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Cultadium

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  1. Like
    Cultadium got a reaction from Ni Fang in You know you're playing Rogue Trader when…   
    -The tech priest has gone insane, the archmilitant's turned to chaos, the Rogue Trader's started eating people, the Pilot's been reprogrammed by the probe from Lure of the Expanse to be more lenient when dealing with the heretical and the Big Mek is the only member of the party that seems to still have a grasp on reality.
  2. Like
    Cultadium got a reaction from InquistiorCalinx in You know you're playing Rogue Trader when…   
    -The tech priest has gone insane, the archmilitant's turned to chaos, the Rogue Trader's started eating people, the Pilot's been reprogrammed by the probe from Lure of the Expanse to be more lenient when dealing with the heretical and the Big Mek is the only member of the party that seems to still have a grasp on reality.
  3. Like
    Cultadium got a reaction from Utherix in Abhuman Character Guide   
    There's nothing about Ogryns skipping Origin path.
     
     

    Also only catgirls? What about this beauty. /Sarcasm
  4. Like
    Cultadium reacted to Sebastian Yorke in You know you're playing Rogue Trader when…   
    When the AdMech finds out you found some lost archeotech, and you have to deal with this:

  5. Like
    Cultadium reacted to Robin Graves in Acquiring Minions   
    The real fun begins when they start to have alternative interpretaions of NPC's and organisations.
     
    Gm: The empire is bad m'kay! you are supposed to be rebels.
    Tim: Actually I'm a smuggler turned bounty hunter, I don't mind working for these guys.
    Bruce: Yeah and Sith are cool man! We gotta go find Darth Vader and ask if i can be his aprentice
    Gm: Why?
    Bruce: Force choke, Sith lightning, Red light sabers...
    Mike: Yeah man! the rebels are terrorist scum!
    Bruce: For the Emperor!
    Tim: Wrong game, Bruce!
    GM: NOOOOOOOOOOOOOOOOOO
  6. Like
    Cultadium reacted to Robin Graves in Acquiring Minions   
    I can haz 40k catgirls?

    so adorable!
  7. Like
    Cultadium got a reaction from filliman in Acquiring Minions   
    How do you determine wounds?
     
    Also Made A Felinid Bodyguard/co-pilot
    Very Rare-Good Quality (could be taken as starting acquisition) Bah don't gain bonus for being bought individually.
     
    WS: 55
    BS: 20
    Str:50
    Tou:50
    Agi:55
    Per:45
    int:20
    Wil:35
    Fel:20
     
    Acrobatics:55
    Awareness(+10):55
    Contortionist:55
    Lore: Common (Imperium):20
    pilot(all)(+10):65
    Scrutiny:45
    Speak Language (Low Gothic):20
    Trade:Armourer(Agi):55
     
     
    Ambidextrous
    Two weapon wielder(Melee)
    Crushing blow(+2 to damage)
    Weapon Proficiency(Melee-Chainsword)
    Weapon Proficiency(Melee-Powersword)
    Weapon Proficiency(Melee-PrimativeSword)
    Interkeratic Implants(Dark sight and photon grenade immunity)
     
    Good Quality Imperial Guard Flak armor 4 armor all, 5 armor first round of combat
     
    Good Quality Chainsword, Hypraphur pattern x2
    1d10+3 Pen:2 tearing which makes
    1d10+10 Pen:2 tearing with +5 to hit from quality.
  8. Like
    Cultadium reacted to LodgeBlackman99 in Abhuman Character Guide   
    At long last, the Abhuman Character Guide is available to download at the link presented above.  Thanks to everyone for being so patient!  I hope you enjoy the guide!
     
    I've included one minor change in this version, as I mistakenly classified Ratlings as Size (Weedy) when they should be classified as Size (Scrawny).
  9. Like
    Cultadium got a reaction from Robin Graves in Abhuman Character Guide   
    There's nothing about Ogryns skipping Origin path.
     
     

    Also only catgirls? What about this beauty. /Sarcasm
  10. Like
    Cultadium got a reaction from Sebastian Yorke in Casting: The Bridge Crew   
    Vax
    Augery specialist
    Jimmy Betancore-Male, 24, 130 pounds, 5 7", Mohawk, Orange Tulip Yellow Stem tattoo on neck gives away membership as part of the narco-tribe bizcrane of Footfall. Light build,   Grew up on a Arvus Lighter in footfall transporting drugs,weapons,and foodstuffs with his family. Has a syringe clearly full of yellow liquid on belt. Jokes, "So you get to kill anyone today yet?"
     
    bridge officer(Lieutenant-which between junior and senior bridge officer ranking)
    Jurinia Betancore-Female 30, 140 pounds, 5 3", Long Black Hair, Orange Tulip Yellow Stem tattoo on arm. Large bulging biceps. Sister of above.punches people below her when they screw up
     
    High Factotum (basically the head ship lawyer,financial advisor, and accountant)
    Voria Praetius -female, 45, 145 pounds, 5' 8" , Red Hair, wears a black frock coat. Carries a data slate, autopistol, and shock maul. Always working overtime, has a second job in fact in one of the ship restaurants, divorced, has a son in academy training to be a chirgeon, and a daughter training as an adept like herself.
     
    Malornejen- Physically notable because he has eight manipulator mechanendrites
     Runs a small business selling various items, like drugs.  Chemistry and medical specialist. Surprisingly bad with technical equipment and computers. Good social lubricant between the tech priests and the rest of the ship despite low enginseer rank. If you want something technical done it's often easier to bribe him than deal with the ad-mech yourself.Llkely to steal given a chance or bolt at signs of trouble.  Looks after Nuke, another techpriest who doesn't have much sanity left and insists on using 12 millimeter screws for all his projects. Rather than start from stock plaststeel, he melts down 12 milimeter screws into stock steel himself. And then uses it to construct his contraptions. 
     
    Indigo Jess - Looks over Kroot.(Speaks Kroot) Likes plants.(Because he's a botanist.)
  11. Like
    Cultadium got a reaction from filliman in Abhuman Character Guide   
    There's nothing about Ogryns skipping Origin path.
     
     

    Also only catgirls? What about this beauty. /Sarcasm
  12. Like
    Cultadium reacted to cps in We need to talk about money   
    Sounds like you should be playing Rogue Trader...
  13. Like
    Cultadium reacted to DeathByGrotz in how do i let my gm and the rest of the party know im not having fun anymore   
    In all honesty, I don't see this working, as much as it should. The other players will miraculously assume control with the help of the GMPC and the ork will die. As fun as it sounds to henderson it, it won't work, because the game is massively rigged; and playing a rigged game is pointless.
  14. Like
    Cultadium reacted to Errant in how do i let my gm and the rest of the party know im not having fun anymore   
    Ha. Hahaha. Yeah, bail out of that campaign. You ain't gonna have anything resembling fun there.
  15. Like
    Cultadium got a reaction from El_Jairo in You know you're playing Rogue Trader when…   
    -The tech priest has gone insane, the archmilitant's turned to chaos, the Rogue Trader's started eating people, the Pilot's been reprogrammed by the probe from Lure of the Expanse to be more lenient when dealing with the heretical and the Big Mek is the only member of the party that seems to still have a grasp on reality.
  16. Like
    Cultadium got a reaction from [S]ir[B]ardiel in You know you're playing Rogue Trader when…   
    -The tech priest has gone insane, the archmilitant's turned to chaos, the Rogue Trader's started eating people, the Pilot's been reprogrammed by the probe from Lure of the Expanse to be more lenient when dealing with the heretical and the Big Mek is the only member of the party that seems to still have a grasp on reality.
  17. Like
    Cultadium got a reaction from doomande in You know you're playing Rogue Trader when…   
    -The tech priest has gone insane, the archmilitant's turned to chaos, the Rogue Trader's started eating people, the Pilot's been reprogrammed by the probe from Lure of the Expanse to be more lenient when dealing with the heretical and the Big Mek is the only member of the party that seems to still have a grasp on reality.
  18. Like
    Cultadium got a reaction from Drachdhar in You know you're playing Rogue Trader when…   
    -The tech priest has gone insane, the archmilitant's turned to chaos, the Rogue Trader's started eating people, the Pilot's been reprogrammed by the probe from Lure of the Expanse to be more lenient when dealing with the heretical and the Big Mek is the only member of the party that seems to still have a grasp on reality.
  19. Like
    Cultadium reacted to MalVeauX in Character roleplay, capabilities, etc.   
    Heya,
     
    I've not seen you (OP) talk much about your interactions. Mainly just that you don't seem to know what to do with yourself. You seem confused that your other members of the party are better at things, probably combat and tech stuff or whatever. But you don't seem to mention what you as a Rogue Trader do, and what you could be doing. A lot of this is role play. Opportunities arise that can be turned into really fun role playing moments, if your GM is creative with you and can function on the fly. I really suggest you look into the wonderful world of Fellowship and other "social" aspects of the game. It's not all about weapons and gear and passing tests to do amazing things. A conversation that gets swayed towards what you want, changes everything in a big way. Try to use social and information skills to get things. You can force your GM to give you information so you can make better choices for the group.
     
    Some things to consider:
     
    High Fellowship. Max it out.
     
    Charm - Use this all the time to convince people of your view on something. This is a big deal. It's versus their Willpower. Notice every rank, Charm gets better? +10, +20. Charm+20 with a Fellowship of 60-something will result in a big range of a roll and you'll usually wind up changing the game in a big way. Just by doing this. It can be really fun and useful. Explore this!
     
    Blather - Confuse your target. Open up a whole new line of action for your other party members.
     
    Deceive - Totally fooling someone of what's going on is insanely fun. "You will give me your entire ship, or my death star will destroy your homeworld!" "How dare you challenge me in a fight? I wield the sword of a thousand suns!" You can be super creative with this.
     
    Intimidate - See if you can get your GM to allow Intimidate to run from your Fellowship or Intelligence, instead of Strength. And only use it for social interaction. It's always been weird to me that it's a Strength test. But anyways, there's extra commentary that lets you use it as an interaction skill for social stuff. Intimidation is really nice though in terms of social play. Use it!
     
    Scrutiny - See through their lies! Help change the course of a conversation just by giving them the evil eye of scrutiny!
     
    As for combat:
     
    Light Power Armour
    Dual wield weapons & pistols - Thunderhammers & Inferno pistols or Flamer pistols.
    You can get all this stuff fairly easy with acquisition rolls easy.
     
    Very best,
  20. Like
    Cultadium got a reaction from Angel of Death in Glorified Bodyguard PCs (GM ranting)   
    Buzz an Ork in a game I played always wore a commissar's hat.
  21. Like
    Cultadium reacted to Kshatriya in Arch Militant is too strong!   
    Regarding the OP from last year (haha) you can certainly challenge a melee Arch-Mil by creating situations where he cannot easily close to melee with the foe. Acid blood. Extreme Toughness multipliers. Force field effects. And ranged superiority.
     
    As to the people mentioning storm bolters, I consider the RAW Storm Quality to be one of the most blatantly broken, OP, and just plain stupid instances of game design that FFG has ever written (or chosen not to errata), and have heavily house ruled it just so the storm bolter is not the clear and obvious best possible weapon for every situation in every FFG40k game line.
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