Philos
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Posts posted by Philos
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Hi cuttingrage,
I like your idea about chaos gods thematic cards. I just noticed that the following support card idea would not help the defender once the attacking units are declared. The corruption effect has to take place right after declaration of the attacked zone but before attackers are declared.
cuttingrage said:
Support with : Forced: When this zone is attacked, corrupt 1 target attacking unit before defenders are declared. -
By "slow" I mean the corruption effect of Daemonsword which gives opponent opportunity to react on the attachment.
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Kragg, thanks for posting 2nd place. You posted only 50 cards instead of 53 cards. Is that correct?
There are some cards in this deck which are questionable to my mind. I find 8 support cards a bit too little (although I know that in your current italian meta there is not much kingdom "development").
Skin of Sotek without Spawn was already questioned. Only the combination of both lizardmen brings control into your deck.
What to do with 1 Talabheim Detachment, Pistoliers and Jade Acolyte? To my mind there are much better choices (Grail Knight, Rodrik's Raiders...).
Nevertheless, it is interesting how the picture of the best current Empire VTHC deck differs from country to country and even from playgroup to playgroup.
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Severance, I like your deck very much. There are some minor modifications I suggest.
+3 Burn It Down
+3 Savage GorsI'm uncomfortable without any support removal. There are synergetic effects with Savage Gors obviously.
-3 Bolt of Change
You have no ressource boost on Turn 1 but only on later turn which is something I would ignore.
-3 Warpstone Meteor
+3 Light of MorrsliebWarpstone Meteor does not work nearly all the time. I believe Light of Morrslieb is a must have support card in an Kairos deck.
For a ressource boost I would exchange the restricted card from Innovation to Warpstone Excavation.
Last but not least I find Daemonsword and Mark of Chaos too slow. I would try something like Effulgent Boils.
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Hi Greg,
Korhil is in the second battlepack "Omens of Ruin" from the current Morrslieb Cycle. For further information have a look at deckbox.org, which is a wonderful page for all Warhammer Invasion cards that are available.
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Runner Up's deck is illegal because of a missing card. Just 49 cards.
:-)
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Khail, I agree with you. But that's the way we play it. If you reveal successfully a low cost unit with Korhil you can try again with Tiranoc Chariot, if not, so be it.
Reveal does not include reshuffle or anything. Just stay with the card text. Your opponent knows your next draw. That's all.
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I played a nice little HE mono deck half a dozen times and I am pretty happy with it. The idea is playing and filtering low cost HE units around Korhil and Tiranoc Chariot. That works better than expected when you filter cards by Scroll of Asur and Follow the Portent. I'm not so sure about the Watchstone slot. The idea is obvious but does not work very often. The building is a bit too expensive when drawed in mid-game. I'm thinking about including White Lion Vanguard for one of the other units.
I'm very interested in oppinions and suggestions.
Units (23)
3 Korhil
3 Keeper of the Flame
3 Shadow Warrior
3 Dreamer of Dragons
3 Lion Chariot of Chrace
2 Silver Helm Detachment
3 Tiranoc Chariot
3 Envoy from AverlornTactic (9)
2 Asuryan's Cleansing
2 Order in Chaos
3 Scroll of Asur
2 High Elf's DisdainQuest (3)
3 Follow the PortentSupport (15)
3 Dragon Mage Wakening
3 Warpstone Excavation
3 Contested Village
3 Citadel of Dusk
3 Watchstone of Athel Tamarha#50
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I tested f7eleven's deck quite a bit and I'm not so enthusiastic about it. City Gates are only nice in a starting hand. In mid-game they are just development fodder. There are not enough units in this deck to quest on Visit the Haunted City and attack at the same time. To my mind this deck needs 20 units or more. I would skip the single Ancient Map and Pilgrimage. I played against Mono Chaos built around Sorcerer of Tzeentch and decked out mainly because of my lack of blast power.
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I like the idea to ressurect Skaven, who fall a bit behind in the last cycle. Vitamin T, why did you choose Night Runners over Jezzail Team? And wherefore did you include Slaanesh's Domination? What do you hope to reveal from opponent's hand? The best tactic I can think of is Demoliton!.
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I play something very similar to what Vitamin T posted but with Boar Pen and Smash-Go-Boom! in it. I like the development control you get especially against Empire Judgement decks. Till today I prefered Bloodthirster over Lord of Change. But I'll give Lord of Change a try. Perhaps Lord of Change in combination with Light of Morrslieb will help me to filter the cards to play as developments.
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Entropy42, I don't believe you can equalize the words action and tactic as you suggest in the answer above. The cancellation effect of Iron Discipline only refers to the unit which is targeted. That's a limitation. Therefore it is not justified to cancel an action that also relates to other units.
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Entropy42, while I understand your part about Church of Sigmar I do not understand the part about Iron Disciple. What's the difference between an invalid target and the effect of Iron Disciple?
To my mind the chaos player may not target the unit who is protected by Iron Disciple. But he is allowed to deal damage to two other units.
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Braying Gor
Action: Corrupt this unit to lower the cost of the next Choas unit you play this turn by 1 (to a minimum of 1.)
Is ist possible to corrupt Braying Gor in Phase 0 (Beginning of the turn), uncorrupt it in Phase 1 (Kingdom Phase) and then corrupt it again to accumulate Braying Gor's effect?
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Official response by Lukas Litzsinger (thanks a lot, man!)
The attacking player can trigger Hellbane's Raiders twice to deal 2 damage to a target unit(s). You can use Triggered Actions once per trigger condition, and each copy of the Shades creates a separate effect that allows the Raiders to respond.
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Hellbane's Raider's card text says:
Action: When an opponent discards one or more cards from his hand, deal 1 damage to target unit.
There is one Hellbane's Raiders in play. What happenes when the Dark Elf player attacks with two scout units (e.g. Shades) and both units survive the combat?
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jogo said:
Will it be possible to get LotR-LCG integerated as well?+1

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@Wytefang: Sore loser

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Blaquesmith, Hallo!
There's not much to criticize about your deck.

Personally I would replace Vanguard of Woe, because I do not recognize a discard theme in your deck. To me, one of the most important Dark Elf units at the moment are Dwarf Slaves. Think of facing Empire with Hidden Grove and Verena.
I have no clue why Beguile is so popular in many Dark Elf decks right now, but maybe you will tell me. To my mind there are better tactics as Call the Blood or Hate.
Which card do you wish to find with Dark Visions? You still have Advanced Engeneering to filter your draw.
I prefer Withering Hex over Witch Hag's Curse. Especially if you manage to attach Withering Hex to the one and only Contested Village in your opponent's quest zone in early game (special greetings to Grille at this point
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To all the Verena-whin0rs out there:
Please take a deep breath. We don't know yet how the curent development-focused cycle is going to evolve. Maybe players are able to speed up the amount of developments in the near future so that Verena is not so dangerous anymore.
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JayDe, your deck looks fast and evil.
Nevertheless I would reduce the amount of units. Skaven are very fragile to Master Rune of Spite. Personally I would take out Poison Wind Globadiers and Black Orc Squad. They are too expensive in terms of cost-value ratio. I do not play Gutter Runners either. They are very slow. I prefer Crooked Teef Goblins, Stunty Smasha (especially in development environments) and Snotling Pump Wagon.
Your support base is a bit weak. Likely you play Warpstone Excavation instead of Warpstone Meteor, don't you? Boar Pen can be very effective when played in the right moment. Maybe even Squiq Pen although it's dangerous due to Und Dokbar.
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A friend of mine entered the new cards from The Morrslieb Cycle BP #1 (Omens of Ruin) into the program.
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Another question about Jade Acolyte:
I choose a development in a zone where there is a Warpstone Excavation. What happenes? Is the pseudo-unit corrupted? Or is "becoming" a unit something different than "entering" a zone?
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Official answer by Lukas from FFG to the follow-up question:
Question:
At the beginning of my turn I heal three Units with Initiate of Saphery. There is one The Glittering Tower is in play.Is it dealing 3 X 1 damage, so toughness 1 would protect a unit completely? Or is it dealing 3 damage at once?
Answer:
You resolve each unit healed by the Glittering Tower separately (otherwise it would only trigger once from the Initiate). So it is dealing 1 damage three times, meaning that toughness protects a unit from it.To my mind this clarification would be a nice addition to Entropy's rules summary.

A question about new card of The Eclipse of Hope spotlight
in Warhammer Invasion Rules Questions
Posted
The damaged unit would indeed be destroyed. The requirements to trigger the effect are fulfilled. "To be damaged" is a state not an activity to my mind.