cnnterry
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Posts posted by cnnterry
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Tody after my 3-player game, I got these to ask:
1) There is an objective card saying "If all Triangle Neutrals are allied to players, you can get 1 dragon rune". How if all of them are killed? will the situation still be considered as fulfilling the condition?
2) One hero reward card saying "if this hero is in your stronghold, you get 1 dragon rune". How if my hero brings 2 of this card to come? Is this meaning that I get 2 dragon runes at once, or do I need to resolve the 2 cards 1 for a season?
Thanks for your opinion.
Terry C.
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sigmazero13 said:
With the damage (and routs), it really doesn't matter if you do it in one lump, or one card at a time. All the damage cards are revealed at once, so the opponent will know what the total damage is anyway, and will be able to choose what order to apply damage in. It wouldn't matter if you did the 2, then the 1, because the damage would still be applied to the figures he chooses how he wants anyway. That's because really, a 2 damage card is no different at all than two 1-damage cards.
Thus, with damage (and routs), it's just faster to reveal the damage and have them allocate the total damage however they want.
To ask a question of Corey, there's a link at the bottom of the page called "Rules QUestions" (at the VERY bottom, and it's kind of tiny print).
Pardon my cross post between here and BBG. In some cases maybe...but I'm not sure, it may just make some difference, as:
Say if my 2 units draw fate cards and one got "1-damage" while another got "2-damage", if my enemy can collectively assign the 3 damages, he can just spread them around 3 seperate units all with 2 health, then no one dies.
However if he takes 1 wound first, then the 2 wounds after will certainly be forced apply to that damaged unit, then that unit will die.
If I reason wrongly please tell me, thanks a lot for help. -
Oh yes I see it, thanks, here I go~~
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Thanks for your answer. I reason the same ways as you do.
But suppose this is valid, if it had to be consistent throughout the battle, I guess the same principle should also apply to dealing damage:
for example, if I got 2 units in my 1st Int., and one draws a "blood-2" while another a "blood-1" (ie. a "1" inside the "blood icon"), now should I let the enemy freely assign the 3 wounds, or just in the order of "1->2"/"2->1"?
And it will be nice if I can get some confirm from the designer. But I'm too new here, how can I get the answer from Corey?
Thanks,
Terry CNN
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Hello everybody,
Today I just got a problem in a battle, while I have 2 Berserkers both got SP (the golden globe) from the fate cards, namely "You may destroy one of your berserkers to deal 2 damages".
So now I have 2 chances to "deal 2 damages" to enemy, Shold I deal 2 damages first, after my enemy have placed the damage icon, and then deal 2 damages again? Or Should I just let my enemy to freely allocate the total 4 damages to his units at one single time?
This issue I think will also affect the Elf Warrior very much, since his SP is "Deal 1 damage OR destroy the damaged or routed enemy unit of your choice."
This game is really excellent, so I just wish to have a perfect understanding of it. Thanks for your answers!
(**With the same principle, when dealing with the damage icon, should I also assign them one by one? )
Terry CNN
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HellBoundOL said:
Ive played about 14 games already and the best stratgy was to leave the table clear of everything until the game board hs been fully built, then place character cards an fate/tatic cards in a reachable area... works great that way since you never know where you'll sit, or another one is to make the map with 2 missing hexes... perfect for fate draws an discard...
Good idea, thank you, but I will follow TK to buy a card slave in the black market. lol
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mateooo said:
Another consideration.
Corey ruled that you can't overstack a hex that has a lots of neutrals if you are attempting diplomacy.
ie a hex contains 4 dragons and 4 giants. you want to attempt diplomacy. you can NOT send 16 units, attempt diplomacy, fail, and then start battle.
You CAN send 8 troops, attempt diplomacy, if it fails, then choose to fight or retreat.
"Q: If I move 10 units into an area with 5 neutral units,
attempt Diplomacy and succeed, can I retreat my excess
units?
A: You would NOT be able to retreat excess units. In fact,
you cannot bring more than 8 into the area unless you start
a battle INSTEAD of attempting Diplomacy. This means you
can't send in more than 8 units if you are going to attempt
Diplomacy, even if you are expecting to battle. You will lose
any excess units if you succeed in Diplomacy."To me, "You will lose any excess units if you succeed in Diplomacy" is already well perfect, there's no need to limit the intrusion unit number to 8. Since if there are many neutral units in that area, people should certainly prefer to have them ally rather than battling. So in common sense player shall use more influence point to bid the alliance, prudent ones would put 1 small triangle unit to go, to prevent losing if diplomacy fails, or at most only bring units just enough to make up to the "8" to prevent unnecessarily destroying their own units. So that if someone is really so careful to bring 16 or 24 units into an neutral area to bid alliance, after success, the destruction of his own units will compensate for his overwhelming intrusion.
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Sometimes you enjoy the feeling of "handling your own fate" lol.
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Hello everybody,
For now I've only played three 2-player sessions of runewars, yet it's already become my favorite. The changing seasons, 3D mountains and frosten water, wandering heros and all the neutral monsters around, together build up a perfect epic atmosphere. It is so wonderful that you get the pleasure of reading classic fantasy novels from playing a board game.
Come back to the topic, I know that some day I must go for a 4-player game, and a problem of deck allocation arises in my imagination-- how to place the fate deck as to make it easy for all the 4 players to reach and draw? Fate card are so frequently needed (in battle, hero quest, diplomacy..etc) and even in my 2-player game, it is often exhausted before autumn.
So here comes my fancy and suggestion: if an expansion (or a 2nd edition of Runewars) has to come, is it possible to produce one deck of fate card for each player (each deck with card back color corresponding to their race, like--blue for human, red for demon...etc)?
If really make it like this, I think besides giving better reach for the deck, it also gives more flexibility for the designer to edit the possibilities of every unit in every race independently, giving stronger characteristic to each race's battling tendency.
Actually I don't have much brain in logic and game design, maybe I'm wrong, but do you guys think my idea will do?

Two interesting Questions
in Runewars
Posted
Nice reply, thanks a lot!
Terry.