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DavidTJ

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Posts posted by DavidTJ


  1. Having had the game for a few weeks, I'm starting to get into deck building, this is my first attempt at an Orc deck. It has a 50 card limit for resource reasons rather than a strong feeling that you must have minimum deck sizes (only have 50 deck protectors, no more in stock atm)

     

    I have:

    1x Core Set

    1x Skavenblight Threat

    1x Path of the Zealot

    1x Tooth And Claw

    (Deathmaster's Dance isn't available in the UK atm)

     

    Uniits (25)

    3x Squig Herders

    3x Black Orc Squad

    3x Lobber Crew

    1x Night Goblins

    3x Spider Riders

    2x Boar Boyz

    1x Ironclaw's Horde

    2x Followers of Mork

    1x Ugrok Beardburna

    1x Grimgor Ironhide

    3x Crooked Teeth Goblins

    1x Big 'Uns

    1 Doom Divers

     

    Support (10)

    1x Totem of Gork

    1x Rock Lobber

    1x Grimgor's Camp

    3x Contested Village

    2x Choppa

    2x War Paint

     

    Tactics

    3x Favour of Mork

    3x Mob Up

    2x We'z Bigga!

    1x Pillage

    1x Waaagh!

    1x Rip Dere 'Eads Off!

    1x Smash-Go-Boom!

    1x Troll Vomit

     

    Quests(2)

    2x Smash 'Em All!

     

    So if you have any thoughts and ideas on the deck please comment

     


  2.  Well I don't think the odds change much from 50 cards to 60, I do see what your saying though, but I am not talking about 100 cards each deck, just 60.

    I think the benefits of an extra 10 cards outways the draw backs, especially when you can change the amount of cards you draw. 

    The only deck I might want to have down at 50 cards is orks, but even then, there are still benefits of having an extra few cards, which could allow you to switch strategies if needed. (i.e if your initial rush fails)

    But I think both viewpoints are fair, so sticking to 50 cards is fine as well.

     

     


  3.  Why do I want to aim for 60 cards per deck on average?

    I find it very hard to go down to 50, the cardpool is limited but not that limited.

     

    I have 57 dwarf cards, of the17 in the expansions I have with me, none of them seem bad at all. I cant see any reason not to include all the extras. So that means to get down to 50 I have to get rid of at least 7 cards from the starting deck, and that would also mean including no nuetral cards, and although elves and dwarves teaming up is slightly silly  back ground wise, there are also some good high elves cards to take into genuine consideration.

     

    I have 55 empire cards, I want to make my empire deck a very controlling one, maybe with a bit of milling focus so I really want to include the infilltrate quest card so that puts the deck size to 56, some of the alliance neutral units also seems quite powerful in an empire deck, and may add the extra power empire lack at times which would increase the size even more

    Chaos have 55 cards plus I want to include all the skaven which puts it at 69.

    Orks should be the easiest to get down to 50, but they have some really powerful non unit cards, the actual surprising reason I found it difficult to put the orks down to 50 is getting the correct balance between units and other cards.

     

    Theres only like 30 cards Ive definately ruled out so far, so in short, I would find it extremely difficult to cut a deck down to 50 cards. 


  4.  nah contested village wouldnt work, as the rock lobber makes you discard a unit, its a shame, I nearly had the solution, I can do it in 10 cards just not 9.

     

    Janeck your 1 damage short,

    Your forced to destroy 1 unit through the rock lobber.

    Flames of tzeentch only kills the black orks, so you still have to kill the big'uns and destroy the battlefied which is a total of 10 health, where you can only do 9 damage.

     

     


  5.  I dont know how to post it to you, the challenge with chaos heroes was far easier, heres my best effort on this challenge, i'm not sure it is legal or correct.

    Turn 1
    Servant into kingdom
    Gor in battlefield
    Bloodthirster in battlefield as development

    Turn 2
    2x gor in battlefield
    Bloodthirster as development in battlefield
    Kill quest zone with 3 gors in battlefield with 2 developments

    Turn 3
    4 resources, 3 cards
    Horrific mutation
    Flames of Tzeentch for 2
    Bolt of change

    I sacrifice servant in kingdom to lobber crew
    I do 2 wounds to black ork squad with flames of tzeentch
    Horrific mutation means I don’t have to put any damage on black ork squad and only 1 on Big ‘Uns
    I do 11damage. If he plays flavour of mork he still dies as I do 10 damage, and hes has black orks on 0 health and Big'Uns on 1 so I only need to do 9 damage

    If he rips 1 of my battlefield developments it is a bloodthirster so overall I do 10 damage; 3 from gors, 5 from bloodthirster, 2 from bolt of change, and he can’t play favour of mork.


  6. Sorry couldn't find edit button

     

    Here are my thoughts on splitting the 38 neutrals any thoughts or ideas for changes would be most welcome

    Dwarfs 9
    3x contested Fortress
    3x Forge
    1x Prepare for War
    1x Abandonned Mine
    1x Reap What’s Sown

    Empire 10
    3x contested village
    3x Armoury
    1x Infiltrate
    1x Surprise assault
    1x Scout Camp
    1x Inovation

    Orks 9
    3x Warpstone Evacuation
    3x Forgotten Cemetery
    1x Prepare for war
    2x Lightning Cannon

    Chaos 10
    3x Contested Stronghold
    2x Scout Camp
    1x Warp Lightning Cannon
    1x Chittering Horde
    1x Burn it Down
    1x Pilgrimmage
    1x animosity
     

     


  7.  First off I'm a very new player, have had the game for just over a week, I've played 10+ games so far, rotating through the decks. Im just starting to try to get into deckbuilding, as so far Ive only played with the core decks with the neutrals dealt out randomly.

     

    The hard task I want to achieve, is to have 4 built decks 1 fo each of the races, that are at least superior to the core deck. As this is not possible with just one core set I have bought 1 copy of each of the battle packs available in the uk.

    So I have 

    1x core

    1x skavenblight

    1x path of the zealot

    1x tooth and claw

    And my overall aim is to be able to run 4 decks, ork, chaos, empire, dwarfs simultaneously (not the best decks ever just superior to the starter decks) while trying to keep the decks fairly balanced between each other.

    Although Ideally I would want 3-4 times everything, its just not possible for me at the moment,. but seeing as their are 38 neutral non unit cards, and 266 other cards in my possession, I thought it may be possible to come up with an adequate solution to my dilemma.

     

    My own deck building ideas have been to try to find a good way to split the 38 neutrals equally, and to get deck with at least 50% units, at around 60 cards each. With orks slightly lower and empire higher.

     

    So as im new to all this I thought a few kind souls could help me on the way. I will post my ideas for splitting the nuetrals and the decks themselves shortly.

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