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Mahali2

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  1. Death Watch, page 204 Using Fate Points and removing damage: "(this cannot affect Critical Damge)".
  2. I haven't poured over Deathwatch's verbiage for wounds and healing, in Dark Heresy and Rogue Trader I can't interpret healing Criticals as wounds. "Lightly wounded" applies to when you'd normally have "Heavy wounds" which are different still than being in criticals.
  3. Q1 Depends on the GM, I beleive you have to designate targets before pulling the trigger. You can't target multiple oppenents if some are more difficult to hit and scatter only effects those in point blank range. Q2 Semi-auto and scatter have the same rules for additional hits so they will add equally (no maximum on scatter). So you would have your intial sucess, 4 more degrees of success would be +2 each. So if the burst was at least 3 shots you hit 5 times. Q3 5. All hits.
  4. As much as they mesh DK is a game than system RT and DW. I think the Standard Attack=Single shot melee is from DW. Charmander said: Flail-Bot said: Personally I'm not a fan of firing full atuo with two pistols while running and not having some kind of reduction in accuracy, but maybe that's just me. To be fair a character paid a hefty price to do so.
  5. Hip shooting gives you one attack, which could be a single shot, auto-fire or even two-weapon weilding (ballistic) with auto-fire. From my question last year to the developers: _______________ I just wanted to take a moment to address your question about hip shooting. Hip shooting allows you to make a pistol attack as part of your full move. A "Single attack with a pistol" does not have to be a single shot. A semi or full auto shot is a "single attack". If you have two- weapon wielder you can make two shots as part of a "single attack action" that requires two dice rolls. Hip shooting is a great talent, allowing a character to be mobile, moving and shooting together. It's one of those talents that makes your character very dynamic. Keep in mind, however, that he might be restricted by the GM's discretion by terrain features or other issues. I hope this helps! Mack Martin Associate RPG Producer mmartin@fantasyflightgames.com
  6. "Shots" meaning attack roll which can be single, semi, or full auto.
  7. RAW you cannot as there is a difference between Pistol and being able to weild a Basic weapon in one hand. I've never pushed the current GM to be able to do it with my guy but would expect a no based off of the rules and possibly balance.
  8. As I understand it you can: a) fire a plasma weapon on maximal in auto-fire mode? b) use Hip Shooting (Dark Heresy) with two weapon wielder you can fire both pistols on full-auto and do so at the beginning, end, or anywhere in between of your movement. When performing the All-out-attack action is "may not dodge or parry until your next turn" a blanket statement or may you do so with if you have step aside or wall of steel or does
  9. When you buy +10 to Toughness do you increase your wounds by 1 as well or do you not recalculate starting wounds figure + sound constitution?
  10. Thank you for the feedback. We're just now starting to try and get some of the exotic ammo and I managed to get my hands on an Angelus, which has ammo nearing super exotic and I don't know what an appropriate roll would be to get Astartes ammo for it.
  11. How do the GMs out there handle it? Determined by the ammo's availability rating, population size, anything else? Is the target # influenced by the amount wanted, # of successes go from individual rounds, to clips, to crates?
  12. How do the GMs out there handle it? Determined by the ammo's availability rating, population size, anything else? Is the target # influenced by the amount wanted, # of successes go from individual rounds, to clips, to crates?
  13. Bilateralrope said: I'd say that you can do anything with a pistol that you could do if you weren't in melee. The only difference is the range modifier. This is how everyone in our game reads the rules. There is no range modifier (no point blank or close range), no shooting into melee penalty (even if others are in the melee as well).
  14. The number of successes on a dodge takes away from the number of shots that hit the target. On semi-auto every 2 successes adds to the number of hits. Max = RoF Full-auto every success adds. Max = RoF Each hit causes damage separately, resisted by armor and toughness.
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