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Captain Sausage

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Posts posted by Captain Sausage


  1. Hi Guys / Girls,

    I have recently tried a demo run on the new system with a medium sized group, everything went well, although a couple of clarifications were needed by the end of the night.

    I have read through the rules several times and could have sworn that somewhere among them it stated that 2 boon's can be converted into one success.  However since playing this demo game i cannot find this rule anywhere.  So i am now wondering whether i actually imagined this rule, or am just getting it confused with Sigmar's Comet.

    Below i will list the various uses for each die, could someone check them through and let me know if i have left any out, or mis-interpreted them.

    Various Boon Rolls.

    1) 2 boon's - General Rule - remove 1 stress / fatigue

    2) X boon's - Card Activation (1,2,3 ect)

    3) X boon's - Roleplay element - GM chooses extra good stuff based around the check. (for example a failed check, would not fail so badly and go slightly more in the players favour)

    4) 2 boon's - Turn into one success - As mentioned not sure if i imagined this one, or read it on the forums as someones house rule.

    Various Bane Rolls.

    1) 2 bane's - General Rule - Add 1 stress / fatigue

    2) X bane's - Card Activation (1,2,3 ect)

    3) X bane's - Roleplay element - as per boon

    Sigmar's Comet Roll.

    1) Comet - Converts to one success.

    2) Comet - Converts to one boon.

    3) Comet - Activates comet effect on Card.

    4) Comet - Activate Weapon CR Rating

    5) Comet - Cause a Critical Wound - Not sure if this is the same as generates the CR rating, otherwise you could use boons to activate CR, and comet to activate another critical - need clarification here.

    5) Comet - Roleplay Element - as someone else gave an example, Comets is an extreame roll of luck - therefore someone failing a jump check between two rooftops would have some good fortune if they rolled a comet, such as falling into a cart of hay ect.

    Chaos Star Roll.

    1) Chaos  star - Negates one success.

    2) Chaos star - Counts as a bane

    3) Chaos star - activate card effect.

    4) Chaos star - Roleplay Element - As per comet, but in reverse.

    Thanks in Advance for any advice on missing effects or mis-interpretations.

    Captain Sausage.

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