Philos
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Posts posted by Philos
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Fine, and another question 'bout THe Unending Horde:
Are the attached units hit by Troll Vomit? I believe they are not in play, therefore not concerned.
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Another Question about The Unending Horde:
Do I have to consider the Loyality costs of the orc units I want to play into my battlefield?
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How does Wurrzag works with Smash-Go-Boom! ??? Am I allowed to fill "X" with the number I want for free? Or is "X" considered as "0".
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Timothy marked my point. Too often FFG's ears are not close enough to the communities' experiences; therefore big tournaments become the stage for broken cards. By the way I do not intend to put away anything of anyone. And I'm not even a polish player but a german one. On Deckbox I posted a very similar deck to the 2nd on the 4th of September.
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I find it sad that you could win a US World Championships with a card the polish community already restriced five month ago.
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Is it allowed to use Khorvak to blank the Daemon Prince?
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ktei2008, your complaints about your DE's maneuvers are not very Chaos-specific. You can start by telling what you have played. E.g., there is a nice synergy between Savage Gors and Burn it down.
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Maybe your wife is just smarter, pal. In that case there a worse things I can dream of.
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Congrats on your win!
SeanXor said:
...and cripple his engine with Withering Hexes.Hopefully, you didn't play Withering Hex on opponent's Warpstone Excavations. That's what happened in our games a few weeks ago and was really embarassing.
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Sorcerer of Tzeentch
Action: When you play a development from your hand, put a resource token on this unit. Then, deal X damage to target unit. X is the number of resource tokens on this unit.
I have two Sorcerer of Tzeentch in play. My opponent has one unit with only one hit point in play. In my turn I play a development from my hand. Now I want to trigger the actions of both Sorcerers. Will both Sorcerers get a resource token?
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Petition... yeah! Where do I have to subscribe?
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To my mind, it is close between Clan Moulder's Elite and Swarm of Bats. Sometimes every card in your DE control deck counts. Then it is a pity if you have to discard them by the Swarm of Bats' effect.
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It's like foosball (table soccer) where 360-degree-shots ("spinning") are forbidden in tournaments. It's up to you what to do when your 11-year-old kid wins over you by spinning all the time in your basement...
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I still believe PaleKing and DanalornDarkride are faking, they make such a fool of themselves.
But nevertheless this remarkable statement by Mallumo was ignored by the OP and his buddy although it hits the nail on the head.
Mallumo said:
In my view, if you're just using some parts of the FAQ (like erratas) while ignoring others (like the restricted and banned lists), you are already following that "don't use it if you don't like it" approach you don't want to follow. And an errata to VTHC wouldn't help you, since anyone could just claim erratas don't have to be considered in casual play.
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It would make things easier if you'd tell us about your impressions and experiences with this deck. Just posting a deck list looks a bit unmotivated...
How successful is it against rush decks or Chaos aggro decks?
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Please be aware that restricing (or even banning) a card is ony necessary when the meta is affected in a way that the card either boosts a single deck type or forces to play a special counter deck type.
Neither is happening with Judgement of Verena. "Verena decks" were not even popular at the GenCon. And here in Germany there was not a single Verena deck making it first at a qualifiers for the German Championships.
So, the meta is not Verena-contaminated.
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Loec says the unit becomes a development. The attached card is not a unit anymore. Developments have no hit points.
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Q1: By playing a development-unit in the specific zone there is a development in that zone, so Den of Iniquity's constant effect will not trigger.
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I'm still worried about the rule clarfication concerning development/units when they are destroyed.
In Entropy42's rules summary the following Q&A is stated:
- Q: If I have a development that is also a unit (by some other card effect, such as Kairos Fateweaver), and that development-unit is destroyed, does it trigger "unit enters discard" effects such as Offering to Hekarti?
- A: The "unit enters discard" effect will only trigger if the development was a unit card itself. When cards hit the discard pile, they do so as whatever type they truly are, and not what type they may have been while in play. Cards which trigger off of a unit being destroyed, such as Garden of Morr or Doomsayer of Morr, will still trigger from the development-unit being destroyed, regardless of the development's true type.
Why is this situation different from the following?
- Q: Does a Dwarf Ranger trigger when a unit that is face down as a development leaves play?
- A: No. This is because it is a development leaving play not a unit. (James' Ruling)
Does it has to do with "put into the discard pile" in case of Offering to Hekarti and "leaving play" in case of Dwarf Ranger? Does this difference justify the different handling?
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Looking on deckbox, I got 2 pages of Tactic - Spell cards, 6 pages of Tactics.
Maybe that's because spell tactics are a subset of tactics?!
Drain Magic cancels Judgement of Verena which is enough to me to justify the adding. Moreover it cancels most of the fancy cards like Black Horror, Sacrifice to Kaine, Chain Lightning, Plague Bomb. And it even cancels attachments.
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I decluttered my deck and the following comes out:
-3 True Mage
-3 Flames of the Phoenix
+2 Shield of Saphery
+2 Order in Chaos
+2 White Lion VanguardI will talk about my first impressions after some playtesting at the weekend.
I like the wider variety of "1-Ressource-tactics". In the past my kept ressource token was just for the threat of playing Drain Magic.
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Hi all!
Post-GenCon it's time to rehash some old concepts like a nice High Elf Indirect Damage build. I struggle a lot with this concept. My latest build is the following:
Unit (20)
3 Envoy from Averlorn
3 Loremaster of Hoeth
3 Skinks of Sotek
3 Lelansi
2 Spawn of Itzl
3 True Mage
3 Descendant of IndraugnirTactic (12)
3 Drain Magic
3 Demolition!
3 Flames of the Phoenix
3 PilgrimageSupport (18)
3 Contested Village
3 Judgement of Loec
3 Citadel of Dusk
3 Mining Tunnels
3 Outpost of Tiranoc
3 Elven Warship#50
In the current environment I hate playing units early because of all the unit control mechanisms Chaos and DE own. That's why I'm not so sure about the True Mage slot. I nearly always develop that unit. Strangely, the same is true for the Flames. A big danger of the deck is drawing out. And it is inherently weak against rush.
I'm very delighted about any kind of comments. :-)
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Although we loved Malekith from the beginning, the legend is completely gone from our playing group. There was nearly never a chance to trigger the Legend's action because either it took too long to play it or it was too vulnerable to last for some turns.
DE benefits from so much control stuff that there are quite better options to play. It's a pitty but it seems to me that the Legends concept will not last.

Muster for War - Future RL card?
in Warhammer: Invasion The Card Game
Posted
Horatius said:
Is it clarified that because the first player has to skip his entire quest phase Muster of War cannot be played during the first turn?