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  1. A more appropirate answer might be: I think Shadow of the Beanstalk's default power level and supported adventuring background is one where you don't run around "kitted", so relying on public transportation and renting a hopper as needed makes a lot of sense to me. This is not Shadowrun.
  2. Because in New Angeles, everyone gets around using public transportation? It's a lot more plausible, in such a densely populated city. I think you have a valid point concerning the Ristie, though.
  3. Two Jinteki clone lines from Free Fall: Hoca (homo caelum fabricata), adapted for zero-g environments - "Each was smaller than a normal human, with a large, bald head, deep-set eyes, dark skin, large hands, and [...] an extra set of arms instead of legs and feet, and extra shoulders instead of hips" (p. 54f.) Turtleback (homo vacuo operae), adapted for working in hard vacuum - "[He] stood one meter tall, and looked like he was wearing a turtle shell [...]." (p. 180)
  4. But you expect others to do so - that's... interesting. I will check out Reddit.
  5. Excuse me, but can you point me to the post this was discussed? I cannot find any news (let alone official announcements) about warped covers on this forum.
  6. I think several types of ICE come with rules that don't make a lot of sense when looked at from a "realism" angle. I guess it's because they are modelled on the way they work in the Android: Netrunner game, where plausibility was less of a concern than in an rpg. I also think porting this approach to Shadow of the Beanstalk was a mistake...
  7. In the Monster Slayer novella, two additional lines of bioroid are mentioned: a "Frank", "some sort of labor model", and a "PX", "a versatile design popular with Martian pioneers and in space exploration" (p. 28).
  8. If you have enabled messages from publishers at DTRPG, you will get an email announcement every time a document gets updated.
  9. In my opinion, Android lacks a clear vision for its level of technological advancement. You are probably better off deciding on the basis of your story needs... Allowing for nanotech opens a can of worms I'd rather not see in my games, so I would not have it appear outside advanced (and carefully controlled) lab environments. This still allows for some interesting plot hooks, without the the kind of world-shattering consequences nanotechnology would probably show if it were ubiquitous.
  10. It's live now. And to my suprise, both previews are working, too!
  11. Thanks for explaining fairness to me. I found Cyberware to be overpowered in the Star Wars games, and I will stand by my opinion. I respect your differing view and expect you to do the same. Anyway, I'm still curious if there are EMP or other weapons that specifically affect cyberware in SotB.
  12. Are there explicit rules for malfunction or EMP in Android? I haven't got the book yet. And even if there are: I still don't like using different currencies when it comes to character improvements as big as raised characteristics (xp vs. money vs. some "ingame" disadvantage that the GM has to enforce). It just runs counter to my sense of fair balancing.
  13. I'd make all characters members of a (private) investigative agency. They all would fill a different specialty (private eye, data analyst, runner, driver, muscle...) and could be hired or drawn into a new case by accident, thus allowing both for gm or player driven stories. And I think it nicely fits the noir theme the Android setting is built on.
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