Nuada_Obliage
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Posts posted by Nuada_Obliage
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tygre said:
I agree about removing the reliable special. The Rhino gets it because in TT the rhino can repair its imobilisation. But it is the only vehicle that does so. The Leman Russ may be rugged but battlefield repairs on the fly might be too much.
According to Imperial Armour the max speed on road is 35. In TT they are lumbering behemoths (literally the name of one of their rules)
I guess tactical speed to be around 10 then.
The Executioner and Destroyer are rare variants and wouldn't be seen very often.
I would make executioner Plasma Cannon Heavy 200m S/3/– 2d10+11 E Pene 10 Blast (1), Volatile. And can be fired on maximal.
Like a Plasma Cannon but further range (maybe 225m) and can fire up to 3 shots like in TT.
Their is no need to change the damage or make it blast 3.
If all 3 shots hit that would already be 3x blast 3 on maximal, so 9 hits against a horde.
Oh wow thanks for the responses. Yeah I guess it can be lowerd in terms of the speed but I stand by the executioner's weapon as it is, it is a full tank sized gun.
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borithan said:
Surely it should have a higher front armour value? Leman Russes have a front armour of 14 don't they? Means they should be closer (on the front) to a Land Raider than a Predator.
well see I think if you want to take the armour ratings from the table top game you have to take the numbers more of a range of armour value. I would say in the rpg terms the Predator and the Leman Russ are very similar as they are on the table top, but a land raider is by far a step up from a Leman Russ. I think that is a rather agreable.
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Oh Oh OH , we need to make a Baneblade....
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N0-1_H3r3 said:
Nuada_Obliage said:
yeah so I changed some stuff around, I from what I have read, the Vanquisher is basically slightly less powerful then the normal battle cannon in terms of damage, but its longer range and the very high armour piercing qualities make it superior against armour. Using it against troops would be a waist as the shell are not explosiveNot quite.
A Vanquisher Cannon is essentially a long-barrelled Battle Cannon... the differences are in the shells. That the Vanquisher Cannon uses a more potent form of anti-tank shell than the Battle Cannon is really the biggest difference between the two.
From what I have read there are two different vanquisher cannons, but I beleive that both have a smaller bore then the battle cannon. If you give the vanquisher the same damage as a standard battle cannon but greater armour piercing isn't that just a battle cannon firing a armour piercing shell. So I am going to stand by my one thanks.
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yeah so I changed some stuff around, I from what I have read, the Vanquisher is basically slightly less powerful then the normal battle cannon in terms of damage, but its longer range and the very high armour piercing qualities make it superior against armour. Using it against troops would be a waist as the shell are not explosive
Leeman Russ
Type : Ground Vehicle
Tactical speed: 12m
Manoeuvrability: +0
Size:Enormous
Crusing Speed: 55kph
Armour: Front 42 side 38, rear 28
Structural integrity: 40
Special Rules
Reinforced Hull
Reliable +10 to tech use tests to repairThe Leman Russ can have 1 turret choice, 1 hull mounted choice and 2 sponsons that can either match or not.
1 hull mounted weapon (las cannon, heavy, 300m, S/-/-,6d10+10,pen10,clip 40),( heavy bolter, Heavy, Range 150m, -/-/10, 2d10+10x, pen 6, clip 400, tearing )
Sponsons can have
• Plasma cannon, heavy,Range 150m, S/-/-, 2d10+11 E, Pen 10, Clip30, Blast(1) can be fired on maximal),
• multi melta, heavy, 60m, S/-/-, 4d10+6 E, Pen 13, Clip 30 Blast (1),
• Heavy bolters, Heavy, Range 150m, -/-/10, 2d10+10x, pen 6, clip 400, tearing
• Heavy flamers, heavy, 30m, S/-/-, 2d10+6 6 10 2 full flame, clip 60Turret weapon:
• Annihilator: Twin linked Lascannons, range 300m, heavy, S/-/-, 6d10+10 E pen 10, clip 30, Twin-linked
• Battle Cannon: Range 300m, Heavy, S/-/-, 4d10+10x, pen 12, clip 40, blast [7], devastating 2
• Conqueror battle cannon: Range 300m, Heavy, S/-/-, 3d10+6x, pen 8, clip 46, blast [3], Gyros-if the vehicle moves at its tactical speed it does not take the -10 to BS, moving at twice tactical speed it takes -5 bs
o Co-axial Storm bolter, this is set beside the main gun and can only fire on the same target as the main gun, Range 100m,S/2/4, 2d10+5,pen 5, clip100, reload 2Full, Storm, Tearing)
• Demolisher Siege Gun: Range 50, Heavy, S/-/-, 4d10+20x,pen10, clip 25, blast [10], devastating 5
• Eradicator Nova Cannon: Range 200m, Heavy, S/-/-, 3d10+5 E, pen 8, clip 30, special: Ignores cover
• Executioner Plasma Cannon: Range 200m, Heavy, S/3/-, 3d10+6 E, Pen 10, Clip 18, Blast(3) can be fired on maximal[4d10+8 E, Pen 20, Devastating [2], blast (6)
• Exterminator Auto Cannons: Twin-linked Auto cannons, Range 300m, Heavy, S/2/5. 4d10+5I, Pen4, Clip 360, Twin linked
• Punisher Gatling canon: Range 200m, Heavy, S/-/10, 2d10+9, pen 6, clip 600, devastating 3, storm
• Vanquisher Anti Tank gun: Range 300m, Heavy, S/-/-, 3d10+12 I, pen 24, clip 28, felling (1), TearingDestroyer
Type : Ground Vehicle
Tactical speed: 12m
Manoeuvrability: +0
Size:Enormous
Crusing Speed: 55kph
Armour: Front 54 side 42, rear 30
Structural integrity: 40
Special Rules:
Archeotech, the main gun and its sundry components cannot be repaired in the field and will need a dedicated repair facility and even then it is not guaranteed the weapon can be fixed, the drive system is however standard leman russ technology
Reinforced Hull
Hull mounted Laser Destroyer: 750m, S/-/-, 4d10+25E, Pen 30, clip 15, felling (2) -
Nuada_Obliage said:
I have seen some stats some people have put up for the Leman Russ and some of its weapons before, I thik they are great but I would like to put up mine as well.
Please be gentle

Leeman Russ
Type : Ground Vehicle
Tactical speed: 12m
Manoeuvrability: +0
Size:Enormous
Crusing Speed: 55kph
Armour: Front 42 side 38, rear 28
Structural integrity: 40
Special Rules
Reinforced Hull
Reliable +10 to tech use tests to repairThe Leman Russ can have 1 turret choice, 1 hull mounted choice and 2 sponsons that can either match or not.
1 hull mounted weapon (las cannon, heavy, 300m, S/-/-,6d10+10,pen10,clip 40),( heavy bolter, Heavy, Range 150m, -/-/10, 2d10+10x, pen 6, clip 400, tearing )
Sponsons can have
• Plasma cannon, heavy,Range 150m, S/-/-, 2d10+11 E, Pen 10, Clip30, Blast(1) can be fired on maximal),
• multi melta, heavy, 60m, S/-/-, 4d10+6 E, Pen 13, Clip 30 Blast (1),
• Heavy bolters, Heavy, Range 150m, -/-/10, 2d10+10x, pen 6, clip 400, tearing
• Heavy flamers, heavy, 30m, S/-/-, 2d10+6 6 10 2 full flame, clip 60Turret weapon:
• Annihilator: Twin linked Lascannons, range 300m, heavy, S/-/-, 6d10+10 E pen 10, clip 30, Twin-linked
• Battle Cannon: Range 300m, Heavy, S/-/-, 4d10+10x, pen 12, clip 40, blast [7], devastating 2
• Conqueror battle cannon: Range 300m, Heavy, S/-/-, 3d10+6x, pen 8, clip 46, blast [4], Gyros-if the vehicle moves at its tactical speed it does not take the -10 to BS, moving at twice tactical speed it takes -5 bs
o Co-axial Storm bolter, this is set beside the main gun and can only fire on the same target as the main gun, Range 100m,S/2/4, 2d10+5,pen 5, clip100, reload 2Full, Storm, Tearing)
• Demolisher Siege Gun: Range 50, Heavy, S/-/-, 4d10+20x,pen10, clip 25, blast [10], devastating 5
• Eradicator Nova Cannon: Range 200m, Heavy, S/-/-, 3d10+5 E, pen 8, clip 30, special: Ignores cover
• Executioner Plasma Cannon: Range 200m, Heavy, S/3/-, 3d10+6 E, Pen 10, Clip 18, Blast(3) can be fired on maximal[4d10+8 E, Pen 20, Devastating [2], blast (6)
• Exterminator Auto Cannons: Twin-linked Auto cannons, Range 300m, Heavy, S/2/5. 4d10+5I, Pen4, Clip 360, Twin linked
• Punisher Gatling canon: Range 200m, Heavy, S/-/10, 2d10+9, pen 6, clip 600, devastating 3, storm
• Vanquisher Anti Tank gun: Range 300m, Heavy, S/-/-, 3d10+12 I, pen 24, clip 28, felling (1), TearingDestroyer
Type : Ground Vehicle
Tactical speed: 12m
Manoeuvrability: +0
Size:Enormous
Crusing Speed: 55kph
Armour: Front 54 side 42, rear 30
Structural integrity: 40
Special Rules:
Archeotech, the main gun and its sundry components cannot be repaired in the field and will need a dedicated repair facility and even then it is not guaranteed the weapon can be fixed, the drive system is however standard leman russ technology
Reinforced Hull
Hull mounted Laser Destroyer: 750m, S/-/-, 4d10+25E, Pen 30, clip 15, felling (2) -
Vendettar said:
Your Vanquisher Gun is too weak in for the best Anti Tank gun on a Leman and the Demolisher is too strong. and of what use is the RoF of 15 on the Punisher? Waitin till you geht a BS of 161 and the roll a 1? Putin the Rof to 10 ang give it Storm makes a lot more sense!
well the demolisher is the one they have stated for the vindicator in Rites of Battle so that is going to stay as it is, changing the punisher is okay and all righty I will change the vanquisher too.
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my mistake sorry about that, I will post it there
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I have seen some stats some people have put up for the Leman Russ and some of its weapons before, I thik they are great but I would like to put up mine as well.
Please be gentle

Leeman Russ
Type : Ground Vehicle
Tactical speed: 12m
Manoeuvrability: +0
Size:Enormous
Crusing Speed: 55kph
Armour: Front 42 side 38, rear 28
Structural integrity: 40
Special Rules
Reinforced Hull
Reliable +10 to tech use tests to repairThe Leman Russ can have 1 turret choice, 1 hull mounted choice and 2 sponsons that can either match or not.
1 hull mounted weapon (las cannon, heavy, 300m, S/-/-,6d10+10,pen10,clip 40),( heavy bolter, Heavy, Range 150m, -/-/10, 2d10+10x, pen 6, clip 400, tearing )
Sponsons can have
• Plasma cannons, heavy,Range 150m, S/-/-, 2d10+11 E, Pen 10, Clip30, Blast(1) can be fired on maximal),
• multi melta, heavy, 60m, S/-/-, 4d10+6 E, Pen 13, Clip 30 Blast (1),
• Heavy bolters, Heavy, Range 150m, -/-/10, 2d10+10x, pen 6, clip 400, tearing
• Heavy flamers, heavy, 30m, S/-/-, 2d10+6 6 10 2 full flame, clip 60Turret weapon:
• Annihilator: Twin linked Lascannons, range 300m, heavy, S/-/-, 6d10+10 E pen 10, clip 30, Twin-linked
• Battle Cannon: Range 300m, Heavy, S/-/-, 3d10+12x, pen 8, clip 40, blast [6], devastating 2
• Conqueror battle cannon: Range 300m, Heavy, S/-/-, 3d10+4x, pen 6, clip 46, blast [1], Gyros-if the vehicle moves at its tactical speed it does not take the -10 to BS, moving at twice tactical speed it takes -5 bs
o Co-axial Storm bolter, this is set beside the main gun and can only fire on the same target as the main gun, Range 100m,S/2/4, 2d10+5,pen 5, clip100, reload 2Full, Storm, Tearing)
• Demolisher Siege Gun: Range 50, Heavy, S/-/-, 4d10+20x,pen10, clip 25, blast [10], devastating 5
• Eradicator Nova Cannon: Range 200m, Heavy, S/-/-, 3d10+5 E, pen 8, clip 30, special: Ignores cover
• Executioner Plasma Cannon: Range 200m, Heavy, S/3/-, 3d10+6 E, Pen 10, Clip 18, Blast(3) can be fired on maximal[4d10+8 E, Pen 20, Devastating [2]
• Exterminator Auto Cannons: Twin-linked Auto cannons, Range 300m, Heavy, S/2/5. 4d10+5I, Pen4, Clip 360, Twin linked
• Punisher Gatling canon: Range 200m, Heavy, S/-/15, 2d10+9, pen 6, clip 600, devastating 3
• Vanquisher Anti Tank gun: Range 300m, Heavy, S/-/-, 3d10+5 I, pen 12, clip 28Destroyer
Type : Ground Vehicle
Tactical speed: 12m
Manoeuvrability: +0
Size:Enormous
Crusing Speed: 55kph
Armour: Front 54 side 42, rear 30
Structural integrity: 40
Special Rules:
Archeotech, the main gun and its sundry components cannot be repaired in the field and will need a dedicated repair facility and even then it is not guaranteed the weapon can be fixed, the drive system is however standard leman russ technology
Reinforced Hull
Hull mounted Laser Destroyer: 750m, S/-/-, 4d10+25E, Pen 30, clip 15, felling (2) -
I have seen some stats some people have put up for the Leman Russ and some of its weapons before, I thik they are great but I would like to put up mine as well.
Please be gentle

Leeman Russ
Type : Ground Vehicle
Tactical speed: 12m
Manoeuvrability: +0
Size:Enormous
Crusing Speed: 55kph
Armour: Front 42 side 38, rear 28
Structural integrity: 40
Special Rules
Reinforced Hull
Reliable +10 to tech use tests to repair
1 hull mounted weapon (las cannon, heavy, 300m, S/-/-,6d10+10,pen10,clip 40),( heavy bolter, Heavy, Range 150m, -/-/10, 2d10+10x, pen 6, clip 400, tearing )
Sponsons can have
• ( Plasma cannons, heavy,Range 150m, S/-/-, 2d10+11 E, Pen 10, Clip30, Blast(1) can be fired on maximal),
• ( multi melta, heavy, 60m, S/-/-, 4d10+6 E, Pen 13, Clip 30 Blast (1),
• Heavy bolters, Heavy, Range 150m, -/-/10, 2d10+10x, pen 6, clip 400, tearing
• Heavy flamers, heavy, 30m, S/-/-, 2d10+6 6 10 2 full flame, clip 60Turret weapon:
• Annihilator: Twin linked Lascannons, range 300m, heavy, S/-/-, 6d10+10 E pen 10, clip 30, Twin-linked
• Battle Cannon: Range 300m, Heavy, S/-/-, 3d10+12x, pen 8, clip 40, blast [6], devastating 2
• Conqueror battle cannon: Range 300m, Heavy, S/-/-, 3d10+4x, pen 6, clip 46, blast [1], Gyros-if the vehicle moves at its tactical speed it does not take the -10 to BS, moving at twice tactical speed it takes -5 bs
o Co-axial Storm bolter, this is set beside the main gun and can only fire on the same target as the main gun, Range 100m,S/2/4, 2d10+5,pen 5, clip100, reload 2Full, Storm, Tearing)
• Demolisher Siege Gun: Range 50, Heavy, S/-/-, 4d10+20x,pen10, clip 25, blast [10], devastating 5
• Eradicator Nova Cannon: Range 200m, Heavy, S/-/-, 3d10+5 E, pen 8, clip 30, special: Ignores cover
• Executioner Plasma Cannon: Range 200m, Heavy, S/3/-, 3d10+6 E, Pen 10, Clip 18, Blast(3) can be fired on maximal[4d10+8 E, Pen 20, Devastating [2]
• Exterminator Auto Cannons: Twin-linked Auto cannons, Range 300m, Heavy, S/2/5. 4d10+5I, Pen4, Clip 360, Twin linked
• Punisher Gatling canon: Range 200m, Heavy, S/-/15, 2d10+9, pen 6, clip 600, devastating 3
• Vanquisher Anti Tank gun: Range 300m, Heavy, S/-/-, 3d10+5 I, pen 12, clip 28
DestroyerType : Ground Vehicle
Tactical speed: 12m
Manoeuvrability: +0
Size:Enormous
Crusing Speed: 55kph
Armour: Front 54 side 42, rear 30
Structural integrity: 40
Special Rules:
Archeotech, the main gun and its sundry components cannot be repaired in the field and will need a dedicated repair facility and even then it is not guaranteed the weapon can be fixed, the drive system is however standard leman russ technology
Reinforced Hull
Hull mounted Laser Destroyer: 750m, S/-/-, 4d10+25E, Pen 30, clip 15, felling (2)
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Just wonder if you take a level 1 Death Watch Marine, what level would a Rogue Trader and Dark Heresy character have to be to equal the space marine.
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Before I even started Gming I have always bought soundtracks from movies and when possible video games. The Supreme commander 1 soundtrack, Homeworld 1 and 2, Dawn of war 1&2 sound tracks are good and Master and Commander: Far side of the World soundtrack is stupendous, another good one is the Neon Genesis Evangeluon "you are not alone" and Can not Advance Soundtracks have some great dark booding or downright olympic pieces on of my favourite being "Angel of Doom". Look that one up on Youtube, oh and the Star Trek (2009) soundtrack has a few good ones, Nailin the Kelvin, Narada Burns and I think Nero Fiddles. Anyway I suggest you buy them like I did, they are well worth it and cheap at this point.
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Look I quite like the rifle I made, its strengths are that it is acurate and does alot damage to one target with the flexibility in ammo. The downside is that it is not a Horde killer and in very fluid combat would be inacurate i.e. when the user is being engaged in close combat or forced to fight on the move. When you guys read it like that does it sound all right?
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I guess you are trying to make a more common Frostblade found in the relic section of the book
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bmaynard
You are right, the rifle is still quite low powerd. Now to address the idea of why should it have the set up, well yeah it is a massive weapon, it is an autocannon rifle essentially. I am going to post a revised stat line lower down. Now to start off 1) yes the damage is going to be higher, 2) there are a few specialist munitions that are out there (( or even that I could come up with)) that the Reaper could use that the Stalker can not, for me the Stalker is a silenced marksman rifle not a sniper rifle. 3)I like the limited ammo supply I am so bored of having fire fights where no one changes a magazine where is the drama in that. And in regards to killing hordes, it is not fore hordes its for things like Hive Tyrants and Chaos Space Marines, high value targetsCharmander
Fine make it 300m
in regards to ignoring bulging biceps it is really that it is a precision weapon, the heavy weapons space marines use are generally things you don't really need to aim to the same fidelity as a sniper rifle. Actually the Lascannon is a good example of a precision weapon I guess, it does kinda draw the image of something similar. Well what I have posted all ready can be tweaked and I am about too as well
I think in general the idea is it is a single target killer with the flexibility of a solid projectile weapon, the ability to use different types of ammo for different targets.
Reaper anti material rifle
Type Range Rate of Fire Damage Penetration Clip Reload Qualities Weight Req
Exotic 300m S/-/- 4d10+5I 4 5 1full Accurate, Special,Shot Selector 25 kg 20Special:this weapon always requires a set up the user must always spend a half action to brace themselves and the weapon to be used properly. If fired without set up the shot will suffer a -20 penalty to BS with no reduction to this penalty with accurate.
The shot selector I think ads a lot, you have 2 5 shot clips, and you could have one with say the Hyper Density Lathe Body Blowers say from the Inquisitors Hand Book (( I imagine the Deathwatch could basically get any specialist ammunition types that are found in any of the previous books)) or maybe the Organ Grinder bullets from Into the Storm.
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One of my players in my last game really wanted a Death Watch version of the Barret light fifty, So I made him a big ass anti material rifle. My main idea was taking a autogun caliber shell and putting it into a very accurate weapon system. I call it the reaper and mainly the idea is that you use different ammo varieties to get say more armour penetration or soft tissue damage depending. To really make it FEEL like a big rifle I decided to put in a special rule where it has to have a set up, this is because it has such a long barrel that a space marine could not just hold it normally to get the best out of it, he has to set it up (i.e. lie down on the ground or got to a knee and brace heavily even with bulging biceps). The very long range I decided was pretty much what I felt a Warhammer Barret should be able to do, the necessity of using it in a pre-prepared firing stance also lets you say that he is gauging for range, wind and other effects that would influence a very long range shot.
Reaper anti material rifle
Type Range Rate of Fire Damage Penetraiton Clip Reload Qualities Weight Req
Exotic 400m S/-/- 2d10+4I 4 5 1full Accurate, Special 30kg 20Special:this weapon always requires a set up the user must always spend a half action to brace themselves and the weapon to be used properly. If fired without set up the shot will suffer a -20 penalty to BS with no reduction to this penalty with acurate.
This weapon would never be used by anyone but scouts or deathwatch. Space Marines even the very sneaky Raven Guard fight as heavy infantry, knee deep in heavy close quaters fire fights, something like this would really only be used by specialists like their scouts or with a Deathwatch team with a very specific task ((maybe the destruction of a tyranid synapse creature or even a heretic vehicle such as a dreadnaught)). I do love the extra pen for the more you aim so I may add that to. I know it is stupidly over powerd and I haven't even added a renown rating but I haven't thought of a suitable number. ANYWAY that is my patter over.
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I was wondering have the majority of the vehicles found in the Imperial Armoury been statted in Dark Hersey, Rogue Trader and Deathwatch. I don't think I have found say the Leeman Russ tank.
Basically I was hoping if people can point me in the directon of the officaly statted vehicles in what ever book and if people could help me stat those that have not been offically put into the lexicanum of the Warhammer 40k rp univese.
I am going to list what vehicles I am looking for, the names in parenthesis are the variants I am looking for.
Sentinel
Salamander Scout Vehicle
Chimera ((Hellhound))
Leman Russ
Basilisk (( Manticore))
Macharius
and the big one the Baneblade.
I have heard that some of the newest releases like Rites of Battle have weapons like the demolisher cannon statted. Now I am not saying you put the stats up for this as well I should buy the book but if you stat a baneblade and say demolisher cannon ((see rites of battle pg " " ))
I really want to have this lsit for my own nerd hungers, so please help !
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I have been using a Thnderhawk in my game(( not the model but the idea of it)). I actually think the Stormraven is okay but i much prefer the Caestus Assault Ram now that is an angry monster.
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the music from Neon Genesis Evangelion the rebuild movies. You are not alone and You can not advance. Look up on Youtube Angel of Doom. Yeah look up "you are not alone. Angel of doom"
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Yeah I was wondering where are the rules for all the creatures and weapons for the Slaught?
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I have some question and requests I want to make so instead of several different posts I will just do one
Question 1) I gave a player a heavy flamer with a back pack amo pack, now it gets a huge amount of hits when he uses it but technically only uses 1 burst of fuel, I was thinkin for every three hits it uses 1 point of fuel
Question 2) When you roll for a horde getting hit by a flamer should you roll at all as they shouldn't be able to dodge
Question 3) When a PC uses a full auto burst say from a bolter with metal Storm rounds. So 4 hits with the blast 2 from the shells they get 8 more hits? I decided to take the best hit and use that for the explosive hits
Question 4) now this is the big one.....how the hell would you stat a Dreadnought. Instead of normal stats you use armour and structure points sure, then say Ballistic skills for shooting, Weapon skill for close combat. I imagine strength you would have to extrapolate something HUGE. It's Base stength would be say 70 with un natural strength 3 to give 21 or 22((( it can carry 3 short tons which I think we can agree is preety accurate fo a Dreadnought from the table top game)). for the Armour I imagine 27 on the front 23 on the side and 18 on the back, I also put in tha tthe power unit on the back is vulnerable to give my players some chance of not killing it outright but disabling it((hey it is fun to give a big bad a weak point)). The other thing is structure points, I have no idea how to calculate this, in the Dark Hersey Apocrypha it talks about structure points but never how to calculate them and it doesn't even say what structure points the sample vehicles have.
I really hope this is not tooo much at the moment but I appreciate everything that you can give me.
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I have found these weapon traits in the Tau npc profiles. What exactly do they do mechanics wise?
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Okay a Devastator uses a full auto attack he gets six hits, on two he gets a 10 on 4 of the damage rolls. I imagine you just give the devastator 1 new attack instead of four separate ones
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How many rounds does it fire in Full Auto or Suppression

Leman Russ Tank and Some Variants
in Deathwatch House Rules
Posted
Leeman Russ
Type : Ground Vehicle
Tactical speed: 19m
Manoeuvrability: +0
Size:Enormous
Crusing Speed: 35kph
Armour: Front 50 Sides 42 Rear 20
Structural integrity: 60
Special Rules
Reinforced Hull
The Leman Russ can have 1 turret choice, 1 hull mounted choice and 2 sponsons that can either match or not.
1 hull mounted weapon (las cannon, heavy, 300m, S/-/-,6d10+10,pen10,clip 40),( heavy bolter, Heavy, Range 150m, -/-/10, 2d10+10x, pen 6, clip 400, tearing )
Sponsons can have
• Plasma cannon, heavy,Range 150m, S/-/-, 2d10+11 E, Pen 10, Clip30, Blast(1) can be fired on maximal),
• multi melta, heavy, 60m, S/-/-, 4d10+6 E, Pen 13, Clip 30 Blast (1),
• Heavy bolters, Heavy, Range 150m, -/-/10, 2d10+10x, pen 6, clip 400, tearing
• Heavy flamers, heavy, 30m, S/-/-, 2d10+6 6 10 2 full flame, clip 60
Turret weapon:
• Annihilator: Twin linked Lascannons, range 300m, heavy, S/-/-, 6d10+10 E pen 10, clip 30, Twin-linked
• Battle Cannon: Range 300m, Heavy, S/-/-, 3d10+5x, pen 8, clip 40, blast [8], devastating 4
• Conqueror battle cannon: Range 300m, Heavy, S/-/-, 3d10+2x, pen 4, clip 46, blast [4], Devastatin 2 Gyros-if the vehicle moves at its tactical speed it does not take the -10 to BS, moving at twice tactical speed it takes -5 bs
o Co-axial Storm bolter, this is set beside the main gun and can only fire on the same target as the main gun, Range 100m,S/2/4, 2d10+5,pen 5, clip100, reload 2Full, Storm, Tearing)
• Demolisher Siege Gun: Range 50, Heavy, S/-/-, 4d10+20x,pen10, clip 25, blast [10], devastating 5
• Eradicator Nova Cannon: Range 200m, Heavy, S/-/-, 3d10+5 E, pen 8, clip 30, special:, blast 6, devastating 2, Ignores cover
• Executioner Plasma Cannon: Range 200m, Heavy, S/3/-, 3d10+6 E, Pen 10, Clip 18, Blast(3) can be fired on maximal[4d10+8 E, Pen 20, Devastating [2], blast (6)
• Exterminator Auto Cannons: Twin-linked Auto cannons, Range 300m, Heavy, S/2/5. 4d10+5I, Pen4, Clip 360, Twin linked
• Punisher Gatling canon: Range 200m, Heavy, S/-/10, 2d10+9, pen 6, clip 600, devastating 3, storm
• Vanquisher Anti Tank gun: Range 300m, Heavy, S/-/-, 3d10+5 I, pen 24, clip 28, felling (1), Tearing, Acurate
Destroyer
Type : Ground Vehicle
Tactical speed: 12m
Manoeuvrability: +0
Size:Enormous
Crusing Speed: 55kph
Armour: Front 54 side 42, rear 30
Structural integrity: 40
Special Rules:
Archeotech, the main gun and its sundry components cannot be repaired in the field and will need a dedicated repair facility and even then it is not guaranteed the weapon can be fixed, the drive system is however standard leman russ technology
Reinforced Hull
Hull mounted Laser Destroyer: 750m, S/-/-, 4d10+25E, Pen 30, clip 15, felling (2)
Okay I think at this point we have arrived at a quite acurate ideal of the Leman Russ with at least something I would use as a base of the Leman Russ chassis. The thing that bothers me is that the defiler battle cannon which has been proposed as the statline for the Leman Russ Main Battle Tank battle canon is weaker then the a Auto canon in initial damage, I think however its impressive blast and devastating qualities give it alot of oomph. So I am going to in this post which I am going to take as preety close the acurate portrayl of a Leman Russ leave the defiler battle canon as the battle canon for the Leman Russ, also I am going to change the damage of the vanquisher gun to the same stat but with far increased penetration, no blast or devastating but with felling, tearing and acurate as I have often heard the weapon as being very acurate. Honestly I am very satisfied with the stats of the chassis the weapons will always be a source of contention for me and I am sure others. I will wait in bated breath for when FFG releases the Leman Russ in one of their books.