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Alekzanter

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  1. Like
    Alekzanter got a reaction from ddbrown30 in Competitive Checks   
    EotE Core Rules, pg.25, Other Types of Checks.
  2. Like
    Alekzanter reacted to Rakaydos in In my experience so far, Advanced Optics is one of the real stars of this wave.   
    Crimson Squadron Pilot (25)
    Advanced Sensors (3)
    Advanced Optics (2)
    Tactical Jammer (1)
    Crossfire Formation (2)
    Crimson Squadron Pilot (25)
    Advanced Sensors (3)
    Advanced Optics (2)
    Tactical Jammer (1)
    Crossfire Formation (2)
    Crimson Squadron Pilot (25)
    Advanced Sensors (3)
    Advanced Optics (2)
    Tactical Jammer (1)
    Crossfire Formation (2)
    Total: 99
    View in Yet Another Squad Builder
    Good luck killing them.
  3. Like
    Alekzanter reacted to Steelgunner in New wave unpacking in a rush?... be honest!   
    My new ships are waiting patiently in another house in another zip code for Christmas morning. 
     
    I, on the other hand, am grinding my teeth to nubs.
  4. Like
    Alekzanter reacted to LagJanson in Into The Night: The TIE Phantom and it's place today   
    I like to drop a lot of generics on the table and watch those with two ship lists rethink their stratgies in a panic.
  5. Like
    Alekzanter reacted to Celestial Lizards in It's Finally 1995 Again...   
    Nu Squadron Pilot — Alpha-class Star Wing 18 Heavy Laser Cannon 7 Linked Battery 2 XG-1 Assault Configuration 1 Ship Total: 28     Nu Squadron Pilot — Alpha-class Star Wing 18 Heavy Laser Cannon 7 Linked Battery 2 XG-1 Assault Configuration 1 Ship Total: 28     Nu Squadron Pilot — Alpha-class Star Wing 18 Heavy Laser Cannon 7 Linked Battery 2 XG-1 Assault Configuration 1 Ship Total: 28     Nu Squadron Pilot — Alpha-class Star Wing 18 Heavy Laser Cannon 7 Linked Battery 2 XG-1 Assault Configuration 1 Ship Total: 28     Nu Squadron Pilot — Alpha-class Star Wing 18 Heavy Laser Cannon 7 Linked Battery 2 XG-1 Assault Configuration 1 Ship Total: 28     Nu Squadron Pilot — Alpha-class Star Wing 18 Heavy Laser Cannon 7 Linked Battery 2 XG-1 Assault Configuration 1 Ship Total: 28     Nu Squadron Pilot — Alpha-class Star Wing 18 Heavy Laser Cannon 7 Linked Battery 2 XG-1 Assault Configuration 1 Ship Total: 28     Nu Squadron Pilot — Alpha-class Star Wing 18 Heavy Laser Cannon 7 Linked Battery 2 XG-1 Assault Configuration 1 Ship Total: 28     Nu Squadron Pilot — Alpha-class Star Wing 18 Heavy Laser Cannon 7 Linked Battery 2 XG-1 Assault Configuration 1 Ship Total: 28     Maarek Stele (TIE Defender) — TIE Defender 35 Push the Limit 3 "Mangler" Cannon 4 Engine Upgrade 4 TIE/D 0 Ship Total: 46
    Total: 298
    9 Nus and a heavy Stele. 
    You can add LRS if you want. Or Mangler.
    Shuttup, it's Epic. I can do what I want.
  6. Like
    Alekzanter reacted to any2cards in Will X-Wing still be around in 5, 10, 20 years?   
    I think the better question is if the EARTH (and us to play the game) will be around in 5, 10, 20 years?
    There sure seem to be some bad actors in this world that want to make sure that we don't get to say "PewPewPew" for much longer.
  7. Like
    Alekzanter reacted to HolySorcerer in Debris Gambit   
    Sure.  It's still a TIE.  If they can give evade to the damned Ghost, they can give it to the TIEs.
  8. Like
  9. Like
    Alekzanter reacted to StriderZessei in What Do You Think of My New Slender Norra?   
    No Focus action required.
    Revealing a green maneuver activates BB-8, which activates Intensity. Then, Experimental Interface allows Norra to use Jyn Erso's ability, granting multiple focus with her dual arcs.
    Actions/effects that grant you a focus don't count as a Focus action.
  10. Like
    Alekzanter reacted to Parakitor in Lambda shuttle?   
    Yes! Buy that shuttle! It's iconic, and it's worth its points.
    I took an Omicron Group Pilot with Darth Vader crew (a.k.a. Doom Shuttle) with 4 TIE strikers to a Store Championship, and got 10th in Swiss. There were about 45 players. It was a lot of fun, but it does take some getting used to so you know what kind of approach it likes; pretty restrictive dial. Loads of fun nonetheless.
  11. Like
    Alekzanter reacted to FlyingAnchors in Jake Farrell: why PTL is just better than Intensity for him   
    X/7 defenders kind of like it. 
  12. Like
    Alekzanter reacted to heychadwick in First Tournament In A While   
    Just don't fly in formation!
  13. Like
    Alekzanter reacted to ObiWonka in Swarm Survival?   
    I really hope something comes along to makes swarms more attractive again. Even more than the lack of X-Wings, the absence of TIE swarms as viable competitors makes me sad.
  14. Like
    Alekzanter reacted to FTS Gecko in FFG Is Being Nice!   
    Wait, hang on a minute, the b word isn't censored, but the domain of the devil is?  What fresh he lunacy is this?
  15. Like
    Alekzanter reacted to Kleeg005 in FFG Is Being Nice!   
    You madcap, magnificent, casual bastard, you!
  16. Like
    Alekzanter reacted to Innese in Are there cards in shorter supply than good generic astromechs?   
    As someone considering buying 3 shuttles to get 3 Flight Assist Astros, I feel your pain.
  17. Like
    Alekzanter reacted to Reiver in TIE/Fo: Aces and the best builds   
    If you weren't around to see it, the early waves were all about the low PS and whether to bid or not - one could argue that it was one of the original meta calls, and was often potentially decisive in otherwise mirror matches - it was one of the key reasons Paul heaver's Biggs Walks The Dogs took Dagger squadron b-wings, even though it left his fourth ship a rookie instead of a third blue.
    It might seem pointless now, but the whole concept of the PS bid was once just that - a bidding war against ones potential opponents. 
    In the post TLT world, and the post-phantom one in particular, the relevance of such things became rapidly irrelevant. We give the PS4 stuff EPTs to make up for it now.
    This has been History 101 ☺
  18. Like
    Alekzanter reacted to Magnus Grendel in TIE/Fo: Aces and the best builds   
    Pilot builds I've used, liked, and/or really want to try:
    Omega Leader
    Omega Leader Juke Comm Relay This is a tournament-winning build for a reason and the 'default' TIE/fo. Omega Leader Juke Comm Relay Shield Upgrade or Stealth Device to taste. Too expensive as a 'budget' ace, but surprisingly nasty. Useful in situations where you need a 30-point ace-killer - furballs, as a 30-point 'chunk' in escalation, that sort of thing. Omega Leader A Score To Settle A Score To Settle is a very powerful ability which costs zero points because it comes strapped with a massive honking downside. Omega Leader cancels out that downside. For the price of a totally 'clean' rookie X-wing you get one of the most dangerous one-on-one duellists in the game, and with a high-chance-of-criticals against a target of your choice, making her perfect when supporting Kylo Ren. Zeta Leader
    Zeta Leader Wired Weapons Guidance Twin Ion Engines MkII to taste The Twin Ion Engines are actually not that big a deal because the TIE/fo's green dial is as good as anyone else's. The Trick with the two upgrades is that you can roll 3 attack dice, getting (for example) a hit, focus, blank. Wired lets you reroll the focus, whilst weapons guidance lets you spend the focus you're not spending on the focus results to turn the blank into a hit as well.  Zeta Leader Predator Comms Relay Twin Ion Engines MkII to taste Expensive but reliable firepower (nice for a TIE fighter). Comm Relay makes you tough, or lets you feed a swarm leader Zeta Leader Snap Shot Comms Relay Specifically to be paired with Epsilon Leader.  Fire a 3-dice Snap, clear the stress, fire a 4-dice primary. I haven't experimented with this, but it should in theory work Zeta Leader Adaptability A budget version. The only real reason to take Zeta Leader is that you're already fielding Omega Leader or can't afford her. Hence, a 'budget' version really needs to stay cheaper than 21 points. Besides which, Adaptability gives you a second PS8 pilot. Omega Ace
    Omega Ace Swarm Leader Comms Relay Omega Ace needs extra dice for his ability to be worthwhile. The easiest source for this is Swarm Leader, which can allow him in theory a brutal 5-dice, all-critical barrage at range 1. It requires an 'off-board' source of a target lock - Targeting Synchroniser Epsilon Ace is ideal for this.  In theory push the limit could do the job but then you're stuck at 2 dice attacks which aren't really worth the effort of boosting. Omega Ace Opportunist or Swarm Leader Advanced Optics Twin Ion Engines MkII This relies on what we're pretty confident the new Silencer tech upgrade does, and makes Omega Ace much more self-contained; bank a focus one turn and get your target lock on your 'strafing run'. Opportunist costs a point more (2 if you want Twin Ion Engines MkII) but it means you're not stealling your mate's evade tokens, which can be very painful for a TIE fighter. Epsilon Leader
    Epsilon Leader Primed Thrusters Job done. Epsilon Leader's job is to vacuum stress of multiple ships, and one of his best party pieces enabled by this upgrade is to pull a Segnor's loop then barrel roll to line up his range 1 stress-cleansing bubble with whoever he's supporting. With multiple TIE/fo's on the field, being able to pull back-to-back Segnor's loops makes the darned things almost uncatchable - yes, unlike a defender they don't carry tokens through their end-around. but as a Segnor includes a 45' turn after two in a row they're not only not stressed but also sat on your flank rather than continuing to joust. Epsilon Ace
    Epsilon Ace Comms Relay Not the best use of him - an evade token will help keep him alive and at PS12 for longer, but there's only so much a TIE fighter - even a PS12 one - can do. It is surprising how nasty he can be when you get used to him, though. I have fond, fond memories of Epsilon Ace being the last ship standing and then out-dogfighting a PS11 Darth Vader by repeatedly barrel rolling out of the Dark Lord's arcs.  Epsilon Ace Targeting Synchroniser A much better use of 20 points. A PS12 ship which can ****** up a target lock, doesn't really need it himself, can share it with anyone at range 1-2, and is acceptably hard to kill that trying to take him  out will require a disproportionate amount of shooting. Pairs exceptionally well with Omegas Ace and Leader - giving the former the ability to drop both tokens to trigger his ability in one turn plus a PS12 shot to help clear out shields before landing umpty-ump criticals, and giving the latter attack dice rerolls he won't have without spending the target lock he hangs onto for grim death under normal circumstances. Zeta Ace
    Zeta Ace Intimidation or Intensity Primed Thrusters This is the best use I've come up with for this guy. I'm not good enough at blocking with a single ship to really make the most out of intimidation but it should work - I've managed to block dengar a couple of turns in a row and the -1 agility is worth its weight in gold with 2-dice attack ships. Intensity should work, letting you get tokens and a super-duper barrel roll after a segnor, but how much he's realistically going to achieve I'm not sure.   
     
    Generics
    Omega Squadron
    Omega Squadron Pilot Crack Shot Weapons Guidance Essentially Black-Squadron-With-Crack-Shot analogue - slightly tougher but at a cost of only getting 5 not 6 - this is the 'alpha strike' TIE/fo and probably the best use of the generics in a swarm. Despite the loss of numbers, there's no Howlrunner equivalent lynchpin to get wasted by a PS11 cruise missile before you benefit from her ability; everyone carries their own dice modifier, and it makes them much more capable once the crack shots have been expended. Omega Squadron Pilot Snap Shot Primed Thrusters TIE/fo with Primed Thrusters are great at getting into impossible places - which means snap shot arcs can lay down highly unpredictable crossfires. This is the 'sustained firepower' TIE/fo, with a swarm of 5 theoretically unloading 25 attack dice per turn if you can catch a target in a range 1 kill box of all of them. Omega Squadron Pilot Trick Shot Pattern Analyser Twin Ion Engines MkII Debris? Red Moves? Who cares? This is the 'manouvrable' TIE/fo and it'll handle itself well round the board. Remember it's still a TIE fighter, though, so don't rely on it getting too much done once it arrives. Zeta Squadron Pilot
    These can go die in a fire along with Avenger Squadron, Obsidian Squadron, Onyx Squadron, Gamma Squadron, and every other 'mid-tier', non elite upgrade TIE pilot. When 1 point more gets you both an extra PS and an elite upgrade, and you can save a point by dropping a couple of points of pilot skill that won't matter in 95% of your games, there is next to no reason to field these dudes, especially since even if you specifically have 16 points to spend, a Zeta Squadron Pilot competes poorly with an Epsilon Squadron Pilot with a 1 point tech upgrade (comm scanner or primed thrusters) or modification (twin ion engines mkII)
     
    Epsilon Squadron Pilot
    Despite all the options, my favourite little ships.  For just 3 points, the net upgrade over a basic TIE fighter is amazing. My favourite TIE/fo squad - because it soothes my inner fluff nerd - is 'Epsilon Squadron', because you can field Epsilon Leader (primed thusters), Epsilon Ace (comm relay), and four Epsilon Squadron Pilots in a standard 100 point squad. It's no tournament breaking auto-win list, but it's surprising how often it catches people off guard between the uniques' really powerful abilities (5 ships pulling a segnor and then dumping their stress is scary to watch), and the sheer toughness of the little things for their cost.
     
  19. Like
    Alekzanter reacted to RufusDaMan in yes, Harpooned! does that   
    Sienar specialist, double harpoons, tlt and lwf are 33 pts tho
  20. Like
    Alekzanter reacted to Marinealver in The Partisan Obsession   
    There's OPA, and there's OPA oops wrong galaxy.
     
  21. Like
    Alekzanter reacted to Wiredin in HWK Disrespect   
    Jan Ors (25)
    Trick Shot (0)
    Dorsal Turret (3)
    Kanan Jarrus (3)
    Kyle Katarn (21)
    Swarm Leader (3)
    Dorsal Turret (3)
    Finn (5)
    Engine Upgrade (4)
    Moldy Crow (3)
    Prototype Pilot (17)
    Chardaan Refit (-2)
    Prototype Pilot (17)
    Chardaan Refit (-2)
    Total: 100
    View in Yet Another Squad Builder
     
    YES, I know Swarm does not work on Dorsal... but check this out: 
    Kyle Primary 1 / Range 1 (2) / Jan Ors (3) / Swarm Leader (5) / Finn (6) - with focus target lock 
    competitive? NOT AT ALL
    the look on your opponents face when you destroy them with the HWK primary... priceless. 
  22. Like
    Alekzanter reacted to MortalPlague in Striker Swarm for “Deuces wild” event   
    That format sounds like a ton of fun!  Also, I really love strikers, so your list is right in my wheelhouse. 
  23. Like
    Alekzanter reacted to heychadwick in First Tournament In A While   
    Messy swarms are the best. The rest are just formations.  It takes away half the strength of the Tie Fighter to force it in a formation.
  24. Like
    Alekzanter reacted to wurms in BBBB or Magic Carpet Ride   
    Wookiee's cuz there is no counter to reinforce basically makes them like 13hps each
    ...and that arc 
  25. Like
    Alekzanter reacted to Hawkstrike in Courier Droid: Thoughts?   
    Control your opponent's deployment:
    Put Courier Droid on New Old Han.  Select PS 0. At setup, place Han R3 from a corner in your opponent's setup zone.  Either your opponent chooses to swarm him, or will be forced to set up all ships in the opposite corner.
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