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LiveTheDream

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Posts posted by LiveTheDream


  1. So here's the base that has done really good, and has been ending games quickly for me.

     

    Units

    3x Veteran Sellswords

    3x Spider Riders

    3x Crooked Teef Goblins

    3x Lobber Crew

    3x Squig Herders

    3x Followers of Mork

    3x Clan Moulder's Elite

    3x Clan Rats

    3x Greyseer Thanquol

    2x Deathmaster Sniktch

    Support

    3x Warpstone Excavation

    3x Contested Village

    3x Choppa

    2x Totem of Gork

    Tactic

    3x Waaagh!

     

    Now that is only 43 cards, and I need help smoothing out the last 7 cards. I think We'z Bigga should go back into this list, but only as a 2 of as there are 11 targets for it out of 29 units. That also makes me want to put in some more targets for it. So far the highest candidates for it are, Big 'Uns, Rat Ogres, Iron Boyz, Poison Wind Globaiders, Urguck, Boar Boys, and to a lesser extent Night Goblins. Also, something is needed to get around and/or past the Counterstrike that eventually hits the board. For this I like Seduced by Darkness, and someone mentioned Rock Lobber. Now on a side note, Pillage looks like a good card to be rid of annoying supports, and Smash-Go-Boom could just put the game in reach by killing off their developments, effectively dealing damage I don't need to deal.

    Thoughts?


  2.  Thanks for the info. I wasn't aware that the counterstrike damage was uncancelable. Also, We'z Bigga and Chittering Horde we're all I could find to put in the deck. I'm trying to keep the cost of the cards down as much as possible, thus making the deck even faster. I would like to play with more rushing attack than anything else, and so far the deck has been working really well with We'z Bigga, but Chittering Horde has been a little lackluster. So any suggestions for what to put in place of the following:

    1x We'z Bigga

    2x Big 'Uns

    3x Chittering Horde

     

    I can't seem to come up with anything.


  3.  So here's a deck I've been working on.. any feedback is appreciated..

     

    Units

    3x Veteran Sellswords

    3x Spider Riders

    3x Crooked Teef Goblins

    3x Squig Herders

    3x Followers of Mork

    3x Lobber Crew

    3x Clan Moulder's Elite

    3x Clan Rats

    2x Big 'Uns

    2x Greyseer Thanquol

    2x Deathmaster Sniktch

    Support

    3x Warpstone Excavation

    3x Contested Village

    3 Choppa

    2x Totem of Gork

    Tactic

    3x We'z Bigga

    3x Chittering Horde

    3x Waaagh!

     

    So the idea is pretty straight forward. Beat down your opponent as fast as possible. Chittering Horde helps refill your hand, and Deathmaster, Greyseer, Clan Rats and Lobber Crew are all really good outside of the BZ. Big 'Uns is a personal favorite, and is really good at staving of the "sniping" decks as well as giving that push against some Counterstrike shenanigans.

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