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petewyse

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Posts posted by petewyse


  1.  

    I'd say that it is covered in the RRG, on page 2:

     

     
    During the game, some game effects may lead to conflicts within the
    game or between the investigators.
    ^
    It is possible for a game effect to have more than one possible
    outcome. In such a case, investigators as a group determine the
    outcome of that effect.

     

     
    And

     

    It is possible that investigators have differing intentions and goals.
    If this prevents investigators from reaching a decision as a group,
    the decision is determined by an investigator chosen at random

     

     

     

    Yeah, see totally missed that. Glad I asked :) thanking you!


  2. I might've missed the official rule somewhere, and I get the feeling what we're doing is correct but wanted to check just in case.

     

    When the Mythos targets the "Investigator with the lowest x" and you both have the same, we just choose. In most cases we'll say "well the last Mythos targeted you so I'll take this one".

     

    Just wanted to make sure there wasn't something official I missed.


  3. I wasn't shocked at the miniature quality, but then I own first edition so... I knew what I was getting into. The way I see it, CMON are knocking it out of the park with miniature quality at the moment, and FFG were never "that" good. I mean... let's be honest, the Descent miniatures aren't brilliant. In fact I'm going through re-basing my Descent hero miniatures onto 25mm Renedra bases and clipping off the old bases is a nightmare. They're too soft! But at least the MoM miniatures can be re-based without first cutting away the old base.

     

    So... I re-based my MoM miniatures. As it stands (no pun intended) I used the following, taking into account the 1e stuff too: 60mm Renedra (round) for Star Spawn and Shoggoths. 40mm Renedra (round) for Cthonians, Deep Ones, Riots and Hunting Horrors. 25mm Renedra for everything else. I simply clipped the pegs and trimmed excess, then super glued them on. Now here is where I went against my GW history and used super glue. FFG plastics are soft. They do not work very well with standard plastic glue, so try using a tiny dab of super glue instead. The smaller bases fixed the old issue of taking up too much space on the board, and super glue fixed the issue of falling apart.

     

    FFG haven't quite got their miniatures down yet, but I'm sure they will one day, and let's be honest... there's worse out there!! More and more board game companies seem to be going with a harder plastic these days, and that's good. I mean, compare CMON's original Zombicide miniatures to the Black Plague stuff... the original minis were soft, warped, and didn't hold the detail. FFG will follow suit someday, but also keep in mind that softer plastics withstand more abuse. MoM miniatures will fall out of their bases from time to time (use super glue and they won't) but if you dropped a Deep One he would bounce, not snap apart.

     

    I'd rather have the MoM quality of miniatures over something like Shadows of Brimstone. Gorgeous miniatures, but hot **** they are brittle!!


  4. It would be hilarious/awesome if they worked in references to the first season of True Detective in this expansion somehow.

     

    Whilst I share your love for TD season one, I doubt very much this will happen. Would be cool though!!


  5.  

    Unless the monster says otherwise, failing the horror test simply reduces your sanity and you can go on to the strength test.

    I have fixed a tiny bit that matters.

     

     

    It was an answer to the question "can I" - so the can is meant to be there, not implying that he has a choice, but that he is allowed


  6.  

    Rules Reference, Page 11, "TESTS" 4th bullet:

     

    "He may use one effect that provides a bonus (for example “Gain

    +3 [WILL]”). If multiple effects provide a bonus, he uses only the
    highest bonus."
     
    This does not state that this is per card type, only that in the case of multiple bonuses that the highest, regardless of source, applies.

     

     

    Ahh yes of course. See the completely wrong remark made me question improvement tokens, and I guess I thought of things like the glamour spells to be an improvement token (seeing as you don't cast them, they just give you a +1 to all skills).


  7.  

    So if you have a +1 strength item, a +1 strength glamour and a +1 strength improvement token you'd gain +3 strength.

    This is completely wrong.

     

     

    Okay, would you care to explain how? Not saying I'm right, but how are people supposed to learn if they're only told "you're wrong"


  8. You gain the best bonus from one item. So if a card gives you +1 strength and +1 observation, and another gives you +2 strength, you'd gain +2 strength and +1 observation. Also, to the best of my knowledge, you can only gain the bonus from a single card type. So if you have a +1 strength item, a +1 strength glamour and a +1 strength improvement token you'd gain +3 strength.


  9. Technically you shuffle them back into the deck, as Roger mentioned above, however at this point we have so many of each type I tend to have a discard pile. If the card I need isn't in the active deck, I shuffle the discard pile and then draw from that.


  10. I guess it depends on what you'll be doing in Arkham, or Innsmouth, or Kingsport, or any specific city really. I get what you're saying and doubt it'll come soon, if city specific expansions come at all. It all comes down to scale of time.

     

    Let's say (without magic) that a single turn represents what, 2 days? Maybe 3. City expansion boards could allow for more things to happen during a turn whilst on them, so for example: May perform a rest action or aquire asset action for free whilst in Arkham.

     

    But then time in EH is very vague as it is, just look at Encounter cards. One card will have you convince someone to do something, whilst another will have you plunder an ancient tomb, and then another represents a week's worth of investigation. Taking into account that constellations change, maybe a week per turn is about right. Taking into account that a game typically lasts no longer than 16-20 turns (Mythos cards) that's 4-5 months.

    Bringing it back on topic therefore, is it so strange that an investigator might spend a week or two in Arkham? I don't know, I just think that (from a business point of view) FFG wouldn't ignore another 3 years worth of expansion content that's already written. Minimal effort (artwork already done and paid for, cards already outlined, just a little tweaking needed) for pure profit.


  11.  

    While I disagree with many of your assumptions, I fully support this conclusion:

     

     

    Just to clarify, I don't agree that AH is too hard or long etc. I'm just saying I've seen more players be negative about the AH experience than positive, even those players who love it.


  12. The impression I get is that eventually EH will replace AH. From a gamer's point of view it makes sense, after all at this stage anyone who hasn't bought AH isn't likely to. You have the majority player base to thank for that, in much the same way Dark Souls players scare off would-be gamers by banging on about how hard the game is. I cannot count how many AH forums I've visited and been met with "AH is a hardcore game, it's long and hard and complex and you probably won't like it".

    And from a business point of view it makes sense, FFG has all the content they need, and with a few tweaks they have a good 4 or 5 expansions for EH pretty much waiting for them. Why wouldn't they "re-release" content for the newer more popular game, let's all be honest with ourselves... it's money in the bank. That said I can also imagine FFG releasing a new board at some point, maybe not anytime soon but in the near future we might see a revised board with more locations, maybe a little smaller to allow for multiple sideboards etc. etc. Not to mention, I don't know about the rest of you, but mine is starting to see ware on the folds.

     

    I get the impression EH has a long life cycle in FFG's eyes, longer than AH, and with that in mind it would be insane for them to ignore some pretty big and obvious expansions.


  13. You really have 4 well known places when dealing with Lovecraft, right? Antarctica, Egypt, and the Americas (including Arkham and it's surrounding areas), and finally the Dreamlands.

     

    as much as i would LOVE to see a dreamlands expansion, that kind of seems like it's own game, and i'm pretty sure we'll probably get Innsmouth for our next expansion, or hey maybe a huge Arkham map. Still, the places visited so far in Eldritch differ from those of Arkham Horror. Almost like they were going for the places we didn't see in AH, and the Investigators we didn't get to play with in the Core Set of AH.

     

    I would love an Innsmouth expansion. Travel there from Arkham (via bus, of course), Dagon epic monster (or I suppose they could make him a GOO event), lots of Deep Ones, Hybrid Cultists, ohhhhhh now you've got me all excited.


  14. I learned my lesson a couple of nights ago, in regards to randomly picking Prelude and Great Old One... and the lesson was "it's awesome". A situation arose that I hadn't even considered to be possible. Having shuffled the GOOs behind my back I drew "Rise of the Elder Things", okay... I grabbed the sideboard. Then Caity shuffled the Prelude deck and drew the top card, "Under the Pyramids". Erm!!

     

    We lost. Not because Doom ran out, and not because we died. Having both sideboards out gave us plenty of options, and we were ticking the Mysteries along pretty nicely, but even with the increased Mythos deck (20 cards for ROTET) we ran out.

    Playing with both sideboards was a LOT of fun though :)


  15. Just my two cents but...

    1) Focus: Yeah, the yellow / gold tokens would work very well

    2) Omen Track: Your idea again would be awesome, but if you look through some forums you'll find some pretty awesome custom jobs.

    3) Ship / Train tickets: You could either scan in the originals and print them off, or simply look up some 1920/1930 actual tickets. Full scale tickets might be fun!!

    There is another, more expensive, option...

    http://www.litko.net/categories/Supported-Board-Games/Eldrich-Horror/


  16. We've played him twice, won once and lost once. If you're unlucky with Rumours etc. and doom runs out, things get very difficult. You do NOT want a board full of cultists when Abhoth awakens!! That said he is a little easier than the other GOOs, and I think that may be in answer to the sheer number of players who moan about the difficulty. Personally, I love that EH kicks my ass, but some players need to win games.

    I love the Cultist encounter cards and wish (hope) that they expand the deck, and introduce these for more GOOs. Deep One encounter cards for Cthulhu etc.


  17. Petewyse, that's a neat set-up. I also use small tables (or a small table and a chair) for the side boards. Could squeeze them on the table but then I'd still need extra space for cards and tokens.

    Glad to see I'm not the only one who uses bases for gates, though I also use them for investigators (looks like you have miniatures for them?), monsters, mystery, adventure and rumor tokens. I just much prefer adding a little three-dimensional aspect to the board to make it "pop".

     

    Yeah, I use the Mansions of Madness miniatures (if they fit), otherwise we crack out whatever we can find... A Touch of Evil sometimes works :)


  18. Oh and yes, we put gates and other important tokens into slot bases for ease. We don't use bases for clues, standard monsters, the omen track and investigator tokens, but pretty much everything else stands up and gets noticed :)

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