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jrd

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  1. I've beated Dol Guldur with mono Spirit pre-Hobbits, haven't tried it with the more recent cards. Frodo, Glorfindel, Eowyn. Win ratio about 50%, but a lot of luck on the card draw. Nice to know it's become more doable now!
  2. You need to pass a locate test each time you place one or more progress tokens on Twisting Passage. This applies whether the progress tokens are placed by questing successfully, using Cave Torch, Boromir, Asfaloth etc. So, if you use Cave Torch, for example, you make one locate test and place 3 progress if you pass the test. Yes, it's nasty
  3. jrd

    Block decks

    How about something like this? Built from 1 core set plus Mirkwood cycle. • Éowyn Core Set 7 • Beravor Core Set 12 • Frodo Baggins Conflict at the Carrock 25 Starting threat 26 1x • Elfhelm (The Dead Marshes 100) 2x Northern Tracker (Core Set 45) 3x The Riddermark's Finest (The Hills of Emyn Muil 77) 3x West Road Traveller (Return to Mirkwood 121) 2x Daughter of the Nimrodel (Core Set 58) 2x Erebor Hammersmith (Core Set 59) 2x • Gléowine (Core Set 62) 1x • Haldir of Lórien (A Journey to Rhosgobel 57) 1x • Henamarth Riversong (Core Set 60) 2x Miner of the Iron Hills (Core Set 61) 3x Mirkwood Runner (Return to Mirkwood 123) 3x • Gandalf (Core Set 73) 1x Unexpected Courage (Core Set 57) 2x A Burning Brand (Conflict at the Carrock 33) 3x Fast Hitch (The Dead Marshes 103) 2x Forest Snare (Core Set 69) 2x Protector of Lórien (Core Set 70) 2x Song of Wisdom (Conflict at the Carrock 34) 2x A Test of Will (Core Set 50) 1x Dwarven Tomb (Core Set 53) 2x Hasty Stroke (Core Set 48) 2x The Galadhrim's Greeting (Core Set 46) 1x Will of the West (Core Set 49) 1x Infighting (A Journey to Rhosgobel 58) 3x Lore of Imladris (Core Set 63) 1x Strider's Path (The Hunt for Gollum 9) Total 50 cards.
  4. Hi Rich, are you sure you are playing the Locate tests right? You have to discard cards from your hand, not your deck. I've had some pretty easy solo games against this quest, but I've lost a few too - usually as a result of Foul Air...
  5. Three KD encounter sets were only used in the KD quests - Into the Pit, The Seventh Level and Flight From Moria.
  6. Steward of Gondor King Under the Mountain Feint I like to give Dain a bit of help with defence - one or more of Ring Mail, Dunedain Warning, Burning Brand. Maybe Thror's Map. I don't think you need all those Navi's Belts or Dwarrowdelf Axes.
  7. jrd

    Glorifindel, Aragorn & Boromir

    Nice draw! Note that Peace and Thought doesn't work with Light of Valinor - you have to exhaust 2 heroes in the refresh phase so Glorfindel will be exhausted for the following turn... of course, UC will work just fine!
  8. Nice writeup. Note however that UC can only be played on heroes. Given that you note that card draw is an issue, why are you not playing Gleowine?
  9. I think you have made some good choices here. The version I play is a bit different, the main differences being: - No lampwright - no elrond's counsel - 3 Core Gandalf (direct damage, card draw, threat reduction - it's all good for this deck!) - zigil miner and imladris stargazer for resource generation and to improve card draw quality - west road travellers to help control locations - 1 will of the west I also play with 1 more or less of some of your other cards...
  10. jrd

    Shadows and Flame Strategy

    Frodo is a star against this quest - he can block the Balrog easily, for a few points of threat. Throwing allies in front of the Balrog can work, otherwise get out a character with a decent defence strength and a burning brand and you're sorted (Elrond is good here). One game I got out Boromir with two Support of the Eagles (with a Winged Guardian in play) and that worked too. Or, use Hama to recycle a Feint each turn. As long as each deck has some way of coping with the Balrog's attacks you should be OK. Consider including secrecy cards (such as resourceful, risk some light) - with a starting threat of 0, you should be able to play them for most of the game. Hope this helps!
  11. Definitely been an increase in card power with The Hobbit quests and Numenor cycle. If you disagree, try Into Ithilien or Cair Andros using only cards from Core, Mirkwood and Dwarrowdelf cycles!
  12. The decks look OK to me. Since you are using the entire card pool, I think you will find a lot of the quests quite easy - they were designed to challenge players who had access to a much smaller card pool.
  13. rich, there are like almost no quests with a real challenge. MIrkwood cycle has only 1 with a challenge(RtM) Dwarrowdelf has only 1-2. Hobbit 1 has none. Not sure about Hobbit 2. HoN has 2. I personally think Ithilien is pretty easy. and so far, 0/3 are challenge in this new cycle. core has only 1 challenge out of 3. So that's something like 5/24 quests that actually give you a little bit of a challenge. Rest are easy. So the players that like losing to a quest sometimes and having to make lots of strategic decisions, only have a very small margin of quests that are hard. We dont have almost every single quest a hard quest. We have way too few hard quests. And I can't help saying, the "build a weak junky deck" idea is......not the solution. I wan't to use powerful cool new cards. And i dont mean to sound mean. Khamul, have you tried any of the fan-produced quests? Some of these are pretty tough. Also, do you build decks specifically to beat a quest? Playing the same deck against different quests is more challenging...
  14. Congratulations on trying something so ambitious! 1B: should say "When Revealed: the first player..." The encounter set icons are confusing as you haven't used the standard icons. Also, can the quest only be played by people who own ALL the expansions? That's a pretty limited number of players. How many copies of Elven Alliance and Human Alliance are there? Please make sure this quest gets some play-testing :-)
  15. jrd

    Long Dark

    I think Quest #1 is really great, much better than The Long Dark and a bit better (and longer) than Foundations of Stone. Quest #2 is OK, but not one of my best. It is often a long, tough slog, which I'm sometimes in the mood for, sometimes not. I like the way both quests make you choose between playing cards and keeping them in your hand to use in locate tests. Bit, I'm the author, so I'm biased
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