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Jarval

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About Jarval

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    Norwich, Norfolk, United Kingdom

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  1. The Raider preview is up, and looks pretty neat! 🙂 https://www.fantasyflightgames.com/en/news/2019/8/7/the-weight-of-the-empire/
  2. Good call! Those look very affordable. 🙂
  3. I've got five currently: Bespin 2017 Yavin Open 2018 System Open 2019 System Open Non-FFG starfield mat I need to figure out a good transport solution for them so they get a bit more use, as I mostly play at my FLGS rather than at home.
  4. I'm very concerned by the idea that people might have an issue with someone conceeding a game because they're feeling tired/hungry. If I was 4-0 in a five round event and knew I was making the cut regardless of how that last game went, I'd much rather conceed, get some food and deal with the likely headache that I'll have at that stage of event than play a game and not really enjoy it.
  5. I think the T-70 is quite a bad platform for the Autoblaster, as you're getting 3 (or 4 at Range 1) dice in your bullseye even if your S-foils are closed anyway. The unblockable crits are nice, but taking Marksmanship also means you cant take Heroic.
  6. Jarval

    Figuring out Ric

    The biggest limiting factor I've found for Ric (and the N-1 more generally) is that the blue moves cap out at speed 3. If it had a blue 4 forward (or ideally both a 4 and 5) it would make re-engaging after a Tallon Roll so much easier. Ric in particular would love to be able to clear stress when going speed 4+.
  7. This is really interesting data. 🙂 While it's not something that's easily recorded, I think number of turns played in the game is a big factor as well. There's a big difference (to me, at least) between a game ending at time after say 6 turns of play, or after 10-12.
  8. If we're looking at two IGs plus a third ship, I quite like Palob for that role. He's really synergistic with C's ability (I find myself boosting with a HWK more than I'd expected), and the token stealing is really handy for making the IGs hit a bit harder. You can bank focus tokens with Moldy Crow early on, then top them up over the course of the game if you get to steal any over the course of the game. IG-88C (65) Crack Shot (1) IG-2000 (1) IG-88A (68) Crack Shot (1) IG-2000 (1) Palob Godalhi (40) IG-88D (3) Engine Upgrade (2) Moldy Crow (18) Total: 200 View in Yet Another Squad Builder 2.0
  9. You can (just) fit in IG-88A, C, and D with the IG-2000 title in 200 points. It feels very sparse on upgrades, but the ship abilities all seem to work reasonably well together.
  10. Jarval

    Cove Nell & R4

    But their is a question to how long Leia does apply for - is it just for the execution of the manoeuvrer, the activation, or the turn? There's nothing explicitly saying how long her effect applies for, and while I don't think anyone would argue that it applies for the whole game, I could see people arguing that it does apply for the whole turn, including for the purposes of Cova's pilot ability.
  11. Jarval

    Cove Nell & R4

    It does feel like Cova needs a clear FAQ on how Revealed Manoeuvrers work before I'd be entirely confident about taking her to a tournament. The odds of a very varied range of interpretations seems high!
  12. ^ This. The more common medium/large bases are, the easier Crack Shot is to use. I've been using Crack Shot as the single upgrade I put on Wolffe - it makes him a little bit more of a threat, and helps to punish people who choose to ignore him to chase after the actually more dangerous ships in my list. 🙂
  13. Jarval

    Cove Nell & R4

    So as it's an implied window on Leia, it's going to be very subject to TO ruling if the Cova/Leia interaction works or not at a given event?
  14. Jarval

    Cove Nell & R4

    I'm not sure I understand the logic of Cova's ability working with Leia but not with the R4 Astromech. The wording on both of them looks pretty much identical. Surely Cova would work with both or neither?
  15. Jarval

    EPIC!!!!!!!

    Every faction gets access to a Huge ship, that's good news.
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