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scifirabbi

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  1. I would agree with those who say look at mage. The main thing from that is that it forces mages to prioritize more subtle (Coincidental) magic over flashy (vulgar) magic. basically reality pushes back when mages do stuff that is obviously magical especially when in the sight of muggles (sleepers) and mages are forced to seriously consider the consequences of doing flashy obvious magic. That way magic isn't rare as much as it is less obvious. So rather than throw a bolt of electricity the mage can make it so that their target is electrocuted by a stray cable or "faulty" electrical system. Or rather than slinging a fireball the mage mages an exploding gas leak explosion. Still magic but not so flashy. The other thing is to increase the elements needed to make magic work - sure you can inflict damage on an enemy but you need some of their blood or their hair. Or you can increase time requirements - e.g. magic needs mana to cast which is collected by the mage from the environment and the more powerful the spell the longer it takes. making even reasonably simple spells require 2-3 rounds to collect the required mana makes magic less of a flashy combat thing and more of a preparation thing.
  2. Has anyone attempted to do a Mage:awakening or Ascension conversion for genesys? I've loved those settings and the freeform magic they use and think Genesys would be a good fit for that. I've made a conversion for Savage world and Fate Core but I'm less familiar with Genesys and wondering if someone else has already invented the wheel here so i don't have to reinvent it. From a very rough look at the Genesys rules it seems that the various Arcana/Spheres could be done using magical actions/spells replacing Heal, attack, Curse etc with Life, Mind, Forces Spirit etc. Paradox could be done with challenge dice. Not sure how to recreate the idea that the level of your magical skill in each arcana/sphere dictates what you can do with that arcana/sphere. Like I said still not as clear about how this system works and how to best adapt it. thanks for the help
  3. I have a radical suggestion! Savage Worlds has already been suggested and I agree this would be a wonderful system for Warhammer. I have been playing Savage worlds for several years now and am preparing a Warhammer campaign using that system. BUT the idea of adapting WFRP to a gereic system leads to an interesting possibility. Rather than make A new edition, perhaps FFG could do what Green Ronin did for its Freeport setting and create pdf rulesets for the Warhammer Fantasy setting for a few of the more popular generic systems available, plus a systems neutral book for background. Specifically I was thinking Savage Worlds, FATE and Pathfinder, all of which have open licences DnD 5e might be intersting as well but too early to tell!). This way people can use all the material they aleady have from other editions (or just the systems neutral book if new to the setting) and play with their favorite generic system. Perhaps this could be expanded by digital only releases and print on demand as is teh current model for the new World of darkness line. To answer the question of "dividing the community", this appraoch would unite the community around teh setting rather than the system, but i think that would. each group would simply decide which system it preferred and we could all enjoy playing in our favorite Grim and Perilous fantasy world.
  4. I have a radical suggestion! I have been playing Savage worlds for several years now and am preparing a Warhammer campaign using that system. But I would really appreciate an (offical!) version for that system. This leads to an interesting possibility. Rather than make A new edition, perhaps FFG could do what Green Ronin did for its Freeport setting and create pdf rulesets for the Warhammer Fantasy setting for a few of the more popular generic systems available, plus a systems neutral book for background. Specifically I was thinking Savage Worlds, FATE and Pathfinder, all of which have open licences. This way people can use all the material they aleady have from other editions (or just the systems neutral book if new to the setting) and play with their favorite generic system. Perhaps this could be expanded by digital only releases and print on demand as is teh current model for the new World of darkness line.
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