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Everything posted by Cultadium

  1. Thunder hammer 2d10+4E Pen:8 (1 str multiplier) Best Craftsmanship synthetic muscle grafts +1 Str (1 str multiplier) Crushing blow talent (+2 melee damage) 50 base str. 2d10+24E pen:8 I think he was mostly interested in the ranged weapon calculations though.
  2. How do you determine wounds? Also Made A Felinid Bodyguard/co-pilot Very Rare-Good Quality (could be taken as starting acquisition) Bah don't gain bonus for being bought individually. WS: 55 BS: 20 Str:50 Tou:50 Agi:55 Per:45 int:20 Wil:35 Fel:20 Acrobatics:55 Awareness(+10):55 Contortionist:55 Lore: Common (Imperium):20 pilot(all)(+10):65 Scrutiny:45 Speak Language (Low Gothic):20 Trade:Armourer(Agi):55 Ambidextrous Two weapon wielder(Melee) Crushing blow(+2 to damage) Weapon Proficiency(Melee-Chainsword) Weapon Proficiency(Melee-Powersword) Weapon Proficiency(Melee-PrimativeSword) Interkeratic Implants(Dark sight and photon grenade immunity) Good Quality Imperial Guard Flak armor 4 armor all, 5 armor first round of combat Good Quality Chainsword, Hypraphur pattern x2 1d10+3 Pen:2 tearing which makes 1d10+10 Pen:2 tearing with +5 to hit from quality.
  3. There's nothing about Ogryns skipping Origin path. Also only catgirls? What about this beauty. /Sarcasm
  4. How mean that is would partly depend on how hard it is to earn SP in your games. I'm guessing captured ships would sell for quite a bit then?
  5. Vax Augery specialist Jimmy Betancore-Male, 24, 130 pounds, 5 7", Mohawk, Orange Tulip Yellow Stem tattoo on neck gives away membership as part of the narco-tribe bizcrane of Footfall. Light build, Grew up on a Arvus Lighter in footfall transporting drugs,weapons,and foodstuffs with his family. Has a syringe clearly full of yellow liquid on belt. Jokes, "So you get to kill anyone today yet?" bridge officer(Lieutenant-which between junior and senior bridge officer ranking) Jurinia Betancore-Female 30, 140 pounds, 5 3", Long Black Hair, Orange Tulip Yellow Stem tattoo on arm. Large bulging biceps. Sister of above.punches people below her when they screw up High Factotum (basically the head ship lawyer,financial advisor, and accountant) Voria Praetius -female, 45, 145 pounds, 5' 8" , Red Hair, wears a black frock coat. Carries a data slate, autopistol, and shock maul. Always working overtime, has a second job in fact in one of the ship restaurants, divorced, has a son in academy training to be a chirgeon, and a daughter training as an adept like herself. Malornejen- Physically notable because he has eight manipulator mechanendrites Runs a small business selling various items, like drugs. Chemistry and medical specialist. Surprisingly bad with technical equipment and computers. Good social lubricant between the tech priests and the rest of the ship despite low enginseer rank. If you want something technical done it's often easier to bribe him than deal with the ad-mech yourself.Llkely to steal given a chance or bolt at signs of trouble. Looks after Nuke, another techpriest who doesn't have much sanity left and insists on using 12 millimeter screws for all his projects. Rather than start from stock plaststeel, he melts down 12 milimeter screws into stock steel himself. And then uses it to construct his contraptions. Indigo Jess - Looks over Kroot.(Speaks Kroot) Likes plants.(Because he's a botanist.)
  6. Maybe something like this? Felinids are hot so lowering fellowship seems strange to me. WS 25 +2d10 BS 15 +2d10 S 15 +2d10 T 20 +2d10 Ag 25 +2d10 Per 25 +2d10 Int 15 + 2d10 Wil 20 +2d10 Fel 20+2d10
  7. Nobles gaining psyker powers usually would gain them through deals with the ruinious powers making them extra suspicious. Better to cut ties and quickly hand them over if found. Legitimate noble psykers would be so rare your own family would likely think you were a heretic. No matter how much they may have loved you. And usually those families would be right. You might be able to work your way back to your family eventually though. If weak they might outright buy your freedom. A Primaris Destructus level battle psyker would likely have the most trouble. They'd want you fighting with the Imperial Guard until you die. Only story method I could see there would be to try to get in the retinue of an Inquisitor that works in the region you want to be in. I'm feeling some serious deja vu right now. This may have come up before.
  8. Nobility aside I think of psykers as having Levels such as in this thread. http://community.fantasyflightgames.com/index.php?/topic/1066-psyker-levels-in-dark-heresy/ By default The astropaths in Rogue Trader would be Secundus Primaris Beta. Beta The Beta psyker can crush all opposition with a flick of the wrist. You may take minor psychic powers and take powers from any Discipline. You may Master three disciplines. Most astropaths would be Secundus Adeptus Iota/Theta/Eta The Adeptus group may only increase their Psi rating to a maximum of 2. Venk gives a very accurate picture of what happens to psykers of that level. And most higher ranked ones too really. Still it's important to note that Psykers in Rogue Trader, are unusually powerful, far above the norm. Destructus rank. While they usually wouldn't have the power to choose where to go such desires might at least be heard, if ignored. Psykers at that level should be as respected as Navigators. Low ranked Navigators that is. You can buy secundus ranked psykers sure. But Destructus rank psykers? Those guys make up the leadership of the Astropathic Telepathica. Those guys sometimes become inquisitors. Or the right hand men of nobles as Malcador the Sigillite was to the Emperor. In general the AAT wants as much out of you as possible. A noble? Sucks to be you. You might have been able to escape excessive attention if not for that. They WANT you with your family if you have any clout. Pushing their agenda. Shipments of psykers from the expanse likely. Or the death of the Chaos Reavers, their competition. Or the development of a planet with focus crystals. Fail? Shipped to the Eastern Front. Refuse? Congratuations your a kill on sight heretic. If you succeed though. Well as long as you keep succeeding they'll let you be. Probably.
  9. Nothing wrong with house rules as long as your players are informed of them beforehand. I assumes stacking the deck happens before the cards are passed out? If so it looks good. Is Scrutiny an opposed check vs Slight of Hand/Deceive? Or does it give a penalty? If a penalty what would a Scrutiny skill of say 63 give? :minor notes Only Rank 8 Rogue Trader class characters would be masters at Gambling, Deceive, and Slight of Hand though. Voidmaster is the only other class with the Gamble skill at all. Granted a Voidmaster built for it would be good. Good quality cybernetic arms help with slight of hand in addition to piloting, you could take slight of hand with origin path. And they get cheap perception for scrutiny/cheap agility for slight of hand.
  10. Footfall has a zeno section in edge of the abyss. I would expect Orks, Eldar, Styrix, Kroot and other species to hangout there. Basically Agreeing with Tenebre here. Iniquity is a pirate hub so chaos pirates hangout there(and perhaps Eldar corsairs). Any of Winterscales colonies would have gambling rings to hang out and brag in although you'd be hanging out with fellow humans most likely. Rain is Ostensibly a pleasure world so I'd expect it to have at least 1 major Casino. You could potentially make it as shady as Footfall if you wanted depending how you think of Chorda since she owns the place. I figure you can have representatives. Personally I think of them by the name House Agents. By the lore I think the Rogue Traders tend to be the driving force behind their dynasties. Ultimately for the simple reason that it's simpler to write a story that way. As for having others running the show while the Rogue Trader runs off to Jerico reach, that could go many ways. The parents of the Rogue Trader might technically own some of the enterprises merely providing support until the Rogue Trader had their own steady base before passing off their holdings to other children as Imperial Governors (Or just rich nobles). So while initially in Jericho reach they have some financial wealth to draw on and then 75 years later it's cut off for example. Or the Rogue Trader may have killed off their family by treachery is is able to keep most wealth to themselves in which case they can either choose representation or perhaps trade for resources in the Jericho sector. Perhaps some Nobles there would be willing to trade their holdings for somewhere ostensibly safer.
  11. Frozen reaches has stats for the Bulwark yeah. And it's a beast.
  12. Does the storm quality seem necessary for the non-lance guns or not? I still haven't had a ship combat with my group yet. (I probably should before long.) Personally I would have kept the transport from the Styrix caravan. I definitely wouldn't keep the lunar given your low PF. Could you repair the ship enough to land the hulk on the planet, and use it to make an imperial shrine? You could put your 'relic' in it. That usage of the ship shouldn't cost any PF. For the relic you could find(Throw together) a casket identical to the one that holds a relic on Damaris and simply have similar rules for not actually looking at what's inside the box. Clearly this must have been the work of Saint Drusus. The treasure troves of the Unquenched might have a relic though. If your gamemaster has the Koronus bestiary to use them. I think most inhabitants of the planet would know the legends of the unquenched.
  13. It's a cool ship, I'd consider throwing it in a ship graveyard. Damaged of course, and repairing it.. that would be difficult. It probably wouldn't be quite as good as new.
  14. Gonna use him.. If it comes up. I might not focus greatly on the navigator side of things in the game I'm running. Beyond having a few warp jumps be.. bumpy .
  15. -The tech priest has gone insane, the archmilitant's turned to chaos, the Rogue Trader's started eating people, the Pilot's been reprogrammed by the probe from Lure of the Expanse to be more lenient when dealing with the heretical and the Big Mek is the only member of the party that seems to still have a grasp on reality.
  16. >Remember, no^Most inter-party conflict can't survive a unified rage at the GM for having Shadow Spectre Eldars attack surprise attack someone with anti-tank weaponry. And the rest can be solved by killing your heretek Tech Priest, although that does tend to be rather hard.
  17. I think I listed everything tbh. As far as gaining more control. You could have control of 50 Battle servitors hardwired directly into your brain.. and not fund the same initiative for your tech priest. Sabastian Yorke did something like that with an antagonist so I don't see why a player couldn't do it Long term bribery might work better though, If you help me get 25 profit factor I'll buy you a nova cannon, Saint blessed Carpace armor, A Gold plated Valkyrie, A genetics lab the size of a cargo bay with a small arena where we can clone tyranids and giant worms and have them battle to the death. etc. Of course then you have to refuse to buy them said stuff until you've actually gotten the PF.
  18. They all are. PC tech priests in Rogue Trader that is. Kinda curious how you acquired it. Was it damaged and the tech priest fixed it? Not this far, and I quote 11. A soul can be bestowed only by the Omnissiah. 12. The Soulless sentience is the enemy of all. The commandments of the Mechanicus are vague but they're clear on this. The Empire is allied with the Adeptus Mechanicus(Empire of Mars, it's own empire technically) for 10k yearsish now so you wouldn't have a leg to stand on, you'd lose your warrant for sure if found guilty. Your warrant lets you found colonies(and profit from them after taxes) Go wherever you want with a ship.(Normally it's illegal for individuals to own ships that can travel between systems. The merchant fleet(which comprises 90% of the imperial fleet) owns them all, the government has a near monopoly on shipping) --actually often your bound to a specific place by terms of your warrant-- Deal with Zeno as you stated. Act as a peer of the Imperium when outside the Empire. --You can kill another Rogue Trader and say he was a heretic, investigation might be done but if the results are inconclusive your likely to get away with it. --You can blow up a planet and all it's native inhabitants because the inhabitants made fun of your hat, assuming the planet wasn't paying taxes. --You can keep the pirate ships you capture (In Imperial Space you might get screwed by the Imperial Navy and salvage rights, although if you were commissioned to take out the pirates you might have documents that let you keep the ship if that was part of the deal.) Back to golden guy. If you insist on going through this make him the Cogitator core of your ship with instructions not to talk to anyone but authorized personnel. It's always fun to turn your ship into V'ger. Although sometimes V'ger blows up pirate ships you don't want blown up, resulting in less loot.(Speaking from personal experience) Or you might do a mission for him in trade for information. He's old enough he might have some STC Designs laying around, or an old warp route, or the location of treasure, or the location of some archeotech. (I guess interrogation could work for this as well.) Or you(Your tech priest) could camouflage him as a battle servitor. All this assumes he's not evil, which he might be.
  19. Yeah I regularly play with 3 other people on roll20 (we switch off who DM's) and it's much easier to schedule with just the 4 of us than if we had a larger group. I just bought stars of Inequity and Koronus bestiary and I'm having trouble figuring something out. Now that I've read this I might just buy Frozen reaches and give that a try, Still have a little more Christmas money None of my players are very familiar with the 40k universe which makes things easier in some ways because I can prep whatever I feel like (and go outside canon without them caring) but it's harder because they don't have specific things that they want to happen. Or maybe it's just easier I'm not sure since I'm not a very experienced GM yet.
  20. Buzz an Ork in a game I played always wore a commissar's hat.
  21. I'd prefer an astropath, just because I don't much like the Navigator class and know the psychic rules better than the Navigator rules. Mind reading is dangerous for your sanity, If you delve into the mind of someone with more corruption and insanity than you I will make you make willpower tests, and if you fail bad things will happen, mostly you gaining insanity and corruption points. And if you get caught messing with the mind of a peer of the imperium it will likely be very dangerous for your health, your reputation and that of your retinue, and even worse your profits. Plus you have part of the soul of the emperor in your mind, so acting against his agents is like acting against yourself. Suffer nightmares for 1d5 days as the Astropath Conditioning takes hold. If your using it on a mook of the big bad that isn't quite as dangerous and is a perfectly legitimate use. Astropaths are more work.
  22. I would definitely setup a multiple star system as the main system and the system the players fall into. Lot's of planets but only four important ones. Two Feral and Two mining/forge moons. I'd personally make make one feral world mostly covered by water and the other a swampy jungle. Freethinkers- Want to revive the Emperor and have him walk among us again, lot's of overly optimistic nobles and probably a few psychics/heretical missionaries. Control one of the farming planets and an orbital space station around it. Calaxian Combine-Wants to mine and sell material for profit,-Trades with pirates,aliens, and chaos, may make players tempting offers. Controls two mining planets and one of the two planets in the system upon which farming can take place. Both worlds are still feral. Tech Priest Hereteks- Exploring research the mainstream mechanus has banned. Live on one of the Calaxian Combine mining planets and trade industrial products for the research materials they need. You probably already have ideas for others. Siege groups that now are potentially interested Navy Inquisition Mechanus
  23. Archy Crowshield said: Oh, hidden cells. Silly me, I haven't noticed that numbers of rows are skipped. Thanks a lot for pointing on that! It took me 2 hours to figure it out back when I found this. I kept wondering why everyone was raving about this incomplete document.
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