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Philos

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Posts posted by Philos


  1. Sorcerer of Tzeentch

    Action: When you play a development from your hand, put a resource token on this unit. Then, deal X damage to target unit. X is the number of resource tokens on this unit.

    I have two Sorcerer of Tzeentch in play. My opponent has one unit with only one hit point in play. In my turn I play a development from my hand. Now I want to trigger the actions of both Sorcerers. Will both Sorcerers get a resource token?


  2. I still believe PaleKing and DanalornDarkride are faking, they make such a fool of themselves.

    But nevertheless this remarkable statement by Mallumo was ignored by the OP and his buddy although it hits the nail on the head.

    Mallumo said:

     

    In my view, if you're just using some parts of the FAQ (like erratas) while ignoring others (like the restricted and banned lists), you are already following that "don't use it if you don't like it" approach you don't want to follow. And an errata to VTHC wouldn't help you, since anyone could just claim erratas don't have to be considered in casual play. 

     

     


  3. Please be aware that restricing (or even banning) a card is ony necessary when the meta is affected in a way that the card either boosts a single deck type or forces to play a special counter deck type.

    Neither is happening with Judgement of Verena. "Verena decks" were not even popular at the GenCon. And here in Germany there was not a single Verena deck making it first at a qualifiers for the German Championships.

    So, the meta is not Verena-contaminated.


  4. I'm still worried about the rule clarfication concerning development/units when they are destroyed.

    In Entropy42's rules summary the following Q&A is stated:

    • Q: If I have a development that is also a unit (by some other card effect, such as Kairos Fateweaver), and that development-unit is destroyed, does it trigger "unit enters discard" effects such as Offering to Hekarti?
    • A: The "unit enters discard" effect will only trigger if the development was a unit card itself. When cards hit the discard pile, they do so as whatever type they truly are, and not what type they may have been while in play. Cards which trigger off of a unit being destroyed, such as Garden of Morr or Doomsayer of Morr, will still trigger from the development-unit being destroyed, regardless of the development's true type.

    Why is this situation different from the following?

    • Q: Does a Dwarf Ranger trigger when a unit that is face down as a development leaves play?
    • A: No. This is because it is a development leaving play not a unit. (James' Ruling)

    Does it has to do with "put into the discard pile" in case of Offering to Hekarti and "leaving play" in case of Dwarf Ranger? Does this difference justify the different handling?


  5. Hi all!

    Post-GenCon it's time to rehash some old concepts like a nice High Elf Indirect Damage build. I struggle a lot with this concept. My latest build is the following:

    Unit (20)
    3 Envoy from Averlorn
    3 Loremaster of Hoeth
    3 Skinks of Sotek
    3 Lelansi
    2 Spawn of Itzl
    3 True Mage
    3 Descendant of Indraugnir

    Tactic (12)
    3 Drain Magic
    3 Demolition!
    3 Flames of the Phoenix
    3 Pilgrimage

    Support (18)
    3 Contested Village
    3 Judgement of Loec
    3 Citadel of Dusk
    3 Mining Tunnels
    3 Outpost of Tiranoc
    3 Elven Warship

    #50

    In the current environment I hate playing units early because of all the unit control mechanisms Chaos and DE own. That's why I'm not so sure about the True Mage slot. I nearly always develop that unit. Strangely, the same is true for the Flames. A big danger of the deck is drawing out. And it is inherently weak against rush.

    I'm very delighted about any kind of comments. :-)


  6. Although we loved Malekith from the beginning, the legend is completely gone from our playing group. There was nearly never a chance to trigger the Legend's action because either it took too long to play it or it was too vulnerable to last for some turns.

    DE benefits from so much control stuff that there are quite better options to play. It's a pitty but it seems to me that the Legends concept will not last.

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