not a 'person' sitting around with a portfolio of stuff that falls under their purvue, collecting up their woshippers and taking them to their private Plane of the multiverse as they die. And you can't tell us that THAT is what a God is, just because you're not satisfied with how things work in within the actual universe of 40K. Remember the part when you were talking about how you believe science can explain everything, even in 40K? You're right, but unfortunately sometimes the answer Science is going to give you (in 40K) is, "The Warp Did It". Zappiel said: As for the Emprah being godly, well…….to borrow an example from star trek (gasp! great Scott, don't go there!), let us look at Q: Q has more power in the snap of his fingers than the Emprah could ever dream of…..and there is no way in hell any of us would consider Q to be a god - massively, sickeningly powerful, yes; but no god. Again, I don't deny that, in universe, Imperial citizens can, do, and must worship him as god; I'm merely stating that WE shouldn't. We have the perspective and objectivity to see things in 40k for how they 'really' would be; we can imagine ourselves there, and can see it through our own eyes. Our characters can worship the Emprah and revere the Astartes; but we are objective, we (more or less) know what's going on.[And just to clear up a couple points: the Immortal Emperor of Mankind was born 9000 years before Christ, in ancient Anatoly (yes, Turkey), the birthplace of human civilization as we currently understand it. Immortality does not equate with godliness (elsewise, every vampire would be a god, and what a tiresome pantheon that would be…). And I would argue that His ability to heal machinery is merely Him telling the Star Dragon/'Deus in Machina' to do it (which is, of course, a tremendously powerful thing to do, too….)] Ironic example in Star Trek. Ironic in that, and most people really don't realise it, is that Star Trek is like Star Wars, that despite the popularity it holds it is actually one of the worst detailed science-fiction/fantasy settings there is. Nothing about the actual NATURE of Q or the Q Continuum is ever explained. We don't know what their powers are based on, where they stem from, what powers them. When it comes to 40K, we know how Psykers work. They're a genetic abnormality that allows them to tap in to the limitless energies of the warp, and use that energy to produce effects within the real universe that could loosely be described as "supernatural" in nature, because the Warp and things sourced from it do not obey the laws of the natural universe. Their powers are inherently limited by their own capabilities, and even moreso by the mercurial and dangerous aspects of the power their harnessing, with the added danger that there are things living in that alternate dimension that want to eat their soul. A Psyker might snap his fingers and make solid objects appear out of nowhere, but we know the processes behind that. Trying to compare them to Q, who snaps his fingers and makes things appear, when we know absolutely nothing about his powers, is a lazy comparison. As lazy as the people writing the background for the Q. At least Stargate gave everyone a loose explanation on how Ascended beings and their powers worked, how they got there in the first place, etc., more than "because they can". Now, specifically on the subject of whether Q is a God. Actually, yes he is. He is omniscient and omnipotent, in every judeo-christian sense of the word, he could very well be THE God, not just A God. Because you appear to be forgetting that Gods aren't all kindness and nobility. No, some Gods are like Kali, they have six arms so they can have a variety of ways to kill you with. Some Gods just to drink and party a lot, you'd find those in the Norse Pantheon. Even ol' Yahweh himself tended to get especially grouchy in the old days, what with killing first born and turning people in to pillars of salt. Zappiel said: aha, well there we have it….Games Workshop will never, ever say anything equivocal about anything, because they hafta keep their options open for future profits…..they hafta keep the universe 'open' because their modern crop of writers are too lazy to read the material that has come before and maintain consistency….far easier to make sheit up as you go than maintain any sense of continuity…..Mat Ward….Black Library…..the original Necron codex states quite clearly that there are four necron gods, they're bad, and they're back. No mythological fantasizing there…..every player of necrons in the late 90's/early 2000's knew exactly what they were playing….then a bunch of hacks decided they wanted more 'feeling', more 'character', so they made Newcrons….somebody didn't quite like the feel of dwarfs in space, so no more squats….you cannot for one minute suggest that people are wrong for critisizing blatant, 180 degree changes to the established facts of the game and setting. Your clear disdain for what people care about is….insightful. So, instead of accepting that 40K fans actually like things the way they are, with no secret ur-truth to rule them all, you simply jump to accusing everyone involved with the company of being greedy shills. Real classy there. And we also get to see that you're an angry Necron fanboy too. It must really steam you that the majority of 40K gamers like the Newcrons too. Even though so many people wanted desperately to hate them, for no other reason than Matt Ward was involved. guest469 said: I liked it back when there was more mystery and ambiguity about the nature of the Emperor and his supposed divinity. Miracles were less blatant, atheists and separatists actually had a foot to stand on, and there was always a possibility that the Chaos worshippers are right all along. Now days everybody knows the Imperium are the good guystm even when they are screaming for hatred, genocide and ignorance. Nobody even bats an eyelid anymore. You can have Inquisitor Hitler authorizing the exterminatus of planet Auschwitz to protect the purity of the human race from xeno infiltration, and everyone is HOO HAH IMPERIUM **** YEAH! But hey, at least they aren't Tau. You'll find that, for the most part, noone really needed to be told that the Imperium are the good guys, no matter how far back in the fluff that you go. The thought that Chaos could actually be the good guys, when they go around toturing and murdering people, in ways more awful than the Dark Eldar, is ludicrous. Most of the Traitor Legionaires can't even make the claim that they're doing it as a part of their war against the Imperium anymore. For many, it's about fun, or BLOOD FOR THE BLOOD GOD!, or because they need to do some sorcerous experiment. And your precious Tau, as much as I'm sure you hate to admit it, may politely ask if you'd like to be in their Empire.. before they invade you, when you say No. But after they've conquered your world in a brutal assault, they take you and anyone else who continues to resist (cause they gave you the chance to have cake and shiny toys already, so none of that for you now) and stick them in reeducation camps. Or sterilize them and use them as forced labour. Brainwash your leaders to get you to follow the party line. And they keep pushing scientific advancement and research, not afraid of exploring new frontiers of science. Except that one of the reasons the Imperium is stagnant is because they've learned the hard way, there's some things it's better not to study. Keep networking AI's together to make them more and more intelligent and useful to the Greater Good, because that's not a good way to have a repeat of the Iron Men revolt (if you think the Tau are somehow more advanced than the Dark Age of Technology, you're kidding yourself). But hey, at least they aren't the Imperium.
  6. Boss Gitsmasha said: TheHeavenlyLily said: Those creatures of the Warp that seek to assist mankind against the mechanations of the 4 gods and the Chaos Legions. Why, Dan Abnett. Why would you do this to us. Unless someone got the teacher's edition of the book, it doesn't say anything like that. And the thing with the Dreadnought is incomplete. The overloading lasgun cracked its (already damaged) armour open so a bunch of giant, venom spine shooting, cacti could finish the job.
  7. Plushy said: I'm struggling to think of a way to make them something other than just a better CSM Sorcerer. And can you have a Khornate Daemonhost? Of course you can have a Khornate Daemonhost. And you need to remember that Daemons aren't all about being psychic/sorcerous. Daemons have claws and teeth, and it's not uncommon for them to use those to rend your pathetic fleshy mortal form apart for their own amusement. Or scorch you with multicoloured flames. The point I'm getting at here is that being possessed doesn't suddenly turn you in to a super-sorcerer.
  8. They're divided in to melee and ranged though. So if you have a Legacy melee weapon, you won't get dinged if you shoot at something. Though the GM is encouraged to levy penalties or bonuses to the roll, depending on extremely mitigating circumstances (like your Legacy weapon can't hurt the target, you don't have it, etc.). I can honestly see the Legacy Weapon rules being of popular use in the other games, no matter what people feel about crossover. Because of what it says right in the book, about how one of the great things about them is you're not always running around, trading up for the next better weapon to come along. Though obviously it would need some/alot of house ruling, to work in a way that wasn't inherintly Chaotic. And as for Malal, wasn't the Dreadaxe one of his daemon weapons, way back?
  9. I agree actually, and I think their form of communication is more specialized than what Astropaths primarily use, at any rate. If only because they are more varied in their powers, and often focused on the martial applications of them. Without cracking open my books, I recall a psychic power where two pyskers can make a telepathic connection than transcends distance, which would go a ways to explaining things. And it'd be much less useful on a wider scale than the method of using Astropathic choirs.
  10. Yeah, no they don't. It has, in fact, been stated in several different places throughout the fluff, that an Astropath does NOT need to have to understand the content of a message, to transmit it.
  11. Black Templars are one of my TWO favourites. They were my army's colour scheme since I started 40K, and when the 3rd War for Armageddon happened, and they got their own Codex, it was almost too good to be true. In the end I loved their mad crazy crusader scheme, and how it has evolved over the years now, to the point where they can even be considered to be the last Space Marines to be waging the Great Crusade. And my other big favourite, even more than the Templar, is the White Scars. Because they're space Mongols, and the -movie- Mongol made me something of a weeaboo for that culture. With the book Hunt for Voldorius helping solidify my like for them and the overall theme running through them, which was further explained and helped along by Brotherhood of the Storm… can't wait for them to show up in more HH books.
  12. TheHeavenlyLily said: The Dark Eldar hate Chaos, but a bit differently than their Craftworld kin. Even though their ancestors were responsible for the Fall and their hedonistic and self-indulgent lifestyle is very similar to that of Chaos they find giving into such powers to be incredibly weak. They are an arrogant people and don't take servitude well at all. Slaanesh is still "She Who Thirsts" to the Dark Eldar and practicing psychic powers in the Dark City is punishable by a very slow tormented death. You could use the rules as a basis for the Crone World Eldar though. Perhaps Slaanesh "released" a few for service abroad and their ships (a blend of DE and CE technologies) are seen more commonly. The whole "Dark Eldar despise Chaos" thing always seemed to be blown way out of proportion, imo. In editions past it's been commented on that they have served as mercenaries for Chaos forces, the price usually being slaves of course. The new Codex makes no mention of specific enmity against Chaos, aside from She Who Thirsts, which is a rather special case, since Slaanesh is actively trying to eat their souls. In fact all of the cited battles against Chaos (in the codex) seem for more pragmatic reasons than "hurr Chaos!" Like stopping them from breaking more of the WebWay, or.. because it's fun. And Tome of Blood even flat out mentions that Dark Eldar like to travel to a specific world in the Vortex, the world of Kurse, to view the fighting pits there. Or to fight in them, even. What I'm getting at here, is that the Dark Eldar don't really seem to care overly much about any othe race or faction in the galaxy, and in fact, couldn't care less. Unless it somehow pertains to their personal gratification. This is the same race that saw the galaxy-devouring horror of the Tyranids and thought, "I bet those would be great in a cage match".
  13. macd21 said: Cryhavok said: From everything I have read into the lore, it's not illegal if a higher authority tasks you to do it. Unless you run afoul of said higher authority's rivals or enemies. Otherwise it is illegal to just randomly decide, "Oh this morning I am going to genetically engineer myself some tentacles and jump out of dark corners yelling suprise!" On the otherhand, if you petition to be assigned to research such a thing, and make sure the petition goes to freindly people rather than hostile ones then your likely to get approval for a wide variety of things that would otherwise be illegal. I don't think that's quite it. Performing such research is still illegal (or rather heretekal), it's just that being powerful (or having a powerful patron) can protect you from punishment. If you get caught you can still get in trouble, so such research is usually done in secret. There are also grey areas and rules that contradict each other. For example gene manipulation - where do you draw the line? The greatest objections seem to be over genetic splicing with Xenos (there's a whole heretical faction mentioned for that one), and inducing mutation. Since the human form is holy, so the Emperor doesn't want you to go adding tentacles, or a set of gills, to it. But entirely illegal? Well obviously not, otherwise the Genetors and others wouldn't even exist (because the Genetor studies human anatomy and genetics as much as Xenos). While hypocrisy abounds within 40K, it'd be hard to argue against the theory when we have so much evidence to the contrary. Starting with the Space Marines, who argueably get a pass because the Emperor created them himself. But others, such as the Gland Warriors, a wholly successful 'design' of genetically modified human. As well as the less successful Afriel Strain, cloned regiments of soldiers made using the spliced together genetics of many of the Imperium's greatest heroes (from Chapter Approved, they were Guardsmen with Know No Fear, and very bad luck). While office politics is certainly likely to play a part, even a big part, the real big determiners are probably the things I mentioned above. Messing with the base human form, and/or trying to make it more Xenos.
  14. I'm pretty sure weapons are restricted to certain sized hulls for good reasons, for the same reason why you'd never let a Destroyer have a Nova Cannon, to use an extreme example. It's really going to have to be a case by case basis, both looking at the weapon and the ship, before levying a tradeoff for it, if it's something that should even be allowed (such as in the case of my above example).
  15. new post, cause the forum's edit feature sucks Zoombie said: Well, you'd never use astropaths to communicate with anyone you can contact via the vox. There's still a light-speed lag within a solar system. For example, it takes 6 whole minutes for the light of our sun to reach our planet. So ships trying to communicate via laser link (setting aside how you'd even aim it right), or vox would still suffer from a communications lag unless they were within relatively close proximity to one another. Astropathic communications, while marginally dangerous, are an altogether better option if you want to run real-time communications. HappyDaze said: I don't believe the claims that the typical Librarian is better at sending/receiving astropathic messages than an Astropath Transcendent. For most Librarians it might be a useful power to develop, but it's not their focus. OTOH, for almost every AT, it's their primary purpose. It's more because Librarians are chosen as much for their raw power as they are for their worthiness of becoming a Space Marine. The Astartes and the Inquisition pretty much seem to get the first pick off the Black Ships, with everyone else getting to sort through those deemed unsuitable for whatever reasons. And no, this doesn't necessarily contradict anything written in the fluff. The psykers getting herded off to be fed to the Emperor or Astronomicon get the shaft because they're too weak to be safe, or of any other use. But in general, one can assume that the very cream of the crop, best and brightest, come to the scrutiny of those two groups before anyone else. lurkeroutthere said: well that was some of the point of my post without semireliable interstellar communication the empire just couldn't function but for some reasin they are really in love with the concept of astrotelepathy being really mystical when on a macro level in order for things to work it would have to be fairly mundane. Really? I'm sorry but is there anything simple about the real world global telecommunications network? Hundreds, maybe even thousands of sattelites all linking the phones, internet, gps, and other marvels together in to one huge system. Yeah, so simple there. Just because of the mystical trapping of Astrotelepathic communications, the need to interpret the visions that other Astropaths are, sending, etc.. Well for one it's a warp-based system, and anything involving the Warp is going to be wonky no matter what. It only has to be mundane for the people who are reading the end result, which has to be decoded from the Astrotelepathic message. What is so overwhelmingly complex about this concept that it causes the feasability of a galaxy wide empire to crumble? The Astropaths are all working from the same cipher, they have relay points, so a message does not lose the strength of its signal, travelling accross the galaxy. Your disbelief, because you didn't do a very good job of explaining it, seems to come down to "visions are silly".
  16. lurkeroutthere said: So Navis Primer is finally up for purchase on drivethru, so I started reading it. "But such communications are far from conventional, transmitting not words, but notions, emotions, and impressions. Even the strongest of astrotelepathic signals is little more than ritual and might very well cost the sender and the recipient their very souls." Lets set aside for a moment a question on whether or not you could have a galaxy spaning empire without some form of FTL communication. This view is actually completely conflicted by all the examples we see in both the novels and the printed text of the books where you have messages being sent by astropaths that's eventually decoded as plain text. Except in those self same novels, while the message is eventually spat out as plain text, it's up to the Astropath to determine the content of the message by interpreting the vision they are sent. That's something that appears all over the place, though the best backup is in The Outcast Dead, since half the book is about Astropaths. edit: oh, already covered, that'll teach me for not reading the whole thread…
  17. Huzzah indeed! My White Scar character will toast your victory.
  18. Well, the thing about Chaos is that you can start out a righteous freedom fighter, out to save the huddled masses, yearning to breath, etc., etc… but it's still Chaos. You're going to still eventually end up dining on fresh children's eyeballs, and committing other grotesque acts soon enough, cause that's just how Chaos rolls, once its got its hooks in to you deep enough.
  19. It's always quaint when people get their rhetoric all lined up, because they want to tell us all about how the Imperium is evil. We know it is. Most of us anyway. And at the same time, we also realize that the Imperium is still the default 'good guy', because everyone else is just a little bit more evil, and/or a little bit less concerned for the well being of humanity. Though the Tau and Eldar fanboys are the only true bloc of holdouts on the "who's the least evil" issue. Aside from the occasional barking mad fool who thinks Chaos would mellow out and not be totally, absolutely monstrous, if the Imperium just wasn't around. Also: I love it when stuff is written 'Ork style' it always makes me chuckle. And has produced some of the funniest threads on /tg/. When I read "Yu's a greenskin 'Arry!" for the first time I loled so hard.
  20. Some of them have gotten around it in interesting ways though. Not necessarily intentional, in that they're integral parts of their Chapter battle doctrines and culture, but the benefits of their methodology to independence cannot be denied. The Carchodons live 'off the grid' as much, as roughly 1,000 super-soldiers and their attendant flotilla can, floating up above the galactic plane and swooping down with devastating efficiency. The Black Templars manage it somewhat by being so heavily dispersed that they could be considered a small Legion in their own right (the anedote mentioning them having 6,000 Marines isn't dated) and noone realises it. Even the Ultramarines could be said to have a lot of independence, both because of.. well everything (quick list): having their own **** sector, being ultraloyal, having some measure of influence over probably at least 50 other Chapters, to name a few. And the High Lords don't usually go ordering around Chapters, no. So most of them only being in tenuous contact isn't a big deal. The High Lords only seem to call out to the Chapters in the really big moments. Like Macharius-sized Crusades, or segmentum-effecting invasions like the Black Crusades or the 3rd Armageddon War. And yeah, they'll take requests from the Departmento Munitorium, but they're generally free to choose their own battles. Responding as their interests, and any previously made oaths of fealty and alliance dictate (many Chapters are supplied by the Mechanicus in exchange for assistance in the event of attack). Space Marine Chapters really are a force all to themselves. Hell, every 25 years, I think, the White Scars just declare they're going to hunt down an old enemy of the Imperium and kill them. Just because! (though I love them for it)
  21. I don't know about that. But I suddenly recall, based upon readings of the HH novels, specifically The First Heretic, that possessed characters are probably going to happen before we're given rules for playing full-on minor daemons. Since in TFH, the process is presented more as a symbiosis, as opposed to the daemon climbing in to the Space Marine's flesh and straight up taking over. The specifics of such a possession are probably different than the usual sort, of course.
  22. Seeten said: Pseudo-Daemonhood (Gift) turns the PC into an approximation of a Daemonette/Bloodletter/Plaguebearer or whatnot, right? What about granting that to a PC at start? Does that do what we're looking for? Well, under the description of the Gift, the PC's mind and personality remain pretty much intact. Which is the big difference to a true Daemon. Minor Daemons are pretty much subsumed in to the overall personality of their patron God, even if they began as mortals. And the more unique entities all seem to be quite a bit too powerful, even for Advanced Archetypes (which all seem to bring BC up to Deathwatch levels of XP, The Trickster is more powerful still). But in theory, it is still doable… anyone wanting to play Slaanesh should be required to read Fulgrim though. Say what you will about writing quality, but that book really gets it right, when it comes to what Slaanesh is about.
  23. Being able to min-max stack your character, so that you are potentially OPed at character creation IS a problem though. Not the inherent flexibility of the free-form system. But I'm constantly getting the feeling around here that I'm the only one who's ever played anything by White Wolf, and thus, most of the people talking about how great a free-form system is (or how publishing one set of main core rules, with every 'splat'/gameline building off them, like the nWoD, would be better). Because I am quite experienced with their games, and because of that I know just how catastrophically a free-form system can break down. It really isn't always a case where it's better in every way, than the mean ol' restrictive level-based system.
  24. One of those little flaws in the free-form system, that things occasionally line up like this and make for interesting syngergies. But like Reverend Mort and Cipher said, Terminator Armour is so situational that it's not gamebreaking in this instance, like such stacking sometimes can be.
  25. I'm honestly just happy to see a book anouncement thread where there's no bitching and complaining, and general trollish behavior. And of course, there's the awesomeness of getting a book about Space Hulks! Damnit FFG, you keep finding new ways to get my money.
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