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ClavainRS

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Posts posted by ClavainRS


  1. Yeah, I should take a picture because it's honestly weird.  It's one long stem, that does not plug, but FITS into a hole at the base.  The stem has a plastic collar on it that slides up and down its length, and hooks on to a single regular stem you would normally see with a large ship now (the thick round stems) which THEN plugs into the bottom of Slave I. It's real, I swear.

    I found a traditional large stem to attach to the single one I had for Slave I.  But it does not fit well at all and is much more unstable than it used to be.  Sad face. Thank you all for the help!


  2. Good evening friends,

     

    I'm sorry if this has already been discussed, I couldn't seem to find a topic (probably because the language for the problem is difficult to write in a comprehensible manner).

     

    I am just getting around to going through all of my conversion kits (I purchased the initial 3) when I discovered that for some of the large ships, like Slave I and the IG-2000, there do not seem to be appropriate parts to attach these to the new medium bases.  The stems they provide appear to be for small ships that have become medium based craft.

     

    Anyone help a fellow out?  I have 1st Edition versions of all these ships, and the Slave One has the most creative an odd stem to attach to the base I've seen in X-Wing.

     

    Thanks for the help in advance -


  3. My players have around 30,000 credits now coupled with a small flotilla of stock light freighters and starfighters they have managed to acquire over the past couple years worth of adventures.   They are well geared, but I have still managed to crank up the difficulty of their encounters in order to keep them challenged; but still allow them to stomp some lesser adversaries in order to have them feel as though they have grown from a motley assortment of criminals into a dangerous kill squad. 

     

    When our campaign started they worked for a crime boss and did what they could not to upset him while still getting paid to complete the arduous jobs handed out to their crew.  So many adventures later they have managed to expand their horizons. They own a small hole in the wall style cantina on Nar Shaddaa, they're preparing to meet with a Hutt clan to negotiate permission to bring narcotics into Hutt space to sell, and are beginning to wonder if they've the skill and resources to kill their current employer and take his holdings as their own.

     

    Suddenly 30k credits isn't quite enough to buy and or tweak out the hardware they're going to need to topple a crime boss who controls his own sizable shadow port.  

     

    It's all in how you balance your story and game and the options you give your players to operate at a higher level once they've earned the right to.


  4. It's an interesting and potentially easily abused skill.  I'm a GM and I have a player who's playing a Protocol Droid Charmer.

     

    For me, yes, if you have the success and irregardless of a players current strain, they're going to gain the boost die.  I do not let that boost die stack, however.  Also, I make him RP it.  He has to come up with something that sounds like inspiring rhetoric. For the moment, he succeeds in doing so and has fun conjuring up the little speeches he throws out mid battle.

     

    As for this applying to other actions and such things as social encounters, yes. But beware, don't abuse it.  I don't let my player make a Inspiring Rhetoric action because our slicer is slicing a computer just for the boost die.  It has to fit the scene, if someone just started spewing hyperbolic happy crap at you all day, it would lose it's effectiveness. Timing is everything.

     

    As for space scenes, yeah, I let the droid use comms to extend the range to other ships, that I don't mind in the least.


  5. I will respectfully disagree with Were above me on how many fighters he suggests your players to encounter upon their escape.

     

    When my group started playing, they had a first session encounter with a group of 3 Cloakshape fighters which I had pitted against their Y-Wing and YT-1300.  I have a pretty big group, we run anywhere from 5-7.  On this occasion, we had 7.  There was a Y-Wing who had an astromech player helping him pilot/gun, a pilot/copilot in the YT, and two gunners.  Both of their ships took serious damage before the encounter was over and the players had managed a victory.  They weren't being silly or reckless either.

     

    Vehicular combat in any of the Core games for Star Wars *is* deadly.  Keep this in mind.  This has been an issue with the system since it first came to be.  If you're going to have multiple ships engage your players, use minion rules to form a group of enemy ships (r if you have the Age of Rebellion Game Screen, the squad rules would work too).  That's my suggestion.  

     

    The rest of Were's comment is spot on.


  6. I can name three important changes I would have to consider in GMing my games.

     

    #1. We see the Millennium Falcon make a jump to hyperspace from the interior of a ship.

     

    #2 We see the Falcon exit hyperspace inside the atmosphere of a planet.  When the lore we grew up on told us that a hyperdrive would yank you out automatically as soon as you drew too close to a mass shadow in hyperspace.

     

    #3. The Falcon plowing through a forest of trees and seeming to take very little damage.

     

    Along with ships docking/traveling together in the same stream (?) of hyperspace that we've seen in Rebels, I think there's been a significant change to Star Wars physics lore in the past year.


  7. Also standard weapons are said to be taking up Hard Points, so if your ship is armed you could pull some off to make way for other things. I see this as a case of the ship having limited power output, cooling systems and computers systems. A ship weapon is more than just the actual space the barrel of the gun takes up mounted to the hull.

    Aye, this.  The hard points are limited for a reason. Some starships are designed with post production customization in mind, giving the owner of the craft the ability to outfit a ship to his or her needs.  The best example of this is the YT series of CEC freighters.  The tramp freighter market is filled with ship Captain's who need a ship they can modify to suit their work and special needs that arise from it.  Customization is desired.  When you move up to larger cargo ships that are less likely to be owned by an adventurous young Captain running illegal cargo, but instead a small Corporation moving food stuff or construction materials, there's less need for customization and more need for cargo space and reduced cost.

     

    Starfighters generally have few hard points as they are manufactured for a very specific purpose; space combat superiority or bombing, be it capital ships or ground targets.


  8. For the group can't beat the Ghtroc 720 looks cool, fluffy to have sorta freighter concept.

     

    Really want to work in Y-wings too though but space combat seems so DEADLY..

     

    My group acquired a modified Ghtroc 720 that was being used by Mercenaries as an assault transport.  I added an extra laser cannon on her and increased her damage reduction; she flies like an AT-AT, but her armor is just as impervious.

     

    Space combat *IS* deadly.  It was fun the first time we had an encounter in space with starfighters and freighters tangling it up in the "Big Show". Everyone at the table was fairly cocky, as they had handled themselves on the ground with exceptional combat prowess, so they thought shooting some clunky out dated fighters that had given chase once they left the planet would be easy. Their faces all turned ash white by about the third round, honestly at that point I hadn't any idea how dangerous space combat was either.

     

    Now a days I run starfighters as minion groups.  This has reduced the difficulty and the immediate danger of exploding into fine particulate matter as the result of a few lucky laser blasts, but kept up the fun factor since now my group tends to engage more TIE's or what have you at once, making the experience more fun and cinematic.


  9. Interdictors are canon now too.

    This is true, but they don't work quite the same. Ships in the interdiction zone experience some discomforting side effects that had not been mentioned before.

    They did mention the Immobilizer, which is the Interdictor we know and love was essentially in prototype phase when it was used in the book, hence the event with the gravity wells. And yes! I forgot about the lonely Carrack which also became a full fledged canon member.

    As for the Escort Carrier the Imperial I tacked on is not in its proper name. However the ship was an Imperial design and deployed by the Empire to make up for the lack of survivability of TIEs in combat, thus it brought a back up wing to battle. Canon wise now, in Tarkin the Empire is still using Republic era fighters and TIEs are only mentioned as just being introduced. Which means the back story for the carrier has changed. But the one in the book is the old WEG model. He even quotes the stats right out of the Imperial Source Book. I believe though they are 500 meters and they are not triangular but a big box in space.


  10. Hello everyone.

     

    Full time lurker here, but I thought I would share some lovely information I have acquired that has my old Star Wars nerd senses tingling.  If you have any intention of reading the new Star Wars novels coming out (Tarkin especially) you may not want to read further.  The point of this thread is to share some information gleaned reading the first two new Star Wars novels that have come to be released that have officially canonized some long time fan favorite starships that for decades had only existed in the Expanded Universe.

     

    No other topics from the books will be discussed; just what was stated above.

     

    So!  To start, the Victory class Star Destroyer is now officially a canon ship, as is the good ole Imperial Escort Carrier (Complete with Krupx Warhead Launchers) and a ship I was unfamiliar with, the Secutor-class Star Destroyer.

     

    That which is now published, becomes canon. So say we all.  Or the Lucasfilm story group, at any rate.

     

    This thread wasn't meant to start the time worn argument of what was or wasn't canon prior to the Disney intervention; I will state I am of the camp that followed the word of Lucas. If he didn't have it in the films or Clone Wars, it was *not* canon, no matter how long it had existed or how it had embedded itself into the imaginations of the fans.  

     

    Doesn't mean I believe a particular non-Lucas invention was uncool or unworthy of Star Wars, I just didn't count it as a canon element in the universe. But really :P I just want to nerd out with fellow Star Wars fans about these ships being made official.

     

    I thought it would be nice to celebrate the entry of these fine vessels into official Star Wars lore, especially the Victory class and the Escort Carrier whom have been around for a very, very long time.

     

    Cheers!


  11. Howdy folks!  I lurk here more often than I post, but I can see that most of you are genius level nerds who may be able to assist me with a question that has been frustrating me for months now.

     

    I joined the X-Wing craze back when it launched. However, being an older nerd with older nerd friend gamer's, when I first invested in the game I didn't really have anyone to play with.  Even looking at the gaming community in my local area there weren't many groups playing it.

     

    So being a somewhat responsible grown up I chose not to buy too much past what I had purchased initially.  Then of course, the inevitable occurs, my grown up nerd friends see my models sitting about ask what's up with them, and in a fit of boredom, ask to play.

     

    Then I have five people who want to shoot space ships on a 3x3 board.

     

    Problem: For months now many of the fighters have been unavailable, and although I have researched as stringently as possible, I have found no answer to when some of these ships may resurface.

     

    I'm dying to get a Falcon, a Firespray, some more TIE Bomber's.  Is there any word on when some of these older ships will be released again? Or am I pretty much SOL.

     

    Thank you in advance, and MTFBWY all.


  12.  

     

     

    To Forgotten above me ^, at first I thought the slingshot was dumb. But you know what? It has some serious kick.  I got over it, perhaps you will too?  I imagine if we see a season 3 out of this Ezra will be wielding a blaster by then at the latest, he will be getting older as the show progresses, much as Ashoka did.

    I rather hope by season 3, Ezra has constructed his own lightsaber.

     

    I know, I know, "Jedi are extinct", yaddayadda.  But, c'mon, EVERY SINGLE video game set during the 'Rebellion Era' had the good sense to know the fans wanted to play a 'force sensitive' character, and anything remotely first- or third- person had you wielding a light saber by the end, because it's Just So Dang Iconic.

     

    (But maybe they'll wait a bit more - after all, the series is set 5 years before the Battle of Yavin.  I can't imagine that's a coincidence - that gives us 5 seasons before the show would naturally "end" by the heroes finally joining up with the proper Rebellion that they were a part of inspiring.  So...season 5, then?)

     

    This is a great point you bring up, and I'm surprised there isn't more controversy and/or excitement around the prospect of not one, but THREE Episode IV era Force wielders that are not Luke, Obi-Wan, Yoda, Vader, or the Emperor.  We will soon discover if the Inquisitor is a single operative or part of a collective of Dark Side trained assassins.  Everything published, filmed, or designed in a game from here on out is canon, and this is the very first time in nearly 40 years that we will start to have official insight into exactly how many Jedi may have survived the purge, and what actually happened to Force user's who may have cropped up during the reign of the Empire.

     

    I can't even hazard a guess as to the fate of Ezra and Kanan.  Honestly when Ahsoka popped up in Clone Wars, I was certain she would die by the end of it since she was never mentioned in Episode III and the loss of his padawan would make sense to drive Anakin further towards the Dark Side. But she lived.  And just sort of vanished without a trace.

     

    We find ourselves in a similar situation with Ezra and Kanan.  How on earth would Luke, Han, and Leia not know about two more Jedi running around with the Alliance?  The fact that Kanan has not outed himself as a Jedi Knight who in the Imperial's eyes at this point is training a padawan of his own should create some red flags that will end up on the Emperor's desk in his office on Coruscant.  If the Inquisitor fails (as I assume he will) to hunt down these rogue Jedi, Vader would have to show up eventually to take care of business himself.

     

    Or will he?  They're writing the future, we're just along for the ride.  Everything we've come to accept as 'canon' over the years is now Legend.  It's exciting to know we'll have definitive answers, whether we agree with them or not, to questions that have been asked for going on half a CENTURY of Star Wars.

     

    Man we're nerds. XD


  13. Same people, I would assume they would be able to accomplish it.  I like the entire cast to be honest, they all seem to have potential for character development that is at the very least interesting, if not deep.  For an animated children's show anyways.  Three cheers to more Star Wars my friend, may we all enjoy it and revisit our childhood's in the best possible way.


  14. I loved it. I loved it in a different way from how I loved the Clone Wars.  I feel they did find the soul of the original trilogy in how they told the story.  No matter how we may hold up episodes IV-VI, they are layered in delicious cheese and oft flubbed lines that are comical to behold time and time again.

     

    But I still love it.  And I think they accomplished what they set out to do with the cartoon; remind us how simple the original story was in A New Hope.  A group of strangers who bump into each other in the desert, assault a ball of death in space, hug in a trash compactor, then save the galaxy using the Force to fire some glowing pin balls down a poorly placed space gutter.

     

    It was a wonderful experience to hear those familiar Star Wars sounds blaring from my TV's speakers, to hear the legendary score accompany the action on screen, and to watch Stormtroopers biff it over and over and over again.

     

    How exactly did the Emperor rule the galaxy with a sparking iron fist with the most clueless armor clad minions of all time anyways?  Apparently the clones did the heavy lifting for the goons who got hired after wards.

     

    To Forgotten above me ^, at first I thought the slingshot was dumb. But you know what? It has some serious kick.  I got over it, perhaps you will too?  I imagine if we see a season 3 out of this Ezra will be wielding a blaster by then at the latest, he will be getting older as the show progresses, much as Ashoka did.


  15. I run mostly Rebel ships so..

     

    1.) B-Wing. Even if I lose, when I play a list with at least one B-Wing flying in it it is almost always the last ship to go, and on more than one occasion it's almost clinched it for me.  Be it a named pilot with some skill or a 22 point Blue Squadron nobody, B-Wing's bring it to the fight.

     

    2.)  HWK.  I enjoy the utility  I know Jan isn't popular but I've used her to great effect.  Slap an ion turret on her and she can fly around boosting attacks and helping control your opponents no matter where her front fire arc is.

     

    3.) Y-Wing.  Horton Salm.  2x Torpedos.  Jan boosts that up to 5.  Roll any blanks? REROLL!  Flip an eyeball to crit.  Sure, it doesn't always pay off, but when it does even your opponent will celebrate the resulting explosion.


  16. Yeap. I am still without a Falcon, and there is absolutely no where to find one.  I was lucky to pick up two Y-Wings off Amazon and an A-Wing before those all vanished too.  I hope the new reprints come out soon, I had some buyin' to do.


  17. Hello!

     

    Long time fan of the films here. At one point in my life I did little but eat and breathe Star Wars and I was a tyrant when it came to anyone changing things or making them weird.

     

    That having been said, I like their spin on the Imperial class.  The taller bridge gives the ship a more commanding appearance, as if they were reflecting the bearing of an Imperial officers stature.  Head held high, shoulders back, eyes peering down at whomever they were speaking to.  

     

    It has a stately elegance to it.  

     

    The ship in the doctored images looks fat, almost as if it had shoulders that were slumped forward with its head (the bridge superstructure) tucked in and down.

     

    But that's just me!  Usually something like this would gnaw at my soul. For some reason, it doesn't.

     

    An Imperial class in the atmosphere of a planet...that..that kind of grates on my brain cells though.

     

    P.S. To the posters who noted earlier that the shows art work is supposed to be based on concept art done for the very first film by Ralph McQuarrie, you're absolutely correct. And that is the reason for the entire aesthetic that makes the show look off from the more realistic and detailed clone wars.

     

    Zeb's appearance is the prototype for Chewbacca.  Chopper has manipulator arms in a similar position to that of the original R2-D2 concept art.  Even the Ghost bears some resemblance to the concept for the original Corellian Corvette, which was going to be Han Solo's ship before the Falcon was created.  If you Google for McQuarrie's drawings, you'll see some of the initial TIE Fighter sketch ups had them at that fat, awkward size.

     

    Dave Filoni, the fellow running the show, lives for McQuarrie and his artwork and has pretty much met his life's objective by doing an animated feature rendered in the style of his personal hero and inspiration.  There's at least an hours worth of youtube video's with Filoni discussing this in detail.

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