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JuankiMan

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  1. Musclewizard said: The thing is, real amour does not work that way. Ignoring the effectiveness of protective vests in general for a moment. There's bullet proof vests and then there's stab proof vests. The former offers little protection against stabbing and the latter ofers little protection against shooting. And then we have kevlar armor reinforced with trauma plates, which is effective against both methods of attack, and considering how prevalent melee combat is in the 41st Millenium, that's most likely how flak armor is designed.
  2. Cymbel said: Side note, the Naval Pistol (and its bigger cousin) is 1d10+4 Tearing, so it isnt all that unplausible for a slug to have tearing or just invent a new slug like round that has tearing. Naval Pistols use custom-made special ammunition designed to fragment and burst inside the target which justify the Tearing rule. A solid metal slug does insane damage, represented by the high damage value of the shotgun using it, but it doesn't compare to a round that explodes inside the target's body.
  3. I now use a mixed version of the old and new rules for primitive equipment. Essentially, primitive weapons use BC and OW rules, capping their damage when attacking a target wearing modern armor but removing the cap if the target is unarmored or only wearing primitive armor because arrows where invented to kill, not to inconvinience. Conversely, I keep the old version of primitive armor, halving their protection when getting hit by modern weaponry, because if historically the musket made plate mail almost useless I see no reason why it should easily stop a las-bolt, and I don't find halving a single-digit number that strenuous a calculation. I think this strikes a balance, giving people outfitted with modern equipment a most definite advantage but not so large an advantage as to make them invincible behemoths against a more primitive foe.
  4. Seeten said: A Dark Eldar starts with a 30 Agility, and gets a 2d10 bump, for an average of 41, and all have Matchless Grace, for an Unnatural Agility x2, for an average bump to AB 8. An RT character starts with a 25 Agility, can bump that to a 44 through Origin Path, gets 2d10 to add for an average of 55, and you can get Unnatural Agility from Disturbing Grace, and other places. Well, you can certainly buff a single stat severely through the Origin Path, but that is if you pick most, if not all, of your choices speciefically geared to up the stat while leaving the rest to suffer. The Origin Path makes humans more versatile, which I think it fits, but I don't think it makes them any more powerful. And from which book is this "Disturbing Grace and other places" where you can get Unnatural Characteristics at creation? I was under the impression that Unnaturals where hard to come by and often had severe disadvantages.
  5. Where exactly does it state that Chartist Captains make no use of Navigators? After all, the Merchant Guilds have a lot of political power, their craft forming 90% of the Imperium's starships, and their Speaker even being one of the High Lords of Terra, so I don't see why they wouldn't have the support of the Navis Nobilite. However, there are Chartist Captains that maybe just don't need a Navigator, if their trade is exclusively intra-system or in between systems no farther away than 5 light years apart, but performing a longer trip by making several short jumps is both dangerous and horribly impractical.
  6. Now taking your time to line a single shot is actually more accurate than unloading your gun in full auto with reckless abandon.
  7. Rules as written, I don't think there's anything to actively mess up another psyker's divinations. However, you should differentiate divination from scrying. Divination looks at the future, which means that you're likely changing it just for the fact that you're looking at it. If several diviners look at the future they will mess each other's divinations because the very act of seeing the future will influence their and their allies actions and mess with the other diviner's predictions. I weep for you. This kind of divination is an absolute pain in the ass for the GM. A diferent form of divination is scrying, where the diviner uses his powers to look at something or somebody. This is in real-time however, so if you're scrying a psyker he may roll Psyniscience to notice he's being watched and act accordingly. A null, on both cases is a great impediment. You cannot scry him directly or anyone near him and, as far as I know, the fate of nulls is not written in the Warp, so that makes any divination wildly unpredictable because you're foreseeing a future that doesn't acknowledge his actions. Also sorcery, being the stuff of the Warp and therefore infinite in scope an possibility, is only limited by the GMs imagination in what it can or cannot accomplish.
  8. It all boils down to the type of campaign you're playing. Just as not all Rogue Traders will want an easily bored alien hooligan running around their ship, and few will tolerate the company of a Chaos Reaver or run the risk of associating with a Secessionist, the adequacy of the Missionary depends on the group and the tone of the game. What makes the Missionary's case egregious is the fact that it's a core class, but if the group is striving to combat Chaos pirates close to Iniquity then he's almost essential. Or if they're working to rediscover ancient human colonies and bring them back to the fold of the Imperium (for a nice comission, of course), or if they're founding their own colonies. The main sticking point is precisely his Pure Faith, with implies a total and honest adherence to the Emperor's message, a level of conviction so pure that it actually hurts the denizens of the Warp. However, it should be pointed out that the Emperor's message is not necessarily the same as the Imperial Creed. Perhaps he follows the spirit but not the letter of Imperial Dogma, which likely got him into trouble and pushed his towards the frontier. Perhaps he believes that mutants should be pitied and offered succuor, not just maligned and burnt. Perhaps he even has the radical idea that sufficiently civilized aliens could be converted to the light of the Emperor (There was one such individual that tried this with the Tau. It ended in tragedy, but at least he gave it a shot). In my experience many people have trouble moving away from the stereotype of Father Burninator Mc.Killyoudead, from the Shrine World of Youfilthyheretic Prime, but having been a man before being a God, the Emperor is a very complex deity and his worship is as multifaceted as the Imperium itself.
  9. alexe74 said: My motive was for a Deathwatch scenario with a group of Marines on a Corsair Escort. Anyone who's played DW knows those guys can go through the fodder a bit and it got me think just how many DE ARE on a ship because a group of marines might get close to killing most of them!!! If they're doing their job right they'll kill ALL of them and scuttle the ship just to be sure.
  10. HTMC said: You have a weird definition of evil :-P It comes from when I was studying philosophy back at the university and I was faced with an ages-old philosophical conundrum: What diferentiates a brutal prince from an evil prince? Quite a tricky question, because the brutal prince will perform acts that can be viewed as evil, and the evil prince can be brutal in its cruelty. After much pondering, the answer I gave on my essay is that the difference boils down to motivation. A brutal prince does evil, yes, but it does so not out of malice but as a means to an end. Perhaps he finds it most expedient, perhaps he believes he would appear weak otherwise, perhaps he believes he's being tough but fair. Regardless, he doesn't necessarily enjoy it and his actions still are, at least from his perspective, done for the good of his people. The evil prince, on the other hand, enjoys his brutality, does evil acts because they amuse him and if they're beneficial for his people, it is coincidental, not his motivation. He only thinks and acts for himself with little to no regard to the damage he may cause or the consequences of his actions to anyone other than himself. Another component of my definition is another philosophical conundrum of whether you can truly call virtuous someone who has never been tempted. I expand on that claiming that you cannot say something is evil when it is incapable of choosing to do good. Thus by my metric, the Dark Eldar are evil to the extreme. Others combine different levels of evil and brutality, but for the Dark Eldar it's as if their evil had been processed through an alambic to produce 100% pure, high-octane evil distillate. They have no motivation other than hedonistic, cathartic self-gratification. They had the capacity of choice and are fully aware of the pain and damage they're causing. Indeed they do their evil precisely because it's painful. Their evil has no grand purpose, no ulterior objective, it isn't the means to and end, It just is. Evil for evil's sake.
  11. HTMC said: You gotta look at it compared to the alternatives: you can have your soul eaten by Slaanesh and spend an eternity in his sexy, painful embrace, or you can let your soul be swallowed by a crystal and spend eternity hanging out with other dead Eldar, helping the living, or even possibly piloting a sweet spaceship. I know what I would choose given a choice :-P I don't think he meant disturbing for the spirits themselves but for the people looking from the outside. It must be creepy as hell going through a kilometer long ship that's completely empty, its corridors and rooms completely deserted but still funtioning, and you're constantly feeling watched, observed, like the very walls around you are alive. It'd be like entering a haunted house. A haunted house that traverses the stars and has enough firepower to level a city.
  12. HappyDaze said: Unless I misread, most DE slaves (especially those that would count as part of a starship's crew) are DE - it's a social class among them. These are still more highly regarded than the more 'disposable' slaves captured from other races and used specifically for painfood. Really? I'm not surprised that the Dark Eldar would try to enslave their own, but I do find surprising that a Dark Eldar could be sufficiently broken as to reliably assign him labor.
  13. macd21 said: Which is less evil than the DE how? Their evil has the purpose of furthering their own selfish agendas…. which still makes it evil. They screw over everyone else (and even their own people) to further their own evil goals. Humans will slaughter billions out of ignorant hatred. The Tau will slaughter anyone who doesn't march in step to their grand plan. And the Eldar are even worse than the others - they don't necessarily do it to further "the survival and dominance of their own people." They'll slaughter billions for no better reason than that they've been irritated by some humans. Their agendas are evil but at least they have an agenda, they have goals to further. For all three their evil is a means to an end, not the end in itself. For the Imperium it's haegemony, for the Tau expansion and for the Eldar survival, and save for the true psychos within those three species, neither do it out self-gratification or a sadistic lust for slaughter. macd21 said: Wrong. Both the Orks and the 'nids are sentient beings. As such they can decide not to **** over other sentients, but choose to do so for their own selfish needs. The smallest Tyranid with any semblance of sentience it the Hive Tyrant, but although they are sentient in the sense that they can make complex decisions and develop imaginative ways to accomplish their goals, the have no free will. They are still puppets of the Hive Mind and have no capacity to question or deny it's commands. If you're going to label the Tyranids as "evil" you'd have to put the label on the Hive Mind as a whole, but it hasn't ever shown a capacity for moral assesment. In fact, it seems to go entirely on auto-pilot advancing, consuming, growing and evolving. It'd be like calling a horde of locusts evil for ravaging crops. The Orks, on the other hand, are sentient in a more traditional sense of the word but are still too simple-minded for complex things like "right" or "wrong", and they are that way because they were genetically engineered to be biological weapons and nothing else. They are pure chaotic evil, make no mistake on that, but they never had a choice to begin with. macd21 said: The Old Ctan were not extinct. Four individuals, two of which are still in hiding, do not make a viable population. macd21 said: And this is less evil than the DE how? "We want to wipe out all bio-life in the galaxy because it's making our lives a little harder." From their cold, unfeeling and calculating perspective the Necron Lords are working for the continued existentce of all of Real Space, not only their own. It goes like this: sentients can act as gateways for the Warp and their thoughts feed and empower the Chaos Gods. Ergo, if they remove every sentient in the galaxy the Chaos Gods will starve to death and Real Space will never have to fear a Warp intrusion again. And if they go the extra mile and erradicate all biological life in the galaxy they also ensure that no new sentients evolve in the future, thus ensuing the continued stability of Real Space effectively forever. Brilliant! They may be technically right, but **** 'em. Who asked their opinion anyways? macd21 said: And there are plenty of others who make the DE look like cuddly lovelings from the planet lovewu. You are so, so very right. That's why Chaos came a very close second. macd21 said: The 'nids are dicks, plain and simple. Evil for evil's sake. They don't care for anyone else, they don't even care for each other and they have no grand plan or long-term goal to justify their actions other than to eat everyone because eating everyone feels awesome. The Necrons are dicks. Evil for evil's sake. They don't care for anyone else, they don't even care for each other, they just want to wipe out all biological life in the galaxy 'cause they hate everyone. The humans are dicks, plain and simple. Evil for evil's sake. They don't care for anyone else, hell they'll screw each other over for a goddamn percentage, they just want to wipe out all other sentient life in the galaxy because some dead guy told them to 10,000 years ago. Orks are dicks, plain and simple. Evil for evil's sake. They don't care for anyone else, hell they enjoy killing each other as much (or more) than other races, they just want to consume the galaxy in a never-ending war 'cause they think it's fun. You can take any 40k race, point to why they are evil and declare "this makes them the most evil race in the galaxy." You think the DE are the most evil. I think their evil is nothing compared to that of the 'crons, the 'nids or most of the chaos factions. Hell, I think the Eldar are probably worse than the DE. At least the DE have an excuse for being monstrous bastards, the Eldar are just dicks, plain and simple. Humans do evil because they want to rule the stars. Tau do evil pretty much for the same reason. Eldar do evil because they refuse to go away quietly and are actually working to go out with a bang. The Tyranid Hive Mind does evil because it exists only to grow and evolve and those two directives are absolute. Orks do evil because it's fun, but they didn't choose to be that way and were never given the chance. Necrons do evil to ensure Chaos doesn't swallow up the galaxy. Chaos does evil for many, many things, many of them contradictory of each other, but there are many within it that have some sort of grand plan or major objective, some of which are truly selfless from their deranged perspective. In a matter of scale Dark Eldar are small time evil, but in my opinion it all boils down to motivation. It's the intention that counts, and the Dark Eldar are the only ones lacking one. They're not working to rebuild their empire or secure their survival. They don't care for territory or resources. They have no grand plan and in a galactic scale have no ambition whatsoever. They just exist to overindulge themselves and keep wallowing in their excess and depravity forever, and unlike other races like the Orks or the Tyranids or the Oldcrons, they did get to choose. It could be argued that now they don't have a choice but they lost their ability to choose because they chose to do nothing to prevent it, and regardless they don't admit that they need to do evil to survive, even to themselves, so it is not truly their motivation. As I said, they are evil without context, evil for evil's sake, and that's why I consider them the most evil race in the Warhammer 40k universe. Not the most destructive, not the most dangerous, not the most catastrophic. Just the most evil.
  14. Chacha said: I will not sully myself by acting as condescending and know-it-all as you seem so keen on doing. Instead, I will offer you this question: If the balance is so obviously perfect and any attempt at tampering with it would result in the game being Ruined Forever, then could you perhaps enlighten us on how Magellan finds those classes sub-optimal compared to the rest? This after he has stated that in his games, they are sub-optimal. And yes, you must answer this with an actual argument. You can't just say that he is playing the game wrong or that he is misunderstanding the rules. You don't know that. Well, for starters only Magellan himself could really answer that question, don't you think? The only thing we know is that in his games they "hardly ever get anyone playing a Priest or a Seneschal" because "their special abilities are totally lame". He did not go into very much detail as to why he considered them so very lame, so we can only speculate on the matter until the guy exposes his point himself. Perhaps the Seneschal's interaction-oriented Special Abilities did not mesh with the kind of campaign he was playing. Perhaps they didn't encounter situations were the Priest's acts of faith came heavily into play with enough regularity. Perhaps he simply misinterpreted the abilities and thought they were underpowered as a result. Who knows? (except Magellan, that is). Now could everyone please calm down a bit? This is rapidly degenerating into a flame war.
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