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XCoconutMonkey06X

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  1. Like
    XCoconutMonkey06X got a reaction from Hannibal_pjv in Dear Design Team, let's talk about roles...   
    @Danwarr  You have to take into consideration L5R as a whole. The game was built on the previous premise that the community would have somewhat of a say in how the game progresses. No other CCG or LCG has that. Roles is a way to implement that interaction without it pulling the game way out of whack. As for the "segments of the card pool" you reference being locked out of, that equates to what, less than a handful of cards per clan? I don't think 2-3 cards on the shelf until an applicable role is selected breaks the game. They can be incentive for the hatamotos to choose said role when the time rolls around. There has to be benefits and consequences for being able to impact the game's direction. You get access to some cards and lose access to others. A chunk of the draw of L5R was that you could impact the game. By removing the role locks, there really is no direct impact and boon for achieving hatamoto status. And you can't compare this to other LCGs because it wasn't designed to be like those other LCGs. FFG wanted to keep what made L5R special as best they could and I think they were able to do that, mostly. 
  2. Like
    XCoconutMonkey06X got a reaction from Brekekekiwi in Dear Design Team, let's talk about roles...   
    @Danwarr  I could have an unpopular opinion but I don't see that small of a card pool locked an issue. It makes the role selection process have that much more meaning and impact. You still have access to 90% of the cards with a rotating 10%, depending on role selection. 
    In the end though, I think we are stuck on opposite sides of the fence here, lol. At least the new multi-role process seems to somewhat bridge the gap. 
  3. Like
    XCoconutMonkey06X reacted to El_Ganso in Dear Design Team, let's talk about roles...   
    In a sense yes.
    "Winner of this tournament will get access to this awesome new sword!" or "Pick which clan gets to take home this awesome personality", or even "The new Clan SH is Shadowland centric, because the a-hole that won was using Shadowlands cards, yaaay!".
    I remember how Phoenix pretty much got the lion's share of the winnings during the 4 Winds saga by getting 2 out of 4 of Toturi's children in Clan. I even remember how Dragon went full on Borg and got a ton of personalities from other clans, that the original clan couldn't play with, all because of some storyline prizes.
    Back then Experienced versions of personalities were a thing, and getting an XP version of a beloved character was something everyone looked forward to. Imagine the look on the Crane player's face when Doji Reju jumped ship to Dragon due to some random dude winning a Tourney?
    Those kinds of choices locked out cards for the entirety of an Edition. The fact that the Dev Team wants to give a Nod to tournament "story" choices without setting things in stone is a nice gesture IMO..
     
  4. Like
    XCoconutMonkey06X got a reaction from Brekekekiwi in Dear Design Team, let's talk about roles...   
    @Danwarr  You have to take into consideration L5R as a whole. The game was built on the previous premise that the community would have somewhat of a say in how the game progresses. No other CCG or LCG has that. Roles is a way to implement that interaction without it pulling the game way out of whack. As for the "segments of the card pool" you reference being locked out of, that equates to what, less than a handful of cards per clan? I don't think 2-3 cards on the shelf until an applicable role is selected breaks the game. They can be incentive for the hatamotos to choose said role when the time rolls around. There has to be benefits and consequences for being able to impact the game's direction. You get access to some cards and lose access to others. A chunk of the draw of L5R was that you could impact the game. By removing the role locks, there really is no direct impact and boon for achieving hatamoto status. And you can't compare this to other LCGs because it wasn't designed to be like those other LCGs. FFG wanted to keep what made L5R special as best they could and I think they were able to do that, mostly. 
  5. Like
    XCoconutMonkey06X reacted to Danwarr in Dear Design Team, let's talk about roles...   
    Given that the Role choice is chosen by the top of Clan at Worlds, a tournament held in Roseville, Minnesota during November which can make it difficult to impossible for any international players to attend, the "Top Dog" isn't actually making the choice. Just the person who happens to go to a special tournament at the right time of the year. Giving that person such a commanding level of control for a clan's deck construction for the whole year is just very strange. At least the second Role post GenCon is based on votes by Hatamotos at Kotei level events.
    While fans of the old game might be ok with bounties and bribes, that sort of thing is also alienating to new players. L5R already has a bit of population problem, especially in the US with groups being extremely separated. Add in the restrictive deck construction requirements to a system were Old5R players are seemingly comfortable with just putting up even more money just to be able to play the deck you want and that's a definitive recipe to remaining niche.
    Given that FFG LCGs appear to have a 6 year lifespan, just based on ANR, GoT 1.0, and CoC, to what benefit is it to lock people out of segments of the card pool for 1/6th of the game's life? Having to wait until November of next year for a clan to MAYBE get a useful Role to be able to use strong in Clan cards seems asinine. For example, the is almost no guarantee that Unicorn is ever going to be able to use Unleash the Djinn ever under the current system. Doesn't that strike you as a bit ridiculous?
  6. Like
    XCoconutMonkey06X got a reaction from Bayushi Nono in Dear Design Team, let's talk about roles...   
    I am firmly in the Pro-locked roles camp. It helps retain a little bit of the player involvement from the CCG days without pulling the game into a really weird angle. Players now have a choice in a selective story decision (that may or may NOT develop in a timely manner.....) and a direction on how their clan will play out in the next year. I also think 1 year rotation is the sweet spot. 6 months I feel would be too quick of a turn around but anything beyond a year would be too long. Having it at GC each year kind of gives it a nice annual event that carries serious weight. 
    I also like how when the roles change, you will go back to cards that you may initially have brushed off and now they might be game changers under your new role. I think what they really need to do (and was mentioned somewhere a few times in the past 6 pages of this thread) is to put out some new strongholds. I think the variety of deck flavors can really be brought out there. But we do need to give the game time. Star Wars LCG took a bit to really get a strong variety.
  7. Like
    XCoconutMonkey06X reacted to El_Ganso in Dear Design Team, let's talk about roles...   
    Back in my day, we used to offer up Bounties and Bribes to get a desired Storyline prize picked.
    We would pool up our rares and such and would make callouts like "The Top Phoenix player that chooses X as a prize will get this Bounty"
    This generation needs to level up their Diplomacy skill IMO
    Communities discussing what Roles to pic, and then making sure their Top Dog picks said role, seems more like a Feature not a Bug (at least looking at it from the Old School perspective of an entire clan deciding which Storyline Prizes to pick).
  8. Like
    XCoconutMonkey06X reacted to Hordeoverseer in Dear Design Team, let's talk about roles...   
    Forget the roles, could we get 6 in 6 weeks? The 6 being the other 6 Clan packs we're missing.
  9. Like
    XCoconutMonkey06X reacted to Ishi Tonu in Dear Design Team, let's talk about roles...   
    Or that FFG isn't foolish enough to think that they can create a perfect game. 
    As someone who likes to push the boundaries of deck creativity I would love to have all the roles unlocked. However I believe role locking is a good design move because it prevents the meta from getting completely solved as each new set comes out.  As the roles change so does the meta game and thus we are not left with only the restricted list and new cards to "fix" things.  
    Role locking gives players the opportunity to influence the meta game to some extent and gives us another layer of oversight.  For example, if the community felt strongly enough that they didn't want to see Crab win an Earth role then they could start a coup to make sure whichever clan picks before them at worlds takes seeker it earth and locks them out of the option of running any "earth matters" type cards.  It just takes the community to come together to do it...... Instead of complaining about changing the rules so the games is how some people want it.
     
  10. Haha
    XCoconutMonkey06X reacted to Goshiu in Dear Design Team, let's talk about roles...   
    Wrong thread
  11. Like
    XCoconutMonkey06X reacted to Schmoozies in Dear Design Team, let's talk about roles...   
    It would be easy enough to do by re-instituting an Imperial Assembly type membership program.  Have players register for a clan when they sign up and then allow for shifting during the year however set a condition that when they announce a vote on x date all players registered at that time are locked to their current clan until the voting period ends.  You can include a yearly promo with membership (full arts always seem to appeal) and we could see a return to faction specific letters that serve to advance story or set up conditions for voting.  It would be a good way to foster a sense of involvement for those who aren't able to attend (sure would be nice they were holding a single Kotei anywhere in Canada) or be competitive at the major events.  You can still hold the main prize for Worlds as being lock one role, but could for example offer a spring vote where players are voting (say in a ranked ballot) for secondary roles with priority say based on overall faction performance at events (and I would actually base that on reverse representation so the least represented clans in the top tables get their preference first and so on).
  12. Like
    XCoconutMonkey06X reacted to GWItheUltimate in Dear Design Team, let's talk about roles...   
    I disagree.  I like the actual Role system.  It helps the meta to change periodically and forces players to find new strategies.
    But geez.  ANOTHER post avec Role really ?!?
  13. Like
    XCoconutMonkey06X got a reaction from Val_Varis in FFG is Losing My Trust   
    A buddy of mine helped me keep things in perspective when you compare the cost of games to a movie ticket. These days, a ticket costs you about $12, not counting snacks. That gets you about 2-ish hours of entertainment. So in comparison, a $50 board game should in essence get you at least 8-9 hours of entertainment to equate. Anything more is bonus. I am pretty sure you (the OP) have gotten more than your money's worth out of your current BG collection. And nothing says that you can't still keep playing it as is. But going all in on everything pretty much falls on your shoulders, not FFG. They don't say you need all promo cards, 3rd party tokens, accessories, etc.... Those are added expenses you decided to add to enhance your personal preference of playing experience (and there is nothing wrong with that at all). But things happen. We don't know for sure why NR is getting shut down and probably won't ever (unless some higher up who was apart of the conversation leaks the details) so it is what it is. X-Wing was obviously in need of an overhaul and has been out for a ridiculously long time. I know I got an insane amount of entertainment per dollar for the investment I have made in that game. 
  14. Like
    XCoconutMonkey06X got a reaction from Darth Drago in One weird side-effect of all this 2e nonsense   
    My biggest gripe is now the reliance on an app to list build. 
  15. Like
    XCoconutMonkey06X got a reaction from Harlock999 in One weird side-effect of all this 2e nonsense   
    My biggest gripe is now the reliance on an app to list build. 
  16. Like
    XCoconutMonkey06X got a reaction from Phoenix4427 in One weird side-effect of all this 2e nonsense   
    My biggest gripe is now the reliance on an app to list build. 
  17. Haha
    XCoconutMonkey06X reacted to JasonCole in Are the conversion kits a scam?   
    I'm still unclear. What are you getting at?
  18. Like
    XCoconutMonkey06X got a reaction from vilainn6 in Game is Officially Dead...   
    As soon as Destiny hit the market, I knew this game was now on life support. Made sure to grab the pieces I was missing for my collection while I could. I learned the hard way with Conquest that once it shuts down, so do the stock (still missing the last cycle for that game). I am sad to see this game go though. So much fun. It just never really had a solid push from FFG. At least it didn't feel like it did. 
  19. Like
    XCoconutMonkey06X got a reaction from Kjeld in Home Is Behind, The World Ahead!   
    Not a fan of them reprinting the Fellowship event mats. Being part of the event made them feel special. I guess they will start reprinting the championship mats for their other LCGs? Just without the "Champion" written on it?
     
    I do really dig The Hobbit mat though. I will definitely have to grab that one!
  20. Like
    XCoconutMonkey06X got a reaction from Bullroarer Took in Home Is Behind, The World Ahead!   
    Not a fan of them reprinting the Fellowship event mats. Being part of the event made them feel special. I guess they will start reprinting the championship mats for their other LCGs? Just without the "Champion" written on it?
     
    I do really dig The Hobbit mat though. I will definitely have to grab that one!
  21. Like
    XCoconutMonkey06X reacted to qwertyuiop in Home Is Behind, The World Ahead!   
    These will look great while playing Middle Earth CCG
  22. Like
    XCoconutMonkey06X reacted to divinityofnumber in Game is Officially Dead...   
    This is sad news. I really enjoyed the design and mechanics of this game. I'll never forget the total joy when I was unexpectedly handed a free copy of the Core Set (then unreleased) when checking in at Worlds for AGoT in 2012. I played this game SO MUCH during the first couple of years. So many amazing memories of tense matches and really fun times.  
  23. Haha
    XCoconutMonkey06X reacted to mazz0 in Not much activity???   
    Join us in the sexism thread, that's where it's at!
    I think there's probably more community action around the games with big competitive scenes and lots of expansions, like the Star Wars games.  I kinda like that it's easy to keep up with the discussions here!
  24. Like
    XCoconutMonkey06X got a reaction from Slash Macbain in Sexism.....Sexism never changes......    
    I think this whole thing is stupid. It is all based around assumptions. OP assumes the Brotherhood and Super Mutant are males and thus feels there needs to be more women. What if I assume those figures are female? Lore can back either point of view but in the end, assuming gets you nowhere. The first 3 letters of that word are what we look like when we assume. Being an SJW over an assumption is even worse. Asking for additional, more gender specific models only creates more traps. Increased production costs for starters. Then people will want transgender figures or any of the other flavor of preference out there (I am starting to lose count). As it stands, the game really has what, 2 confirmed male characters in the Vault Dweller and the Ghoul? 1 confirmed female and 2 which can go either way. That seems pretty balanced to me.
  25. Like
    XCoconutMonkey06X got a reaction from crow-flash in Sexism.....Sexism never changes......    
    I can't believe this s*** show is still going on. I tried to find a similar thread over on the Star Wars Legion forum, you know, cause all the stormtroopers and rebels look like dudes, but found nothing. Also hit Runebound but also came up empty handed. What gives? If we are on the path to re-writing established game lore for more female figs and proclaim games sexist, why stop here? And while you are at it, why not stop over at the PHG forums and commend them for including many female characters in their new IPs? Show some positivity there. 
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