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Hinge of Infinity

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  1. Heya Rgrove! Hmmmm...tis a dilemma. Do you keep something that once brought you enormous pleasure but you'll never use again? Could you sell it to fund an equally rewarding experience with a different game set entirely? Have you had a go with the Road To Legend app? That could be a new way to breathe new life into the Descent universe for you. Descent 1st Edition is the first 'modern' boardgame I bought so it has a unique nostalgia association for me, although I still play it with the family from time to time. It totally nails that epic, immersive story adventure in a way no other game I've played does. However, Descent 2nd Ed is perfect for those times when you don't have four hours to play a game!! :) The other considerations are space and funds: Do you have room to keep it? Would recycling it free up some funds to get you into a new adventure of some sort. I tend not to 'harvest' game components for other uses...I think it's a strange purist trait I have...I either keep the game or trade it but I couldn't keep 'parts' of a game...to me I should either be enjoying it or someone else should....but again that's just me and my own funny internal psychology! Best of luck!
  2. I got a fishing tackle box and stored all the components in there...that cut our set up time way down (it also got easier after 5 or so games as we were more familiar with everything). However as we got more familiar and comfortable with it all and setup was way more relaxed, we also debate the weeks politics and events and the other comings and goings in life in between sipping on the latest brew....so set up typically takes 30 mins for us...but we're only actually "setting up" about a third of that time. Gameplay would be 90 mins consistently, and again interspersed with conversation, drinks and snacks. We do a single session/story each time.
  3. MulvaVandelay - it seems you have a good feel for the game, if not a direct experience yet...I think you can probably be pretty confident then that it isn't for you. The 5th Age Dragonlance RPG game sounds awesome! Not one I'm familiar with at all. Possibly Gloomhaven is implementing an element of those mechanics, with a number of tokens to rival FFG's biggest outings, an open-world story system, and a classic RPG character progression...so it's a really clever and slick combination of those elements....and it's great...but you're right: getting it to the table is an endeavour. The set up etc is absolutely part of the experience. We get a kick out of the whole process but not everyone will and there are absolutely simpler, but completely fulfilling other options to scratch a dungeon delving adventure itch. I'm 100% with you on the FFG back-catalogue: I'm a big Runebound fan (still have my 2nd edition boxes), Fury of Dracula, Mansions of Madness, Eldritch Horror (traded Arkham for its more streamlined twin) and even the original enormous box of RuneWars! I also have Android on my shelf - what a wonderful mess of an overly ambitious but awesomely engaging game that is. Like the original MoM. And only FFG seems to do games like that...they're enormous, clunky, overhwelming but also magical and unforgettable experiences. And you're right it's not that they couldn't continue to broaden and deepen their IP on those products. But that's not the modern commercial mindset. 'The Market' demands freshness and 'planned obsolescence.' I don't and sounds like you don't either. It is how it is...but we still have our classic game collections and there's more there than I'll ever exhaust. And as new games and trends take hold, the classics seem fresh again and I enjoy rolling them out to my game group every so often to give them a different experience. And 95% of the time they love it! More power to you - stick to your guns and enjoy the collection of brilliant games you have and keep sharing them around!
  4. Heya - enjoyed the rant :) I play both games (long time fan of Descent 1st Ed, transitioned to Descent 2nd Ed....and big fan of Imperial Assault), but I'm also really enjoying Gloomhaven. They're different! Obviously you know Descent well, so I'll focus more on what's different and appealing about Gloomhaven: The card system - I think that's where the magic in the design is. The diceless combat isn't just a gimic, the card system is brilliant. The cards represent your lifeforce...so if you get into a position where you can no longer recycle any cards and you are empty, so is your energy and you collapse unconscious. Managing that ever present risk creates a real tension. And you are only allowed a limited number of cards, which you can grow slightly by levelling up but they're a really limited commodity. Additionally, each card has a lower half and an upper half...you play two cards each turn, electing to use the lower half of one and the upper half of the other. Every card has a basic function (attack with a strength or 2, or move 2 squares) and then their specialist options on top of that. The most powerful cards typically can't be recycled. It's a constant trade of: do I use this card's best function now, knowing I can't get it back and am one step closer to exhasution, or do I play it safe but risk not defeating this monster? The game mechanics do a brilliant job of creating constant tension and I found the design of that really awe-inspiring. It's brilliant. The other thing I'd say is that Gloomhaven really does feel like an open world branching story...you end up with more story threads than you can possibly chase, and that creates the feeling that you are in a story that is genuinely responding to your choices. It's an illusion but a very engaging and wonderfully convincing one. My first few games I was a bit so-so, but the more I've played the more it's drawn me in. It really is a wonderful, engaging experience. Having said that, I still dearly love - and prefer - Descent (especially 1st Edition). I think Descent captures that fun, instantly engaging, high-fantasy rollicking adventure with immediately accessible heroes and villains. And buffing up your character to the point where you chuck two fistfuls of dice at a monster is just EPIC fun. I love it to bits. The storylines and narrative elements of Descent 1st Edition are hands-down the most engaging and immersive boardgame story experience for me (appreciate others will differ). Descent 2nd Ed, sacrifices some of that for streamlined, efficient game play and accessibility (although you can get a bit of it back if you play campaign style). In that respect, I find Descent 1st Ed the most engaging experience, and then find Gloomhaven a bit more engaging than Descent 2nd Ed, which I'd place third....but it's splitting hairs to a degree, they're all great quality games. If you get a chance, have a go at Gloomhaven. It offers something slightly different again and the mechanics and game design are a wonder to behold. Hope that helps. And others please feel completely free to differ...this is purely my experience, personal biases and all :)
  5. Yeah it's a far more immersive experience to me than the Second Edition. I really like the second edition - it did an awesome job at streamlining the game and making it more accessible - but the First Edition scenarios were truly like stories I got lost within. Enjoy!
  6. Yes! Totally awesome! It's just like raiders of the lost ark!! Enjoy :)
  7. This might not be what you're after given your focus on the campaign experience but I've had great success introducing four friends to a giant skirmish match - make up your own map and run four factions: imperials, rebels, bounty hunters and rogue monsters (sand people, banthas, rancor, nexu etc). It's a chaotic four-way fire-fight but a lot of good fun. Admittedly not anything like the campaign experience but it's been a great intro for my crew.
  8. Great point re the magnifying glass!! Look after your eyes - it can be quite a strain without magnification and the ones with the light rings are awesome! The better you look after your eyes, the longer you can enjoy the hobby for!!
  9. Hey IWasLeft2Die - great question. I decided to have a go at painting my minis two years ago, after having never painted at all....total newbie. So here's some quick thoughts from my experience in case it helps: i) It is expensive...I brought two starter citadel paint sets which cost $150(NZ) each. It gave me a great starting range of base paints and layer paints (about 25 paints total). Base paints are the colours you start with as a base, and layer paints are the brighter ones you use as highlights etc to make the figures 'pop' - or come to life. From there on, individual paints are around $7.50(NZ) a pop. ii) It is much easier than it looks. I was scared to start - and didn't know how to get started - in case I ruined some really cool minis. I decided to start with Arcadia Quest as those minis are a bit larger than normal and not microscopically detailed. They were great. A year later, I started doing gamesworkshops bloodbowl minis really comfortably - they're about 1/3 the size and more than twice as detailed! iii) Youtube is your friend. Check out Sorastro's painting guides (here's a link to his Imperial Assault guides as a starter: https://www.youtube.com/playlist?list=PL6xOeNhrVj9to2nKZjk5H8OAQbG9izBrH). He follows the citadel paints (Gamesworkshop) approach that uses a standard sequence: a) undercoat the figures, b) apply the base colours, c) add a recess wash, d) use layer paints to bring out the contrast and highlights. iv) You will make heaps of mistakes but you just go over the surrounding colours again and tidy them up. It really is easier than it looks - it almost feels like a bit of a trick or illusion in a way, once you've got it down. Anyway, hope that helps. I've found it enormously fulfilling...however, it has added another hobby to sink money into! :)
  10. I really love Descent 1E...it's still my favourite boardgame of all time. I brought 2E for the shorter play-times and it gets a bit more action, but it achieves that in part by stripping out all the narrative elements (fresh story text each time you open a new room etc) that made 1E such a rich evocative experience for me. I'm not sure about kris40k, but I typically played Descent with 2 players...one of us being the Overlord and the other running two heroes. With 1E our games were typically 2.5-3 hours. I can imagine with higher player counts it would easily jump to 4 hours. It's not a casual game, but it is a rewarding one.
  11. Also think about how you want to theme your game experience too...for example, I decided I wanted to go classic only, so I picked up the core box and expansions and figure packs that relate to the classic episodes (Ep IV, V, VI - star wars, empire, jedi) only and have ignored everything else. Totally each to their own but this gives me that consistent classic experience (with the addition of the newly created characters for the game of course if you play campaign style). Either way, welcome!! It's great fun.
  12. I'm with TheEldarGuy...Yoda would be great fun, but let's complete the bounty hunter set first...we're almost there!!!
  13. I'm starting to introduce my family to Descent (two girls and one boy - primary school/intermediate aged) and they're loving it. I think the 2nd edition offers some really cool female characters and they've moved away from the babes-in-bikinis stereotype too, which has gone down well with the crew. Also some of the missions have much more variation than just kill-the-bad-guys-to-win... Enjoy!
  14. Hi rgrove - I can't speak for others, but I've kept my original Descent 1st Ed collection (I have everything except Sea of Blood) and added the Descent 2nd Ed (based game and all expansions, but not the lieutenants etc). Descent is my favourite boardgame full stop - and also the first modern boardgame I bought, so lots of nostalgia there). Anyway, I keep both because I find the offer very different experiences...to me, the 1st edition is much more immersive, narrative, epic stories...I can get lost in it for a whole week of evenings! But I don't always have that much time available and 2nd Ed offers me a much more streamlined and succinct skirmish game with campaign elements in the same universe. Shorter, faster, less epic and perhaps less immersive but more immediate and still great fun. I think they both scratch a slightly different itch. Anyway, hope that helps. Also have you picked up the Conversion Kit that allows you to use your 1st edition monsters with the 2nd edition game? Recommend that too!
  15. Check out p6 from the rule book...the text instructions re movement aren't that helpful but the map til breakdown diagram is. Basically, it only costs movement points when you cross lines, so if there are no divisions the whole room is one movement to cross (that's the case in a couple of scenarios) and helps avoid things getting too bogged down I think. I haven't played this particular scenario before so I can speak to the time though. If you are a group of players who are new to this though, it should speed up as you play more.
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