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Hinge of Infinity

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    Wellington, North Island, New Zealand
  1. Hinge of Infinity

    Quick question new user

    Have you got the rulebooks for the base game and the expansions? You should see that each expansion includes a small icon that identifies it cards (included on all item cards, hero sheets, pretty much everything except the actual tiles. I find those harder to sort, but everything else is pretty easy once you know what icon you're looking for. And welcome to Descent - hope you all thoroughly enjoy it!
  2. Hi Laenir...I can't speak to the campaign play as I've only done a bit of that with 2nd Edition...but I've spent heaps of time with 1st Edition doing single scenario plays across all expansion (and the 1st Ed Quest Compendium book). To me they're two very different game designs that scratch different itches. Personally, my favourite game is always going to be Descent 1st Ed. It was the first modern boardgame I ever bought (along with Quest for the Dragonlords but we can skip past that... :), so there's absolutely a nostalgia element to it that colours my thinking as it's the game that introduced me to modern boardgaming. But setting that aside, I find 1st Edition a much more narrative experience...all the flavour text to reveal each time the heroes enter a new room. To me it's so much more immersive. But, it's huge and long. 2nd Edition succeeds brilliantly at streamlining the experience and I've been able to introduce more people to Descent as a result of the 2nd Edition (including my kids who love it). It's fast, snappy, full of action and beautiful to look at (as with the original). So I think it does what it set out to do perfectly. To me, if you want a truly immersive unfolding narrative experience I'd go for 1st Edition. If you want quick, streamlined play with some narrative elements but an emphasis on tactics and strategy and action, I think 2nd Ed nails this. Anyway, those are my thoughts. Others agree, disagree or see it differently?
  3. Hinge of Infinity

    Super Lost Here

    Hi CEO Wolf. Welcome to the game! It takes a bit to get your head around the app to start with and then you're away! We're loving it. Anyway, re your questions: 1) Lore test means you need to conduct a skill test using your Lore value (the number next to the book icon on your character card). That number tells you how many dice you roll. The next step is to see how many success symbols come up (the eldritch star symbols). If you get magnifying glasses (clues) and have any matching clue tokens (magnifying glasses), you can 'spend' these to convert any clue symbols you roll to additional successes. The (2) in brackets tells you what your target is - in this case, how many successes you need to get on a Lore test to overcome (negate) the challenge. Does that make sense? The +1 or -1 modifiers change the number of dice you get to roll. So if you had a Lore value of 5, but the text said there was a -1 in effect, you would only get to roll 4 dice, instead of your usual 5. Make sense? Check out p13 on Skill Tests in the rulebook. 2) Re the app telling you where the monsters are - the app can't do this for you. It always tells you (and shows you) where the monsters appear, but on the monster turn (ie Mythos phase), it will say things like, "This monster moves three spaces towards the nearest investigator." The app doesn't know where you move your characters of course, so you'll have to do that stuff manually. It's important to view the app as a game-aid, not a digital version of the game. Hope that helps - do persevere with it. Once you work it out, it's a phenomenal experience unlike anything else. Best of luck!
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