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dbeman

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About dbeman

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  1. Is it absolutely necessary to own two (or more) core sets to enjoy this game? No, it isn't. However after playing this game for a while if you decide that you truly enjoy it you will want to buy a second core set; or at the very least acquire extra copies of particular cards. While there have indeed been a few gems released in the Adventure Paths, thus far I haven't seen anything that is better than running as many copies as you can of cards like Sneak Attack, Galadhrim's Greeting, Unexpected Courage, Dwarven Tomb and a few others. As more deluxe expansions are released the need/desire for a second core set should diminish somewhat. As for multiple copies of the threat trackers...I've found that I actually prefer using two ten sided dice to keep track of my threat. Truth be told I use different colored ten siders to keep track of everything.
  2. Can you attach cards if their Sphere of Influence is different, so long as you paid for the card using the appropriate resources? Example: If I use resources from Eowyn's pool to pay for Unexpected Courage, could I attach it to Aragon?
  3. guciomir said: This sounds more like an errata , not a ruling, but I'm fine with that. People will be more open to check new strategies. If it were an errata then the text on the card would have changed. This is a clarification in the rules that the keyword "Neutral" doesn't belong to any sphere of influence. I know this has been brought up before...but it sure would be nice if we had sub forums around here to help keep things like important rulings organizied.
  4. CAlexander said: 3x Wandering Took (Still the best cheap Spirit guy) He is great in a multiplayer game, but I generally don't play him solo since (I assume) the 3 threat bounces right back to me as I am the only other player in the game. Even though is other stats are good, I would rather pay the extra resource for a Lorien Guide.
  5. With any game, I typically try to find a balance between the two. On one hand you want to play with characters that you enjoy or, at the very least, not play with characters that you don't like. On the other hand the whole point of a cooperative game is to, well, cooperate with your fellow players to beat the game. As long as a card plays well with the rest of your deck it should be fairly easy to justify its inclusion.
  6. Today is the Labor Day holiday in the U.S....maybe tomorrow?
  7. Thanks everyone. I got stuck in a (hopefully) uncommon loop during my first game where one Old Forest Road was active and another was in the staging area. Then to add insult to injury one, and then two copies of Necromancer's Pass wound up in my staging area as well. The long and the short of it is my willpower kept falling one short of the amount needed to put even one exploration counter on the first Old Forest Road; and with nothing in the Staging Area to engage me Once the second Necromancer's Pass hit the staging area I just had Aragon and the boys break camp and head home. Perhaps it was due to it being my first game, or the fact that I was playing with the intro deck (Leadership), maybe I didn't shuffle well, or any number of reasons; but to reach a point that felt "unwinnable" so early in the game was kind of a turn off. Especially considering that I wasn't being pummeled into the ground by enemies, but because the road through the woods was just too **** scary for my heroes! I'll give it another shot....maybe with another deck, and hopefully this will wind up being an unfortunate fluke as opposed to a regular occurrence.
  8. Finally got around to cracking this game open (after owning it since early May!) and was working through the intro quest solo. My apologies if these questions have been asked and answered...this forum doesn't exactly make it easy to search for specific answers to specific questions! 1. Do duplicate copies of Locations remain in the staging area? I wound up in a situation where I had duplicate copies of a few different locations in my staging area and it wound up being impossible to make any progress on the quest. 2. Can Snowbourn Scout add a progress token to locations in the staging area?
  9. Hates_End said: dbeman said: I'm thinking more along the lines of (somehow) measuring each player's contribution to their game and have the top contributor(s) move on to team up with the top contributor(s) from other tables and keeping the cycle going. This way each table will police itself and each player will try his or her hardest to contribute. This should preserve the cooperative spirit of the game while still giving those who feel as though they need to prove they're better than everyone else a chance to do so. That my friend is going to be insanely difficult - how are you going to measure top contribution? Presumably by keeping track of each player's progress toward the overall goal (# of kills, # of resources gathered, # of quests completed, etc.)
  10. Hates_End said: 51 Back on topic though, I think this game will be incredibly hard to have tournaments for unless you go with multiple judges or have some other way to prevent teams from cheating. That being said, hell yes I want tournaments - it's the competition that makes games fun But we're talking competition in a cooperative game? I'm not saying there isn't a way to do organized play but that conventional methods simply will not work. (nor will having multiple judges supervising multiple tables.) I'm thinking more along the lines of (somehow) measuring each player's contribution to their game and have the top contributor(s) move on to team up with the top contributor(s) from other tables and keeping the cycle going. This way each table will police itself and each player will try his or her hardest to contribute. This should preserve the cooperative spirit of the game while still giving those who feel as though they need to prove they're better than everyone else a chance to do so.
  11. Hates_End said: dbeman said: Instead of teams competing against other teams why not just call it a "Lord of the Rings" game day and give out participation prizes? Or perhaps have each group decide amongst themselves who among them contributed most to the fellowship and award them something above and beyond? Why must CCGers try to turn every game into a competitive tournament? because that's the Warlord way? LOL...all 50 remaining players!
  12. Saintsman said: dbeman said: Instead of teams competing against other teams why not just call it a "Lord of the Rings" game day and give out participation prizes? Or perhaps have each group decide amongst themselves who among them contributed most to the fellowship and award them something above and beyond? Why must CCGers try to turn every game into a competitive tournament? ...because some people find competition fun? Then again allow me to direct you to every other CCG on the market, including the other LCGs from Fantasy Flight.
  13. Instead of teams competing against other teams why not just call it a "Lord of the Rings" game day and give out participation prizes? Or perhaps have each group decide amongst themselves who among them contributed most to the fellowship and award them something above and beyond? Why must CCGers try to turn every game into a competitive tournament?
  14. Indeed they are...but at least an LCG is a step in the right direction.
  15. ellindar said: 2. Correct, this game is not for me and I will not be purchasing it, and I came in to find out why people who license the CCG seem to like to do LOTR as an adventure path, or co-op or whatever, and not finally a one against one. And also the option of light or dark. If this is truly your goal then perhaps you should email customer service and ask them to forward your question to the game's designers; as they are the only ones who can give you a definitive answer to this question.
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