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Jkilla41

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About Jkilla41

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    Pace, Florida, United States
  1. We just finished our first session, using "Trouble Brewing" as a framework for the first story arc. I'm the GM with a GMPC. (I was asked by the group to play one to give one more PC to the crew) We have 4 members of our team. Orin Soulstar - Human Bounty Hunter (gadgeteer) A Correllian with a quick draw and a quicker mouth. (Me) Adina Keheel - Human Colonist (Doctor) A Noble-born lady of Alderaan, hired on as the Doc of the ship. On the run from her father, needs the crew as much as they need her. Rom Gant - Human Smuggler (Pilot) A hotshot pilot that can connive his way out of anything. (including Mexican standoffs apparently) Ghuul - Gand Bounty Hunter (Assassin/FSE/FSEm) A strong force using Bounty Hunter that can, at his most focused, lift a starfighter. (He has no talents yet, spent pretty much all of his starting experience on the two force specs and powers) Our Ship - The Wampa's Bounty, a Corellian YT-1300 that has seen better years... Occupation - Whoever and whatever can land us credits.
  2. In our new game, kicking off this weekend (I'm excited), technically my Corellian Bounty Hunter owns the ship. BUT! My Bounty Hunter's Obligation is to the Pilot of our group and me and the player agree that the characters see each other as brothers and likewise see the ship as theirs. The Doctor (played by my wife) will have been hired prior to the start of the game, and my Bounty Hunter is on contract with her to be a bodyguard. The last player is a FSE that is stowing away on our ship and we are basically hiding him from the Empire. So the other two players don't mind the deal with the ship and me and the Smuggler have agreed to keep it ours, I like using the expression I am Chewie to his Han. - J
  3. On the matter of a GMPC, I do it all the time. However, I do have the disadvantage of having only four of us total to begin with…so take that as you will. Anyways, I say if you want to and you think you can do it go ahead! You don't have to limit the personality of the PC to a silent background person, give him a good strong personality just as you would for a normal PC. I've played everything from a sarcastic Dwarf to a Vengeful Assassin to the Commanding Voidmaster! If you are worried about overpowering the PC, then have one of the players be a counterbalance to you, a designated person to stop you from getting out of control. That is what I do all the time. That is my 2 cents. -J
  4. On the matter of a GMPC, I do it all the time. However, I do have the disadvantage of having only four of us total to begin with…so take that as you will. Anyways, I say if you want to and you think you can do it go ahead! You don't have to limit the personality of the PC to a silent background person, give him a good strong personality just as you would for a normal PC. I've played everything from a sarcastic Dwarf to a Vengeful Assassin to the Commanding Voidmaster! If you are worried about overpowering the PC, then have one of the players be a counterbalance to you, a designated person to stop you from getting out of control. That is what I do all the time. That is my 2 cents. -J
  5. We have decided to make our comrades along the lines of the BC minions rules (all Lesser and without Traits). This makes them equal yet lesser powered than to their counterparts while at the same time making them stand out. But that is per our group's playstyle. If we were going to have NPC shadows then darnit we are going to do it right! And we even decided to let them earn experience, half of the PCs. However, the Comrades are the same Class as the PCs and are not allowed to use the Comrade Advances. This would make them connected to the players and they care if they live or die. - J
  6. How you handling them specifically? I was thinking of using them as NPCs with a little extra boost for being in Cohesion. The RAW seems to denote them as nothing more than stat boosts, and I won't have that sir! So….ideas? Suggestions? -J
  7. I'm not speaking of "game" music, I'm asking: What would Guardsmen walking through a camp hear? We all know that music is a human universal. So, then what would the Guard have around I wonder? -J
  8. I do not believe they are detachable. They clearly rigged to the armor and I would rule that they stay that way. -J
  9. I just think Lynata and Ak-73 just like to fight alot. -J
  10. Azareth said: Of course this is just my personal preference but two-weapon wielder(ballistic) would be bad ass since two bolt-pistols would totally ruin the day of any close combat enemy and look cool while doing it... later you could get two plasma pistol for total carnage... Hence why my Space Wolf Assault did just that! Dual wielding FTW! -J
  11. Gokerz said: KommissarK said: It's hard to know what a non-conventional method is, when we have no idea what a conventional, codex based method is. Seeing as Roboute was the military genius he was, any method we might think of brilliant outside the box thinking is probably boring, well known and standard in the eyes of the Codex. From what I have gathered, the Codex approach is a combined arms tactic of applying the right kind and amount of pressure to the situation as it dictates. Hence why, many times the Ultras make use of all assets they have at there disposal including using the guardsmen and their armor on the front, in addition to theirs. This allows for the pain of losses to be spread and no one single way of fighting be given to the enemy keeping them off guard. Hence also, by spreading the pain the Ultras keep the Emporer's machine of divine destruction going at maximum effectiveness. Because when you get down to it, thats what the Holy Angels of Death are there for right? My thoughts, take em or leave em -J
  12. Agreed. I second this statement. -J
  13. Nice find, someone seriously had to go digging to find that page. -J
  14. Shogun 2: Total War.....amazing game! BUT Then again I'm biased towards the Total War series. -J
  15. Maybe y'all can give me ideas! Victris hails from House Vendigroth, an ancient house known its contacts in the Merchant Houses, Infamous for its trade in running arms and men to military "entities" that require them. Victris however, would like to stray away from the Trade and pursue the...."rogue" lifestyle, if you will. His families main colors are red, black, and gold. Suggestions? -J
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