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SonofDorn

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  1. Like
    SonofDorn reacted to Tricky110974 in Deathwatch Character Sheet Generator   
    Microsoft Excel (latest version)
  2. Like
    SonofDorn reacted to Robin Graves in Noblebright VS. Grimdark!   
    I find that Ramsay Snow's quote holds true for 40k aswell: "If you think this has a happy ending, you haven't been paying attention."
  3. Like
    SonofDorn got a reaction from Visitor Q in Slaugth War   
    What I wouldn't give to have another "Mark of the Xenos" style book, but with more in-house Xenos filth written up by the FFG team. It wouldn't hurt to include Hrud in there either.
  4. Like
    SonofDorn got a reaction from Adeptus-B in Slaugth War   
    What I wouldn't give to have another "Mark of the Xenos" style book, but with more in-house Xenos filth written up by the FFG team. It wouldn't hurt to include Hrud in there either.
  5. Like
    SonofDorn reacted to RogalDorn01 in What got you into warhammer/ 40K?   
    Hands down!  Dawn of War!!!!
     
    I heard a guy in officer school who was talking about warhammer 40k and It went like this
     
    Me:   "I love dawn of war!"
     
    Him:  "Awesome, what army do you play!"
     
    Me:  "Well, winter assault is getting ready to drop!  I can't wait to play as the Imperial Guard!"
     
    Him:  "Yeah dawn of war is cool!  Do you play the game as well?"
     
    Me:  "Yeah, I really love the single player campaign!"
     
    Him:  "No, not the video game...the ACTUAL GAME"
     
    Me:  "There is another game?!?"
     
    Him:  "Uhhhhhh, yes, like...the actual tabletop game that all that stuff is based on"
     
    Me:  "Tell me everything you know about everything!!!"
  6. Like
    SonofDorn reacted to Magnus Grendel in Space marine swear words   
    The two most common "muttered swearwords" in Black Library books to date have been '****!' and 'Throne!'. Much more profanity than that doesn't really seem to fit astartes.
     
    In terms of insults/challenges/etc, as far as a marine is concerned, "Traitor" or "Heretic" are pretty strong swearwords by themselves...
  7. Like
    SonofDorn reacted to BrotherFiacco in Death Watch Kill Marines   
    A Kill Marine is an Independent operator, this much we are all aware.  In the entry for a Kill Marine it gives quite an elaborate number of reasons and potential story hooks as to the function and use of a Kill Marine.  Missions at the behest of the watch commanders, held in secret from their brothers.  Investigators, assassins, representatives of the deathwatch and sometimes the wider Imperium, diplomats (with a big frakking gun), advisers, and of course the one man army.  
     
    Kill Teams are canonized as being formed typically for singular missions, often being disbanded after completion.  Sometimes these teams are together for more than one mission. 
    The Death Watch of my own little sector of the Imperium operate with watch captains overseeing multiple kill teams. The members are recruited for two decade long terms.  
     
    What I did was make the additional career advancements require completion training programs that each of the player characters would have to undergo in order to gain additional designations that open up more possibilities.  The training programs are role play opportunities to demonstrate character development.  
     
    Why do I mention this?  Because not everyone is suited to become a Kill-Marine.  I found that out after only two of my players actually made it through the program.  They were able to demonstrate the ability to role play a Kill-Marine to the books standards of what they are.  Use of tact, wit, diplomacy, and understanding when to apply force. 
    So these two have earned the right to role play on their own personal missions.  Which as a GM I got a slightly bigger workload with them now.  In game fluff wise they have sworn an additional two decades with the Death Watch and the Watch Captain has more flexibility with deploying the characters on their own if needed trusting that they will perform the mission.   We haven't had the chance yet to really get a mission on with their newly gained status due to the need of having to deploy the full kill team in repulsing a tyranid invasion...  
     
    I got few plans brewed up.  If you have ever read Dan Abnetts Brothers of the Snake I drew some inspiration from the first portion of that book where a lone space marine is sent to deal with a dark eldar incursion.   I thought of kinda of the same concept but with the kill marine being assigned to aid a world under threat from dark eldar raids.  There would be a guard regiment stationed on the planet that could be of help.  I'm still working on the missions parameters.  I was also considering escalating it too and requiring the rest of the kill team to be sent in way later on.  But we'll see... tryanids are kinda a higher priority...
  8. Like
    SonofDorn reacted to Lynata in Deathwatch new edition, or additional rules?   
    Greetings!
     
    I'm not sure if the term "40k formula" would be correct. Yes, there has been a constant development/evolution of the basic rules, but I'm not sure it would be correct to say that DW is "outdated" - simply because these books (very much like the rest of the franchise) do not represent a uniform, consistent approach to the setting, but rather a more focused, perspective-based take, hand-tailored to the theme they serve. For this reason, every game has a number of unique mechanics that are present only there, such as the Squad Modes for DW, Comrades in Only War, mutations and rituals in Black Crusade, etc.
     
    That being said, if you really like an aspect of another game - such as, in the case of Black Crusade, the freeform leveling - then by all means, try and houserule them into your DW game! If you go with the BC rules as a whole, though, be prepared to miss out on various DW-specific mechanics, whilst simultaneously having to deal with other, new features designed for use by heretics rather than loyalists.
     
    And on a sidenote .. I think that, in a way, DW is meant to be "not very balanced" in terms of allowing the player characters to kick all sorts of butt, even moreso than in any of the other games. It's a special, thematic approach where Space Marines are portrayed as incredibly powerful gods of war, rather than a more nuanced version you may find elsewhere.
    You could compare this to how two different novels portray an army, all depending on who the protagonist is, and the author's own preferences.
     
    If you expand on your feelings regarding the things you criticised (what you mean exactly when talking of streamlining, logic and balance), perhaps people could offer you more constructive advice on how to proceed?
  9. Like
    SonofDorn reacted to ak-73 in Is it time?   
    LOL. Jesus, stop being so German, you're giving us a bad name.
     
    Alex
  10. Like
    SonofDorn reacted to ak-73 in Mission too easy?!?   
    I have a 4 man killteam and it is already a small army. You have 6 and it's all the more reason to look at them as a small army. Now you are fielding small armies against them yourself, that is the right way of thinking. Shrikes/Nid Warriors are pitiful in ranged combat but stronger than even a Rank 1 Assault in Melee. Depending on starting range anywhere between 6 and 15 Shrikes are a challenge. But then again you will have to micro-manage that many. Do not use hordified Elite enemies though. They die way faster than indiviually or you have to ramp up Magnitude astronomically.
     
    I retconned Smite to make it like the tabletop versions (essentially many lightning bolts of good strength and great penetration). If a Psyker has RAW Smite, he doesn't really need another ranged power anymore.
    Smite Psy Attack(counts as Basic) 10xPRm -/-/7 1d10+3+PR E 11
    Of course my Librarian player didn't like it. Tough. With this version and channeling Power through his Force Sword, he is still the most powerful character. I care about Inner Party Balance. Very hard. I don't want one player to overshadow all the others.
     
    My advice is as usual: unlike other RPGs, err here on the side of NPCs. Better too strong than not strong enough. If the battle is threatening to go badly for the players, have them make Tactics rolls and inform them that they need to come up with some creative strategies to turn the tide or they will all die. If they don't, kill them. If they do, have the strategies work with a minor hiccup here and there. And they will have won due to their own creativity.
     
    Alex
  11. Like
    SonofDorn reacted to ak-73 in Chain Weapons vs. Power Field   
    Why does there have to be a rule? Roleplay it out! You go to grumpy old Harl Greyweaver and explain to him why you broke another master-crafted Chainsword. Go and see if he'll give you a replacement one for your Signature Wargear talent - or not.
     
    But be prepared to answer questions such as: "You knew he was wielding a Power Sword, so why did you attack with my prescious Chainsword and not with that Bolt Pistol of yours? Hmm?"
     
    Alex
  12. Like
    SonofDorn reacted to Enmi in Renown Rank   
    I use an other solution for the renown : I keep the actual threshold, but I scale the renown based on the rank of the PC. Like, when you're an Initiate, you'll earn renown pretty fast because the Deathwatch doesn't know your capabilities yet (even if they recruit you because you're a good xenos hunter) and you have to prove yourself. Whereas when you're a Distinguished member of the Deathwatch, you're known to be a great xenos hunter and all the stuff, so you will have to be even more epic to gain renown, like :

    Initiate : Yay, killed a Tyranid Warrior yesterday !
    Captain : Good job, newbie !
    Distinguished : Yeah, I killed one too yesterday.
    Captain : Yeah ... but you already killed 12 for the last two weeks.
  13. Like
    SonofDorn reacted to Annaamarth in Devistators don't requisition the big gun   
    I think it's crucial to remember that in Deathwatch, most marines are Tactical Marines- by which I mean that they have gone through the Scout-to-Assault-to-Devastator-to-Tactical progression that Astartes go through (or whatever it), or the Neophyte-to-Initiate progression or the Bloodclaw/Swiftclaw to Grey Hunter progression, just like any squad sergeant in an Assault or Devastator Squad.
     
    This means that an Assault specialist can use a heavy bolter- there is nothing preventing him from flying around and letting the dakka loose after he lands, he's just restricted to using the 60 round box mags instead of the backpack ammo supply.  By the same token, any Tactical specialist can requisition a multi-melta, missile launcher or lascannon- but he'll probably want the maglock for his bolter, because every tactical specialist likes flexibility.
     
    I don't view this as metagaming- I view this as the Killteam making strategic selections during the requisition phase.  This is what the requisition phase is for, so...
  14. Like
    SonofDorn reacted to pearldrum1 in Deathwatch Recruitment Thread?   
    What I am really trying to say is...
     
     
    ...Let's kiss,
  15. Like
    SonofDorn reacted to ak-73 in 2nd edition Deathwatch on the way?   
    Honestly? I'm a bit of a fan of the DW system. I think things rather need rebalancing and some improvements on chapters, items, etc. Vehicle rules don't work because light vehicles are slightly too light and heavy armour is slightly too heavy. I would give Dark Angels Paranoia. Horde rules changed as debated in a recent thread. Including the improved DH2 weapon qualities. Stuff like that. Nothing totally sweeping.
     
    Some more thought should be given to enemies. I mean... these have largely the Imperial talents. Where are the squad modes of Chaos Marines? What are the drills/tactics specific to the alien Eldar and Tau? The biggest problem of Mark of Xenos was that it held nearly no surprises. There's no exploration of what is behind, for example, Eldar WS/BS 4 in detail. Translating TT stats isn't enough for enemies, players need to learn more about their enemies in DW than they already know from the TT.
     
    Alex
  16. Like
    SonofDorn got a reaction from musungu in Various Questions from an Aspiring GM   
    Another thing to consider about Deathwatch is that can be designed around a smaller that 4-5 person group, especially if your players are Kill Marines (specialty from Rites of Battle). There's a lot more infiltration/assassination missions than there are of the other styles of missions, but you can always tailor it to your players wants.

    I also agree with Kshatriya on GMPCing an Apothecary to help keep the KT alive and that the GM-who-isn't-GMing doesn't have a much of a say in how you run your game. You've got enough on your plate as a GM without having to walk on eggshells too.
  17. Like
    SonofDorn got a reaction from Kshatriya in Various Questions from an Aspiring GM   
    Another thing to consider about Deathwatch is that can be designed around a smaller that 4-5 person group, especially if your players are Kill Marines (specialty from Rites of Battle). There's a lot more infiltration/assassination missions than there are of the other styles of missions, but you can always tailor it to your players wants.

    I also agree with Kshatriya on GMPCing an Apothecary to help keep the KT alive and that the GM-who-isn't-GMing doesn't have a much of a say in how you run your game. You've got enough on your plate as a GM without having to walk on eggshells too.
  18. Like
    SonofDorn reacted to Kshatriya in Various Questions from an Aspiring GM   
    The best GMPC is overwhelmingly Apothecary, by the way, if nobody is interested in that role.
     
    Also, I mean, your friend-who-usually-GMs may hate GMPCs, but it's hardly appropriate for him to tell you not to have one if you're GMing. I know how GMPCs can take away from the players in some way, but they don't strictly have to. Covering fire and heals are both extremely feasible for an Apothecary without stealing the spotlight.
  19. Like
    SonofDorn reacted to musungu in Black Templars   
    Kinslaying usually is just under heresy in such a tight-knit group as a SM chapter, so their crimes had to be truly outrageous. For massacring cities in misguided zeal - I think a Battle-Brother would rather share his doubts with the Chaplain, especially so in case of the the Templars. Not to mention the flamer - destroying a fellow marine's geneseed suggests something far beyond killing civilians.
    If I were the player, I'd spin it so that he killed his squad to save them. Maybe some form of possession took them. Maybe they were trapped, and something baleful prepared to destroy their very souls. Go for something very, very sinister and grimdark.
    The secondment to the Deathwatch might be a punishment for failure, or some sort of personal penitence for the kinslaying, either dispensed by the Chaplain, or chosen voluntarily. It might be a way for the Castellan to get him out of sight until the dust settles, because his new squadmates, not allowed to know the details, were distrustful towards him. It might be, that the being responsible for the incident was heard to be in the Jericho Reach - the Templars are not participating in the Crusade in force, so he was sent to prove the rumours first, and call his vengeful brothers in.
    In short, I'd make him a tragic figure, haunted by inner demons. He needn't be torn and doubtful, if you want a stereotypical Templar - the incident might even reinforce his hatred and zeal. What do you think?
  20. Like
    SonofDorn reacted to Calgor Grim in Do you ever allow NPCs and enemies to score criticals?   
    Yes. GM has full discretion on what can inflict righteous fury and for his whining you should have thrown a Carnifex at his face.
     
    Although it says that only characters or profiles with fate points and "touched by the fates" can righteous, I disagree with this as it cam make it way too easy. Besides other groups will have other things (Blessings of the Dark Gods, Guidance of the Hive Mind, Essence of the Greater Good etc) which while not written would surely guide them to greatness.
     
    I tend to reserve the benefit of inflicting criticals though for major NPCs and plot characters. Critical hits represent spectacularly painful punishing wounds and moments that could really change a battle. Only the elites have that level of power as it helps them stand out against their lesser minions. If a number of XV-8 battlesuits are firing at you and one of hem drops down and unleashes a hellish plasma volley causing some serious damage, it'll make you rethink quickly enough which is the threat. Meanwhile lower level creatures and hoards, I use some variant of the BC rules on crits and if they happen to get a critical, inflict a fixed amount of damage on the player ignoring armour/toughness. Not a lot, usually just 1 to 2 points of damage. This signifies that they just got lucky but doesn't take the thunder away from the rest.
  21. Like
    SonofDorn got a reaction from Visitor Q in Administratum vs Astartes. Opinions wanted.   
    Out of curiosity, what is the make-up of your KT? What ranks and advanced Specialties are they as well? 
    Personally, I'd get the Marine with the best chances of winning in talks with both the Administratum and the Red Tigers, set them down and lay out my own plan for dealing with the Ork threat. 

    Here would be my proposal: My KT would insert itself behind enemy lines and take out the Warboss in a decapitation attack while the Red Tigers stage a diversionary attack to draw attention away from the Warboss. We would propose to have this done in a time best suited to both parties and should our plan succeed, would then offer our services in eliminating any successors to the Warboss to further weaken the Ork Waaaaagh!

     
  22. Like
    SonofDorn got a reaction from Lynata in Administratum vs Astartes. Opinions wanted.   
    Out of curiosity, what is the make-up of your KT? What ranks and advanced Specialties are they as well? 
    Personally, I'd get the Marine with the best chances of winning in talks with both the Administratum and the Red Tigers, set them down and lay out my own plan for dealing with the Ork threat. 

    Here would be my proposal: My KT would insert itself behind enemy lines and take out the Warboss in a decapitation attack while the Red Tigers stage a diversionary attack to draw attention away from the Warboss. We would propose to have this done in a time best suited to both parties and should our plan succeed, would then offer our services in eliminating any successors to the Warboss to further weaken the Ork Waaaaagh!

     
  23. Like
    SonofDorn reacted to Lynata in Imperial Knight   
    Personal assessment? Because the Post-Heresy Space Marines are not frontline infantry anymore, but elite shock troops whose tactics as an organisation depend on high mobility - "shock & awe" and "smash & grab" - and their equipment is geared specifically for this job. It's the same reason they don't have any superheavy tanks like Baneblades or bombers like the Marauder, but rely exclusively on the lightly armoured (compared to the Russ and Chimaera), but fast and dependable Rhino-chassis for their armoured columns, and nimble open-topped speeders for close air support.
     
    I assume these Imperial Knights are simply way too slow to move around, taking hours to deploy on a world and requiring larger, slower landers than the comparatively fast Thunderhawks that can deliver their troops to the surface in under a minute if flying on full burn. Marines are the scalpel, not the hammer. If you can afford the time it takes and want maximum power projection, call in the Imperial Guard. Both the IG and the Marines work best when augmenting each other, anyways.
     
    I'm afraid I don't have anything to add for the OP, though. I know too little about this element of the setting and wouldn't feel comfortable just poking in the dark.
  24. Like
    SonofDorn reacted to Tricky110974 in Deathwatch Character Sheet Generator   
    I've begun to add Power Armour History effects, starting with Characteristics. Next up will be Advances, which I hope will be easy, using a similar process to Elite Advances.
  25. Like
    SonofDorn reacted to musungu in Carcharodons Assault Marine with a lack if chapter specific kit   
    You can look into some Polynesian lore, too, for fluff inspirations. Space Sharks are already described as having pacific tribal face tattoos. And Maori warriors, for example, were quite big on the "make an ambush and leave no survivors" idea (to avoid the whole ritual blood vendetta cycle). The extremely limited resources of some Pacific islands led to some wholesale slaughter quite often. Weapon-wise they were big on spears and wooden clubs, sometimes lined with shark teeth, so a bolter relic might not be a good fit, but I'm behind the idea of a shark launcher.
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