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swissjak

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About swissjak

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    bloodedcat

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    Arcadia, California, United States
  1. Pretty much topic. I thought I had heard that a deluxe expansion released multiplayer rules, similar to how it is released in Star Wars LCG. Is this true? If so, which expansion was it in? Thanks in advance.
  2. If the carrier Ship that lunched the awing Squadron had Adar Tallon Than you could get another 5 movement during the Squadron phase. Can confirm. This annoys Rhymer balls to no end! Also, this thread has motivated me to try out something like this: 1 • Nebulon-B Escort Frigate - Nebulon-B Frigate (57) - Salvation (7) • Total : 64 • Code : - 2 • Nebulon-B Escort Frigate - Nebulon-B Frigate (57) - Redemption (8) • Total : 65 • Code : - 3 • Assault Frigate Mark II B - Assault Frigate Mark II (72) - Mon Mothma (30) - Raymus Antilles (7) - Flight Controllers (6) - Advanced Projectors (6) • Total : 121 • Code : - 4 • Tycho Celchu A-wing Squadron - A-wing (16) • Total : 16 • Code : r12 5 • A-wing Squadron - A-wing (11) • Total : 11 • Code : r13 6 • A-wing Squadron - A-wing (11) • Total : 11 • Code : r13 7 • A-wing Squadron - A-wing (11) • Total : 11 • Code : r13 8 • Objectives - Objectives (0) - Advanced Gunnery (0) - Fleet Ambush (0) - Dangerous Territory (0) • Total : 0 • Code : -
  3. Those are the old rules. There was an update in June.
  4. Irokenics has been in contact with me and advised me he will be moving and likely not to have an internet connection for the next two weekends. He's offered to concede, though it doesn't sit quite right with me. Is there an option for me to play the bye instead? THoughts, BiggsIRL?
  5. I play my game in a few hours. Are we sticking with 1.99 for the first round or should I update to 2.0?
  6. @MattShadowLord - I sent you a PM to try and schedule our match.
  7. Thank you for all your hard work!
  8. Grew up with the Xwing flight sims. So the ships are my first and foremost love in this setting
  9. EDIT #2 (296 of 300 pts) Flagship: (116 pts) Assault Frigate Mark II B(72 pts) Mon Mothma (30 pts) Gunnery Team (7 pts) Electronic Counter Measures (7 pts) Fleet Ship 1: (86 pts) Assault Frigate Mark II B(72 pts) Gunnery Team (7 pts) Electronic Counter Measures (7 pts) Fleet Ship 2: (47 pts) CR90 Corvette B(39 pts) Overload Pulse (8 pts) Fleet Ship 3: (47 pts) CR90 Corvette B(39 pts) Overload Pulse (8 pts)
  10. Oh poop. I've only been measuring distance 5 from the long edges...
  11. WHile I haven't played a game in vassal yet, I'd like to step up and participate. I'll try to get some practice in this week before my first round. List to follow once I get through tearing my hair out.
  12. So I messed around with the interface a bit. Seems okay. Though is it just me or does vassal seem like a tool that requires multiple monitors? Also, how can you rotate ships in smaller increments during deployment? And is there a way to have them snap to the maneuver tool at the correct speed?
  13. Could be interesting to run. Why hyperspace assault instead of fleet ambush? HA has you split up your gun line, whereas FA gets targets in range much sooner and forces your opponent into awkward deployment. As a note, I also am a huge fan of running squadron heavy lists - but I am also looking to branch out.
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