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Jarval

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    Norwich, Norfolk, United Kingdom

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  1. Jarval

    8 ship max, right?

    From the Squad Building section of the Tournament Regulations:
  2. I think it's an issue for the English language versions of the squadron packs - apparently the ones in Polish arrived on time but the English packs are having the same delay as the rest of Europe.
  3. Jarval

    A Powerful Ally article

    You can pop on an R4 Astromech for not many points to notably improve it though. 🙂
  4. Jarval

    FFG is shipping Wave 3

    For the UK, we've had a couple of retailers say there's going to be a split on Wave 3 - most of it arrives on the 21st, but the Guardians of the Republic, Servants of Strife, and Vulture packs are all delayed by at least a week.
  5. Jarval

    Terrifying Technology: Vulture preview

    Buzz Droids deal damage at Initiative 0, so should work on the same turn they're launched.
  6. Yeah, some neat looking mechanics there. Discord Missiles and an attack in the same turn seems like it could be pretty decent.
  7. https://www.fantasyflightgames.com/en/news/2019/3/7/terrifying-technology/
  8. Jarval

    Wave 3 Release Date?

    Biohexacrypt Codes aren't in a 2nd Edition expansion so far, just the First Order Conversion Kit.
  9. Jarval

    Points and formats

    The Resistance and First Order ships are generally correctly pointed for what they do, but both factions only have access to a limited range of ships, pilots, and upgrades. This in turn means that they are going to struggle against factions that have a broader pool to draw on - there's more potential synergy, and more ability to cover the weaknesses of a particular build if you've got more options to play with. If you've got four factions with 3-4 ships each (First Order, Resistance, Republic, Seperatist) and then three factions with 14+ ships each (Imperials, Rebels, Scum), it's entirely reasonable to expect the factions with more options to do better. Hyperspace narrows that gap, and puts everyone on much closer to an even playing field in terms of number of options available.
  10. Jarval

    LEGO Episode IX Releases (and what we will probably get as well)

    That really isn't a Star Wars specific issue, that's the toy industry as a whole. Sales have been significantly declining on anything over the $10 mark since the mid-2010s.
  11. Jarval

    Dormitz to 70 points, Hyperspace to 10

    Surely the aim of the game should be for as many options as possible to be available in a balanced fashion? In an ideal world, binder trash should be kept to a minimum. I really don't see Dormitz or HTD as problematic anywhere other than the triple Upsilon list. They're both interesting once a game effects that I'd be happy to see getting used. As I've said above, my biggest issue is the comparison between Dormitz and the other Upsilon pilots. How is he worth 8 points more than Tavson?
  12. Jarval

    Dormitz to 70 points, Hyperspace to 10

    It's just difficult to look at Dormitz at 70 points and Tavson at 62 and see how Dormitz is getting 8 points of extra value...
  13. Jarval

    Dormitz to 70 points, Hyperspace to 10

    While I entirely get the reasoning behind this, it makes Dormitz much too expensive for his effect in any other list, and likewise means that Hyperspace Tracking Data just won't see play. I see why its been done, but it feels like they swung too far on this one.
  14. https://www.fantasyflightgames.com/en/news/2019/2/25/a-phantom-menace/
  15. Jarval

    Scum post points adjustment... now what?

    Agreed with the above. The Gunner slot on the YV-666 opens up a lot of options given the range of Scum gunners - and in particular it makes Bossk a lot more usable now that he can equip BT-1. Likewise, the Gunner slot on the Scurrg is a huge deal. You can get three VTG Loks with Dorsals and a Dorsal+Hull Upgrade Drea in 200 points. That's a lot of firepower if you can keep them all on target.
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