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About Cogniczar

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  • Birthday 04/10/1985

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    Yardville, New Jersey, United States

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  1. This is interesting. Looks like I'll have to update a new Askellon sector map soon. Let's do this - help make sense of where things should go, and I shall do it. I see the wikia places Juno in the Stygies Cluster, despite no actual confirmation of this (I went with a random guess between stygies and asphodel depths, rather quickly too).
  2. I'm going to be honest here, I didn't actually realize FFG had forum archives accessible until recently. And I'm pretty sure I'm not the only one. I think activity on these forums is going to drop to near non-existence once our beloved forums get stuffed away.
  3. I posted a link on the main page to share your site Pearldrum
  4. Ah cool, I don't know if this is related but I can only view PMs if I access R4H on my phone. I get a forbidden message when I'm on my laptop (definitely signed in on both). Is this all the time?
  5. Just wanted to put this here: R4H's servers are having issues today (the 20th). I got a notification that maintenance is being performed. Everyone will see a 503 Service Unavailable notification until it is resolved.
  6. I'd second dropping the third Navigator House. I'd recommend adding the Rogue Trader though! Just think about a canny and unscrupulous Rogue Trader who learns about the Navigator mutants and the leverage potential, might just want to use that to extort and blackmail the 1st Navigator House into signing very preferentially oathsworn contracts with his dynasty (perhaps his dynasty has no iron-clad alliance, his navigator house went defunct, or some other reason). Either way, this is a chance to tuck yet another asset under the trader's belt. Add's flair.
  7. Easy enough to implement (a few minutes), but only will be taken into consideration when traffic warrants separation. Still in infancy. Only due to lack of content at the moment. The site itself is geared towards multi-system submissions and separation, but my groups preference for Rogue Trader and Dark Heresy is what is currently dominating the initial content. My goal was to get more content creators along to start sharing lots of stuff for only war, black crusade, and Deathwatch, so I can get feedback on what works for those lines - and get a more balanced idea on how to display the content aesthetically. By all means don't let the name fool you - Roll For Heresy was meant to be fun and ambiguous. Whether your fighting against heresy, or for it, and using it earn profit, the site is for all the lines. =D
  8. Personally, I think having the Pandemonium possessing a secret passage to the Screaming Vortex, which then can be used to reach the Jericho Gate would be a far more enjoyable journey than having the Pandemonium directly connected to the Jericho Reach. Although there are two defining features of the Pandemonium I do like alot: 1. The Pandemonium has a core at it's storm - something quite like the screaming vortex. I wonder whats at the center of it. 2. I've always liked to think of the Pandemonium as a warp geyser, or a font of flotsam and jetsam of the immaterium. It may connect to anything and everything, but only from one direction - coming into dreadspace but never going into it. I.e. anything can come out of the Pandemonium, travelling as far from the Ultima Segmentum, but only death results from trying to go into the Pandemonium from Askellon itself.
  9. Work has been progressing on Vol I. Here's a bit of an early preview http://www.rollforheresy.net/Images/Mandragora/Volume_Id.pdf
  10. This entry is completely cheeky, and was made to mess with my players on a humorous occasion. Salt Daemon Profile (Master) WS BS S T Ag Int Per WP Fel Inf 15 15 15 15 60 60 60 60 60 -- Half: 6 Full: 12 Charge: 18 Run: 36 Wounds: 1d10+8 Fate Points: 1d10 Skills: Dodge (Ag) +30, Logic (Int) +30, Common Lore (All) (Int) +30. Scholastic Lore (All) (Int) +30, Forbidden Lore (All) (Int) +30 Talents: Mastery (Common Lore, Scholastic Lore, Forbidden Lore) Traits: Daemonic (6), Warp Instability, Baneful Presence (6) Weapons: Daemonic Salt (Melee; 1d10+10 I; Pen 0; Warp Weapons, Corrosive) None of My Business: The Salt Daemon purpose and existence in the materium is to torment the unfortunate victim of it's focus. The Salt Daemon will challenge and mock their victim in a series of questions and philosophical debate, pitting the challenger against opposed Lore Tests. For every Degree of Failure the victim takes, he gains 1 point of Insanity. The Salt Daemon can be banished by physical means, or banished by defeating his debates with at least 12 Degrees of Success over an extended amount of time. Additionally, insanity points caused by the daemon count towards satisfying Warp Insability.
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