Equites
-
Content Count
2 -
Joined
-
Last visited
Never
Posts posted by Equites
-
-
Without havinge read all the posts I would like to give my opinion on the expansion
More of everything except resources, this without altering the 4 starting player. Meaning do not change the game to much and all new additions should be usefull with the current rules. New landtiles and neutral troops.
I would like to see a seafaring nation. This new nation would be provided with a new set och watertiles and lakes including neutral seamonsters.
Additional rules including trade, this could include constructions of markets or ports to make your realm more productive. Perhaps even possibility to interact with other players making tradeagreement and diplomatic alliances.
Introducing Neutral allignment to have ther advatage of using both good and evil. A new set of neutral heroes should be added. A neutral player remain neutral as long as he has balance between good and evil.

Some Questions
in Runewars
Posted
sigmazero13 said:
Hinni said:
Yes, it's a pretty powerful card, and it was intended to be so. One downside, though, is that if the opponent invaded your Fortress, they woudl conquer the fortress without effort. In a ruling by Corey, if the Fortress was at full strength, because you don't go to the "damaged" step, your opponent would get the fortress at FULL strength!
Sorry for the gravedigging but I was searching for answers and found this thread.
Is it not so that even if a stronghold is undefended by troops the stronghold is still considered to be defended and soforth you draw destinycards and apply the result (Necromancers still have a chance to reanimate). If so the stronghold is always damaged if it changes owner.