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Mathias Fricot

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Everything posted by Mathias Fricot

  1. That was my deck at Days for melee, except I forgot the 3 Flogged and Chained at home so I had to sleeve up three cards right before the tourney lol
  2. I've been running hellholt engineer in a joust shadows deck for a year. Its a fun card. Never sat across the table from one though.
  3. Dobbler said: I can also say, "Dang, I can't run HoD with my existing KotHH deck". So saying "I can't run KotHH with my HoD deck" is a silly argument. It goes round and round with all of the agendas. The opportunity cost of running an agenda relative to choosing any other agenda only has value in the inherent power level of ranking agendas. EVERY SINGLE AGENDA HAS AN OPPORTUNITY COST!! When you add in the fact that I believe that the Maester, Summer and Winter agendas are overpowered and need to be banned to refresh the metagame, then yes, HoD is a problem because it has a power level comparable with those three. I agree. Just like every card in a deck has an opportunity cost; it just happens to be more significant in the agenda slot (and House Card slot and restricted card choice). It isn't a silly argument, it is part of deckbuilding that limits what you can do with your deck. The rules embodiment of opportunity cost is in the restricted list. I agree with the overpowered nature of some agendas (and themes), but I don't think HoD is comparable to those agendas you mention. The simple reason is that you can still have that powerful location in those other decks, while you cannot have those agendas in your HoD deck. It is very good, but until we see play how do we really know. I personally do not consider it on par with TMP, Kings of Summer or Kings of Winter, but I might be wrong. My expectation is that you will see it in a ton of decks that previously ran no agenda (or chargenda). I think it will also do a lot to flesh out the field - I'm looking forward to rebuilding my Stannis nedly winter Wall deck that I stopped playing because I couldn't play a 4 gold location consistently. Yes, people will find out the best locations to run with it - those Bear Island decks will be losing Siege of Winterfell and those Aegon's Hill decks will lose Kings of Summer - and we will see optimal HoD decks for every house. What I expect from FFG is a bunch more agenda related cards (like Daemon/NCF/etc.) to balance the use of agendas. At least I hope.
  4. I will reconsider my above post Both are running Lannister and using misinformation.
  5. You are my forums hero. Mitt: GJ Raiders -lots of card effects -doesnt get you a win condition Obama: Martell Bounce -he would have no problem being a troll -has a better chance of winning
  6. Can someone tell me of this agenda everybody seems to be talking about that is coming out? And I love the Brotherhood agenda, super fun.
  7. I'm moving to London, Ontario in August and was wondering if there was any play down there or in the close US locations like Detroit. I can probably make the trip down to Detroit for tournaments and such.
  8. Maester_LUke said: Another thought to keep in mind, Craster does have the most blatantly negative ability to counteract his strength. In a dedicated Wildling deck, he's a 1-cost, 6 STR, stealthy INT icon, which is, as pointed out, incomparable short of attachments. (Hrmmm, Cores Set Aemon + Devious Intentions with 4 power on him ? <2 gold for the self-save & non-negative ability?>) As to dcdennis' comment, I think his ability would reflect 2 or 3 crows coming down from the Wall (or back from the Fist) and "ignoring the Old Bear's status quo" to attack Craster. Throw deadly in for "flavor" and the card draw is just "plundering his pantry," however necrophiliac an image that my conjure. All of this
  9. Well the only thing you need to win at this game is Princes of the Sun anyway. But I feel you, it sucks.
  10. My regional experience was a blast, even though I only had a 2-3 joust record. I am a casual player, definitely, but I can say first hand that games can be decided turn 1. My first loss of the tournament was decided turn 1 when I was counting -3 gold + river blockade before my first marshall. I collected a total of 2 gold over the course of 6 marshalling phases. I agree some matchups will be a negative play experience, but there should be an element to playing the game and an element to deck building as opposed to two people playing solitaire and seeing who hits the win condition faster. I'm not bitter about it, that is just the way it was. I personally don't think there should be a tier 1 competitive build that requires zero decision making and zero player skill. I was complaining about it with a designer in a casual pick up game and he actually said to me "if you can't mulligan into your win condition your doing it wrong." I am not saying I don't do the same thing to a certain extent. My first game of the tournament would have been over on the second plot if I had not botched a simultaneous Rule By Decree/Search and Detain order as the first player making my Rule By Decree fizzle when I bounced before discard. Still, that isn't quite the same extent because my opponent does not have to intrigue me turn 1, and I can still make a mistake. He fell into my turn 1/turn 2 trap… I just didn't spring it properly. So we had another 7 or 8 turns where he was on the verge of winning the whole time and I had to fight my way back. That was the best game I had in the tournament all weekend. When you are in a game like I was against that GJ choke, if the choke happens before I even get to marshall a single character, what am I even doing there? I might as well have just forfeited before drawing my setup seven. I went seventeen plots in a casual game against a Martell Summer deck where it ended at 15-12. That is the kind of play I signed up for.
  11. I'd go with triggered effect. But FFG hates meera reed so you never know.
  12. This came up at Days in one of my games and the ruling by Nate was that the First Player chooses the order they resolve.
  13. I'll be there, but wtf are you guys talking about
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