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Zozimusque Romanus

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Everything posted by Zozimusque Romanus

  1. I am OK if the connecting expansion for highlands and woodlands is the last for Talisman 4th edition revised. We have more than enough playbility and a lot of homebrews of you are so inclined. I think the cataclysm board will become most peoples go-to board to use since it fixes some problems with the old board. I think there will be a 5th edition somewhere down the line that will fix some of the major issues and make it a better system overall, but this edition will have decades of replayability and notoriety. I am curious: I haven't bought the new expansion because it doesn't look like something I'd enjoy -- but if you say it 'fixes problems' with the old board, what do you mean?
  2. Good God. The seventh seal is broken.
  3. Yeah, but it doesn't work on Android. Anybody got anything?
  4. I particularly miss the Xwing Soundboard. I lost the phone it was installed on, and can't reinstall since it's been yanked. Bah! Anyone have a replacement/solution?
  5. More delays.....expect this maybe for Christmastime? It should still be a cool expansion. I'm disappointed in the lag, but still eager.
  6. Many thanks for the detailed answer! I like the game, and would enjoy playing more often. If I can convince my group that the complexity is higher than it seems, I think they'd go for it. Pegasus it is, then!
  7. The first time I played, all the dice and cards seemed to align to give us an easy win. My group wasn't challenged or intrigued by the game, and more than a year went by before I could convince them to play again. So the second game was a lot closer. The humans were one jump away from winning when I unleashed some real hurt on them as a Cylon. I'd laid low for most of the game and really just advanced Heavy Raiders until they were overwhelmed. It seemed pretty easy, actually. So now, I've got questions. Why wouldn't I, as a Cylon, just reveal myself super early in the game and then Heavy Raider the humans into oblivion? Why try to stay hidden at all? Besides being a boring game for me, that is. Also: Since the first two games have seemed too easy in the first case for humans, and in the second for the Cylons, is it just that we haven't figured out the strategy yet? Would an expansion help make it edgier? If so, which one should I get? Thanks in advance!
  8. So Cave Troll and Drakon are both getting updated versions.....but I can't tell from the News posts whether there's any substantial rules changes, or if it's just a new art upgrade. Minor tweaks to some of the graphics, from what I can tell, but is there any reason to buy the new edition if I have the old one?
  9. Hi all, I just ordered the Millennium Falcon online, and it came in the mail yesterday. Yay! However, for some reason it's the French version. I didn't notice until I'd opened it and torn the box. I know some people buy multiple versions of expansions....does anyone out there have an extra set of English cards/rules for this expansion that they'd be willing to part with? If you're interested, I could send you the French versions I have. Si vous êtes intéressés, je pourrais vous envoyer mes cartes et règles en Français! I'll post this in the FFG forums too, just in case. PM me if you're interested in a trade / gift to a poor mistaken Falcon pilot! I'll pay postage!
  10. Sounds like fun! Glad someone else did the work! Thanks!
  11. weird; I thought I'd posted this already, but now I can't find it. If this is a repost, tell me. I thought it might be fun to have a campaign option for x-wing.....where you could start off as a rookie pilot and gain experience, eventually becoming a Named or Unique pilot....maybe there could be rules for gaining the experience and keeping track of 'kills', etc. THoughts?
  12. I can attest to the Reaper range. I use the MSP almost exclusively for the display-quality miniature painting I do. It's a little thicker than the Vallejo, but thins nicely. I just got an airbrush recently, and in general I find the thinness that it takes to go through an airbrush for small scale painting kind of hard to get right without watering it down to nothing. I've gotten decent results, but again, I'm just a beginner with the airbrush. The colours are well organised into "triads" that help you get the shade, midrange, and highlights for a tone really easily. There are lots of colours. They come in dropper bottles, which I like a lot more than the pots from GW. If you like shiny paint (I don't), these might not be for you....they are pleasingly matte. I use their online ordering; it's great. Comes quickly and the paint is fresher than what I can find on the shelves of my local game store, where they might have sat for years. I would say that the black and white of GW are brighter (and darker) than the corresponding Reaper versions, so I keep pots of GW handy for really dark blacks or bright whites. I often use the Gryphonne Sepia wash from GW as well; it's awesome.
  13. It strikes me that a combination of new / academy pilots and named pilots is an interesting way to play the game. I'm curious about whether there are rules for campaigning, where you could start a pilot off as a newbie and over many games start upping his power and ability? Some sort of "experience" system? It would give people a chance to play a role, and build up a character over time. Thoughts?
  14. Thanks for all the responses! Sounds like this could be quite a bit of fun.
  15. I asked this question in another thread, but it got hijacked by a weirdly intense discussion of ISIS, of all things. I'll ask it here: With the introduction of a new faction (scum), does this mean that it will be possible to play a three-player game? Or are you supposed to still just play with two 'sides', only now you have another option of which to pick? Thanks!
  16. The word "jazz" seems to be etymologically linked to "jizz", even in our world. Rock n roll also has sexual overtones. On another note, is the addition of the third 'faction' (scum) meant to imply that we can now have three-way battles? Or are you supposed to still stick to two players (or two teams)?
  17. wow.... so much feedback! so x-wing....very faction building! Thanks folks!
  18. Hi, So I ordered this game and a few expansions, partly out of nostalgia for my old SW toys from when I was a kid. I have read the rules, but remain confused. 1. Does every player have to belong to either the rebellion or the empire? Or can you just throw a bunch of ships together and play? 2. How many ships do you need to play a good game? The base game seems to only have a single ship for the good guys. 3. Can more than two people play? 4. Is the 3x3' space mentioned in the rules realistic? 5. Is the playing time of 30 mins realistic? Thanks in advance!
  19. It says explicitly that the coins vary from one to three value. It doesn't look like the basic game has changed at all, aside from the art and minis.
  20. The new expansion was fully funded in under two hours. Lots of love for this game! New stretch goals are coming every few days. So much fun watching this finally happen!
  21. There are some great ideas in here. I particularly like the idea of using the Highlands as a Dragon realm. It's a bit too Nerf just now, and the dragons would love to hang out in the mountains, I bet. Here's my thought: How about if characters from the Dragon expansion could CHOOSE to draw from the dragon decks, instead of the Adventure? The best way to make this fair would be to draw from the BOTTOM of the mixed dragon decks, so you're never sure of the colour of the card you're about to draw. Kinda like in Fury of Dracula. That way you could take advantage of the powers that don't make sense without the dragon cards. In defeating a dragon, any character could gain a dragon scale, which would provide the normal +1 bonus against the Dragon King (I also like the idea of just choosing one at random and sticking with it). The character would have the option of either going for the CoC, which would require a Talisman, or else heading for the Dragon Tower (an addition I really like....never thought of making it optional before). You wouldn't need a Talisman, but you could use the Crown token as your key to get in the tower. Anyone, of course, could take it from you. All the +1 tokens might make this an attractive alternative for people instead of the CoC. In addition, I have custom made dice that I use for NPC movement. On a 3 or 4, they show a dragon result. Any character in the Highlands who rolls 3 or 4 for their movement would be required to take a Dragon card instead of a Highlands card. Adds a bit of danger and opportunity to the otherwise mostly-safe region. Of course, if they defeat a dragon, they get a scale, same as a Dragon character. And they could fight over the crown token. Maybe at the end of the Highlands you could choose to enter the Dragon Tower instead of facing the Eagle King? Or could there be another entrance to the Tower, maybe in one of the spaces in the Highlands near the end? Thoughts?
  22. An adjustable card shuffler to fit all the various sizes of cards would be awesome. Well, FFG?
  23. I've wanted to find a card shoe (a plastic or wooden device that dispenses one card at a time) that fits Talisman cards for years, with no luck. They all seem to be made for playing cards of the standard casino size. If anyone knows where to find such a thing, let me know.
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