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Everything posted by Bassemandrh

  1. No, they will not be compatible. It was posted in the beta announcement section. It would seem that the editions only share the d100 system and name most other things works differently.
  2. I dont think Enviromentally sealed is and upgrade per usual. Its just an armour that would be immune to certain weapons and eviromental effekts.
  3. If i remember correctly CG are a kind of Skitarii special forces of the Lathes. That would make them better than your average Skitarii.
  4. The Tech priest is the power source for his weapon, that also why he doesnt have to reload.
  5. Try to help him with background info without bogging the game down, like after a session. Exterminatus is only when there is no apparent way of salvaging a situation, examples would be Daemon Worlds, Worlds lost to Tyranids or Ensalver Infestations that are planet wide. A strong psyker with some backup? not even worth considering exterminatus. You send assassins perhaps and take him out so he can't destroy the planet, or send the PDF or other armed forces at his Xenos friends. You have to remember that Exterminatus is final in most cases, you cant use the planet for anything anymore. And the Imperium can't mass produce or terra form planets all the time (not even sure they can at all).
  6. Heres my take on it. As far as i know you can only buy up to your WP + CP bonus Psy rating, also it auto caps at 10. Blasphemous Incantation doesn't count towards this cap as far as i know, thus when you have capped your Psy rating you can buy BI and get more power for your spells, but at a price.
  7. Looks good to me, you have an upcoming waagh threatening af planet (possibly the entire system), the rest is pretty much mission/adventure hooks and background. The only thing that itches me is that they send multiple Kill Teams from the Deathwatch, id probably lower it to one Kill Team, as i dont think one world warrants more than one kill team.
  8. I would prefer an Ordo Xenos book as the next one, but Administratum wouldnt be too bad either as we make great use of Adepts. Actually i would also love a book or a series of book that focus on the sector and its sub-sectors, with information on prominent people in it/them.
  9. Id say i depends alot on the Inquisitor in questin, but i would imagine a person with that much power would be rather angry when he doesnt get what he wants. Also depending on the PC's reasoning for not following the order, the inquisitor may be convinced it was the right call to refuse the order.
  10. It looks like a stronger version of the Dark Heresy Iron Discipline talent since your "minion" only fails on a roll that shows doubles.
  11. Every line, with the exception of Black Crusade, have so far gotten their own bestiary eventually. It is safe to assume the same is going to happen for Only War. If you want more monsters now you will have to buy some of the other lines bestiaries. I doubt however that every major race is going to have a part in the bestiary as it makes no sense for the established setting. The setting as of now have Orks, Humans, Chaos and Dark Eldar, with stats for multiple monsters of each race in the core rules. You dont really need any more to make scenarios. Maybe they would include some Eldar because the Rogue trader setting is fairly close, but otherwise i dont think we'll see many more races come into Only War.
  12. Im pretty sure its not in the beta rules, but the same question popped up during the beta testing and i recall it being adressed in the weekly beta updates. I cant find said updates however since the beta forum got cancelled.
  13. I may have used the wrong terms, what i meant was that there used to be a beta forum and they would have an errata for each week of the beta. On page 69 in the core rules there is a table that says "Add one favoured basic weapon 10 points" and i think it means your regiment gets another favoured weapon, i might be wrong on this one though.
  14. I think thats pretty much it. You can get more favoured weapons if you buy it at Regiment creation i think. Also i believe that Heavy and Weapon specialist can choose favoured weapons as their kit. I would also suggest looking at the Beta files, but i cant find them anymore.
  15. No, i simply dont see the point in moving forward when we allready have 10k years of nothing to be explored and built upon. You can easily have multiple generation long story arcs happen before we are even close to reaching The End Times.
  16. I agree with the one above me. You can certainly gain Insanity points without doing fear tests.
  17. Wouldnt it be ok for grenadiers to get Best Craftmanship Flak armour for "free", then you can upgrade your armour as you progress while grenadiers still have pretty decent armour for a starting regiment.
  18. Would it be possible to create planets that are allready under imperial control? For instance could i make planets for Only War or Dark Heresy with this book?
  19. Isn't Jurisdiction pretty much a repackage of Edge of Darkness?
  20. Back in WFRP 2nd ed, and probably 1st ed, Fate points was needed for Character survival because luck wasn't secure enough. I dont personally think it has changed too much in DH or OW, but i can see how some players might want to go hero mode because they wont die for real.
  21. The rules should always reflect the lore as much as possible, and the guard gets send tons of las guns because its easier for the munitorum to maintain those weapons as opposed to Sp weapons that needs alot of ekstra ammo. You can always see the availability difficulty as how hard it is to convince them to send SP weapons instead of Las. Im not sure if the las pistol have any other rate of fire aside som S (single shot), but im pretty sure the stub automatic has got a RoF of 2 aswell making it semi auto and there for able to make supression as an action in combat. Supression from a side arm? that seems to be worth some extra points to me.
  22. I cant explain it. But cant you just choose it as your standard favored basic weapon? Makes it easier to get with Logistics and lets weapon specialists pick it up at char gen. Also you might want to check out the beta forums and news as there may be something in there that makes it more interresting.
  23. H.B.M.C. said: Umm… it's the same as it was in Black Crusade. How has it changed? You get +1d10 for every 2 DOS. In your example you'd need 4 DOS to get the +2d10, so you'd need to roll 35 or under. I don't see the problem, unless they somehow changed it to every DOS in the final version. And it'd be a 95% chance to hit. 96+ is a Jam, and therefore a miss. BYE Just because the rules are the same in BC or if they're the same in DH doesn't mean they cant be overpowered, it just means no one have noticed it up to this point. However i dont believe these rules to be broken. What happens when you're fighting, say 15-20 enemy renegades? you can kill one per round but they will most likely close in an kill you with just numbers. Also as HBMC said its 1d10 per 2 degrees and 96+ is an automatic miss.
  24. Actually there are 1-2 pages on tech heresies in The Lathe Worlds for Dark Heresy. The thing is that alot of it depends on who you are when you do things. For instance it is technicly tech heresy to missuse machines, it just isn't something the admech enforces violently. On the other hand working with Necromancy via tech is an instant death sentence. A list of the worst tech heresies according to the Calixian Admech: Betraying of the Admech: if you break a deal or otherwise betray them. Human Gene Manipulation: Mixing with Xenos, forced mutation etc. Epyric Devices: using, studying etc. of devices that seek the use the warp. Returning Life to the dead: Cant do necrmancy. AI = Abominable Intelligence: using, studying etc. of AI like the Iron men or things like them. Also Innovation is, from what i read, illegal. You're allowed to make minor modifications so long as the object stays true to its intended purpose and base form. Thus a Plasma gun that functions as a flamer i illegal as it works very differently to your average plasma gun. Also remember that The Admech usually just catalogue things, so a research center is most likely there to catalogue animals, materials etc. It can also test and record weapon properties without being focused on invention of new equipment.
  25. I think there are allready some good answers here, but i would like to ask a question. Why would losing your connection to the warp kill you? Nulls aren't dead, Untouchables aren't dead either. Both of these also project an anti warp field to my understanding, and so far people do not die on contact with either. I think it is safe to assume that people wouldn't die from losing their connection based on those "facts". However, it seems to my knowledge that both Nulls and Untouchables makes other people uneasy if not outright make them feel sick. Then i would assume that a crew may experience some kind of feeling of sickness that they can't explain. They may makes eachother uneasy, basicly they all become a light version of untouchables. Maybe humans who experience warp travel often have simply come to terms with these things and don't give a **** anymore thus there is no problem.
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