Ok, here's the deal: I'm starting my first Deathwatch campaign next weekend and can't figure out how Kill-teams are "assigned" to a particular Watch Captain. In other words is it that:
A) a Kill-team is assigned permanently to a given Watch Captain and will be under his command until the Kill-team disbands due to its members ending their service in Deathwatch or all of its members get killed. (example: Kill-team "Jericho Septimus" is assigned under the command of Watch Captain Brother Vigilant and he will remain under his purview no matter where (i.e. in what particular Salient) "Jericho Septimus" is operating.).
B) a Kill-team is assigned temporarily to a given Watch Captain based upon where the Kill-team's next mission is going to take place (example: Kill-team "Jericho Septimus" is assigned under the command of Watch Captain Brother Vigilant (who operates mainly from Watch Station Andronicus) when the Kill-team is operating in the Canis Salient. Upon completing the mission, "Jericho Septimus" receives instructions from Watch Fortress Erioch that its next mission will take place somewhere in the Acheros Salient, so, upon arriving there, Watch Captain Kain Vibius (who operates throughout the Salient from numerous Watch Stations) becomes the Watch Captain to which the Kill-team responds when operating in the Acheros Salient.).
I know this may sound trivial, but, I simply can't make heads or tails out of it using the fluff featured in the books. The description of Deathwatch Watch Captain Advanced Speciality provided in "Rites of Battle" states that he "is usually placed in charge of several Kill-teams and given guidance on broad objectives by the Watch Commander. (p. 127)" So far so good: variant A seems to be the correct one. However , five sentences later we learn that he "must learn how to best employ a changing roster of Battle-Brothers from different Chapters to assemble the most effective Kill-teams for the missions required." This would suggest that some sort of fluidity is allowed in terms of which Kill-teams are assigned to a given mission, which favors variant B.
I'm really trying to figure this one out, because, if there's one thing I absolutely hate when GMing any RPG it is to learn that my assumption regarding a given aspect of a setting is completely wrong and therefore everything I or my players did under this assumption neeeds to be explained in a way which would make the most complicated solution to a "Star Trek" inconsistency seem trivial in comparison or outright retconned.
So, fellow GMs, help me out with this one!