Jump to content


  • Content Count

  • Joined

  • Last visited


About ErrantThought

  • Rank

Contact Methods

  • AIM
  • MSN
  • Website URL
  • ICQ
  • Yahoo
  • Skype

Profile Information

  • Location
    winnipeg, manitoba, Canada
  1. The general impression given by the 2ed books (Sigmar's Heirs and Ashes of Middenheim) is that the laws of the Empire are so numerous and complex that they defy comprehension. The legal system is also a complete mess, filled with overlapping jurisdictions and multiple formal and informal power structures. So there are plenty of options available to you... In the cities the crown is usually responsible for the enforcement of the law. The Electoral and Imperial courts are the most likely to deal with the case, the PCs would probably also require a lawyer or at least someone in a position of power to speak for them. I would say you have a fairly free hand to run the trial however you want. If your group prefers a lot of dialogue and the possibilities offered from tense RPing then a full trial might be fun, they would have to gather evidence, witnesses, and present a solid case. This could be easy or it could be made quite difficult if other cultists began to work against them. If your group is more action oriented then convict them and send them on a mission to "earn forgiveness for their crimes". Alternatively allow them to prove their innocence through some act against Chaos. A few more points to consider: While the Emperor is technically the source of law in the empire their are limitations on imperial power, the electors can and will work against imperial laws they disagree with (less of a problem in Reikland for obvious reasons); this can lead to a fair amount of conflict between different legal agencies; the imperial authorities might back the PCs while electoral or temple officials seek to prosecute. The merchant guilds and temples also have their own courts and the Wizard Orders tend to protect their own. Various criminal organizations can also exert considerable influence as can foreign embassies. Their are plenty of ways to exert legal pressure on the PCs limited, really, only by your imagination. regards, ET
  2. Wow, three elves and a dwarf. If I were him I would be worried that those traitorous, pointy eared, effeminate, sons of... I mean worried that those elves would kill me in my sleep... Anyway, if you are looking for general information on the elves civilizations or the dwarf empires; most of it can be found online at the various warhammer wikis or wikipedia. Information on the War of Vengeance (um... the war of the beard) and its aftermath (the founding of the Wood Elf court for example), the Sundering, the civil wars, the Grobli Wars, the Great War and so on shouldbe fairly easy to find. If you want something more specific then there are a few sources you can try (many are oop though): Dwarfs: Dwarfs: Stone and Steel; a 1st ed WFRP sourcebook for all things to do with dwarfs (oop) Grudgelore; a Black Library background book dealing specifically with Dwarfs (also oop) Karak Azgal: Adventures of the Dragon Crag; some useful information in this adventure pack/dungeon sourcebook (it also shows just how far the pointy ears can fall) You could also try: the Warhammer Fantasy Battles (WFB) Dwarf Army Book, the older books tend to have more background info but again they are oop, the current book is the best source currently in print Since you have a slayer in the group: the Gotrek and Felix series by the Black Library deals with history's least successful slayer, the books are of uneven quality but might be of interest anyway High Elves: There has been little coverage of the high elves in WFRP as they are quite rare in the Old World, specific aspects of their culture are dealt with in a few 2nd ed WFRP books but there is nothing like Stone and Steel or Grudgelore The WFB army books provide the best source of information (the old High Elf and Dark Elf books give a variety of perspectives on general elven history and convey the general feel of the elves), the current High Elf and Dark Elf books again are the best sources in print. There are a number of BL books written about the elves, some of the Time of Legends series deals with the Sundering for example. Wood Elves: Much like High Elves they are not directly covered by a specific text, descriptions can be found of elves living within the empire but not a lot of information is given on them in Athel Loren (much like with the High Elves). Again the best resource is the current army book for the tabletop game, there is also some mention in the Brettonian sourcebook Knights of the Grail. BL has a few novels dealing with wood elves but they are generally less popular than the high elves. So that is a brief list of sources, most of them are not readily available so you might just want to wing it... generally speaking the composition of your group is highly unorthodox in a traditional Warhammer game so I would say just go with what you and your group think is best. regards, ET
  3. Glad you are giving the game a chance; The player's vault contains the bits from the core set used by the players (careers, party sheets, action cards and the like), the adventurer's toolkit contains additional components (10 more careers, more action cards, different party sheets and so on) that expand on what is found in the core set/vaults. regards, ET
  4. Gallows said: Warhammer has been killed before? WRFP has died a couple times if I remeber right... Flame stopped publication in the early '90's ('92 I think), then the game started up again under Hogshead a few years later (though there were non English editions in between). In about '02 Hogshead gave up the license and Black Industries and Green Ronin created the 2ed a few years after. They were in turn replaced by FFG and 2ed gave way to 3rd. WFRP just wont stay dead, a fact that I am very grateful for. I agree that rules for mounted combat are necessary, it would make running a Bretonnian campaign so much easier. I could also use formal rules for Halflings (we are getting by fine but some of the players really want official Halfling resources) beyond that linear progression is not high on my list but I have nothing against more advanced careers. It will be easier to make a proper list once the last two chaos god themed supplements are out. regards, ET
  5. Downloading now, I am sure it will be a great read. regards, ET
  6. Certainly the Witch Hunter is an iconic Warhammer profession and can fill any number of roles, from investigator to warrior priest, but we don't really gain anything by elevating the Witch Hunter above the other professions. They might possess abilities that a commoner would not have but they are still human and there are plenty or other beings in the world that are stronger/faster/smarter/more sane (and so on) than a witch hunter. To say that they have an innate superiority simply is not supported by the background in my opinion. Besides how many people honestly want to be a Jedi (or Sith for that matter, so one dimensional) : and remember: "Hokey religions and ancient weapons are no match for a good blaster at your side..." regards, ET
  7. Here you go... I think.... there is also a pamphlet on agitators in the more by the user section on the right http://www.scribd.com/doc/44649428/Coachmen regards, ET
  8. I have found quite a few uses for the general background books. Liber Chaotica, Liber Necris, Grudgelore, Loathsome Ratmen, Life of Sigmar, Witch Hunter's Handbook, and Darkness Rising have all been quite useful as they are written "in character" they serve as great handouts as you said. For me at least they are invaluable resources. Liber Chaotica, Liber Necris and Loathsome Ratmen are all useful primers for the respective enemies they detail. Chaotica and Necris also contain some of the philosophy behind Chaos and the Undead which is quite helpful. Life of Sigmar, the Witch Hunter's Handbook and Darkness Rising (the last campaign I ran still used second edition background) all give an insight into life in the empire. And Grudgelore gives an almost unique look at Dwarf logic, culture and humour (though alot of it is also in the first edition supplement). While there is nothing wrong with hack and slash gaming it does get boring after awhile, I have been luck to have players that enjoyed a good mix of roleplaying types. In fact I feel inspired.... Come to think of it I seem to remember a certain treatise on the relation of chaos and the human soul sent to me through a friend from the late Bretonnian historian Charton (a true scholar who will be greatly missed). It was called "On the spirit and nature of Human Endeavour" ; I can not for the life of me remember the author or what horrible end he met but it might be interesting considering the nature of Libermann's philosophy. The first four books are missing (as are books 6, 8, and 9-12) and the first three chapters of the fifth book are damaged but what little remains is intriguing. The particular copy I have is filled with notes from Charton's own hand just before his tragic death from consuming wild almonds, falling out of a window and bursting into flames.... some of the text follows.... The author argues that Faust does not escape chaos, and that tyranny and chaos can coexist thus piling even greater hardships upon mankind. To defeat chaos, man must tame it as the elves have done, as the dwarves have done. Bent into useful tools, chaos can be of use to men, clearly such thoughts would send one directly to the nearest lit pyre however his words do fill one with a strange sort of hope.... Book 5: The dangers of sorrow ....and so we see the ways in which chaos manipulates us, drives us to extremes and as fractured individuals, fractured souls it consumes us. Now as for poor Libermann's final work, for all of its value as a piece of literature I simply can not except its underlying philosophical premise. By choosing tyranny over chaos Faust forces back his demon I will grant you that but defeating a demon and defeating chaos are two different things. By sacrificing his free will on the alter of the Sigmarites Faust surrenders his autonomy, he is not revitalized by his choice, rather he commits suicide, an act I believe speaks to a great and growing despair within Faust....[next two chapters are beyond repair] .....it is not, I think, a coincidence that the author died of disease when his character had fallen to despair. In this the talon of the plague crow may be found, in fleeing the winding ways of the Great Schemer (for who else could bend Faust's thoughts so fully) Faust, no Libermann for that is truly who Faust represents, fell into the hands of the Lord of Flies.... Book 8: Will and the forge of our future [in the first six chapters of book eight the practices of the elder races are detailed, it is unknown how the author obtained this information or if it is all the product of a deeply disturbed mind] ....it is not sufficient to throw ourselves before Sigmar, or Ulric, or Verena and give to them our humanity. We must carry the fight to chaos, bind the darkness in our hearts. Turn rage into courage, turn despair into determination, turn desire into love, turn vain ambition into hope for a better world. In this way chaos can be broken in this way the darkness can be chained. As the elves have done channel emotion through ritual, and the dwarves have done forge links to the past that will carry into the future. It can be done, the gods can be humbled! These things I have seen....... with stre.... we may still...... [the rest of book eight and books 9 through 12 are missing] Clearly the work of a madman, and lacking in literary value when compared to the old masters but I for one have to wonder. Building on the theory that we shape the gods, could we not bend them into more suitable forms. Mankind has tamed animals and plants that would normally kill us, here I sit chewing on Arabian almonds, wild almonds are poisonous to man and yet these almonds before me are a delicacy. Perhaps the gods are like these almonds, perhaps we need only chose to tame them.... Well that is all I have translated for now. regards, ET
  9. Now if I remember correctly there were two versions of the rules, the original detailed the use of orc/goblin, chaos and elven chariots and the Tomb Kings received their own rules later on. The original used to be available from GW's site back when it had more of a hobby component... A quick google search of "warhammer chariot racing" yields a pdf of the original, as it was available for free download I don't see a problem with linking to it (if there are any legal issues I apologize in advance).... http://docs.google.com/viewer?a=v&q=cache:LYAgYJuA06EJ:www.gw-fanworld.net/attachment.php%3Fattachmentid%3D25880%26d%3D1155054300+warhammer+chariot+racing&hl=en&gl=ca&pid=bl&srcid=ADGEESjfgwhRf_rGvOxwYNKVObscbOdQGHHXvRbSX7j7Gwpa6LFg-nsbNrw_oXGeJDJT-OrzlbuNyAPQE9Gr7PBfeWFlnl2STqOxVbZTr6wUvfiOUrdeC8KMRLO0JcID7cIpJXZrAbff&sig=AHIEtbQ-kkBFqU29fEMqegpwdJT4NmersQ regards, ET
  10. Truly magnificent work Gitzman and Sunatet , I can hardly wait to start examining the map in greater detail. Of course now that the old world is available through google maps I have to ask... how long till "google street view: Old World edition" is made available. I understand it might be difficult and that many camera men might be devoured by all kinds of beasties but I am sure you could find many volunteers around the boards.... regards, ET
  11. While I do like some of the plastic scenery they do take up a lot of room, however the new Dreadstone Blight looks intriguing. Despite the quality of some plastic terrain lately I find myself drifting towards card stock terrain, in particular the sets offered by WorldWorks Games. I find the TerrainLinx series of products in particular quite appealing and the quality of the patterns is as good as I have ever seen. Cardstock might take a bit more effort but the results, I think, may be worth it. regards, ET
  12. Why not use Gitzman's maps? There are several in his gallery that should work (I quite like "The Empire (Detailed Colour) 2"). regards, ET
  13. Nothing wrong with a little roleplaying, after all Warhammer rose out of roleplaying and it is good for it to return to its roots every now and then. Naming characters and units; writing unit and army background; specialized scenarios and campaigns and so on can add a great deal of entertainment to the game. Have you ever tried running a scenario with a GM, character objectives, special unit rules or power imbalances they can be a nice change from the usual battles (I imagine that was one of the reasons for randomized scenarios in eighth edition). As for armies; I collect Bretonnians, Wood Elves, Dwarfs, High Elves and Skaven from GW (though I probably could proxy another couple of armies from miniatures for other systems/ from other companies), of the five the Brets are my favorites, follow by the WE, Dwarfs, HE and Skaven . Of the armies I don't collect; the Empire, Orcs and Goblins, Tomb Kings and Lizardmen all hold my interest but I doubt I will start another collection any time soon (I am gradually being lured away by Mantic). regards, ET
  14. Necoho is the god of atheists, doubt, and skepticism. As far as religion in Araby goes, I can not remember any consistent treatment of the issue. I have seen Araby portrayed as monotheistic with most of the population worshipping "the One" but I have also heard of less popular gods. Ishtra, goddess of fate, and Uzzal, goddess of protection, as well as a small following worshipping Hysh, the serpent of Life. And then there is the worship of chaos in various guises... The important thing to remember is that Araby is a meeting point for the world; the economy is founded on trade and/or piracy in the sea and slavery/tomb robbing and tourism in the interior. Any warhammer faith could turn up in Araby including several lost or forgotten faiths. The interaction between a monotheistic and polytheistic tradition may be worth pursuing.... regards, ET
  15. Yes Angelic Despot is right, the sections I was quoting were from the second edition Tome of Corruption which is out of print, (I am sorry if I was not clear in my first post). The second edition books are a great source of information on the warhammer world (some are even still in the FFG shop it seems) and admittedly the third edition books are a bit light on "lore". Of course the system is only about a year old so a comparison really is not fair. Anyway, the Tome of Corruption, might be available from amazon, ebay or the like but I imagine there will be a large pricetag. I dont think that beastman language/chaos language is covered in the winds of magic expansion but I may be wrong. I do not have the books on hand to check, I will look later and let you know (unless someone else knows for sure?). regards, ET
  • Create New...