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Egyptoid

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  1. Like
    Egyptoid got a reaction from Ni Fang in TV Shows on a 40K World   
    how about some friday night movies ?
    ~~~
     
    Briton Tzeench Memoirs 
    a man remembers his childhood and family fondly as he writes down his life story.
    but comes to suspect that the Lord of Change may have interfered in his youth,
    even as he grew up on old terra.
     
    ~~~
     
    DoomRider Of The Lost Ark 
    An imperial governor is in so much trouble he makes a deal with 
    a Slaaneshi biker to bring back a potent artifact for him, 
    but the **** thing ends up stored in an Administratum warehouse.
     
    ~~~
     
    Nurgle-Eye
    A legendary Imperial assassin teams up with the lone female survivor of a destroyed Eldar research center to stop the hijacking
    of a bio weapon by a fellow agent formerly believed to be dead, but whom the Lord of Decay has reanimated.
     
    ~~~~
     
    The Khorne Identity
    The Khorne Supremacy
    The Khorne Ultimatum
     
    Three parter about an inquisitorial assassin, who remembers little, fears he may have been used as a daemonhost
     by a corrupt inquisitor. and since he a is a combat monster, he thinks  the spirits of the
       blood god may have left their traits (love of killing) in his mind.
  2. Like
    Egyptoid got a reaction from Alekzanter in Don't You Love It When...   
    you have rare and intelligent players
  3. Like
    Egyptoid reacted to Rauko in Relic That Could Answer Any Question   
    Brass prism don't answer questions...it helps solve riddles...any riddles. It's like super boost for your intellect.
     
    But there is something in the fluff that match-Ragged Oracle, eldar device on the Seedworld AFG:218. (The Radical's Handbook).
    And guess what...it's accesible via webway gate at the climax of Lure of the Expanse campaign 
  4. Like
    Egyptoid reacted to Mordechai Von Razgriz in Relic That Could Answer Any Question   
    Aren't we talking about the legendary Brass prism, from Hostile Acquisitions ? this thing helps you to get answers to most questions, at the price of your sanity and at the end your life, if I remember well. 
  5. Like
    Egyptoid reacted to Brother Malachai in DW Banner Things,   
    http://eosphorite.deviantart.com/art/Commission-Warhammer-Banner-1-550722163
    http://eosphorite.deviantart.com/art/Commission-Warhammer-Banner-2-550722606
    http://theshadowscale.deviantart.com/art/Commission-Warhammer-Banner-1-animated-596558423
    http://theshadowscale.deviantart.com/art/Commission-Warhammer-Banner-2-animated-596558868
  6. Like
    Egyptoid got a reaction from UncleSickey in You know you're playing Rogue Trader when…   
    The PC ship discovers a planet on the extreme fringes of Ultra/Macragge space,
    It is called "North Ultramar" by the natives, but only on certain maps.
    On maps from the Ultramarines, it is only shown as a discovered blip.
     
    The PCs clear off the heretics living there. The explorator  goes off on his own,
    on a mad quest to find out why this is North Ultramar, but the Ultramarines
    don't seem to give a **** about it.
     
    So his  archaeology doesn't really pay off to his liking, he seems to find
    that the old colonists had founded the planet, and called it "North Ultramar"
    from  their own idea, hoping to impress Macragge and win the respect
    and protection of the Ultramarines.  Well they didn't. and the colony
    languished and lapsed.
     
    But there were a lot of interesting battles fought there, & many interesting units
    had planted banners there at one time or another, so the explorator built
    an R&R facility there, for shore leave of  Imperial personnel, and he called it
    SIX FLAGS OVER ULTRAMAR 
  7. Like
    Egyptoid got a reaction from Cogniczar in Maisedron Jericho Campaign   
    More Log Entries, now with more IQ flavor

  8. Like
    Egyptoid got a reaction from Cogniczar in American politics, OEF and OIF, and current events   
    In the background of my last RT game, there were 2 Wauuughs going on.
    Each trying to outdo the other in atrocity.
    They mostly had resorted to Terrorism because the Navy mostly kept their ships bottled up,
    but their scouts and infiltrators would get through, and blow up the humans when they could.
     
    Wauugh Kongor and Waaaugh Turash-*** kept doing icky evil stuff.
     
    So I kept this timeline handy, and on each week of the campaign I read off one item
    in the "Weekly Waaaugh Update" and if it coincided with where the  players were,
    or their holdings, BOOM, right in the profit factor.  
     
    (the events  are stolen from islamic terror attacks in real life,  the orks correspond to al-qaeda and isis)
  9. Like
    Egyptoid got a reaction from Shadow070mni in Funniest *** you or your players have ever done   
    RT game, I am playing the Ad-Mech.
     
    We find an ancient ground base, some human civilization from Pre-Heresy.
    We dig down into the lower levels, find a computer running on stand by power.
    I rig up some more power to it, it boots up, and it speaks with me.
    It is an AI, it speaks English, and knows a little about STC but is not a copy of it.
     
    While the party explores and kills other things, I spend a great deal of time
    chatting with this AI. It is quite sane, and helpful, and programmed to assist
    in the admin of human space colonies, and has extensive databases on
    old tech, dark age tech, and some STC fragments.
     
    But It is alas, an AI. And I have been playing my character cleanly. Not perfect,
    but no xeno-tech, no chao-tech, no necron shyte or anything like that.
    I have trashed all such that came my way.
     
    So I explain the current 40K universe to the AI. How  It is anathema,  & the inquisition,
    the orthodox enginseers, etc. If most anyone but me finds you, they will both erase you
    and kill me for not erasing you.
     
    I ask the AI this: how much memory do you need to copy yourself?  Huge number.
    Okay I can do that.  I return to the ship, and make a briefcase, which is essentially
    a giant memory crystal, like 750 exabytes. And I make several types of transmission cables
    and modems. Then I return to the underground center, and he copies himself and all his
    data into the case. 
     
    Once I determine he is "alive and well" in the case, I  meltabomb the consoles,
    burn out the room,, and fill it with nerve gas, seal it and drop the cavern on the area.
     
    Then I remove the cables and modems, take him up to my quarters on the ship, connect him
    to nothing except an old laptop to which I can talk to him and he can reach nothing else.
     
    Then on the voyage, we talk a lot about ethics, knowledge, and the current state of affairs
    as regards the ad-mech, lack of innovation, tech-heresy, the 16 laws, daemons, and the empire of man.So I read his data on how the galaxy used to look, and I let him read dataslates and primers on
    how the galaxy looks now in M41.
     
    This is all well and fine, he really is a good AI, and has no designs on me or anything else as far as
    I can analyze. Almost as if the 3 laws of robotics were in place.
    Things continue like this for weeks, and would have been just fine, until the week rolls
    around, that me the player is on vacation, and me the player misses a weekly session.
     
    That of course is the session where a major starship combat takes place
    And many systems are damaged, including the main machine spirit and fire control
    systems of the bridge. The other players, with the GMs collusion, say that I the ad-mech
    would surely install the AI to both fix the machine spirit and improve the fire-control of the 
    vessel. Of course I would, they say. So they go down to my quarters and fish out the briefcase,
    and connect it to the main bridge console and it works. It is now the machine intelligence for the
    ship and dutifully and helpfully aids us in all aspects of  running the ship, and it fixed
    all the machine spirit problems.
     
    And to boot, targeting gets a 5% benefit, more if you train with it. Also other skills could be enhanced such as Commerce, Lore, etc if the AI analyzed your data beforehand.
     
    So I return to the game, hear all this and am quite upset that they went behind my back,
    as well as behind my concept, and did all this, benefits or not.
     
    So I went into the main data core which is the heart of the machine spirit housing,
    and started up a private session just me and the AI. I uploaded sample  machine spirit files
    to its reader, and said :
    Study This Carefully.  This is what you must act like. This is what you must seem like.
    To anyone but me or the RT Captain of the Vessel, you must behave as if you are a Machine Spirit, not an Artificial Intell. I know the  differences are slight, and the principle seems in your case, moot, but that is the reality of the universe you now live in. If you are determined to be an AI by anyone who cares, or has a score to settle, both you and I will be eliminated. 
     
    I kept waiting for the GM to do something with this, but sadly for this angle of our story not much really happened.
     
    But my character kept waiting for that binary call from a senior magos....
  10. Like
    Egyptoid got a reaction from Shadow070mni in Funniest *** you or your players have ever done   
    the PCs are looting and exploring an ancient skyscraper on a planet, built during the dark age of tech,
    and in it they find a huge library, of all types of info.
    Books, cd-roms, micro-fiche, video archives, data-crypts, and even an ancient section of
    scrolls, stone tablets, and leather bound volumes.
     
    Some of it is quite valuable, and its all collectable to the right buyer.
    However some of it is heretical, some blasphemous, and some may be sorcerous.
    Some of the volumes are hand written and chained to the shelves.
     
    Also I described to the players that there had been fights in this room before.
    Bullet holes and scorch marks were noticeable, but any bodies and debris had been cleaned.
    Upon investigation, I told the players that:
     
    You can see where previous PC parties from other campaigns had made it thus far,
    but their GMs had prevented them from burning the books.
  11. Like
    Egyptoid reacted to Darth Smeg in Navis Primer: Warp Routes and Travel times   
    I'll take a look at those house rules. At first glance, it seems to be more dice-rolling in there than I'd like. My beef with extended tests like these are that there are a whole lot of rolls to simply determine how long time something takes. I feel this could be streamlined into a simple test somehow.
     
    My goal would be to have a simple table (perhaps a little like FATEs ladder), and then let the successes or failures of the (modified) Navigation test-roll let you move up or down steps on this table. Equipment could modify it similarly. 
     
    I've seen some other takes on house-rules for Warp-travels, using the rather fine map made by SketchesOfPayne. While these rules are simple, they also require you to roll for each square travelled. I subscribe to the design strategy that a diceroll should always have an interesting outcome, and that you shouldn't have to make many rolls to determine just one thing.
  12. Like
    Egyptoid reacted to adhuin in Navigating Warp - Core OR Navis Primer   
    If you don't want to use Navis Primer as whole, I'd still recommend using Psyniscience for "Locating of the Astronomican".
    1.All Navigators have psyniscience pre-purchased, Awareness has to be purchased.
    2. Naviscions can't even purchase awareness. Good luck navigating anywhere!
    3. Astronomican is a psychic beacon on Terra, how mundane Awareness is better for tracking it than Psyniscience?
  13. Like
    Egyptoid got a reaction from warrensteel89 in Adventure Ideas: Kroot War-Sphere on planet surface   
    well the players rushed ahead.
    they are at "Broken Shell" which is what the Kroot call the big pile.
     
    it is a feudal city somewhere between casablanca and mos eisley
    in a ragged ring around the hull, a varied city has sprung up in the
    crevasses around the wreck site.
     
    devices inside the hull still work to make food blocks and extract water.
    other needs must be scavenged, and any organic waste is recycled back into the system.
     
    each octant of the hull has a ruler, and then each octant of the city around has a sheriff. (all kroot)
     
    even though this is nominally a Tau planet, they do not care about the day to day details 
    of this wreck. it is run by the descendants of the originals, who have adapted to this desert world.
    the tau only care about the military and support sites, nowhere near here.
     
    the one tau concern is they occasionally show up to recruit more kroot soldiers, of which plenty are bred here,
    and due to the boring nature of the place, the quota is always met.
     
     
    citizenry is 80% kroot, 5% allied races (vespid, nicassar, demiurge, tarellian, slyth, few tau, etc)
     and 10% human (mixed racially, scum, gue-vesa, mutants, and local brigands.)
    the last 5% is random dregs of the galaxy: hrud,  gretchin, one-off species,
    plus whatever random thing fall out of my miniatures box.)
     
    so the escaped imperial prisoners have simply disguised themselves as human brigands and blended right it.
     
    so far they've run into:
     
    a concierge type of kroot who helps them find jobs, trades, lodgings.
     
    a Kroot Warlord who demands their ad-mechs fix his healing machine
      so his grandfather can live one more season.
     
    a mute but religious xeno-girl who was trying to find her voice.
     
    an alchemist who offered some of the NPCs a job
     
    a food vendor whose wares had mutated into a giant blood-sucking parasite
     
    gang-bangers from the human dregs who are looking for easy marks.
  14. Like
    Egyptoid reacted to venkelos in Ad Mech Politics   
    Opinion, certainly, but I like to think that many Inquisitors would have little trouble; like so many organizations, the AdMech is fractured, compartmentalized, and internally competitive, and an Inquisitor could, possibly more easily than the reverse, use those who the Tech-Priest in question doesn't like, or must listen to, to compel them. Otherwise, the AdMech might be willing to cut losses, and let the Inquisitor have one, if it spares the rest of the organization, or they'll pressure their underling to appease the big =][= and remember it for later, when they can avenge his arrogance against the Omnissiah's chosen. In many lights, the AdMech attempts to appear as if they support the Emperor's Imperium, whether they they actually believe Him to be a manifestation of the Omnissiah, or just because it is easier to play along, and in this case, Inquisitors are to be heeded. If it isn't convenient, they fake it, and things "fall short" later, when he can't as easily retaliate.
     
    More than likely, I'm just giving the lesser than you greatest Inquisitors a bit more respect than they might actually deserve, but many Inquisitors are, in fact, experts in the art of getting the myriad components of the Imperium to work together, as a single agency, and they have numerous friends, contacts, and moles in almost every group, so I imagine if the Inquisitor is playing to his strengths, and not just flouting his authority for the luls, he'll probably get what he wants, and with people like the AdMech, he'll see to it that it was worth their while, too, so they will go along.
  15. Like
    Egyptoid got a reaction from Nameless2all in Adventure Ideas: Kroot War-Sphere on planet surface   
    the map of said mostrosity:  http://imgur.com/rtXSBpQ
  16. Like
    Egyptoid reacted to Glorian Underhill in 40k Miniatures for the Spinward Front.   
    Here my first set of Severan Dominate Troops.
     
    More Pics and info after the link. Translation tool mandatory.
    http://ohrhammer.online/figuren-der-drehwaertigen-front-tabletop-minis-fuer-das-40k-rollenspiel/
     

  17. Like
    Egyptoid reacted to SCKoNi in My quest for knowledge   
    That would an unsanctioned user of techmaturgy, the divine art of manipulating and enhancing the Machine Spirits through ritual prayer and canticles of the Omnissiah. But where the glorious followers of the Machine God give praise to the Spirits in this fashion, forging with it a wondrous communion, the Tech-Witch uses vile techno-sorcery to pervert Machine Spirits to do her bidding! With blasphemous rites of intrusion and curses of blindness she bends hapless technology to her will... a most detestable being, one any true Adept will hunt down and destroy for her treacherous ways!
    tldr; They're 40k hackers
  18. Like
    Egyptoid got a reaction from Decessor in You know you're playing Rogue Trader when…   
    The PC ship discovers a planet on the extreme fringes of Ultra/Macragge space,
    It is called "North Ultramar" by the natives, but only on certain maps.
    On maps from the Ultramarines, it is only shown as a discovered blip.
     
    The PCs clear off the heretics living there. The explorator  goes off on his own,
    on a mad quest to find out why this is North Ultramar, but the Ultramarines
    don't seem to give a **** about it.
     
    So his  archaeology doesn't really pay off to his liking, he seems to find
    that the old colonists had founded the planet, and called it "North Ultramar"
    from  their own idea, hoping to impress Macragge and win the respect
    and protection of the Ultramarines.  Well they didn't. and the colony
    languished and lapsed.
     
    But there were a lot of interesting battles fought there, & many interesting units
    had planted banners there at one time or another, so the explorator built
    an R&R facility there, for shore leave of  Imperial personnel, and he called it
    SIX FLAGS OVER ULTRAMAR 
  19. Like
    Egyptoid reacted to warrensteel89 in If you suspect the Inquisition isn't it true?   
    Introducing the Ordos took care and effort since my rogue trader PC had a back story in which the Ordo Xenos bear a long-standing grudge for his grandfather's supposed involvement with Eldar, a daemonic blade, and a dead Inquisitor. Ahem. These exploits by Godwinne Menogoth did in later years prevent their dynasty from having any navy reinforcements during a catastrophic Ork Waagh which sacked nearly all the planets of their dominion inside the solar segmentum. All but a Loki-class transport and the crippled flagship are left... So then it's up to Sarvus Menogoth to seek out allies with the Machine Cult or perhaps with Eldar so to defy the Inquisitors, of course find treasure, and bring the return of the M. dynasty. Right at the start I have to be an inquisitor?!! Yeah right! I decided to keep the suspicion level down but maybe catch him in the act somehow.
     
    During the first endeavors our explorers receive a kind of "Care Package from the Inquistion" (that my navigator co-wrote up). At first they all thought the crate was a bomb. But after they read the card, pried it open and found new armor, courtesy of the great Ordo Malleus, they all rejoiced (even me, because they ended up using the equipment for a while)
     
    My rogue got himself a "royal" combat cloak with fitting xenomesh; voidmaster: a bodyglove that increases his Dodge; navigator: a unique displacer field, and my astropath got the flexsteel suit that doesn't quite fit well (you will fall down if you run in it).
     
     
    Anyway the next time they're in Port Wander they find their partners at the Rubicon trade house in shambles because of what one friggin' seneschal did. He first rigged the market, turning the trade house against itself (not difficult at all) and destroyed what was left using slaanesh drugs on the lady merchant. This got everyone's attention including the inquisiton.
     
    Having to go deeper into Imperial space to sell off all his cargo, he goes to a hive world and makes a new deal. At that same moment the seneschal is at large in the undercity. Long story short: It took a really bad poker game, a slippery chase through city streets and a high-speed maglev train to find this guy and take him down. Only at that moment I choose the Ordo Hereticus to show up in a Fury interceptor and take the man into custody. The Aquila works like a charm!
     
    If I ever bring in Ordo Xenos it will be to hinder the rogue trader. That's my way of foiling my good friend's character, because after all he did it himself.
  20. Like
    Egyptoid reacted to Levi Porphyrogenitus in Funniest *** you or your players have ever done   
    There was a time when we came across a system in the Koronus Expanse. They were an Emperor-following society that was always on the watch for angels from the sky who would rescue them from their isolation and return them to the Imperium. We naturally agreed to do so, under our aegis, of course.
     
    However, there was a nearby world in the same system, also in the habitable zone, that was basically a wide open Great Plains/Steppe with mountains scattered around and lots of fresh running water, which had stores of promethium under the soil. We decided to seed the world with servitor-run extractor/refinery structures that would continuously draw and process the promethium. We then set up supply runs to various drop points across the world, bringing supplies in from throughout our holdings elsewhere and taking the refined promethium with them.
     
    We then acquired a large number of Leman Russ tanks and "acquired" "volunteers" from the nearby world. We mind-wiped them, set them up with some hypno-indoctrination in armor tactics, survival, and mechanical skills, and seeded them in tank companies all over the surface of the world. We then left and let things run their natural course.
     
    Whenever we needed to raise a new Tank Regiment, we just stopped by that planet and picked up several of the best survivors from the hyper-competitive migrant horde tanker tribes that developed. The supply drops included fresh tanks, spare parts, munitions, and food, and the tanker tribes could swing by the promethium facilities scattered all over to refuel when needed. We wound up having a whole society built around an eternal running tank battle, with people born and raised in their Leman Russes.
  21. Like
    Egyptoid reacted to The_Shaman in You know you're playing Rogue Trader when…   
    Your actions single-handedly (well, mostly) cause the formation of a new Black Crusade in response and with minimal assistance cause it to stall until the Imperium gets its stuff sorted out
    While conducting hit and run actions on the Black Crusade´s capital ship (Ramilies-class Starfort, damaged due to the heroic sacrice of one of your allies), your boarding party takes the time to hit a Dark Magos´ laboratory to check if he had any useful notes. 
    When Chaos Champions hail you over the vox to strike fear in your heart, your Arch-Militant replies with a "Never heard of you. See ya."
    In the above case, the Rogue Trader calls the Chaos Champion back to properly sass him, because no one trashtalks his minions without getting trashtalked back.
    Space marines accompanying the Trader´s retinue in boarding actions are generally relegated to secondary tasks, because, well, you can´t trust them with the important stuff. 
  22. Like
    Egyptoid got a reaction from Nameless2all in You know you're playing Rogue Trader when…   
    The PC ship discovers a planet on the extreme fringes of Ultra/Macragge space,
    It is called "North Ultramar" by the natives, but only on certain maps.
    On maps from the Ultramarines, it is only shown as a discovered blip.
     
    The PCs clear off the heretics living there. The explorator  goes off on his own,
    on a mad quest to find out why this is North Ultramar, but the Ultramarines
    don't seem to give a **** about it.
     
    So his  archaeology doesn't really pay off to his liking, he seems to find
    that the old colonists had founded the planet, and called it "North Ultramar"
    from  their own idea, hoping to impress Macragge and win the respect
    and protection of the Ultramarines.  Well they didn't. and the colony
    languished and lapsed.
     
    But there were a lot of interesting battles fought there, & many interesting units
    had planted banners there at one time or another, so the explorator built
    an R&R facility there, for shore leave of  Imperial personnel, and he called it
    SIX FLAGS OVER ULTRAMAR 
  23. Like
    Egyptoid got a reaction from InquistiorCalinx in You know you're playing Rogue Trader when…   
    The PC ship discovers a planet on the extreme fringes of Ultra/Macragge space,
    It is called "North Ultramar" by the natives, but only on certain maps.
    On maps from the Ultramarines, it is only shown as a discovered blip.
     
    The PCs clear off the heretics living there. The explorator  goes off on his own,
    on a mad quest to find out why this is North Ultramar, but the Ultramarines
    don't seem to give a **** about it.
     
    So his  archaeology doesn't really pay off to his liking, he seems to find
    that the old colonists had founded the planet, and called it "North Ultramar"
    from  their own idea, hoping to impress Macragge and win the respect
    and protection of the Ultramarines.  Well they didn't. and the colony
    languished and lapsed.
     
    But there were a lot of interesting battles fought there, & many interesting units
    had planted banners there at one time or another, so the explorator built
    an R&R facility there, for shore leave of  Imperial personnel, and he called it
    SIX FLAGS OVER ULTRAMAR 
  24. Like
    Egyptoid reacted to javcs in Ad Mech Politics   
    Well, there's a sizeable underground, so to speak, of those who are technically "hereteks". There's a lot of them who probably aren't actually Dark Mechanicus (Chaos AdMech), and are just not regular adherents/members of the Cult Mechanicus, but would still get turned into servitors if the AdMech caught them, because they're practicing technologists and not part of the AdMech. The technologists of non-Imperium worlds might be given the chance to convert to the Cult Mechanicus instead, depending. Or they were members of the AdMech who are on the run for committing techno-heresy, but not Chaos-related techno-heresy, say a Magos who got a little too friendly with Eldar or Tau technology or biology.
     
     
    If you can't get enough astropaths to follow when you go rogue, then, yeah, you need rogue psykers or sorcerers of your own for 'pathic communications. Which, while a very useful asset, is not, strictly speaking, a vital one.
     
    If you can't get your Navigators to go with you, then you're left with calculated jumps, possibly with archeo/xeno-tech or illegal warp-tech aid, or rogue psykers/sorcerers of your own or figuring out a way to get rogue Navigators.
     
     
    There's a reason why many who go rogue end up sliding into it and sliding into full-on Chaos following forms of Heresy. Because that's where most of the available support infrastructure and vital capabilities exist outside of Imperium control.
  25. Like
    Egyptoid reacted to Cogniczar in Shadow of the Imperium (New Thread)   
    Logos for Roll20 board
     

     
    Silly Stuff
     

     
     
    The differences between myself and a fellow GM
     

     
     
    Saru's depiction of myself. Lord Cogniczar Messiahcide
     

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