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Childlocksucks

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Everything posted by Childlocksucks

  1. Oversimplification incoming: 4 guys attacking 3 times is better than 5 guys attacking twice therefore we'z bigga and innovation should be in the deck. A deck of 50 allies is 100% guarenteed to be able to play an ally every turn. A deck with 6 tactics might open with 1 ally and all 6 tactics. This would be unfortunate, but it's a risk I'll take as 99.99% of the time the deck with the acceleration cards will win. The question is where do you draw the line. No one's attacking you, Dark, I just disagree with your analytical assessment of card choices for the deck and have tried to lay out why so that anyone interested can see why I / we think a card is good / bad.
  2. I think that the We'z bigga and innovation argument is done here. I just would like to round off the pillage / lobber crew one. You need to see it in context. Lets imagine you're going first, your hand is accelleration and men, you as many men onto the table as you can. Your oppo plays two supports, lets say Har Ganath in the kingdom and warpstone in the quest. He will have 4 resources and 2 loyalty symbols next turn and will start to play his more powerful, higher costed cards. On your turn you pillage his Har Ganath and hit him with your dudes. His turn 1 might as well not have happened, he is back to 3 resources and 1 loyalty and has to take another turn to set up again! Even assuming he does manage to set up again, you get to attack again with the units he hasn't been able to deal with. The point is that you don't just sit there going "ha ha" I burned your village - you play guys and hit them with them while limiting his power to defend himself.
  3. Right, I'm with you. You're talking more about the 'balance' of the deck. If you draw 3 choppas but have no allies to put them on they are useless, but that doesn't make them a non-aggressive or bad card. Similarly with We'z bigga - when held with one 1 heath ally it's useless, but in the right deck it's a powerful card which accellerates your aggression. No you can't play 50 cards like innovation, we'z bigga etc because they are supports to your stratergy, you have to have enough allies too. Where I disagree with you slightly is that I think the deck (and it should have 3 Thanquals in it imo) does have enough allies to be consistent. Sure sometimes you draw an opener of 2 innovation, 2 wez bigga, 2 choppa, 1 pillage and then you lose, but that is true for any deck.
  4. Aw, but I do you! I agree with what you say, we won't know until the new set tips up. We've seen 1 card which is only good for units, and only units with more than 1 HP so hopefully we'll see something for the unitless build too.
  5. For my 2p, I just don't see how putting 3 copies of each of two cards which might be considered controlling (Lobba Crew and Pillage) into a deck with 44 other cards, all of which are foot-to-the floor eyeball-deformingly fast rush, can really constitute 'diluting it'. He's running every single available card with 1 / 2 cost with power equal or better than its cost. If I may add a third penny; the crew and pillage are not played in isolation, you put men into the battlefield and pressure the opponent as well. Then if you set the opponent back a turn he simply doen't have the resources to stop you. It's a 'controlling' action, but it is extremely aggressive if you see what I mean.
  6. Aw thanks mate - my performance in any sort of tourney has never been described as impressive before! I was thinking by the way that the 57-60th cards imo are City Gates. Don't get me wrong, it's obviously good, but it cost me 3 too much of the time and I'd probably take a HE loyalty symbol from an otherwise blank shrine of asuryan that will always cost 2. Of course it's probably a moot point now with the new pack around the corner. I have a feeling in my waters that there will be HE goodness (crosses fingers for a 1 cost bldg ) Ben
  7. Ha ha that was me! Now tell them about your twice playing hate into chittering horde into 4 cards (incl thanqual) on my turn 1 ... I'm not bitter about that mind you - I think your DE/Skaven has the upper hand in the matchup.
  8. I played maybe twenty games against this. If you can get it to stutter or he gets a bad draw the deck does struggle to recover, but the point is that most of the time it will simply kill you on turn 4 or 5, a god draw will kill you quicker than that. I also picked it up a few times and was surprised how many mistakes I made with it. I'd recommend anyone wanting to try this deck to play several games with it - it's really strong. Also as the guy being pillaged / lobba crewed - those cards are riduculously powerful for their cost and both being within the same faction.
  9. As one of the guys playing the unitless bolt thrower deck he needs no help beating me, the scouts will do the job unless thanqual gets there first His deck is really consistent and really powerful, my fingers are crossed for some powerful HE stuff this month to overthrow those darn rats!
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