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About Nuada_Obliage

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  1. So I have a player who selected an Acuitor Assassin. He has used Cogs within Cogs several times but I am very uncertain about its use. He claims that any device that he can link with ( so anything electronic). This even includes having the ability to essentially radio control it even when it strickly does not have a remote link. ( I have been very strict so far on this ) I just want the communities opinion on the whole thing
  2. Is it possible to add the alternate career paths for Seraphim or is it all ready in the sheet and I am just doing something wrong to get it
  3. just some questions, when you select the Dictator class hull should I select the Jovian pattern Landing bays and will the sheet not remove the space for the landing bays? and how do I change the craftsmanship of macrobatteries or lances so there is a reduction in space and power used by them?
  4. Oh just wondering, if you took a space marine out of his armour what size is he, I know in armour they are hulking but honestly I can't ever imagine a space marine fitting into the "Normal " category so would you still give them the hulking trait outside of armour?
  5. yes I think your adjustment fits well
  6. As far as I remember from reading lore on Scouts, scouts are not fully enhanced until the last few years of their training, so at the end of their training where they are about to transition to power armoured space marine they are essentially a space marine. I would imagine that no chapter would risk all the effort they have put into training and enchancing a scout by sending them to the Deathwatch without their full suite of enhancements, that just does not make sense. I would take it that if you are a space Marine who decided to stay a scout you are a FULL space marine just operating as a scout. I would say that after fully qualifying instead of taking power armour you decided to stay a scout, I always imagined that scout squads were made of not fully enhanced or fully enhanced but not fully graduated OR fully enhanced fully graduated tough nuts who decided their skills as a scout was best for the chapter. Veteran scout Seargents like Ultramarine Scout Sgt Telion or even Scout Sergents are fully enhanced scouts fully qualified for the fully armoured line infantry but again they chose to train the next wave and use their unique skill set for the benefit of the chapter. So in short I would say that any scout character is a fully enhanced space marine just in scout armour
  7. Okay so what happens when you have an opposed strength test between a space marine and a ork. So the space marine has 40 strength with unnatural strength so his strength bonus is 8 but the orks strength is 30 with the unnatural bringing it to 6 in the strength bonus so if they roll against each other you get say the marine rolls 35 the Ork 10 so does that mean they are equal in success. Also how does un natural toughness work in regards to resistance, do you add the un natural bonus to the number of successes? My question also extends to the other nu natural traits, do you add the nun natural bonus to the result of every roll? So say a assasin with un natural agility wants to dodge his agility is 50 with un natural agility. he is going to be hit with a full auto burst of stubber fire, 6 hits, he rolls a 45 so succeeds to dodge one hit do the other five get removed because of the un natural trait and if so, if he failed by say by 51 does he still dodge 5 hits?
  8. One of my players is making a Templar Calixis Psyker who has ascended into an interogator, now I just wanted to ask people's opinions on weather he should be allowed to purchase Ascended powers and more importantly use his psychic abilities in Unfetterd Fetterd and Pushed like Primaris psyker. I am torn on this because it seems that the Ascended powers are meant purly for Primaris Psykers I guess giving him the option to get powers from the ascended psychic powers and the interrogator advancement is a little much?
  9. Oh I found that yoru shop is missing the Mk VII Aquila armour for space marines
  10. In terms of identifying a ship I run it like how a submarine can identify another submarine. Submarines identify one another by analysing the engine noise of the other submarine against a library of known engine sounds; this can even be done to pick out specific submarines and not just its class. That is how I approach how ships in the expanses of space read each other at long range, all ships have as data library of registered engine harmonics to go with the vox transponders so even with a vox transponder off your unique resonance will give you away. Now I do not mean sound when I talk about engine noise or resonance but the energy signature from the plasma drives, all ships are so unique that even if you took two cobra destroyers from the same ship yard, where they were laid down and finished at the same time you would get a unique signature from each ship. When I have my crew pick up a ship I use a sliding scale to see how much they can get from their sensors. 1. Distance, further away it is the less info they could get on a normal success with sensors 2. Is the ship large or small, bigger the engines the less of an impact range will have 3. Is the ship imperial and if it is would it have a registered vow transponder or has the crew gone out of their way to change the vox signal 4. Has the crew changed the energy signature as well to say appear like a smaller ship by powering the engines down like running silent etc It has really worked well for my group and they have enjoyed situations where they play cat and mouse in a star system hunting another ship each one trying to get into a good position to attack the other running silent listening for engine noise.
  11. I think to get around the Long las problem of it revealing the position of the shooter, you should say that it has a type of suppresser or silencer that acts not only on the sound but on flash of the weapon. As for the beam itself I have always taken it is part of the pro and con of a long las. Basically what I do is this, I bump the penetration and damage of the long las and say 1. the Long las weighs less and needs less amo then a solid projectile sniper rifle 2. You can suppress the initial weapon report and flash but you cannot deal with the actual beam that’s a con (usually a -00 perception test for the people being shot at though this gets modified depending on weather they are shot from behind distance and environmental circumstances) 3. A +2 to the Damage and +3 to the pen for the long las, I have taken the approach that las weapons are totally nerfed and I have universally added +2 to damage as well as Penetration for all las weapons as well as added a low/med/high setting for the weapon making it more flexible and more comparable to the auto rifles. I mean why take a lasgun when you can take an auto rifle which can fire on full auto with special ammo etc
  12. I think this is a really interesting topic. I think there are two main issues, one what does it mean to have faith and two the warp. Now first I think faith has to be understood, this is total and utter belief in the divinity of the emperor, In terms of the warhammer universe this really is total and utter devotion, I mean it has been said before in this thread, Sisters of battle utterly devoted, mind body and soul to the Emperor. I mean I can't even imagine that sort of commitment but yeah I admire it really. Now as I was saying the Warp, well now as I remember it the warp is a realm of psychic and spiritual energy that is influenced by the real universe and in terms influences it. I mean Daemons are supposed to be the result of the collective nightmares and essentially dark thoughts of humanity. Humans like every race bar some (tau) have a presence in the warp; this is our souls in essence. When we believe in something, really believe in it with our souls and minds it manifests in the warp. So if you take a person who has forged their mind and soul so utterly in the belief in the emperor and his miracles I think yeah they would manifest in moments of like “everything or nothing” you know those moments where you are on the knife edge on whether you will survive. I think the whole thing with what makes them different from psychic powers is really down to the guys who write the lore putting faith powers in a different vain these are powers of the soul while psychic powers to me are really a psyker using power drawn from warp. The faith powers are perhaps from the person’s soul but still in its own way magnified by the warp. Nulls/Pariahs/Blanks are not affected by either power I think simply because again if I remember from the lore they simply do not have a presence in the warp and are in essence soulless. That’s my two cents!
  13. Hi I have been running a very military heavy DH game, I was wondering if anyone could help me put together stats for the Tauros that ForgeWorld released for the Elysians. I have been thinking about the Veneator variant as well. Do you think it is feasable?
  14. Okay I am running a very military heavy Imperial guard centred campaign, though there is a lot of investigation in it. What i am wondering is I would love to send the group to fight some Orks but I don't know what would be to many in a fight. They are all rank 4 moving into Penal Legionnaire, they just have guard flak armor and lasgun as the moment though one has a heavy stubber as the heavy weapons trooper. Now before they get there they will be allowed to get some other support weapons like grenades, auxilary grenade launcher, flamer and maybe some more powerful las weapons (though I have added the power setting rules someone put up on Dark Reign as well as just increasing the base damage and penetration of las weapons by 1 anyway) or solid projectile stuff. You get the idea, I am just wondering how many orks from the Rogue Trader books would be to many as honestly I want to give them a challenge not murderise them in a TPK moment......that comes later
  15. I can't find where sharp is from I know I saw it somewhere, perhaps it is in one of the Harlock's legacy books?
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