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Jkilla41

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Everything posted by Jkilla41

  1. We just finished our first session, using "Trouble Brewing" as a framework for the first story arc. I'm the GM with a GMPC. (I was asked by the group to play one to give one more PC to the crew) We have 4 members of our team. Orin Soulstar - Human Bounty Hunter (gadgeteer) A Correllian with a quick draw and a quicker mouth. (Me) Adina Keheel - Human Colonist (Doctor) A Noble-born lady of Alderaan, hired on as the Doc of the ship. On the run from her father, needs the crew as much as they need her. Rom Gant - Human Smuggler (Pilot) A hotshot pilot that can connive his way out of anything. (including Mexican standoffs apparently) Ghuul - Gand Bounty Hunter (Assassin/FSE/FSEm) A strong force using Bounty Hunter that can, at his most focused, lift a starfighter. (He has no talents yet, spent pretty much all of his starting experience on the two force specs and powers) Our Ship - The Wampa's Bounty, a Corellian YT-1300 that has seen better years... Occupation - Whoever and whatever can land us credits.
  2. In our new game, kicking off this weekend (I'm excited), technically my Corellian Bounty Hunter owns the ship. BUT! My Bounty Hunter's Obligation is to the Pilot of our group and me and the player agree that the characters see each other as brothers and likewise see the ship as theirs. The Doctor (played by my wife) will have been hired prior to the start of the game, and my Bounty Hunter is on contract with her to be a bodyguard. The last player is a FSE that is stowing away on our ship and we are basically hiding him from the Empire. So the other two players don't mind the deal with the ship and me and the Smuggler have agreed to keep it ours, I like using the expression I am Chewie to his Han. - J
  3. On the matter of a GMPC, I do it all the time. However, I do have the disadvantage of having only four of us total to begin with…so take that as you will. Anyways, I say if you want to and you think you can do it go ahead! You don't have to limit the personality of the PC to a silent background person, give him a good strong personality just as you would for a normal PC. I've played everything from a sarcastic Dwarf to a Vengeful Assassin to the Commanding Voidmaster! If you are worried about overpowering the PC, then have one of the players be a counterbalance to you, a designated person to stop you from getting out of control. That is what I do all the time. That is my 2 cents. -J
  4. On the matter of a GMPC, I do it all the time. However, I do have the disadvantage of having only four of us total to begin with…so take that as you will. Anyways, I say if you want to and you think you can do it go ahead! You don't have to limit the personality of the PC to a silent background person, give him a good strong personality just as you would for a normal PC. I've played everything from a sarcastic Dwarf to a Vengeful Assassin to the Commanding Voidmaster! If you are worried about overpowering the PC, then have one of the players be a counterbalance to you, a designated person to stop you from getting out of control. That is what I do all the time. That is my 2 cents. -J
  5. We have decided to make our comrades along the lines of the BC minions rules (all Lesser and without Traits). This makes them equal yet lesser powered than to their counterparts while at the same time making them stand out. But that is per our group's playstyle. If we were going to have NPC shadows then darnit we are going to do it right! And we even decided to let them earn experience, half of the PCs. However, the Comrades are the same Class as the PCs and are not allowed to use the Comrade Advances. This would make them connected to the players and they care if they live or die. - J
  6. How you handling them specifically? I was thinking of using them as NPCs with a little extra boost for being in Cohesion. The RAW seems to denote them as nothing more than stat boosts, and I won't have that sir! So….ideas? Suggestions? -J
  7. I'm not speaking of "game" music, I'm asking: What would Guardsmen walking through a camp hear? We all know that music is a human universal. So, then what would the Guard have around I wonder? -J
  8. I do not believe they are detachable. They clearly rigged to the armor and I would rule that they stay that way. -J
  9. I just think Lynata and Ak-73 just like to fight alot. -J
  10. Azareth said: Of course this is just my personal preference but two-weapon wielder(ballistic) would be bad ass since two bolt-pistols would totally ruin the day of any close combat enemy and look cool while doing it... later you could get two plasma pistol for total carnage... Hence why my Space Wolf Assault did just that! Dual wielding FTW! -J
  11. Gokerz said: KommissarK said: It's hard to know what a non-conventional method is, when we have no idea what a conventional, codex based method is. Seeing as Roboute was the military genius he was, any method we might think of brilliant outside the box thinking is probably boring, well known and standard in the eyes of the Codex. From what I have gathered, the Codex approach is a combined arms tactic of applying the right kind and amount of pressure to the situation as it dictates. Hence why, many times the Ultras make use of all assets they have at there disposal including using the guardsmen and their armor on the front, in addition to theirs. This allows for the pain of losses to be spread and no one single way of fighting be given to the enemy keeping them off guard. Hence also, by spreading the pain the Ultras keep the Emporer's machine of divine destruction going at maximum effectiveness. Because when you get down to it, thats what the Holy Angels of Death are there for right? My thoughts, take em or leave em -J
  12. Agreed. I second this statement. -J
  13. Nice find, someone seriously had to go digging to find that page. -J
  14. Shogun 2: Total War.....amazing game! BUT Then again I'm biased towards the Total War series. -J
  15. Maybe y'all can give me ideas! Victris hails from House Vendigroth, an ancient house known its contacts in the Merchant Houses, Infamous for its trade in running arms and men to military "entities" that require them. Victris however, would like to stray away from the Trade and pursue the...."rogue" lifestyle, if you will. His families main colors are red, black, and gold. Suggestions? -J
  16. Alright, now we are talking! Did your player like the idea?......I'll assume until proven otherwise. -J
  17. Now I have played a Song of Ice and Fire chronicles so I know a thing or two about a coat of arms. Putting that out ahead of time. What I would like to ask is: Has anyone hammered out an actual hearldry for their Dynasty? My group loves backgroun and detail, so when I noticed this in the book, I thought it would be a fun touch! Suggestions on what WOULD BE on a space fairing privateers colors? Ideas? Examples would be great! Thanks ahead of time! -J
  18. Thx Kommisar, I didn't realize that the IHB went into SO much detail in the minutia of the skills. And to Sira, dude I didn't need a rant. I understand DW works off a Req economy, thats why I was torn before to begin with, but this is a Nocturnian we are talking about all of who have extensive training on the forge! What the solution I have conceived after reading more on the IHB, is to allow crafting with the Salamander Marines, but, XP will have to b paid proportionate to what they are trying to accomplish! That will represent taking time away from training to concern themselves with what their pet project is, not including the parts and material that will be needed. I am thinking to take the Req. of the item and times it by 100. And then make them make the test with appropriate modifiers and let it come out in the wash! That means to make a common-craftmanship Chainsword will cost 500XP and the test to see if it is made with or without complications! Its a quick and dirty solution. -J
  19. Sup guys, got a question. I have a Salamander with the trade (armorer) skill and a Blood Angel with the trade (artisan) skill. What extents have you put on those skills when it comes to creating something? The Blood Angel's is easy its paintings and sculptures, but what about my Salamander? Trade (armorer) reads that it is used for "creating armor and weapons from personal to starship size". Wouldn't that allow them to bypass Sig. Wargear? To what extent should I let her use that skill? Can I let her create actual weapons such as flamers and bolters? Upgrade and customize her own? What about her armor? Sorry guys ahead of time but I'm kinda in the dark about this. Thx! -J
  20. Here is something: The Frost Blade The Frost Blade used by the Space Wolves is just a heavily modified Eviserator. I would stat it like this: Melee, 1d10+6 R Pen 4, Tearing, Unbalanced Req 10 That how I have written it before. -J
  21. Heh, yeah the Psykers in DH didn't really work as well as they should have, but, I wanna use my Rune Priest to toss a Alpha Legionaire through a ruined cathedral's stained glass window! Neways, the more I look at the rules from RT the more I see why that they should just convert over with any tweaking. (And RT has rules for Telekenesis I just realized, sry) The mechanics are the same and the damage numbers look pretty good balance wise. -J
  22. Has anybody tried to use the ols DH Psychic Disciplines in DW? I would like to try them but if they don't work tell me now! -J
  23. It sounds about right to me, daemons are supposed to be able to give the marines a good, honest fight. As for the Plaguebearers, 20 damage soak sounds sounds about right, even on the TT they carry a 5T to the Bloodletters 4T (same as a marines btw). So a 8 point boost sounds about right. I like what you did with them, I say try em' out! -J
  24. I have one for the Black Templars: Blessed Censor This golden censor hangs from the shoulder or belt of Crusading Battle-Brothers. The incense and blessing of the censor are believed to protect against the warp, psykers, and warp phenomena. Effects: Provides a +5 bonus to all tests against psychic powers made against the battle-brother. Additionally, if the Templar stands still for at least one round the incense builds up around the Brother creating a area at the rate of 3m a round, that provides a -10 to all psychic tests made in the area. (this does include allies) Reknown: Famed Req: 25 If y'all have critiques or concerns they are welcome. -J
  25. First off, I love the idea of honours, and so do my players. In fact many of my players are striving to gain certain honours and they keep track of what they are and where on their armor they are. But, I it also says in the book that you should create your own honours to expand the collection. So I wanted to open up this thread to people who have created their own honours, both Chapter and Codex, for their players that they would be willing to share. I think it would be best if we formatted it like this: Name and overview Description (physically speaking) Benefits Im interested to see what y'all come up with! -J
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