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XCoconutMonkey06X

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    Richmond, Virginia, United States

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  1. Hopefully the table assignments will be better this year than they were last year. Last year was a nightmare!
  2. @Danwarr I could have an unpopular opinion but I don't see that small of a card pool locked an issue. It makes the role selection process have that much more meaning and impact. You still have access to 90% of the cards with a rotating 10%, depending on role selection. In the end though, I think we are stuck on opposite sides of the fence here, lol. At least the new multi-role process seems to somewhat bridge the gap.
  3. @Danwarr You have to take into consideration L5R as a whole. The game was built on the previous premise that the community would have somewhat of a say in how the game progresses. No other CCG or LCG has that. Roles is a way to implement that interaction without it pulling the game way out of whack. As for the "segments of the card pool" you reference being locked out of, that equates to what, less than a handful of cards per clan? I don't think 2-3 cards on the shelf until an applicable role is selected breaks the game. They can be incentive for the hatamotos to choose said role when the time rolls around. There has to be benefits and consequences for being able to impact the game's direction. You get access to some cards and lose access to others. A chunk of the draw of L5R was that you could impact the game. By removing the role locks, there really is no direct impact and boon for achieving hatamoto status. And you can't compare this to other LCGs because it wasn't designed to be like those other LCGs. FFG wanted to keep what made L5R special as best they could and I think they were able to do that, mostly.
  4. I am firmly in the Pro-locked roles camp. It helps retain a little bit of the player involvement from the CCG days without pulling the game into a really weird angle. Players now have a choice in a selective story decision (that may or may NOT develop in a timely manner.....) and a direction on how their clan will play out in the next year. I also think 1 year rotation is the sweet spot. 6 months I feel would be too quick of a turn around but anything beyond a year would be too long. Having it at GC each year kind of gives it a nice annual event that carries serious weight. I also like how when the roles change, you will go back to cards that you may initially have brushed off and now they might be game changers under your new role. I think what they really need to do (and was mentioned somewhere a few times in the past 6 pages of this thread) is to put out some new strongholds. I think the variety of deck flavors can really be brought out there. But we do need to give the game time. Star Wars LCG took a bit to really get a strong variety.
  5. A buddy of mine helped me keep things in perspective when you compare the cost of games to a movie ticket. These days, a ticket costs you about $12, not counting snacks. That gets you about 2-ish hours of entertainment. So in comparison, a $50 board game should in essence get you at least 8-9 hours of entertainment to equate. Anything more is bonus. I am pretty sure you (the OP) have gotten more than your money's worth out of your current BG collection. And nothing says that you can't still keep playing it as is. But going all in on everything pretty much falls on your shoulders, not FFG. They don't say you need all promo cards, 3rd party tokens, accessories, etc.... Those are added expenses you decided to add to enhance your personal preference of playing experience (and there is nothing wrong with that at all). But things happen. We don't know for sure why NR is getting shut down and probably won't ever (unless some higher up who was apart of the conversation leaks the details) so it is what it is. X-Wing was obviously in need of an overhaul and has been out for a ridiculously long time. I know I got an insane amount of entertainment per dollar for the investment I have made in that game.
  6. My biggest gripe is now the reliance on an app to list build.
  7. Ahhhh, ok. Thanks for the clarification.
  8. So I noticed that the conversion kits list just Grey sleeves required. Does that mean there are no upgrade cards included? Does that mean all my current upgrade cards are not worthless? Or are those remaining legal?
  9. Not a fan of them reprinting the Fellowship event mats. Being part of the event made them feel special. I guess they will start reprinting the championship mats for their other LCGs? Just without the "Champion" written on it? I do really dig The Hobbit mat though. I will definitely have to grab that one!
  10. As soon as Destiny hit the market, I knew this game was now on life support. Made sure to grab the pieces I was missing for my collection while I could. I learned the hard way with Conquest that once it shuts down, so do the stock (still missing the last cycle for that game). I am sad to see this game go though. So much fun. It just never really had a solid push from FFG. At least it didn't feel like it did.
  11. I can't agree with you here. At all. I understand what you are trying to say but it comes out all wrong. Sexism IS something that can happen to men. To be fair, it isn't NEARLY as prevalent as it is with women but you can't dismiss it. To do so is to justify it's use. I haven't seen the Conan Kickstarter but knowing Conan, I am sure just about everyone is half naked, lol. Just take a look at their PC game where you could resize your character's..... appendage...
  12. lol! You aren't the only one. Took me a bit to realise that as well
  13. And see, that is where the issue lays. It is a game that is appealing to the fans of that franchise. You water that down and/or change that and you upset your target audience, which are fans of the Fallout game and lore. This game wasn't initially designed for those who are ignorant of Fallout. Otherwise, they would have made a new IP. This is a licensed game because they want to draw on those fans and pull them into the board game market, if they weren't already. We saw that a little bit with the Bioshock game, Doom, Gears of War, etc... There is a distinct lack of female characters in those games as well but it isn't sexist because that is how the video games are and to change that would piss off the fans. Like I said earlier, new IPs, I am all for more diversity. This industry could use it. My previous example of Ashes is a great example. They have male phoenixborn, female phoenixborn, and phoenixborn of a variety of races and it is awesome. Something there for everyone in addition to being a great game. But in this instance, your fight just doesn't fit or work. If you have an issue with that area, you need to hit up Bethesda.
  14. In the end, I think we are going to have to agree to disagree. I agree that women can be represented more (as can a slew of minorities as well). I disagree that the Fallout game is sexist.
  15. It all stems from the actual start of this thread. "Sexism never changes". Granted, this thread has taken many twists and turns along the way and has ended up with a few people just standing on their soap boxes, arguing just to say they argued for something. I was (and am) never against more frequency of female characters in anything. From books to games to movies. I could care less. But to blast this game because there are fewer "perceived" female characters and lore be damned, well I don't know what else to tell you.
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