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Crifmer

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Everything posted by Crifmer

  1. It's a patron-only post, so if you're not a patron, there's no point in linking. If you are, go to Patreon and you'll see his new post.
  2. Actually, if you're a Patron of Sorastro's you can see it for yourself. They are bigger, but not too much bigger. It looks like mixing and matching wouldn't make things look too odd. That said, I'm sure as **** going to use the Legion sculpt for Vader in my IA games.
  3. Wow. Wow wow wow. Really nice stuff. So the magnetic paint didn't work out. I'm putting in magnets in the trays. A bit tricky to keep the polarities consistent, but I actually worked out a system so it's not a big deal anymore. Finally started painting my Daqan using the blue Army Painter primer. Hopefully I'll start a "hey look at my guys" thread of my own in the near future. I wanna see your cavalry.
  4. The Burned Dead thing is interesting... but the Riverwatch Riders are pretty much the same look as the art on the Oathsworn Cavalry card. I'm really hoping that we can get some heraldry for the rest of the Daqan Lords. I'm going to refer to my Warhammer Empire and Bretonnian army books for color ideas in the meantime.
  5. Just don't use Gorilla Glue. Trust me on this one.
  6. Both Krylon and Rust-Oleum make magnetic paint/primer. I got mine either at Home Depot or Michaels. Forget which. It's basically iron filings in an oil-based solution - make sure you have thinner to clean your brush or just toss it. Simple soap and water won't do it. And you have to stir or shake it really well. I got it for making magnetic scenery, and it works all right as an undercoat - one layer will do the job and not kill detail. Since you'd be using it inside the figure slots where it's just flat, you can do two or three layers to make sure it's pretty "metal."
  7. I do like the idea of using the rune color in magical creatures. I'm not sure the multiple magic colors will work for the golems (it may end up looking a bit muddy or gaudy), but it might be fun to try. I'll have to see if I have anything comparable to test it on.
  8. I disagree somewhat. It depends on their usage. Note I haven't played very many games yet, but Kari is amazingly brutal. She is a ranged unit for the Daqan, and when we get the elves, she can allow you to add their archers. She is incredibly fast allowing you to stay one step ahead of the other side and position her where you want. And where you want her is flanking a rank-and-file unit close to several other units so she can damage multiple units at once. I've noticed that the heroes seem to be designed to get in there and do a crapton of damage before they fall. It's not hard to kill a hero. They generally will fall in about two or three rounds. But that's the point, really. They wade in and win the war of attrition. It seems to me that in RMG, moreso than other war games, is the concept of meaningful sacrifice. Your troops are going to die. They will. And they will die quickly. 8 rounds may seem like a short span for a battle, but by round 6, there's not a lot left standing. Like in chess, you're going to have to sacrifice to win, and the heroes are the best bang for your sacrificial buck. Which one is the better value really remains to be seen. They both have their strengths and it's up to your own playstyle to find the one you can use more effectively. But I think they're pretty on par with each other when used correctly.
  9. Depending on if I get to play enough to warrant buying more, I'm getting all the stuff. If there's organized play that I can get to, or if my wife does decide she likes the game enough to play regularly, I'll buy a second core set. The Daqan from the first core I'll be doing in the "official" blue and white/red. The second core set will be a green and white scheme. The cavalry expansion will be a split between the two, but the spearmen will be a third color scheme to represent a smaller barony joining the fray and lending support.
  10. I rather like them in yellow. Maybe that'll end up being my third scheme for the spearmen expansion.
  11. One thing to keep in mind about Ardus is that when constructing armies, he allows all your units to have extra upgrades. Also, with an attack at 3 that can do an auto-hit or auto-surge, he can be ptretty brutal in melee. If you give him an upgrade with a good special ability on it, he can use that at 2. I think while he may not feel like a big deal now, once the rest of the expansions hit and we have more upgrades and more surge abilities, he'll start living up to his potential.
  12. I have magnetic paint which I'm going to try out. Just paint the slots in the trays where the figures go. (It's really just a paint made of iron filings, I think.) I love those spearmen! I really dig the shields. I suppose I'll do something like that instead of trying to paint on the emblems, though I do want to try that first.
  13. Thanks. Probably won't be for a little while yet. I've got a lot of actual work and stuff to do before I can get some hobby time in, although maybe I'll take a break this weekend and go about cleaning and gluing the spearmen.
  14. Since all my arms are falling off anyway (seriously disappointed by the pegs and joints), I'm going to be doing the same thing and mixing it up where I can. Just drill out the holes and file down the pegs and add a little green stuff and bam! new sculpt. Over half the pegs are too short for a stable join, even with glue.
  15. I got the Ultramarine Blue Army Painter primer. I'll use that on the first few spearmen and see how it does. Since I'm going with the standard blue/white scheme I actually think it'll help make shading the white areas easier. Instead of basing with white, I'll just layer up to the highlights and then maybe throw a wash over to make the shadows not so blue. Probably not going to use it for the horseys. If the blue's not doing it, I'll just go back to priming in white. I did get the red Army Painter primer (I think it's AP) to use on my Royal Guard for Imperial Assault and it worked rather well on my test piece. I would only use a colored primer if at least 3/4 of the miniature is going to be that color. I'm priming all the skellies in white. I hate priming in black because I prefer bolder colors and I can't see the details as well with black. The golem is going to get a colored primer as well. Probably grey for the "official" color scheme, and a brown for my variant. Edit to add: If you're going with the "official" color scheme, I would prime white instead of black. Those are brighter colors and white will require less work to keep them from looking dingy.
  16. I think at one point, they had the defender allocating damage, because some of the rules in the Learn to Play book say "During an attack, an attacker can spend an accuracy icon to force the defender to assign the first wound to a figure upgrade of the attacker's choice." (p.18) All other references are to the attacker assigning damage, which is why I believe that initially in development, the defender was assigning the damage, which made regeneration much more useful. It is entirely possible that they changed it to the attacker assigning damage instead of getting rid of regeneration because the ability was a little too useful, but still desirable to have.
  17. I wish we had a bit more lore - at least the names of the other baronies. Is there any more background revealed from Battlelore and Descent, maybe a wiki somewhere? Heck, a map would be nice. I'm going to go with the official blue and red of Kell (I'm assuming it's Kell) for the bulk of my army, but my second core set will have a green-and-white scheme, and the spearmen add-on expansion will have a third scheme... I'd also love to find some other miniatures that look close enough in style so I can paint up some other battalions and have it look like multiple Baronies are combining forces, or maybe some conscripts from the Free Cities. ETA: and I am most likely going to do up some of the Reanimates with similar color armor to give the appearance of fallen Daqan troops.
  18. Hadn't thought about doing magnets... that'll make it easier for me to sub in different sculpts (Hero Forge, anyone?) for variety and more champions. I'm going to do 3D terrain myself in almost exactly the same way. Looking forward to it. Also going to make a playfield from a piece of foamboard with basing paste on top. Grass, rocks, shrubs, etc. I do polymer clay and jewelry work too, so I have a book on making faux surfaces from clay. I'll have to try out a few of them for runes and see how they look. Bone, slate, malachite, marble, etc.
  19. Thank you for the link. Looking forward to reading through this guy's site.
  20. So, wait.... you just layer up/down the highlights/shadows in black and white, and then pop a thin color glaze over it and that's it? I don't quite understand, but I want to. Those figures look fantastic! I need to grab a spare mini to experiment/practice with.
  21. You are inspiring me, sir. I've been wanting to do something for Extra-Life.org but I wasn't sure what. This might be a good way to go. I'm watching you right now, in fact. Have fun with the Imperial Assault campaign.
  22. That's the way we've been playing it, too. I'd just like to see what the devs intended (if that is actually the right way to do it).
  23. A question about Gregor Clegane's (The Mountain's) special ability: His normal ability says that when you roll a flag, add an additional die for each flag rolled. Any flags rolled on these bonus dice do not add additional dice. This ability by itself makes perfect sense. The question I have is in regards to flanking: Do you add additional dice before or after the flanking reroll? If you add them before the reroll, do any new flags add dice? Do you have to reroll the bonus dice separately so that if those roll flags, they don't add new dice? If you add them after the reroll, then do you not get to reroll those dice, if they initially roll the symbol you chose to reroll? This situation gets a little sticky, and some clarification would be nice. Thanks.
  24. Crifmer said: I've got another one for Gregor Clegane, The Mountain: His normal ability says that when you roll a flag, add an additional die for each flag rolled. Any flags rolled on these bonus dice do not add additional dice. The ability by itself makes perfect sense. My question is in regard to flanking: Do you add additional dice before or after the reroll for flanking? And if you reroll and get more flags, do those flags add additional dice? My fiancee and I were a little confused as to how this worked out. We determined that you get the bonus dice first, then reroll for flanking, and any new flags did not add more dice. Is this the correct was to go about it? Robb? Any word on this? Thanks for for your earlier help, and for a great game.
  25. I've got another one for Gregor Clegane, The Mountain: His normal ability says that when you roll a flag, add an additional die for each flag rolled. Any flags rolled on these bonus dice do not add additional dice. The ability by itself makes perfect sense. My question is in regard to flanking: Do you add additional dice before or after the reroll for flanking? And if you reroll and get more flags, do those flags add additional dice? My fiancee and I were a little confused as to how this worked out. We determined that you get the bonus dice first, then reroll for flanking, and any new flags did not add more dice. Is this the correct was to go about it?
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