DavidTJ
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Posts posted by DavidTJ
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Well I don't think the odds change much from 50 cards to 60, I do see what your saying though, but I am not talking about 100 cards each deck, just 60.
I think the benefits of an extra 10 cards outways the draw backs, especially when you can change the amount of cards you draw.
The only deck I might want to have down at 50 cards is orks, but even then, there are still benefits of having an extra few cards, which could allow you to switch strategies if needed. (i.e if your initial rush fails)
But I think both viewpoints are fair, so sticking to 50 cards is fine as well.
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Why do I want to aim for 60 cards per deck on average?
I find it very hard to go down to 50, the cardpool is limited but not that limited.
I have 57 dwarf cards, of the17 in the expansions I have with me, none of them seem bad at all. I cant see any reason not to include all the extras. So that means to get down to 50 I have to get rid of at least 7 cards from the starting deck, and that would also mean including no nuetral cards, and although elves and dwarves teaming up is slightly silly back ground wise, there are also some good high elves cards to take into genuine consideration.
I have 55 empire cards, I want to make my empire deck a very controlling one, maybe with a bit of milling focus so I really want to include the infilltrate quest card so that puts the deck size to 56, some of the alliance neutral units also seems quite powerful in an empire deck, and may add the extra power empire lack at times which would increase the size even more
Chaos have 55 cards plus I want to include all the skaven which puts it at 69.
Orks should be the easiest to get down to 50, but they have some really powerful non unit cards, the actual surprising reason I found it difficult to put the orks down to 50 is getting the correct balance between units and other cards.
Theres only like 30 cards Ive definately ruled out so far, so in short, I would find it extremely difficult to cut a deck down to 50 cards.
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hmm i must have misread, it is said there is 2 blockers, but for the life of me I cant find what the 2nd 1 is now. Maybe thats why I found the problem so hard
I was inventing a unit that didnt exsist -
nah contested village wouldnt work, as the rock lobber makes you discard a unit, its a shame, I nearly had the solution, I can do it in 10 cards just not 9.
Janeck your 1 damage short,
Your forced to destroy 1 unit through the rock lobber.
Flames of tzeentch only kills the black orks, so you still have to kill the big'uns and destroy the battlefied which is a total of 10 health, where you can only do 9 damage.
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I dont know how to post it to you, the challenge with chaos heroes was far easier, heres my best effort on this challenge, i'm not sure it is legal or correct.
Turn 1
Servant into kingdom
Gor in battlefield
Bloodthirster in battlefield as developmentTurn 2
2x gor in battlefield
Bloodthirster as development in battlefield
Kill quest zone with 3 gors in battlefield with 2 developmentsTurn 3
4 resources, 3 cards
Horrific mutation
Flames of Tzeentch for 2
Bolt of changeI sacrifice servant in kingdom to lobber crew
I do 2 wounds to black ork squad with flames of tzeentch
Horrific mutation means I don’t have to put any damage on black ork squad and only 1 on Big ‘Uns
I do 11damage. If he plays flavour of mork he still dies as I do 10 damage, and hes has black orks on 0 health and Big'Uns on 1 so I only need to do 9 damageIf he rips 1 of my battlefield developments it is a bloodthirster so overall I do 10 damage; 3 from gors, 5 from bloodthirster, 2 from bolt of change, and he can’t play favour of mork.
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There is also OCTGN which has a deckbuilding facility of sorts, but you would have to locate invasion files or make them yourself
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Sorry couldn't find edit button
Here are my thoughts on splitting the 38 neutrals any thoughts or ideas for changes would be most welcome
Dwarfs 9
3x contested Fortress
3x Forge
1x Prepare for War
1x Abandonned Mine
1x Reap What’s SownEmpire 10
3x contested village
3x Armoury
1x Infiltrate
1x Surprise assault
1x Scout Camp
1x InovationOrks 9
3x Warpstone Evacuation
3x Forgotten Cemetery
1x Prepare for war
2x Lightning CannonChaos 10
3x Contested Stronghold
2x Scout Camp
1x Warp Lightning Cannon
1x Chittering Horde
1x Burn it Down
1x Pilgrimmage
1x animosity
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First off I'm a very new player, have had the game for just over a week, I've played 10+ games so far, rotating through the decks. Im just starting to try to get into deckbuilding, as so far Ive only played with the core decks with the neutrals dealt out randomly.
The hard task I want to achieve, is to have 4 built decks 1 fo each of the races, that are at least superior to the core deck. As this is not possible with just one core set I have bought 1 copy of each of the battle packs available in the uk.
So I have
1x core
1x skavenblight
1x path of the zealot
1x tooth and claw
And my overall aim is to be able to run 4 decks, ork, chaos, empire, dwarfs simultaneously (not the best decks ever just superior to the starter decks) while trying to keep the decks fairly balanced between each other.
Although Ideally I would want 3-4 times everything, its just not possible for me at the moment,. but seeing as their are 38 neutral non unit cards, and 266 other cards in my possession, I thought it may be possible to come up with an adequate solution to my dilemma.
My own deck building ideas have been to try to find a good way to split the 38 neutrals equally, and to get deck with at least 50% units, at around 60 cards each. With orks slightly lower and empire higher.
So as im new to all this I thought a few kind souls could help me on the way. I will post my ideas for splitting the nuetrals and the decks themselves shortly.

My 1st Orc Deck
in Warhammer Invasion Deck Building
Posted
Having had the game for a few weeks, I'm starting to get into deck building, this is my first attempt at an Orc deck. It has a 50 card limit for resource reasons rather than a strong feeling that you must have minimum deck sizes (only have 50 deck protectors, no more in stock atm)
I have:
1x Core Set
1x Skavenblight Threat
1x Path of the Zealot
1x Tooth And Claw
(Deathmaster's Dance isn't available in the UK atm)
Uniits (25)
3x Squig Herders
3x Black Orc Squad
3x Lobber Crew
1x Night Goblins
3x Spider Riders
2x Boar Boyz
1x Ironclaw's Horde
2x Followers of Mork
1x Ugrok Beardburna
1x Grimgor Ironhide
3x Crooked Teeth Goblins
1x Big 'Uns
1 Doom Divers
Support (10)
1x Totem of Gork
1x Rock Lobber
1x Grimgor's Camp
3x Contested Village
2x Choppa
2x War Paint
Tactics
3x Favour of Mork
3x Mob Up
2x We'z Bigga!
1x Pillage
1x Waaagh!
1x Rip Dere 'Eads Off!
1x Smash-Go-Boom!
1x Troll Vomit
Quests(2)
2x Smash 'Em All!
So if you have any thoughts and ideas on the deck please comment